@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
7 submarines moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
5 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery, 1 battleship, 7 carriers, 2 cruisers, 11 destroyers, 11 fighters, 3 tactical_bombers and 1 transport moved from 17 Sea Zone to 31 Sea Zone
7 submarines moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Wake Island
1 bomber moved from New Guinea to Wake Island
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Alexandria to Trans-Jordan
2 infantry moved from Libya to Tobruk
1 fighter moved from Eastern United States to French West Africa
12 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@dawgoneit scramble in sz112?
@dawgoneit No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
7 submarines moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
5 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery, 1 battleship, 7 carriers, 2 cruisers, 11 destroyers, 11 fighters, 3 tactical_bombers and 1 transport moved from 17 Sea Zone to 31 Sea Zone
7 submarines moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Wake Island
1 bomber moved from New Guinea to Wake Island
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Alexandria to Trans-Jordan
2 infantry moved from Libya to Tobruk
1 fighter moved from Eastern United States to French West Africa
12 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Norway
Battle in Southern France
Battle in 80 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Southern France from Italians, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 aaGun moved from Tunisia to Libya
1 aaGun moved from Libya to Tobruk
2 artilleries and 3 infantry moved from 31 Sea Zone to Wake Island
2 aaGuns moved from Central United States to Eastern United States
Place Units - Americans
1 bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
7 submarines moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
5 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery, 1 battleship, 7 carriers, 2 cruisers, 11 destroyers, 11 fighters, 3 tactical_bombers and 1 transport moved from 17 Sea Zone to 31 Sea Zone
7 submarines moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Wake Island
1 bomber moved from New Guinea to Wake Island
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Alexandria to Trans-Jordan
2 infantry moved from Libya to Tobruk
1 fighter moved from Eastern United States to French West Africa
12 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Norway
Battle in Southern France
Battle in 80 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Southern France from Italians, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 aaGun moved from Tunisia to Libya
1 aaGun moved from Libya to Tobruk
2 artilleries and 3 infantry moved from 31 Sea Zone to Wake Island
2 aaGuns moved from Central United States to Eastern United States
Place Units - Americans
1 bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
1 infantry moved from Eastern Persia to West India
5 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
2 armour, 3 fighters and 1 mech_infantry moved from Persia to Iraq
Combat - British
Non Combat Move - British
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
British undo move 1.
British undo move 3.
1 mech_infantry placed in Union of South Africa
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Caucasus to Bryansk
1 artillery moved from Rostov to Bryansk
5 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Northern Italy to Southern France
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
2 mech_infantrys moved from Southern Italy to Southern France
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Ukraine to Southern Italy
1 artillery and 14 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 artillery, 3 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Southern France, round 2 : 1/6 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 3 : 0/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 4 : 0/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 5 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 5 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 4 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 0/5 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Bryansk
Italians attack with 2 armour, 2 artilleries and 7 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour, 2 artilleries and 7 infantry in Bryansk, round 2 : 4/11 hits, 3.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 110 Sea Zone to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Ukraine
1 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
2 infantry and 1 mech_infantry placed in Ukraine
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 18 PUs (4 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Italians regular : -2.00
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 24 Sea Zone to 31 Sea Zone
5 armour and 5 fighters moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 24 Sea Zone to 31 Sea Zone
5 armour and 5 fighters moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
1 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to Tambov
1 fighter moved from Volgograd to Tambov
5 artilleries and 9 infantry moved from Rostov to Bryansk
5 armour and 5 mech_infantrys moved from Ukraine to Bryansk
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk
2 bombers moved from Novgorod to Norway
8 infantry moved from Western Germany to Denmark
1 artillery moved from Finland to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany
2 infantry moved from Western Germany to Denmark
9 armour and 35 mech_infantrys moved from Caucasus to Bryansk
6 mech_infantrys moved from Volgograd to Bryansk
3 armour moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Tambov
2 tactical_bombers moved from Novgorod to Tambov
1 fighter moved from Western Germany to Norway
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
Americans defend with 4 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Norway, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 4 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Norway, round 3 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 4 infantry
Battle in Tambov
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Tambov, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 artillery and 11 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 11 infantry in Denmark, round 2 : 0/12 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 11 infantry in Denmark, round 3 : 5/12 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
10 mech_infantrys moved from Germany to Eastern Poland
2 bombers and 1 fighter moved from Norway to Novgorod
1 infantry moved from Western Germany to Germany
3 aaGuns moved from Caucasus to Volgograd
2 fighters and 3 tactical_bombers moved from Tambov to Bryansk
1 artillery moved from Nenetsia to Vologda
1 artillery moved from Nenetsia to Vologda
Place Units - Germans
3 artilleries placed in Volgograd
10 mech_infantrys placed in Germany
2 artilleries, 1 bomber and 2 infantry placed in Western Germany
Germans undo move 3.
2 artilleries and 1 infantry placed in Novgorod
1 bomber and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : 0.67
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 artilleries in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : 0.00
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 infantry, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
2 mech_infantrys moved from Amur to Yakut S.S.R.
1 bomber moved from Anhwe to Yakut S.S.R.
1 artillery moved from Novosibirsk to Samara
1 mech_infantry moved from Urals to Samara
13 mech_infantrys moved from Volgograd to Samara
1 infantry moved from Kazakhstan to Samara
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Kazakhstan to 80 Sea Zone
1 bomber moved from Kazakhstan to West India
1 infantry moved from India to West India
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Timguska
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
2 mech_infantrys moved from Burma to India
3 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Hunan to Burma
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Chahar to Hopei
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 80 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 80 Sea Zone
Japanese win, taking 6 Sea Zone from ANZAC, taking 80 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in West India, round 2 : 2/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 1 artillery, 1 infantry and 14 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 14 mech_infantrys in Samara, round 2 : 5/16 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 artillery, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 bomber moved from 80 Sea Zone to India
1 bomber moved from West India to Yunnan
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 bomber moved from Yakut S.S.R. to Buryatia
Place Units - Japanese
3 submarines placed in 19 Sea Zone
3 submarines placed in 19 Sea Zone
3 submarines placed in 20 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 3.67
UK_Pacific regular : -0.33
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 18 destroyers, 11 fighters, 3 infantry, 4 submarines, 3 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone
5 bombers moved from Wake Island to Hawaiian Islands
2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
7 submarines moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 armour moved from Trans-Jordan to Northwest Persia
1 aaGun and 2 infantry moved from Tobruk to Alexandria
1 aaGun moved from Libya to Tobruk
1 fighter moved from French West Africa to Egypt
1 battleship, 1 carrier and 3 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 18 destroyers, 11 fighters, 3 infantry, 4 submarines, 3 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone
5 bombers moved from Wake Island to Hawaiian Islands
2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
7 submarines moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 armour moved from Trans-Jordan to Northwest Persia
1 aaGun and 2 infantry moved from Tobruk to Alexandria
1 aaGun moved from Libya to Tobruk
1 fighter moved from French West Africa to Egypt
1 battleship, 1 carrier and 3 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 3 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Eastern Persia to West India
3 fighters moved from Iraq to West India
6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys moved from Eastern Persia to Turkmenistan
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
4 armour, 5 infantry and 15 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Northwest Persia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
4 infantry moved from Tunisia to Libya
1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Turkmenistan
British attack with 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys in Turkmenistan, round 2 : 10/33 hits, 10.50 expected hits
Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in West India
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in West India, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from West India to Eastern Persia
3 infantry moved from Persia to Eastern Persia
Place Units - British
3 infantry placed in Iraq
2 armour and 1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
British collect 37 PUs (4 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : 0.67
Japanese regular : -0.67
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 artilleries and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
2 fighters moved from Southern Italy to Caucasus
1 bomber moved from Northern Italy to Caucasus
1 artillery and 3 infantry moved from Holland Belgium to France
2 artilleries and 5 infantry moved from Normandy Bordeaux to France
1 artillery, 2 infantry and 2 mech_infantrys moved from Southern France to France
2 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
2 armour moved from Bryansk to Tambov
4 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Tambov, round 2 : 0/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Tambov, round 3 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Smolensk
Italians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Volgograd
Place Units - Italians
3 artilleries placed in Ukraine
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -3.17
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 14 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Soviet Far East to Sakha
21 armour, 8 artilleries, 2 fighters, 11 infantry, 54 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
2 bombers and 1 fighter moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
10 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Novgorod to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 10 infantry moved from Denmark to Western Germany
1 artillery moved from Norway to Finland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 21 armour, 8 artilleries, 3 bombers, 3 fighters, 11 infantry, 54 mech_infantrys and 3 tactical_bombers
Russians defend with 6 aaGuns, 1 airfield, 22 artilleries, 1 factory_major, 3 fighters, 40 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 21 armour, 8 artilleries, 3 bombers, 1 fighter, 11 infantry, 54 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 39/101 hits, 29.83 expected hits
Russians roll dice for 6 aaGuns, 22 artilleries, 3 fighters, 40 infantry and 1 tactical_bomber in Russia, round 2 : 22/66 hits, 23.17 expected hits
33 infantry owned by the Russians, 11 infantry owned by the Germans, 6 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 8 artilleries, 3 bombers, 1 fighter, 43 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 25/79 hits, 26.17 expected hits
Russians roll dice for 22 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Russia, round 3 : 11/33 hits, 12.17 expected hits
7 infantry owned by the Russians, 18 artilleries owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 8 artilleries, 3 bombers, 1 fighter, 32 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 22/68 hits, 24.33 expected hits
Russians roll dice for 4 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits, 3.83 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 21 armour, 8 artilleries, 3 bombers, 1 fighter, 28 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 122
Casualties for Germans: 2 fighters, 11 infantry and 26 mech_infantrys
Casualties for Russians: 6 aaGuns, 22 artilleries, 3 fighters, 40 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Western Germany to Germany
1 aaGun moved from Germany to Western Germany
3 tactical_bombers moved from Russia to Volgograd
2 bombers and 1 fighter moved from Russia to Volgograd
1 bomber moved from Russia to Tambov
Place Units - Germans
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Russians regular : -2.17
Germans regular : 5.67
Russians AA : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Japanese
Combat Hit Differential Summary :