LennardF versus Dawgoneit (Allies +18)


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 artilleries, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Sakha to Yakut S.S.R.
            2 tactical_bombers moved from Volgograd to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 tactical_bomber moved from Volgograd to Kazakhstan
            2 bombers moved from Volgograd to Kazakhstan
            1 bomber moved from Tambov to Caucasus
            1 artillery moved from Volgograd to Caucasus
            2 infantry moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            21 armour and 27 mech_infantrys moved from Russia to Volgograd
            10 mech_infantrys moved from Ukraine to Volgograd
            10 mech_infantrys moved from Eastern Poland to Ukraine
            2 artilleries and 2 infantry moved from Belarus to Bryansk
            1 armour, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
            1 armour and 2 mech_infantrys moved from Belarus to Bryansk
            8 artilleries moved from Russia to Tambov
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            10 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Archangel to Belarus
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 2.50 expected hits
                    British roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/7 hits, 3.17 expected hits
                    British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Volgograd
            2 bombers and 1 tactical_bomber moved from Kazakhstan to Volgograd
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 armour placed in Russia
            2 armour and 1 mech_infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.33
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 artilleries, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Sakha to Yakut S.S.R.
            2 tactical_bombers moved from Volgograd to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 tactical_bomber moved from Volgograd to Kazakhstan
            2 bombers moved from Volgograd to Kazakhstan
            1 bomber moved from Tambov to Caucasus
            1 artillery moved from Volgograd to Caucasus
            2 infantry moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            21 armour and 27 mech_infantrys moved from Russia to Volgograd
            10 mech_infantrys moved from Ukraine to Volgograd
            10 mech_infantrys moved from Eastern Poland to Ukraine
            2 artilleries and 2 infantry moved from Belarus to Bryansk
            1 armour, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
            1 armour and 2 mech_infantrys moved from Belarus to Bryansk
            8 artilleries moved from Russia to Tambov
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            10 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Archangel to Belarus
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 2.50 expected hits
                    British roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/7 hits, 3.17 expected hits
                    British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Volgograd
            2 bombers and 1 tactical_bomber moved from Kazakhstan to Volgograd
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 armour placed in Russia
            2 armour and 1 mech_infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 115 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Germans to Novgorod: 2 infantry
            EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 2.33
    British regular : -0.67
    

    Savegame


  • @dawgoneit You didn’t move your French in Africa - feel free to edit a move for them if you want. I also did an NCM to unload some German troops who forgot to get off the boat.


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - Russians
            1 artillery moved from Evenkiyskiy to Timguska
                  Russians take Timguska from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            2 artilleries moved from Philippines to 35 Sea Zone
            2 artilleries, 3 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 submarines, 6 tactical_bombers and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            6 submarines moved from 20 Sea Zone to 36 Sea Zone
            9 submarines moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to Kwangtung
            2 tactical_bombers moved from 36 Sea Zone to Kiangsu
            2 tactical_bombers moved from 36 Sea Zone to Manchuria
            2 infantry moved from Buyant-Uhaa to Manchuria
            1 mech_infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Dzavhan to Olgiy
                  Japanese take Olgiy from Russians
            1 mech_infantry moved from Yenisey to Timguska
            1 infantry moved from Yenisey to Timguska
            1 infantry and 2 mech_infantrys moved from Urals to Timguska
            1 infantry moved from Novosibirsk to Samara
            1 bomber moved from Novosibirsk to Timguska
            4 artilleries moved from Volgograd to Samara
            1 infantry moved from Vologda to Samara
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            8 infantry and 3 mech_infantrys moved from Burma to India
            2 armour, 11 artilleries, 6 infantry, 1 marine and 17 mech_infantrys moved from West India to India
            2 fighters moved from Japan to Kiangsu
            2 fighters moved from Japan to Manchuria
            2 fighters moved from Japan to Kwangtung
            1 bomber moved from Chahar to Japan
            1 bomber moved from India to Anhwe
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to Kiangsu
            1 fighter moved from Japan to Manchuria
            1 fighter moved from Japan to Kwangtung
            1 tactical_bomber moved from Japan to Manchuria
            1 fighter moved from Japan to Kiangsu
            1 fighter moved from Japan to Kwangtung
            1 infantry moved from Buryatia to Amur
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Japanese take Turkmenistan from Russians
            13 mech_infantrys moved from Volgograd to Sikang
            2 infantry moved from Shensi to Sikang
            2 infantry moved from Tsinghai to Sikang
    
        Combat - Japanese
            Battle in Timguska
                Japanese attack with 1 bomber, 2 infantry and 3 mech_infantrys
                Russians defend with 1 artillery
                    Japanese roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Timguska, round 2 : 1/6 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Japanese
            1 bomber moved from Timguska to Anhwe
            2 artilleries moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Manchuria
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in India
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Caucasus
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            6 bombers moved from Caroline Islands to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            3 carriers and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in Caucasus
                Americans attack with 2 armour and 1 fighter
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
                Americans win, taking Java from Japanese, taking Caucasus from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 35 Sea Zone
                Americans attack with 6 bombers, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 bombers and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 6 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
    
        Non Combat Move - Americans
            6 bombers moved from 35 Sea Zone to Caroline Islands
            1 aaGun and 2 infantry moved from Egypt to Trans-Jordan
            1 aaGun moved from Alexandria to Egypt
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Caucasus to Northwest Persia
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            2 fighters, 2 infantry and 2 mech_infantrys placed in Eastern United States
            Americans undo move 4.
            2 infantry and 2 mech_infantrys placed in Eastern United States
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    Japanese regular : -0.67
    Germans regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Caucasus
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            6 bombers moved from Caroline Islands to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            3 carriers and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in Caucasus
                Americans attack with 2 armour and 1 fighter
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
                Americans win, taking Java from Japanese, taking Caucasus from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 35 Sea Zone
                Americans attack with 6 bombers, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 bombers and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 6 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
    
        Non Combat Move - Americans
            6 bombers moved from 35 Sea Zone to Caroline Islands
            1 aaGun and 2 infantry moved from Egypt to Trans-Jordan
            1 aaGun moved from Alexandria to Egypt
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Caucasus to Northwest Persia
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            2 fighters, 2 infantry and 2 mech_infantrys placed in Eastern United States
            Americans undo move 4.
            2 infantry and 2 mech_infantrys placed in Eastern United States
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            2 infantry moved from Eastern Persia to Turkmenistan
            1 artillery moved from Eastern Persia to Turkmenistan
            3 mech_infantrys moved from Northwest Persia to Kazakhstan
            4 fighters moved from Eastern Persia to Kazakhstan
    
        Combat - British
            Battle in Turkmenistan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Turkmenistan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Turkmenistan
                British win, taking Turkmenistan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kazakhstan
                British attack with 4 fighters and 3 mech_infantrys
                Germans defend with 1 artillery and 1 mech_infantry
                    British roll dice for 4 fighters and 3 mech_infantrys in Kazakhstan, round 2 : 1/7 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                    British roll dice for 4 fighters and 3 mech_infantrys in Kazakhstan, round 3 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            4 fighters moved from Kazakhstan to Northwest Persia
            1 armour, 3 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
            6 infantry moved from Persia to Northwest Persia
            9 armour and 11 mech_infantrys moved from Eastern Persia to Northwest Persia
            2 armour and 4 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            4 infantry moved from Tobruk to Alexandria
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            3 infantry placed in Persia
            2 armour and 1 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
            British collect 41 PUs (1 lost to blockades); end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    Japanese regular : -1.00
    Germans regular : -1.67
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 4 artilleries and 6 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            2 fighters moved from Romania to Southern Italy
            2 mech_infantrys moved from Greater Southern Germany to Northern Italy
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
                Americans defend with 2 armour
                    Italians roll dice for 2 armour, 4 artilleries, 6 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/15 hits, 4.50 expected hits
                    Americans roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Americans lost in Caucasus
                Italians win, taking Caucasus from Americans with 2 armour, 4 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 2 armour
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 6 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 6 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            21 armour, 7 artilleries, 3 bombers, 1 fighter, 37 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
            8 artilleries moved from Tambov to Volgograd
            3 armour moved from Russia to Volgograd
            10 mech_infantrys moved from Ukraine to Caucasus
            1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
            2 artilleries and 2 infantry moved from Bryansk to Rostov
            10 mech_infantrys moved from Eastern Poland to Ukraine
            3 infantry moved from Belarus to Bryansk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            2 infantry moved from Novgorod to Belarus
            2 mech_infantrys moved from Poland to Western Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to Caucasus
    
        Non Combat Move - Germans
            3 aaGuns moved from Volgograd to Caucasus
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Russia
            3 armour placed in Novgorod
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 armour
            EDIT: Adding units owned by Germans to Timguska: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 carriers and 4 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 36 Sea Zone to 43 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            4 fighters moved from Kwangtung to 35 Sea Zone
            2 tactical_bombers moved from Kwangtung to 35 Sea Zone
            3 bombers moved from Japan to 35 Sea Zone
            2 armour, 12 artilleries, 19 infantry, 1 marine and 27 mech_infantrys moved from India to West India
            5 infantry and 13 mech_infantrys moved from Sikang to Kazakhstan
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            3 mech_infantrys moved from Timguska to Kazakhstan
            4 artilleries and 2 infantry moved from Samara to Kazakhstan
            1 mech_infantry moved from Evenkiyskiy to Novosibirsk
            2 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Olgiy to Kansu
            1 infantry moved from Kansu to Tsinghai
            2 artilleries and 2 infantry moved from Kwangsi to Yunnan
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            3 fighters moved from 36 Sea Zone to 35 Sea Zone
            2 bombers moved from Anhwe to Japan
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in West India
                Japanese attack with 2 armour, 12 artilleries, 19 infantry, 1 marine and 27 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 2 armour, 12 artilleries, 19 infantry, 1 marine and 27 mech_infantrys in West India, round 2 : 16/61 hits, 14.83 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 armour, 12 artilleries, 19 infantry, 1 marine and 27 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 3 bombers, 1 destroyer, 7 fighters and 2 tactical_bombers
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 3 bombers, 1 destroyer, 7 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 3 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine and 1 transport
            Battle in Kazakhstan
                Japanese attack with 4 artilleries, 8 infantry and 16 mech_infantrys
                British defend with 3 mech_infantrys
                    Japanese roll dice for 4 artilleries, 8 infantry and 16 mech_infantrys in Kazakhstan, round 2 : 8/28 hits, 6.00 expected hits
                    British roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the British lost in Kazakhstan
                Japanese win, taking Kazakhstan from British with 4 artilleries, 8 infantry and 16 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for British: 3 mech_infantrys
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Amur: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            7 fighters moved from 35 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            3 bombers moved from 35 Sea Zone to Yunnan
            4 fighters moved from Kiangsu to 36 Sea Zone
            3 fighters moved from Manchuria to 36 Sea Zone
            2 tactical_bombers moved from Manchuria to 36 Sea Zone
            1 tactical_bomber moved from Manchuria to 36 Sea Zone
            1 aaGun moved from India to West India
    
        Place Units - Japanese
            3 carriers placed in 36 Sea Zone
            2 fighters placed in Kwangtung
            2 fighters placed in Manchuria
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : 4.00
    UK_Pacific regular : -0.33
    British regular : -1.00
    

    Savegame


  • @lennardf I cant stop you so i think its time to call this one.
    G.G. my friend


  • @dawgoneit Thanks, always fun, gg.

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