@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 5 destroyers, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 bombers moved from Caroline Islands to 5 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Caroline Islands to 35 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 2 armour and 3 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 2 armour and 3 infantry in Algeria, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 armour and 3 infantry in Algeria, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Algeria
Americans roll dice for 2 armour and 3 infantry in Algeria, round 4 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Algeria
Americans roll dice for 2 armour and 3 infantry in Algeria, round 5 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Algeria, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win with 2 bombers and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Philippines
Battle in 5 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 5 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 5 Sea Zone
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 5 Sea Zone to Sakha
2 bombers moved from 35 Sea Zone to Caroline Islands
3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 aaGun, 1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
5 destroyers and 3 submarines placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : 2.17
Germans regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 5 destroyers, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 bombers moved from Caroline Islands to 5 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Caroline Islands to 35 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 2 armour and 3 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 2 armour and 3 infantry in Algeria, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 armour and 3 infantry in Algeria, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Algeria
Americans roll dice for 2 armour and 3 infantry in Algeria, round 4 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Algeria
Americans roll dice for 2 armour and 3 infantry in Algeria, round 5 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Algeria, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win with 2 bombers and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Philippines
Battle in 5 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 5 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 5 Sea Zone
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 5 Sea Zone to Sakha
2 bombers moved from 35 Sea Zone to Caroline Islands
3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 aaGun, 1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
5 destroyers and 3 submarines placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 3 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
5 armour and 1 mech_infantry moved from Caucasus to Persia
4 artilleries and 10 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 armour and 2 infantry moved from Iraq to Persia
1 infantry moved from Persia to Eastern Persia
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Malta
Battle in Kazakhstan
British attack with 5 artilleries and 14 infantry
Japanese defend with 2 infantry
British roll dice for 5 artilleries and 14 infantry in Kazakhstan, round 2 : 7/19 hits, 4.83 expected hits
Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Kazakhstan
British win, taking Malta from Italians, taking Kazakhstan from Japanese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
4 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5
British collect 38 PUs (3 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : 1.50
Germans regular : -2.00
British regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 armour moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
Combat - Italians
Battle in Bryansk
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
Place Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Northern Italy
1 infantry placed in Southern France
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
3 fighters moved from Caroline Islands to New South Wales
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
3 fighters moved from Caroline Islands to New South Wales
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
2 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
2 infantry moved from Novgorod to Archangel
3 tactical_bombers moved from Novgorod to Archangel
2 bombers moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
4 armour and 32 mech_infantrys moved from Belarus to Rostov
5 artilleries moved from Ukraine to Rostov
16 infantry moved from Ukraine to Rostov
2 armour moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Poland to Bessarabia
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Western Germany to Germany
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to Western Germany
2 artilleries and 7 infantry moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Archangel, round 2 : 6/9 hits, 4.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 4 armour, 5 artilleries, 16 infantry and 32 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 5 artilleries, 16 infantry and 32 mech_infantrys in Rostov, round 2 : 14/57 hits, 12.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 armour, 5 artilleries, 16 infantry and 32 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Novgorod
2 infantry moved from 115 Sea Zone to Novgorod
2 fighters and 3 tactical_bombers moved from Archangel to Ukraine
3 aaGuns moved from Ukraine to Rostov
Place Units - Germans
3 infantry placed in Novgorod
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 artillery moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/6 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Archangel to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Germans regular : 0.67
Russians regular : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 fighter moved from Japan to Yakut S.S.R.
1 artillery and 3 mech_infantrys moved from Tsinghai to Kansu
1 infantry moved from Shensi to Tsinghai
6 mech_infantrys moved from Sikang to Kansu
1 infantry moved from Szechwan to Sikang
2 mech_infantrys moved from Szechwan to Kansu
3 artilleries moved from Szechwan to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Burma to West India
1 artillery and 2 infantry moved from India to West India
1 bomber moved from Hopei to 36 Sea Zone
4 bombers moved from Hopei to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to Borneo
4 artilleries moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to Philippines
2 artilleries, 3 battleships, 6 carriers, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
3 artilleries moved from 35 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 3 battleships, 6 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 3 battleships, 6 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 5 bombers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 5 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/6 hits, 3.00 expected hits
ANZAC roll dice for 1 armour in Borneo, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Philippines
Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 2 : 7/11 hits, 4.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
5 bombers moved from 36 Sea Zone to Yunnan
3 mech_infantrys moved from Yunnan to Shensi
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 artilleries placed in India
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,5,2,4,4,5
Japanese collect 65 PUs (6 lost to blockades); end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 1.33
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 13 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Caroline Islands to 43 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Northern Territory
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 6 Sea Zone to 24 Sea Zone
5 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 bomber moved from Sakha to Midway
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 aaGun moved from Algeria to Tunisia
1 aaGun moved from Morocco to Algeria
2 armour, 1 artillery and 3 infantry moved from Algeria to Tunisia
2 armour moved from Tunisia to Libya
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
10 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 13 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Caroline Islands to 43 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Northern Territory
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 6 Sea Zone to 24 Sea Zone
5 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 bomber moved from Sakha to Midway
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 aaGun moved from Algeria to Tunisia
1 aaGun moved from Morocco to Algeria
2 armour, 1 artillery and 3 infantry moved from Algeria to Tunisia
2 armour moved from Tunisia to Libya
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
10 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 battleship and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Trans-Jordan
Combat - British
Battle in Holland Belgium
Battle in Greece
Battle in Norway
Non Combat Move - British
3 infantry moved from Kazakhstan to Caucasus
5 artilleries and 10 infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
4 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 artillery and 1 infantry
EDIT: Changing ownership of Greece from British to Italians
EDIT: Adding units owned by British to Crete: 1 artillery and 1 infantry
EDIT: Changing ownership of Crete from Neutral_Allies to British
EDIT: Turning off Edit Mode
3 infantry placed in Persia
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
British collect 43 PUs (4 lost to blockades); end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
@dawgoneit sorry for the delay. i’ve been in the hospital.
@dawgoneit Sorry to hear that, hope you are doing better. I will completely understand if you need to postpone or drop this game at any time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Ukraine to 99 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
2 infantry moved from France to Holland Belgium
2 artilleries moved from France to Holland Belgium
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
2 infantry moved from France to Holland Belgium
2 infantry moved from France to Holland Belgium
2 artilleries moved from France to Holland Belgium
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Italians attack with 4 artilleries and 6 infantry
British defend with 1 infantry
Italians roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 2/10 hits, 3.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Ukraine
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 99 Sea Zone to Ukraine
1 infantry moved from Northern Italy to France
Place Units - Italians
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Russians regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
3 armour and 3 fighters moved from New South Wales to Northern Territory
2 artilleries and 2 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
3 armour and 3 fighters moved from New South Wales to Northern Territory
2 artilleries and 2 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour
EDIT: Changing PUs for ANZAC from 28 to 29
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
3 armour and 3 fighters moved from New South Wales to Northern Territory
2 artilleries and 2 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour
EDIT: Changing PUs for ANZAC from 28 to 29
EDIT: Turning off Edit Mode
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 24 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@lennardf now i am fine. stupid lung problems. COPD stage 3. oxygen was 83. about 3 times a year i end up in the hospital because of it. sorry about the edits.
@dawgoneit 83%? Anyhow, glad to hear you are back out of the hospital.
I’ve had some blood pressure issues over the past year so I can relate a bit. Right now I’m doing better with lifestyle changes and meds but it was worrisome.