@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
dawgoneit (Axis) entek Allies WAW
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 1 Artillery and 1 Infantry moved from Cairo to Lower Egypt 1 Infantry moved from Kordofan to Darfur British take Darfur from Italians 1 Infantry moved from Nubia to New Valley British take New Valley from Germans 1 Tank moved from Cairo to Lower Egypt 2 Infantrys moved from Cairo to Lower Egypt 1 Infantry moved from Cairo to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Mersa Matruh British take Mersa Matruh from Germans 2 Fighters moved from 56 Sea Zone to Lower Egypt 2 ArmoredCars moved from Italian East Africa to Lower Egypt 2 ArmoredCars moved from Rhodesia to Kenya 2 ArmoredCars moved from Cape Town to Rhodesia 3 Mech.Infs moved from W.Iran to Lower Egypt 2 Transports moved from 65 Sea Zone to 60 Sea Zone 3 Infantrys moved from Madras to 60 Sea Zone 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Fighters and 3 Infantrys moved from 65 Sea Zone to Sumatra 1 Artillery and 1 Infantry moved from Assam to Yunnan 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks moved from Assam to Burma 2 Infantrys moved from Okhotsk to Ayan 1 Destroyer and 1 Transport moved from 72 Sea Zone to 74 Sea Zone 1 Bomber moved from London to 24 Sea Zone Purchase Units - British British buy 2 Artillerys, 1 Carrier, 4 Destroyers, 2 Fighters, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in 24 Sea Zone British attack with 1 Bomber Germans defend with 2 Transports British roll dice for 1 Bomber in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 Transports in 24 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 Bomber owned by the British and 1 Transport owned by the Germans lost in 24 Sea Zone Germans win with 1 Transport remaining. Battle score for attacker is -8 Casualties for British: 1 Bomber Casualties for Germans: 1 Transport Battle in Sumatra British attack with 2 Fighters and 3 Infantrys Hisaichi defend with 2 ArmoredCars British roll dice for 2 Fighters and 3 Infantrys in Sumatra, round 2 : 1/5 hits, 1.17 expected hits Hisaichi roll dice for 2 ArmoredCars in Sumatra, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Sumatra British roll dice for 2 Fighters and 3 Infantrys in Sumatra, round 3 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Sumatra, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 2 Fighters and 3 Infantrys in Sumatra, round 4 : 1/5 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Sumatra, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Sumatra British win, taking Sumatra from Hisaichi with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 ArmoredCars Battle in Yunnan British attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yunnan British roll dice for 1 Artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British retreated to Assam Thai win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in Burma British attack with 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks Hisaichi defend with 1 ArmoredCar British roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks in Burma, round 2 : 1/6 hits, 2.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Burma, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the British lost in Burma British win, taking Burma from Hisaichi with 2 ArmoredCars, 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar Battle in Lower Egypt British attack with 2 ArmoredCars, 1 Artillery, 2 Fighters, 3 Infantrys, 3 Mech.Infs and 1 Tank Italians defend with 4 Mech.Infs British roll dice for 2 ArmoredCars, 1 Artillery, 2 Fighters, 3 Infantrys, 3 Mech.Infs and 1 Tank in Lower Egypt, round 2 : 2/12 hits, 4.17 expected hits Italians roll dice for 4 Mech.Infs in Lower Egypt, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the British and 2 Mech.Infs owned by the Italians lost in Lower Egypt British roll dice for 2 ArmoredCars, 1 Artillery, 2 Fighters, 1 Infantry, 3 Mech.Infs and 1 Tank in Lower Egypt, round 3 : 3/10 hits, 3.50 expected hits Italians roll dice for 2 Mech.Infs in Lower Egypt, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British and 2 Mech.Infs owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 2 ArmoredCars, 1 Artillery, 2 Fighters, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 18 Casualties for British: 3 Infantrys Casualties for Italians: 4 Mech.Infs Non Combat Move - British 2 Fighters moved from Lower Egypt to 56 Sea Zone 2 Fighters moved from Sumatra to 65 Sea Zone Place Units - British 1 Carrier and 1 Destroyer placed in 21 Sea Zone 2 Fighters placed in 21 Sea Zone 3 Destroyers placed in 56 Sea Zone 3 Infantrys placed in Cairo 3 Mech.Infs placed in W.Iran 2 Artillerys and 2 Infantrys placed in Madras Turn Complete - British British collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Thai regular : 0.00 Germans regular : 0.67 British regular : -6.50 Hisaichi regular : 0.17 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 1 Elite moved from Northern Territory to 67 Sea Zone 1 Artillery and 1 Infantry moved from Timor to 67 Sea Zone 2 Infantrys moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 1 Artillery, 1 Elite and 4 Infantrys moved from 67 Sea Zone to Flores 2 Artillerys, 1 Elite and 2 Infantrys moved from Java to Lombok 1 Infantry moved from Yap to Ulithi Anzac take Ulithi from Yamamoto 1 Fighter moved from Hollandia to 111 Sea Zone 2 Fighters moved from 67 Sea Zone to 111 Sea Zone Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Battleship, 1 Destroyer and 1 Elite; Remaining resources: 0 PUs; Combat - Anzac Battle in 111 Sea Zone Anzac attack with 3 Fighters Hisaichi defend with 1 Destroyer; Yamamoto defend with 2 T.Boats Anzac roll dice for 3 Fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer and 2 T.Boats in 111 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 T.Boat owned by the Yamamoto lost in 111 Sea Zone Anzac roll dice for 3 Fighters in 111 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer and 1 T.Boat in 111 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits 1 Fighter owned by the Anzac lost in 111 Sea Zone Anzac roll dice for 2 Fighters in 111 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer and 1 T.Boat in 111 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits 2 Fighters owned by the Anzac retreated Yamamoto win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 T.Boat Casualties for Anzac: 1 Fighter Battle in Lombok Anzac attack with 2 Artillerys, 1 Elite and 2 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Lombok, round 2 : 0/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Lombok, round 3 : 1/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Lombok Anzac win, taking Lombok from Yamamoto with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Flores Anzac attack with 1 Artillery, 1 Elite and 4 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Flores, round 2 : 3/6 hits, 1.50 expected hits Yamamoto roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Flores Anzac win, taking Flores from Yamamoto with 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac 2 Fighters moved from 111 Sea Zone to 67 Sea Zone 1 Infantry moved from Townsville to Northern Territory 1 Infantry moved from Hollandia to West Papua Place Units - Anzac 1 Battleship and 1 Destroyer placed in 67 Sea Zone 2 Artillerys and 1 Elite placed in Broome Turn Complete - Anzac Anzac collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.67 Anzac regular : -2.50 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Purchase Units - Dutch Dutch buy 1 Factory; Remaining resources: 4 PUs; Place Units - Dutch 1 Factory placed in Suriname Turn Complete - Dutch Dutch collect 19 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 3 Infantrys moved from Oulu to N.Karelia 2 Artillerys and 6 Infantrys moved from Oulu to Lapland 1 Fighter moved from Oulu to N.Karelia 1 Elite and 5 Infantrys moved from Tampere to Oulu 6 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Lapland Finns attack with 2 Artillerys and 6 Infantrys Russians defend with 5 Infantrys Finns roll dice for 2 Artillerys and 6 Infantrys in Lapland, round 2 : 1/8 hits, 2.00 expected hits Russians roll dice for 5 Infantrys in Lapland, round 2 : 0/5 hits, 1.67 expected hits 1 Infantry owned by the Russians lost in Lapland Finns roll dice for 2 Artillerys and 6 Infantrys in Lapland, round 3 : 2/8 hits, 2.00 expected hits Russians roll dice for 4 Infantrys in Lapland, round 3 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Lapland Finns roll dice for 2 Artillerys and 5 Infantrys in Lapland, round 4 : 3/7 hits, 1.83 expected hits Russians roll dice for 2 Infantrys in Lapland, round 4 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Lapland Finns win, taking Lapland from Russians with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 5 Infantrys Casualties for Finns: 2 Infantrys Battle in N.Karelia Finns attack with 1 Fighter and 3 Infantrys Russians defend with 2 Infantrys Finns roll dice for 1 Fighter and 3 Infantrys in N.Karelia, round 2 : 1/4 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in N.Karelia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in N.Karelia Finns roll dice for 1 Fighter and 2 Infantrys in N.Karelia, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns 1 Fighter moved from N.Karelia to Leningrad Place Units - Finns 1 Elite and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Finns regular : 0.67 Russians regular : -1.67 -
TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 2 Artillerys, 1 Fighter and 2 Infantrys moved from E.Romania to Vinnytsia 3 Tanks moved from Bucharest to Vinnytsia 1 Elite moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Vinnytsia Romanians attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks Russians defend with 3 Artillerys and 4 Infantrys Romanians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks in Vinnytsia, round 2 : 5/8 hits, 3.17 expected hits Russians roll dice for 3 Artillerys and 4 Infantrys in Vinnytsia, round 2 : 1/7 hits, 2.33 expected hits 4 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia Romanians roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 3 Tanks in Vinnytsia, round 3 : 2/7 hits, 2.83 expected hits Russians roll dice for 2 Artillerys in Vinnytsia, round 3 : 1/2 hits, 0.67 expected hits 2 Artillerys owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia Romanians win, taking Vinnytsia from Russians with 2 Artillerys, 1 Fighter and 3 Tanks remaining. Battle score for attacker is 16 Casualties for Romanians: 2 Infantrys Casualties for Russians: 3 Artillerys and 4 Infantrys Non Combat Move - Romanians 1 Fighter moved from Vinnytsia to E.Romania Place Units - Romanians 1 Infantry and 3 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Romanians regular : 1.00 Russians regular : -1.00 -
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 Infantry moved from Yunnan to Assam 1 Fighter moved from Bangkok to Assam 1 Infantry moved from Malaya to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java Thai take Java from Dutch 1 Artillery, 2 Infantrys and 1 Marine moved from Malaya to 110 Sea Zone 1 Artillery, 2 Infantrys and 1 Marine moved from 110 Sea Zone to Sumatra Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in Sumatra Thai attack with 1 Artillery, 2 Infantrys and 1 Marine British defend with 3 Infantrys Thai roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Sumatra, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 3 Infantrys in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Sumatra Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Sumatra, round 3 : 3/3 hits, 1.17 expected hits Dutch roll dice for 2 Infantrys in Sumatra, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Sumatra Thai win, taking Sumatra from Dutch with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Thai: 1 Infantry Casualties for British: 3 Infantrys Battle in Assam Thai attack with 1 Fighter and 1 Infantry British defend with 1 Artillery Thai roll dice for 1 Fighter and 1 Infantry in Assam, round 2 : 1/2 hits, 0.50 expected hits British roll dice for 1 Artillery in Assam, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Assam Thai win, taking Assam from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Non Combat Move - Thai 1 Fighter moved from Assam to Yunnan 1 Infantry moved from Bangkok to S.Thailand 3 Infantrys and 2 Marines moved from Bangkok to Malaya Place Units - Thai 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks placed in Bangkok Turn Complete - Thai Thai collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Thai regular : 2.00 British regular : -0.33 Dutch regular : -0.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 2 units repaired. Turning on Edit Mode EDIT: Adding units owned by Americans to Salvador: 1 AAGun and 1 Factory EDIT: Turning off Edit Mode 1 Infantry moved from Mauritania to French Sudan French take French Sudan from Italians 2 Battleships moved from 87 Sea Zone to 96 Sea Zone 3 Destroyers moved from 91 Sea Zone to 96 Sea Zone 1 S.Bomber moved from San Francisco to Pearl Harbor 2 Adv.Fighters moved from San Francisco to Pearl Harbor 2 B.Transports and 2 Transports moved from 34 Sea Zone to 35 Sea Zone 1 Destroyer moved from 32 Sea Zone to 36 Sea Zone 2 Fighters moved from 32 Sea Zone to 36 Sea Zone 1 Battleship and 1 Destroyer moved from 13 Sea Zone to 32 Sea Zone Purchase Units - Americans Americans buy 3 Adv.Fighters, 4 Artillerys, 1 B.Carrier, 1 B.Transport, 2 Destroyers, 4 Elites and 3 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in 36 Sea Zone Americans attack with 1 Destroyer and 2 Fighters Germans defend with 2 Submarines Germans roll dice for 2 Submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer and 2 Fighters in 36 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 Submarine owned by the Germans lost in 36 Sea Zone Germans roll dice for 1 Submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 2 Fighters in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 Submarine owned by the Germans and 1 Destroyer owned by the Americans lost in 36 Sea Zone Americans win with 2 Fighters remaining. Battle score for attacker is 6 Casualties for Germans: 2 Submarines Casualties for Americans: 1 Destroyer Non Combat Move - Americans 4 Elites and 1 Marine moved from Bahia to 32 Sea Zone 1 Elite and 1 Transport moved from 32 Sea Zone to 35 Sea Zone 1 Tank moved from Salvador to 35 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 1 Elite and 1 Tank moved from 36 Sea Zone to Mauritania 2 Elites and 1 Transport moved from 32 Sea Zone to 35 Sea Zone 2 Elites and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 1 Elite, 1 Marine and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 3 Elites and 1 Marine moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia 1 Carrier moved from 32 Sea Zone to 36 Sea Zone 1 Elite moved from South Central USA to South Atlantic USA Place Units - Americans 1 B.Transport placed in 91 Sea Zone 1 B.Carrier placed in 91 Sea Zone 1 Destroyer placed in 91 Sea Zone 3 Adv.Fighters placed in San Francisco 1 Destroyer placed in 83 Sea Zone 2 Artillerys placed in Salvador 3 Infantrys placed in South Atlantic USA 2 Artillerys and 4 Elites placed in Washington Turn Complete - Americans Americans collect 106 PUs; end with 106 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Germans regular : 0.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 2 Artillerys and 1 Infantry moved from E.Romania to Odessa 2 Mech.Infs moved from Warsaw to Odessa 2 ArmoredCars moved from Bohemia to Brest 1 Adv.Fighter, 1 Battleship, 1 Carrier, 4 Destroyers, 1 Fighter and 1 Submarine moved from 23 Sea Zone to 22 Sea Zone 3 ArmoredCars moved from Bavaria to Burgundy 2 ArmoredCars moved from Rhine to Burgundy 3 Mech.Infs moved from Lorraine to Burgundy 3 ArmoredCars and 1 Tank moved from Hamburg to 23 Sea Zone 1 ArmoredCar and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone 1 ArmoredCar moved from 24 Sea Zone to Estonia Germans take Estonia from Russians 1 ArmoredCar and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 ArmoredCar moved from 24 Sea Zone to Latvia 1 ArmoredCar, 1 Tank and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 ArmoredCar and 1 Tank moved from 24 Sea Zone to Latvia 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Fighter moved from Hamburg to Latvia 1 ArmoredCar moved from Leningrad to Novgorod 1 Artillery and 2 Infantrys moved from Leningrad to Novgorod 1 ArmoredCar moved from Bohemia to Brest 2 Artillerys and 2 Infantrys moved from Krakow to Vinnytsia 1 Infantry moved from Krakow to Vinnytsia 1 ArmoredCar moved from Bohemia to Brest 1 ArmoredCar moved from Bohemia to Vinnytsia 2 Submarines moved from 29 Sea Zone to 36 Sea Zone 2 Transports moved from 45 Sea Zone to 46 Sea Zone Purchase Units - Germans Germans buy 8 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Elite, 9 Infantrys, 2 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; Combat - Germans Battle in 36 Sea Zone Germans attack with 2 Submarines Americans defend with 1 Carrier, 2 Fighters and 3 Transports Germans roll dice for 2 Submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Carrier, 2 Fighters and 3 Transports in 36 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits 2 Submarines owned by the Germans lost in 36 Sea Zone Americans win with 1 Carrier, 2 Fighters and 3 Transports remaining. Battle score for attacker is -14 Casualties for Germans: 2 Submarines Battle in Odessa Germans attack with 2 Artillerys, 1 Infantry and 2 Mech.Infs Russians defend with 1 Artillery, 1 Elite and 1 Infantry Germans roll dice for 2 Artillerys, 1 Infantry and 2 Mech.Infs in Odessa, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Odessa, round 2 : 0/3 hits, 1.00 expected hits 1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Odessa Germans roll dice for 2 Artillerys, 1 Infantry and 2 Mech.Infs in Odessa, round 3 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 Artillery in Odessa, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Odessa Germans win, taking Odessa from Russians with 2 Artillerys, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 9 Casualties for Russians: 1 Artillery, 1 Elite and 1 Infantry Battle in Burgundy Germans attack with 5 ArmoredCars and 3 Mech.Infs French defend with 9 Infantrys and 1 Tank Germans roll dice for 5 ArmoredCars and 3 Mech.Infs in Burgundy, round 2 : 2/8 hits, 2.67 expected hits French roll dice for 9 Infantrys and 1 Tank in Burgundy, round 2 : 3/10 hits, 3.50 expected hits 3 ArmoredCars owned by the Germans and 2 Infantrys owned by the French lost in Burgundy Germans roll dice for 2 ArmoredCars and 3 Mech.Infs in Burgundy, round 3 : 2/5 hits, 1.67 expected hits French roll dice for 7 Infantrys and 1 Tank in Burgundy, round 3 : 2/8 hits, 2.83 expected hits 2 ArmoredCars owned by the Germans and 2 Infantrys owned by the French lost in Burgundy Germans roll dice for 3 Mech.Infs in Burgundy, round 4 : 1/3 hits, 1.00 expected hits French roll dice for 5 Infantrys and 1 Tank in Burgundy, round 4 : 3/6 hits, 2.17 expected hits 1 Infantry owned by the French and 3 Mech.Infs owned by the Germans lost in Burgundy French win with 4 Infantrys and 1 Tank remaining. Battle score for attacker is -28 Casualties for Germans: 5 ArmoredCars and 3 Mech.Infs Casualties for French: 5 Infantrys Battle in Latvia Germans attack with 2 ArmoredCars, 1 Fighter and 1 Tank Russians defend with 1 Infantry Germans roll dice for 2 ArmoredCars, 1 Fighter and 1 Tank in Latvia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 2 ArmoredCars, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Brest Germans attack with 4 ArmoredCars Russians defend with 1 Infantry Germans roll dice for 4 ArmoredCars in Brest, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Brest Germans win, taking Brest from Russians with 4 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Novgorod Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Russians defend with 3 ArmoredCars and 1 Artillery Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Novgorod, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 3 ArmoredCars and 1 Artillery in Novgorod, round 2 : 0/4 hits, 0.83 expected hits 1 ArmoredCar owned by the Russians lost in Novgorod Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Novgorod, round 3 : 3/4 hits, 1.17 expected hits Russians roll dice for 2 ArmoredCars and 1 Artillery in Novgorod, round 3 : 0/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Russians and 1 Artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 3 ArmoredCars and 1 Artillery Non Combat Move - Germans 1 Fighter moved from Latvia to Leningrad Place Units - Germans 1 Destroyer and 1 Submarine placed in 22 Sea Zone 1 ArmoredCar and 2 Mech.Infs placed in Bavaria 4 ArmoredCars placed in Rhine 2 Artillerys, 1 Elite and 1 Infantry placed in Warsaw 3 ArmoredCars placed in Bohemia 4 Infantrys placed in Hamburg 2 Infantrys placed in Bohemia Germans undo move 7. 4 Infantrys placed in Leningrad Turn Complete - Germans Germans collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : 1.00 French regular : -0.50 Russians regular : -3.50 Germans regular : 1.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 1 ArmoredCar, 3 Artillerys, 1 Elite, 14 Infantrys and 2 Tanks moved from S.Karelia to Leningrad 1 HeavyTank and 1 Tank moved from Smolensk to Leningrad 1 Bomber moved from Moscow to Leningrad 1 ArmoredCar and 1 Tank moved from Irkutsk to Chita 1 Artillery, 5 Infantrys and 3 Tanks moved from N.Buryat Mongolia to Chita 2 ArmoredCars and 2 Fighters moved from Olyokminsk to Chita 3 Infantrys moved from Ayan to Chita Purchase Units - Russians Russians buy 2 Artillerys, 2 Elites, 1 Fighter, 2 HeavyTanks, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Chita Russians attack with 3 ArmoredCars, 1 Artillery, 2 Fighters, 8 Infantrys and 4 Tanks Hisaichi defend with 2 Artillerys, 1 Bunker, 1 Factory, 5 Infantrys, 1 Marine and 1 Tank Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Fighters, 8 Infantrys and 4 Tanks in Chita, round 2 : 4/18 hits, 5.50 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 2 Artillerys, 1 Bunker, 5 Infantrys, 1 Marine and 1 Tank in Chita, round 2 : 1/10 hits, 3.67 expected hits 1 Infantry owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Fighters, 7 Infantrys and 4 Tanks in Chita, round 3 : 4/17 hits, 5.33 expected hits Hisaichi roll dice for 2 Artillerys, 1 Bunker, 2 Infantrys, 1 Marine and 1 Tank in Chita, round 3 : 3/7 hits, 2.67 expected hits 3 Infantrys owned by the Russians, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Chita Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Fighters, 4 Infantrys and 4 Tanks in Chita, round 4 : 3/14 hits, 4.83 expected hits Hisaichi roll dice for 1 Bunker, 1 Marine and 1 Tank in Chita, round 4 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Chita Some non-combat units are destroyed: Russians win, taking Chita from Hisaichi with 3 ArmoredCars, 1 Artillery, 2 Fighters, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 21 Casualties for Russians: 6 Infantrys Casualties for Hisaichi: 2 Artillerys, 1 Bunker, 5 Infantrys, 1 Marine and 1 Tank Battle in Leningrad Russians attack with 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 14 Infantrys and 3 Tanks Germans defend with 1 AAGun, 3 Artillerys, 1 Bunker, 1 Factory, 1 Fighter, 1 HeavyTank and 7 Infantrys; Finns defend with 1 Fighter Germans roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 14 Infantrys and 3 Tanks in Leningrad, round 2 : 6/24 hits, 7.33 expected hits Units damaged: 1 Bunker owned by the Germans Germans roll dice for 3 Artillerys, 1 Bunker, 2 Fighters, 1 HeavyTank and 7 Infantrys in Leningrad, round 2 : 6/14 hits, 5.50 expected hits 6 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Leningrad Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 8 Infantrys and 3 Tanks in Leningrad, round 3 : 4/18 hits, 6.33 expected hits Germans roll dice for 3 Artillerys, 1 Bunker, 2 Fighters, 1 HeavyTank and 2 Infantrys in Leningrad, round 3 : 3/9 hits, 3.83 expected hits 3 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Leningrad Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 5 Infantrys and 3 Tanks in Leningrad, round 4 : 9/15 hits, 5.83 expected hits Germans roll dice for 1 Artillery, 1 Bunker, 2 Fighters and 1 HeavyTank in Leningrad, round 4 : 1/5 hits, 2.50 expected hits 1 Fighter owned by the Germans, 1 HeavyTank owned by the Germans, 1 ArmoredCar owned by the Russians, 1 Artillery owned by the Germans, 1 Fighter owned by the Finns and 1 Bunker owned by the Germans lost in Leningrad Some non-combat units are destroyed: Russians win, taking Leningrad from Germans with 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 33 Casualties for Russians: 1 ArmoredCar and 9 Infantrys Casualties for Germans: 3 Artillerys, 1 Bunker, 1 Fighter, 1 HeavyTank and 7 Infantrys Casualties for Finns: 1 Fighter Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Chita: 1 Factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 Bomber moved from Leningrad to Moscow 1 Elite and 7 Infantrys moved from Yaroslavl to Smolensk 2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia 1 Infantry moved from Kursk to Minsk 2 Tanks moved from Tula to Kiev 1 Infantry moved from Tula to Kursk 10 Infantrys moved from Moscow to Yaroslavl 12 Infantrys moved from Rostov to Kursk 5 Infantrys moved from Stalingrad to Rostov 1 HeavyTank moved from Georgia to Donetsk 2 Infantrys moved from Georgia to Rostov 5 Infantrys moved from Perm to Kirov 3 Tanks moved from Sverdlovsk to Kirov 1 HeavyTank moved from Sverdlovsk to Kirov 2 Infantrys moved from Chimkent to Kuybyshev 2 ArmoredCars moved from Tashkent to Kuybyshev 1 Infantry moved from Olyokminsk to Irkutsk 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia 4 Infantrys moved from Evenkia to Olyokminsk 4 Infantrys moved from Sibirsky to Evenkia 2 Tanks moved from Sibirsky to Olyokminsk 2 Fighters moved from Chita to N.Buryat Mongolia Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Leningrad: 1 AAGun and 1 Factory EDIT: Turning off Edit Mode 2 Artillerys and 2 Infantrys placed in Arkhangelsk 1 HeavyTank and 2 Infantrys placed in Kiev 2 Elites, 1 Fighter and 7 Infantrys placed in Moscow 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 4 Infantrys and 2 Tanks placed in Sibirsky 2 Infantrys placed in Tashkent 1 HeavyTank and 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -1.83 Russians regular : -5.17 Hisaichi regular : -1.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 5 Infantrys moved from Lombardy to Provence 1 Destroyer moved from 47 Sea Zone to 48 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 Transport moved from 47 Sea Zone to 46 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 Infantry moved from Rome to 46 Sea Zone 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Infantry and 1 Submarine moved from 46 Sea Zone to 48 Sea Zone 1 Infantry moved from N.Tunisia to N.Algeria 2 Transports moved from 42 Sea Zone to 46 Sea Zone 4 Infantrys moved from Tunis to N.Tunisia 3 Infantrys moved from Rome to 46 Sea Zone 1 Infantry moved from Campania to 46 Sea Zone 4 Infantrys moved from 46 Sea Zone to N.Tunisia 4 Infantrys moved from Tripoli to El Agheila 3 Infantrys moved from Hun to Kufra 2 Infantrys moved from El Agheila to Tobruk 1 ArmoredCar and 1 Infantry moved from French Equatorial Africa to Darfur 1 ArmoredCar, 1 Artillery and 2 Tanks moved from French Equatorial Africa to Belgian Congo Purchase Units - Italians Italians buy 2 Artillerys, 18 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 1 ArmoredCar and 1 Infantry British defend with 1 Infantry Italians roll dice for 1 ArmoredCar and 1 Infantry in Darfur, round 2 : 0/2 hits, 0.50 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Darfur Italians roll dice for 1 ArmoredCar in Darfur, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Darfur, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Italians lost in Darfur British win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 ArmoredCar and 1 Infantry Battle in Belgian Congo Italians attack with 1 ArmoredCar, 1 Artillery and 2 Tanks Neutral defend with 2 Infantrys Italians roll dice for 1 ArmoredCar, 1 Artillery and 2 Tanks in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar, 1 Artillery and 2 Tanks in Belgian Congo, round 3 : 2/4 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Italians and 2 Infantrys owned by the Neutral lost in Belgian Congo Italians loses 0 PUs for violating Belgian Congos neutrality. Italians win, taking Belgian Congo from Neutral with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Italians: 1 ArmoredCar Casualties for Neutral: 2 Infantrys Battle in 48 Sea Zone Italians attack with 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 5 Infantrys, 1 Submarine and 2 Transports French defend with 1 Destroyer Italians roll dice for 1 Submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Italians and 1 Destroyer owned by the French lost in 48 Sea Zone Italians win with 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 2 Transports remaining. Battle score for attacker is 1 Casualties for Italians: 1 Submarine Casualties for French: 1 Destroyer Non Combat Move - Italians 5 Infantrys moved from 48 Sea Zone to Tobruk Place Units - Italians 4 Mech.Infs placed in Tunis 4 Infantrys placed in E.Morocco 1 Artillery and 2 Infantrys placed in Hun Italians undo move 2. 1 Artillery and 3 Infantrys placed in E.Morocco 10 Infantrys placed in Rome 3 Infantrys placed in Provence Turn Complete - Italians Italians collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : -1.50 Neutral regular : -0.33 British regular : 1.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 3 Artillerys and 3 Infantrys moved from Palestine to Lower Egypt 1 Infantry moved from Burgundy to Lorraine French take Lorraine from Germans 1 Destroyer and 1 Transport moved from 17 Sea Zone to 8 Sea Zone 1 Infantry moved from Aquitaine to Languedoc 1 Artillery moved from Orleanais to Burgundy 8 Infantrys moved from Paris to Burgundy 3 Artillerys moved from Paris to Burgundy 3 Infantrys moved from Normandy to Paris Purchase Units - French French buy 2 Artillerys, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 2 Artillerys and 6 Infantrys placed in Paris 2 Mech.Infs placed in Syria 1 Infantry placed in Normandy Turn Complete - French French collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Tank moved from Kweichow to Anhwei Yamamoto take Anhwei from Chinese 1 Artillery and 1 Infantry moved from Kweichow to Szechwan 1 Infantry moved from Kweichow to Szechwan 2 Artillerys and 1 Tank moved from Kweichow to N.French Indochina 1 Tank moved from N.French Indochina to N.Thailand 2 Infantrys moved from Kweichow to N.French Indochina 2 Infantrys moved from Chubu to 85 Sea Zone 4 Infantrys moved from Tokyo to 85 Sea Zone 2 Infantrys moved from Tokyo to 85 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 2 B.Transports, 1 Battleship, 4 Destroyers, 9 Infantrys and 1 S.Submarine moved from 85 Sea Zone to 95 Sea Zone 1 Battleship, 1 Carrier, 5 Destroyers, 1 Fighter and 1 Submarine moved from 86 Sea Zone to 95 Sea Zone 1 Fighter moved from 95 Sea Zone to Minamitori 9 Infantrys moved from 95 Sea Zone to Minamitori 1 Elite, 8 Infantrys and 1 Marine moved from Davao to 107 Sea Zone 2 Marines and 1 Tank moved from Banjarmasin to 110 Sea Zone 2 Marines and 1 Tank moved from 110 Sea Zone to Lombok 2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Lombok 1 Elite, 5 Infantrys and 3 Transports moved from 107 Sea Zone to 111 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Elite, 6 Infantrys and 1 Marine moved from 111 Sea Zone to Flores 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Marine moved from 110 Sea Zone to Lombok 1 Bomber moved from Bangkok to Flores 1 Destroyer moved from 101 Sea Zone to 95 Sea Zone 1 Destroyer moved from 107 Sea Zone to 112 Sea Zone 1 Destroyer moved from 107 Sea Zone to 111 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 4 Artillerys, 2 B.Transports, 1 Bunker, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Flores Yamamoto attack with 1 Bomber, 1 Elite, 6 Infantrys and 1 Marine Anzac defend with 1 Artillery, 1 Elite and 4 Infantrys Yamamoto roll dice for 1 Bomber, 1 Elite, 6 Infantrys and 1 Marine in Flores, round 2 : 5/9 hits, 2.50 expected hits Dutch roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Flores, round 2 : 2/6 hits, 2.00 expected hits 4 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Flores Yamamoto roll dice for 1 Bomber, 1 Elite, 4 Infantrys and 1 Marine in Flores, round 3 : 2/7 hits, 2.17 expected hits Dutch roll dice for 1 Artillery in Flores, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores Yamamoto win, taking Flores from Dutch with 1 Bomber, 1 Elite, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 9 Casualties for Yamamoto: 3 Infantrys Casualties for Anzac: 1 Artillery, 1 Elite and 4 Infantrys Battle in Lombok Yamamoto attack with 2 Infantrys, 3 Marines and 1 Tank Anzac defend with 2 Artillerys, 1 Elite and 2 Infantrys Yamamoto roll dice for 2 Infantrys, 3 Marines and 1 Tank in Lombok, round 2 : 3/6 hits, 2.33 expected hits Dutch roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Lombok, round 2 : 2/5 hits, 1.67 expected hits 2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Lombok Yamamoto roll dice for 3 Marines and 1 Tank in Lombok, round 3 : 2/4 hits, 2.00 expected hits Dutch roll dice for 2 Artillerys in Lombok, round 3 : 1/2 hits, 0.67 expected hits 2 Artillerys owned by the Anzac and 1 Marine owned by the Yamamoto lost in Lombok Yamamoto win, taking Lombok from Dutch with 2 Marines and 1 Tank remaining. Battle score for attacker is 7 Casualties for Yamamoto: 2 Infantrys and 1 Marine Casualties for Anzac: 2 Artillerys, 1 Elite and 2 Infantrys Battle in Minamitori Yamamoto attack with 1 Fighter and 9 Infantrys Americans defend with 4 Fighters Yamamoto roll dice for 2 Battleships in Minamitori, round 2 : 1/2 hits, 1.33 expected hits Yamamoto roll dice for 1 Fighter and 9 Infantrys in Minamitori, round 2 : 2/10 hits, 1.83 expected hits Americans roll dice for 4 Fighters in Minamitori, round 2 : 2/4 hits, 2.00 expected hits 3 Fighters owned by the Americans and 2 Infantrys owned by the Yamamoto lost in Minamitori Yamamoto roll dice for 1 Fighter and 7 Infantrys in Minamitori, round 3 : 2/8 hits, 1.50 expected hits Americans roll dice for 1 Fighter in Minamitori, round 3 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Minamitori Yamamoto win, taking Minamitori from Americans with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 26 Casualties for Yamamoto: 3 Infantrys Casualties for Americans: 4 Fighters Battle in Szechwan Yamamoto attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Szechwan Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Szechwan Yamamoto roll dice for 1 Artillery in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Szechwan Chinese win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Non Combat Move - Yamamoto 1 Fighter moved from Minamitori to 95 Sea Zone 1 Bomber moved from Flores to East And South Borneo 1 AAGun moved from Banjarmasin to East And South Borneo Place Units - Yamamoto 2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin 2 Artillerys and 2 Infantrys placed in Davao 1 Adv.Fighter, 1 Bunker and 1 Infantry placed in Wake Yamamoto undo move 3. 2 Adv.Fighters and 1 Bunker placed in Wake 5 Infantrys placed in Tokyo 1 B.Transport placed in 85 Sea Zone 1 B.Transport placed in 84 Sea Zone Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Yamamoto regular : 0.17 Americans regular : 0.50 Dutch regular : 1.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Elite and 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Ningsia to Suiyuan 1 Fighter moved from Hupeh to Suiyuan 1 Infantry moved from Szechwan to Yunnan 4 Infantrys moved from Shensi to Shansi 1 Artillery moved from Hupeh to Shansi 2 Infantrys and 1 Tank moved from Hupeh to Anhwei 2 Infantrys and 1 Tank moved from Hupeh to Kweichow 2 Infantrys, 5 Mech.Infs and 4 Tanks moved from Hupeh to Hunan 3 Infantrys moved from Ningsia to Suiyuan 1 Mech.Inf moved from Ningsia to Yunnan Purchase Units - Chinese Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 2 Infantrys and 1 Tank Yamamoto defend with 1 Infantry Chinese roll dice for 2 Infantrys and 1 Tank in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Shansi Chinese attack with 1 Artillery and 4 Infantrys Hisaichi defend with 1 Artillery, 1 Infantry and 1 Marine Chinese roll dice for 1 Artillery and 4 Infantrys in Shansi, round 2 : 2/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Marine in Shansi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Artillery and 3 Infantrys in Shansi, round 3 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Marine in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Marine Battle in Hunan Chinese attack with 2 Infantrys, 5 Mech.Infs and 4 Tanks Hisaichi defend with 3 ArmoredCars Chinese roll dice for 2 Infantrys, 5 Mech.Infs and 4 Tanks in Hunan, round 2 : 7/11 hits, 4.33 expected hits Hisaichi roll dice for 3 ArmoredCars in Hunan, round 2 : 1/3 hits, 0.50 expected hits 3 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Infantry, 5 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 10 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 3 ArmoredCars Battle in Yunnan Chinese attack with 1 Infantry and 1 Mech.Inf Thai defend with 1 Fighter Chinese roll dice for 1 Infantry and 1 Mech.Inf in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Fighter in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 Mech.Inf in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Fighter in Yunnan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in Yunnan, round 4 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Fighter in Yunnan, round 4 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Thai lost in Yunnan Chinese win, taking Yunnan from Thai with 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Thai: 1 Fighter Battle in Anhwei Chinese attack with 2 Infantrys and 1 Tank Yamamoto defend with 1 Tank Chinese roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 2/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Tank Battle in Suiyuan Chinese attack with 1 Elite, 1 Fighter and 5 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Elite, 1 Fighter and 5 Infantrys in Suiyuan, round 2 : 2/7 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Elite, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Thai to Malaya: 1 AAGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Greece: 1 AAGun EDIT: Turning off Edit Mode 1 Fighter moved from Suiyuan to Hupeh 6 Infantrys moved from E.Qinghai to Ningsia 1 Tank moved from Gobi Altai to Shensi 2 Infantrys moved from Gobi Altai to Ningsia 1 Elite moved from Hsining to E.Qinghai 5 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai 2 Mech.Infs moved from Urumqi to Ningsia 2 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 5 Infantrys and 1 Marine placed in Hsining 2 Infantrys and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Chinese regular : 6.00 Thai regular : -0.50 Hisaichi regular : 0.17 -
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 6 ArmoredCars moved from Hong Kong to Hunan 1 Artillery and 1 Elite moved from N.French Indochina to Hunan 2 ArmoredCars and 4 Infantrys moved from Heilungchiang to Chita 2 ArmoredCars moved from Khabarovsk to Chita 1 Infantry moved from S.Buryat Mongolia to Chita 2 Artillerys and 1 Marine moved from Shantung to Anhwei 1 Infantry moved from Peking to Chahar 1 Artillery and 1 Elite moved from Peking to Shantung 1 Adv.Fighter moved from 110 Sea Zone to Shantung 1 Submarine moved from 108 Sea Zone to 111 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 4 Artillerys, 1 Elite, 4 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hunan Hisaichi attack with 6 ArmoredCars, 1 Artillery and 1 Elite Chinese defend with 1 Infantry, 5 Mech.Infs and 4 Tanks Hisaichi roll dice for 6 ArmoredCars, 1 Artillery and 1 Elite in Hunan, round 2 : 3/8 hits, 2.83 expected hits Chinese roll dice for 1 Infantry, 5 Mech.Infs and 4 Tanks in Hunan, round 2 : 3/10 hits, 4.00 expected hits 3 ArmoredCars owned by the Hisaichi, 2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Chinese lost in Hunan Hisaichi roll dice for 3 ArmoredCars, 1 Artillery and 1 Elite in Hunan, round 3 : 2/5 hits, 1.83 expected hits Chinese roll dice for 3 Mech.Infs and 4 Tanks in Hunan, round 3 : 5/7 hits, 3.00 expected hits 3 ArmoredCars owned by the Hisaichi, 2 Mech.Infs owned by the Chinese, 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hunan Chinese win with 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is -5 Casualties for Hisaichi: 6 ArmoredCars, 1 Artillery and 1 Elite Casualties for Chinese: 1 Infantry and 4 Mech.Infs Battle in Anhwei Hisaichi attack with 2 Artillerys and 1 Marine Chinese defend with 1 Infantry and 1 Tank Hisaichi roll dice for 2 Artillerys and 1 Marine in Anhwei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Anhwei, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Chinese lost in Anhwei Hisaichi roll dice for 2 Artillerys and 1 Marine in Anhwei, round 3 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Anhwei, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry and 1 Tank Casualties for Hisaichi: 1 Artillery Battle in Chita Hisaichi attack with 4 ArmoredCars and 5 Infantrys Russians defend with 3 ArmoredCars, 1 Artillery, 1 Factory, 2 Infantrys and 4 Tanks Hisaichi roll dice for 4 ArmoredCars and 5 Infantrys in Chita, round 2 : 2/9 hits, 2.17 expected hits Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Infantrys and 4 Tanks in Chita, round 2 : 4/10 hits, 3.50 expected hits 2 ArmoredCars owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Chita Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Chita, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 4 Tanks in Chita, round 3 : 3/8 hits, 3.17 expected hits 2 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita 2 ArmoredCars owned by the Hisaichi retreated to Heilungchiang Russians win with 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 ArmoredCars and 5 Infantrys Casualties for Russians: 3 ArmoredCars and 1 Infantry Non Combat Move - Hisaichi 4 Infantrys moved from Kirin to Liaoning 1 Adv.Fighter moved from 110 Sea Zone to Peking 3 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 4 Mech.Infs placed in Changchun 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Hong Kong 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Changchun Turn Complete - Hisaichi Hisaichi collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Russians regular : 0.33 Hisaichi regular : 2.00 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 3 Infantrys and 2 Tanks moved from Manchester to 21 Sea Zone 1 Battleship, 1 Carrier, 8 Destroyers, 2 Fighters, 3 Infantrys, 1 Submarine, 1 T.Boat, 2 Tanks and 2 Transports moved from 21 Sea Zone to 22 Sea Zone 3 Infantrys and 2 Tanks moved from 22 Sea Zone to Hamburg 1 Carrier, 1 Cruiser, 7 Destroyers, 2 Fighters and 1 Submarine moved from 56 Sea Zone to 48 Sea Zone 1 Infantry moved from Equatoria to French Equatorial Africa 2 ArmoredCars moved from Kenya to French Equatorial Africa 1 Infantry moved from Darfur to French Equatorial Africa 2 Mech.Infs moved from W.Iran to Palestine 1 Mech.Inf moved from W.Iran to Palestine 1 Artillery moved from W.Iran to Iraq 2 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone 1 ArmoredCar moved from Burma to Assam 2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 1 ArmoredCar, 1 Artillery and 2 Tanks moved from Burma to S.Thailand 2 Artillerys, 2 Fighters and 2 Infantrys moved from 65 Sea Zone to S.Thailand 1 Infantry moved from Ayan to Chita Purchase Units - British British buy 2 ArmoredCars, 6 Artillerys, 1 Carrier, 1 Destroyer, 2 Fighters, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in 48 Sea Zone British attack with 1 Carrier, 1 Cruiser, 7 Destroyers, 2 Fighters and 1 Submarine Italians defend with 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 2 Transports British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Carrier, 1 Cruiser, 7 Destroyers and 2 Fighters in 48 Sea Zone, round 2 : 2/11 hits, 3.67 expected hits Italians roll dice for 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 2 Transports in 48 Sea Zone, round 2 : 3/8 hits, 3.00 expected hits 1 Carrier owned by the British, 1 Submarine owned by the British, 2 Transports owned by the Italians and 1 Destroyer owned by the British lost in 48 Sea Zone British roll dice for 1 Cruiser, 6 Destroyers and 2 Fighters in 48 Sea Zone, round 3 : 5/9 hits, 3.17 expected hits Italians roll dice for 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Fighters in 48 Sea Zone, round 3 : 1/6 hits, 2.67 expected hits 2 Fighters owned by the Italians, 2 Destroyers owned by the Italians, 1 Destroyer owned by the British and 1 Cruiser owned by the Italians lost in 48 Sea Zone British roll dice for 1 Cruiser, 5 Destroyers and 2 Fighters in 48 Sea Zone, round 4 : 3/8 hits, 2.83 expected hits Italians roll dice for 1 Carrier in 48 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits 1 Carrier owned by the Italians lost in 48 Sea Zone British win with 1 Cruiser, 5 Destroyers and 2 Fighters remaining. Battle score for attacker is 33 Casualties for British: 1 Carrier, 2 Destroyers and 1 Submarine Casualties for Italians: 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 2 Transports Battle in Assam British attack with 1 ArmoredCar Thai defend with 1 Infantry British roll dice for 1 ArmoredCar in Assam, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Assam, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Assam Thai win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for British: 1 ArmoredCar Battle in S.Thailand British attack with 1 ArmoredCar, 3 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks Thai defend with 1 Infantry British roll dice for 1 ArmoredCar, 3 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 3/10 hits, 3.67 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand British win, taking S.Thailand from Thai with 1 ArmoredCar, 3 Artillerys, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in 22 Sea Zone British attack with 1 Battleship, 1 Carrier, 8 Destroyers, 2 Fighters, 1 Submarine, 1 T.Boat and 2 Transports Germans defend with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 5 Destroyers, 1 Fighter and 2 Submarines British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Germans Germans roll dice for 2 Submarines in 22 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 1 Battleship, 1 Carrier, 8 Destroyers, 2 Fighters, 1 T.Boat and 2 Transports in 22 Sea Zone, round 2 : 5/13 hits, 4.50 expected hits Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 5 Destroyers and 1 Fighter in 22 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits 2 Submarines owned by the Germans, 3 Destroyers owned by the Germans, 1 Submarine owned by the British and 3 Destroyers owned by the British lost in 22 Sea Zone British roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 1 T.Boat and 2 Transports in 22 Sea Zone, round 3 : 4/10 hits, 3.50 expected hits Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter in 22 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits 1 Fighter owned by the Germans, 2 Destroyers owned by the Germans, 2 Destroyers owned by the British and 1 Carrier owned by the Germans lost in 22 Sea Zone British roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 T.Boat and 2 Transports in 22 Sea Zone, round 4 : 6/8 hits, 2.83 expected hits Germans roll dice for 1 Adv.Fighter and 1 Battleship in 22 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits 1 Battleship owned by the Germans and 1 Adv.Fighter owned by the Germans lost in 22 Sea Zone British win with 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 T.Boat and 2 Transports remaining. Battle score for attacker is 59 Casualties for British: 5 Destroyers and 1 Submarine Casualties for Germans: 1 Adv.Fighter, 1 Battleship, 1 Carrier, 5 Destroyers, 1 Fighter and 2 Submarines Battle in Hamburg British attack with 3 Infantrys and 2 Tanks Germans defend with 1 AAGun, 1 Factory and 4 Infantrys British roll dice for 3 Infantrys and 2 Tanks in Hamburg, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 4 Infantrys in Hamburg, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Germans lost in Hamburg British roll dice for 3 Infantrys and 2 Tanks in Hamburg, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 Infantry in Hamburg, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Hamburg Some non-combat units are destroyed: British win, taking Hamburg from Germans with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Germans: 4 Infantrys Battle in French Equatorial Africa British attack with 2 ArmoredCars and 2 Infantrys Italians defend with 1 Infantry British roll dice for 2 ArmoredCars and 2 Infantrys in French Equatorial Africa, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 Infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in French Equatorial Africa British roll dice for 2 ArmoredCars and 1 Infantry in French Equatorial Africa, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 2 ArmoredCars remaining. Battle score for attacker is -2 Casualties for British: 2 Infantrys Casualties for Italians: 1 Infantry Non Combat Move - British 1 Artillery moved from Kordofan to Equatoria 1 ArmoredCar moved from Rhodesia to Kenya 1 Cruiser, 1 Submarine and 1 Transport moved from 57 Sea Zone to 56 Sea Zone 3 Infantrys moved from Cairo to 56 Sea Zone 3 Infantrys moved from 56 Sea Zone to Mersa Matruh 2 ArmoredCars, 1 Artillery, 3 Mech.Infs and 1 Tank moved from Lower Egypt to Mersa Matruh 2 Tanks moved from Cairo to Mersa Matruh 2 Fighters moved from 48 Sea Zone to Mersa Matruh 2 Fighters moved from S.Thailand to 65 Sea Zone Place Units - British 1 Carrier placed in 21 Sea Zone 2 Fighters placed in 21 Sea Zone 2 Artillerys and 2 Infantrys placed in Manchester Turning on Edit Mode EDIT: Adding units owned by British to Hamburg: 1 AAGun and 1 Factory EDIT: Turning off Edit Mode 2 ArmoredCars placed in Cape Town 3 Mech.Infs placed in W.Iran 2 Artillerys placed in Cairo 1 Destroyer placed in 56 Sea Zone 2 Artillerys and 2 Infantrys placed in Madras 1 Infantry placed in Delhi Turn Complete - British British collect 100 PUs; end with 100 PUsCombat Hit Differential Summary :
Italians regular : -0.83 Thai regular : 1.33 Germans regular : -3.67 British regular : 4.00 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 2 Artillerys moved from Broome to 67 Sea Zone 1 Elite moved from Broome to 67 Sea Zone 3 Infantrys moved from Western Australia to 67 Sea Zone 2 Artillerys, 1 Elite, 2 Fighters and 3 Infantrys moved from 67 Sea Zone to Lombok 1 Infantry moved from Northern Territory to Western Australia Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Elite, 2 Fighters and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Artillerys, 1 Elite, 2 Fighters and 3 Infantrys Yamamoto defend with 2 Marines and 1 Tank Anzac roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 3 Infantrys in Lombok, round 2 : 0/8 hits, 2.50 expected hits Yamamoto roll dice for 2 Marines and 1 Tank in Lombok, round 2 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Anzac and 1 Marine owned by the Yamamoto lost in Lombok Anzac roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry in Lombok, round 3 : 3/6 hits, 2.17 expected hits Yamamoto roll dice for 1 Marine and 1 Tank in Lombok, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Lombok Anzac win, taking Lombok from Yamamoto with 2 Artillerys, 1 Elite and 2 Fighters remaining. Battle score for attacker is 7 Casualties for Anzac: 3 Infantrys Casualties for Yamamoto: 2 Marines and 1 Tank Non Combat Move - Anzac 2 Fighters moved from Lombok to 67 Sea Zone Place Units - Anzac 1 Transport placed in 67 Sea Zone 3 Artillerys placed in Broome 1 Elite placed in Western Australia 1 Artillery and 2 Fighters placed in Townsville Turn Complete - Anzac Anzac collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.00 Anzac regular : -1.33 -
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Dutch Dutch buy 1 Bunker, 1 Destroyer and 1 Transport; Remaining resources: 3 PUs; Place Units - Dutch 1 Destroyer and 1 Transport placed in 32 Sea Zone 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 14 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Infantry moved from Lapland to Murmansk Finns take Murmansk from Russians 1 Infantry moved from N.Karelia to Oulu 2 Artillerys and 3 Infantrys moved from Lapland to Oulu 6 Infantrys moved from Tampere to Oulu 1 Elite and 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 Artillerys and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Artillerys and 3 Tanks moved from Vinnytsia to Donetsk 1 Fighter moved from E.Romania to Donetsk Purchase Units - Romanians Romanians buy 2 Elites and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Artillerys, 1 Fighter and 3 Tanks Russians defend with 2 Artillerys, 1 HeavyTank and 3 Infantrys Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Tanks in Donetsk, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 2 Artillerys, 1 HeavyTank and 3 Infantrys in Donetsk, round 2 : 3/6 hits, 2.33 expected hits 1 Fighter owned by the Romanians, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 2 Artillerys owned by the Romanians lost in Donetsk Romanians roll dice for 3 Tanks in Donetsk, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 1 HeavyTank in Donetsk, round 3 : 1/2 hits, 1.00 expected hits 1 Artillery owned by the Russians, 1 Tank owned by the Romanians and 1 HeavyTank owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Romanians: 2 Artillerys, 1 Fighter and 1 Tank Casualties for Russians: 2 Artillerys, 1 HeavyTank and 3 Infantrys Non Combat Move - Romanians Place Units - Romanians Turning on Edit Mode EDIT: Removing units owned by Romanians from E.Romania: 1 Elite EDIT: Adding units owned by Romanians to Vinnytsia: 1 Elite EDIT: Removing units owned by Romanians from Bucharest: 1 Infantry and 3 Tanks EDIT: Adding units owned by Romanians to E.Romania: 1 Infantry and 3 Tanks EDIT: Turning off Edit Mode 2 Elites and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Romanians regular : 2.00 Russians regular : 0.67 -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Artillery, 1 Infantry and 1 Marine moved from Sumatra to 110 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Infantry and 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone 1 Artillery, 1 Infantry and 1 Marine moved from 105 Sea Zone to S.Thailand 4 Infantrys and 2 Marines moved from Malaya to S.Thailand 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks moved from Bangkok to S.Thailand 1 Infantry moved from Assam to Burma Thai take Burma from British 1 Infantry moved from Java to 110 Sea Zone 1 Destroyer, 1 Infantry and 1 Transport moved from 110 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Hollandia Thai take Hollandia from Dutch Purchase Units - Thai Thai buy 1 Elite and 5 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 3 Artillerys, 1 Elite, 6 Infantrys, 3 Marines and 2 Tanks British defend with 1 ArmoredCar, 3 Artillerys, 1 Infantry and 2 Tanks Thai roll dice for 3 Artillerys, 1 Elite, 6 Infantrys, 3 Marines and 2 Tanks in S.Thailand, round 2 : 7/15 hits, 5.33 expected hits British roll dice for 1 ArmoredCar, 3 Artillerys, 1 Infantry and 2 Tanks in S.Thailand, round 2 : 3/7 hits, 2.50 expected hits 1 ArmoredCar owned by the British, 3 Infantrys owned by the Thai, 2 Tanks owned by the British, 3 Artillerys owned by the British and 1 Infantry owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 3 Artillerys, 1 Elite, 3 Infantrys, 3 Marines and 2 Tanks remaining. Battle score for attacker is 22 Casualties for Thai: 3 Infantrys Casualties for British: 1 ArmoredCar, 3 Artillerys, 1 Infantry and 2 Tanks Non Combat Move - Thai Place Units - Thai 1 Elite and 5 Tanks placed in Bangkok Turning on Edit Mode EDIT: Removing units owned by Thai from Malaya: 1 AAGun EDIT: Adding units owned by Thai to S.Thailand: 1 AAGun EDIT: Turning off Edit Mode Turn Complete - Thai Thai collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Thai regular : 1.67 British regular : 0.50





