dawgoneit (Axis) entek Allies WAW

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            1 Tank moved from Hollandia to 107 Sea Zone
            1 Tank and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry moved from Mindoro to 111 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Malaya
            1 Artillery moved from Hollandia to 107 Sea Zone
            1 Artillery and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            2 Tanks moved from Manila to 93 Sea Zone
            1 Tank moved from Kyushu to 93 Sea Zone
            1 Infantry moved from Samar to 93 Sea Zone
            3 Infantrys moved from Manila to 93 Sea Zone
            1 B.Transport, 4 Infantrys, 3 Tanks and 2 Transports moved from 93 Sea Zone to 110 Sea Zone
            1 Tank moved from Kwangsi to 92 Sea Zone
            1 Infantry moved from Manila to 92 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 T.Boat moved from 93 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Manila to 92 Sea Zone
            1 Tank moved from Kwangsi to Hunan
            2 Infantrys moved from 92 Sea Zone to Kwangsi
            1 Submarine moved from 107 Sea Zone to 108 Sea Zone
            2 Fighters moved from 107 Sea Zone to 108 Sea Zone
            2 Bombers moved from Davao to Malaya
            1 Artillery, 5 Infantrys and 4 Tanks moved from 110 Sea Zone to Malaya
            2 Carriers and 4 Fighters moved from 102 Sea Zone to 85 Sea Zone
            3 Battleships, 1 Carrier, 2 Destroyers and 1 Transport moved from 107 Sea Zone to 85 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 108 Sea Zone
                Yamamoto attack with 2 Fighters and 1 Submarine
                Anzac defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 108 Sea Zone
                    Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                1 Submarine owned by the Anzac submerged
                Yamamoto win with 2 Fighters remaining. Battle score for attacker is -7
                Casualties for Yamamoto: 1 Submarine
            Battle in Malaya
                Yamamoto attack with 1 Artillery, 2 Bombers, 6 Infantrys and 5 Tanks
                British defend with 1 AAGun, 1 Bunker, 1 Fighter and 4 Infantrys
                    British roll AA dice in Malaya : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 6 Infantrys and 5 Tanks in Malaya, round 2 : 5/14 hits, 5.33 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker, 1 Fighter and 4 Infantrys in Malaya, round 2 : 5/6 hits, 2.33 expected hits
                    5 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Infantry and 5 Tanks in Malaya, round 3 : 4/9 hits, 4.50 expected hits
                    British roll dice for 1 Bunker and 1 Fighter in Malaya, round 3 : 2/2 hits, 1.00 expected hits
                    1 Fighter owned by the British, 1 Bunker owned by the British, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Malaya
                Some non-combat units are destroyed: 
                Yamamoto win, taking Malaya from British with 2 Bombers and 5 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 6 Infantrys
                Casualties for British: 1 Bunker, 1 Fighter and 4 Infantrys
    
        Non Combat Move - Yamamoto
            2 Bombers moved from Malaya to Bangkok
            2 Fighters moved from 108 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            2 Adv.Fighters, 1 Battleship and 1 Carrier placed in 85 Sea Zone
            1 Elite and 3 Infantrys placed in Davao
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.83
    Anzac regular : 0.67
    British AA : -0.33
    British regular : 3.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan
            1 Fighter moved from Hupeh to Suiyuan
            1 Artillery and 1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Hsining to E.Qinghai
            1 Mech.Inf moved from Hsining to Shensi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                1 Artillery owned by the Chinese retreated to Hupeh
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Artillery and 1 Fighter in Suiyuan, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Fighter in Suiyuan, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Suiyuan to Hupeh
            1 Tank moved from Shensi to Hupeh
            1 Infantry moved from Kweichow to Hupeh
            3 Infantrys moved from Ningsia to Shensi
            1 AAGun moved from Ningsia to Shensi
            6 Infantrys moved from E.Qinghai to Lanchow
            2 Infantrys moved from Gobi Altai to Ningsia
            4 Infantrys moved from Hsining to E.Qinghai
            1 AAGun moved from W.Qinghai to Hsining
            4 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Hisaichi regular : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Peking to Chahar
            1 Artillery moved from Shanghai to Hunan
            1 Infantry moved from N.French Indochina to Kweichow
                  Hisaichi take Kweichow from Chinese
            1 Elite moved from N.French Indochina to Hunan
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Okhotsk
                  Hisaichi take Okhotsk from Russians
            2 Fighters moved from 111 Sea Zone to S.Thailand
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            1 Tank moved from Banjarmasin to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Tank and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
            1 Artillery and 1 Tank moved from 105 Sea Zone to S.Thailand
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            4 ArmoredCars and 1 B.Transport moved from 92 Sea Zone to 110 Sea Zone
            4 ArmoredCars and 1 Artillery moved from 110 Sea Zone to Sumatra
            2 Tanks moved from Banjarmasin to 110 Sea Zone
            2 Tanks moved from 110 Sea Zone to Sumatra
            2 ArmoredCars moved from Hong Kong to Hunan
            1 Carrier and 1 Submarine moved from 111 Sea Zone to 110 Sea Zone
            4 Infantrys moved from Heilungchiang to Ayan
            1 Artillery, 1 Infantry and 1 Tank moved from Khabarovsk to Ayan
            3 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 6 ArmoredCars, 2 Artillerys, 9 Infantrys, 3 Marines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 1 Artillery, 5 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Ayan, round 2 : 1/7 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Ayan, round 3 : 2/7 hits, 1.83 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Sumatra
                Hisaichi attack with 4 ArmoredCars, 1 Artillery and 2 Tanks
                Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 4 ArmoredCars, 1 Artillery and 2 Tanks in Sumatra, round 2 : 3/7 hits, 2.67 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 2 : 0/5 hits, 1.83 expected hits
                    1 Artillery owned by the Dutch and 2 Infantrys owned by the Dutch lost in Sumatra
                    Hisaichi roll dice for 4 ArmoredCars, 1 Artillery and 2 Tanks in Sumatra, round 3 : 1/7 hits, 2.67 expected hits
                    Dutch roll dice for 1 Artillery and 1 Bunker in Sumatra, round 3 : 1/2 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Dutch lost in Sumatra
                    Hisaichi roll dice for 3 ArmoredCars, 1 Artillery and 2 Tanks in Sumatra, round 4 : 3/6 hits, 2.33 expected hits
                    Dutch roll dice for 1 Bunker in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Bunker owned by the Dutch lost in Sumatra
                Hisaichi win, taking Sumatra from Dutch with 2 ArmoredCars, 1 Artillery and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in S.Thailand
                Hisaichi attack with 1 Artillery, 2 Fighters and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Tank in S.Thailand, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the Hisaichi, 1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in S.Thailand
                    Hisaichi roll dice for 1 Fighter and 1 Tank in S.Thailand, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Fighter and 1 Tank in S.Thailand, round 4 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in S.Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Fighter and 1 Tank in S.Thailand, round 5 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in S.Thailand, round 5 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Hisaichi and 1 Artillery owned by the British lost in S.Thailand
                Hisaichi win, taking S.Thailand from British with 1 Tank remaining. Battle score for attacker is -14
                Casualties for Hisaichi: 1 Artillery and 2 Fighters
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
    
        Place Units - Hisaichi
            2 Adv.Fighters placed in 110 Sea Zone
            1 Marine and 1 Tank placed in Banjarmasin
            6 ArmoredCars placed in Hong Kong
            1 Tank placed in Peking
            1 Artillery and 2 Marines placed in Chita
            Hisaichi undo move 5.
            1 Artillery, 1 Infantry and 1 Marine placed in Chita
            1 Artillery and 1 Marine placed in Peking
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    British regular : 1.33
    Dutch regular : -1.17
    Hisaichi regular : -3.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - British
            2 Infantrys moved from Cairo to Lower Egypt
            1 Fighter moved from Cairo to Lower Egypt
            1 Artillery and 2 Infantrys moved from Baluchistan to E.Iran
            1 Artillery and 2 Infantrys moved from W.Iran to E.Iran
            1 Tank moved from Burma to N.Thailand
                  British take N.Thailand from Thai
            1 Tank moved from N.Thailand to S.Thailand
            1 Infantry and 1 Tank moved from Burma to S.Thailand
            1 Artillery moved from Madras to 60 Sea Zone
            1 Infantry moved from Assam to 60 Sea Zone
            1 Artillery, 2 Fighters, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            2 Fighters and 1 Infantry moved from 65 Sea Zone to Sumatra
            1 Artillery moved from 65 Sea Zone to Sumatra
            1 Artillery and 1 Infantry moved from West Borneo to Banjarmasin
            2 Infantrys moved from Koryakia to Kolyma
            1 Destroyer and 1 Transport moved from 72 Sea Zone to 74 Sea Zone
            1 Infantry moved from Yukon to Alaska
            1 Artillery and 1 Infantry moved from Italian East Africa to Kordofan
                  British take Kordofan from Italians
            1 Infantry moved from Kenya to Equatoria
            1 Infantry moved from Rhodesia to Kenya
            2 ArmoredCars moved from Cape Town to Rhodesia
            1 Battleship, 1 Destroyer and 2 Transports moved from 10 Sea Zone to 20 Sea Zone
            1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
            2 Infantrys moved from Dover to 20 Sea Zone
            1 Artillery and 3 Infantrys moved from 20 Sea Zone to Picardy
            1 Infantry moved from Normandy to Picardy
    
        Purchase Units - British
            British buy 4 ArmoredCars, 2 Artillerys, 1 Cruiser, 4 Destroyers, 2 Fighters, 2 Infantrys, 3 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.Thailand
                British attack with 1 Infantry and 2 Tanks
                Hisaichi defend with 1 Tank
                    British roll dice for 1 Infantry and 2 Tanks in S.Thailand, round 2 : 2/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Tank in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in S.Thailand
                British win, taking S.Thailand from Thai with 2 Tanks remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in E.Iran
                British attack with 2 Artillerys and 4 Infantrys
                Neutral defend with 1 Bunker and 3 Infantrys
                    British roll dice for 2 Artillerys and 4 Infantrys in E.Iran, round 2 : 1/6 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 0/4 hits, 1.50 expected hits
                    British roll dice for 2 Artillerys and 4 Infantrys in E.Iran, round 3 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 3 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in E.Iran
                    British roll dice for 2 Artillerys and 2 Infantrys in E.Iran, round 4 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 4 : 0/2 hits, 0.83 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran
                British loses 0 PUs for violating E.Irans neutrality.
                British win, taking E.Iran from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 1 Bunker and 3 Infantrys
            Battle in Banjarmasin
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 AAGun, 1 Factory, 1 Marine and 1 Tank
                    British roll dice for 1 Artillery and 1 Infantry in Banjarmasin, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Marine and 1 Tank in Banjarmasin, round 2 : 0/2 hits, 0.83 expected hits
                    1 Marine owned by the Hisaichi lost in Banjarmasin
                    British roll dice for 1 Artillery and 1 Infantry in Banjarmasin, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Banjarmasin, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Banjarmasin, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Banjarmasin, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Banjarmasin
                Some non-combat units are destroyed: 
                British win, taking Banjarmasin from Hisaichi with 1 Artillery remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Marine and 1 Tank
                Casualties for British: 1 Infantry
                Turning on Edit Mode
                EDIT: Adding units owned by Dutch to Banjarmasin: 1 AAGun and 1 Factory
                EDIT: Turning off Edit Mode
            Battle in Sumatra
                British attack with 1 Artillery, 2 Fighters and 1 Infantry
                Hisaichi defend with 2 ArmoredCars, 1 Artillery and 2 Tanks
                    British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 2 Tanks in Sumatra, round 2 : 2/5 hits, 1.67 expected hits
                    2 ArmoredCars owned by the Hisaichi, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Sumatra
                2 Fighters owned by the British retreated
                Hisaichi win with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Lower Egypt
                British attack with 1 Fighter and 2 Infantrys
                Germans defend with 2 Infantrys
                    British roll dice for 1 Fighter and 2 Infantrys in Lower Egypt, round 2 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 2 Infantrys in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                    British roll dice for 1 Fighter and 1 Infantry in Lower Egypt, round 3 : 1/2 hits, 0.50 expected hits
                    Germans roll dice for 2 Infantrys in Lower Egypt, round 3 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the British, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Lower Egypt
                Germans win with 1 Infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 Fighter and 2 Infantrys
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - British
            1 Cruiser, 1 Submarine and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
            2 Artillerys and 2 Infantrys moved from Delhi to Bihar
            1 Carrier moved from 60 Sea Zone to 65 Sea Zone
            1 Fighter moved from Sumatra to 65 Sea Zone
            1 Fighter moved from Sumatra to 65 Sea Zone
    
        Place Units - British
            1 Cruiser, 2 Destroyers, 2 Fighters and 1 Submarine placed in 56 Sea Zone
            3 Mech.Infs placed in W.Iran
            2 ArmoredCars placed in Cape Town
            2 Artillerys and 2 Infantrys placed in Madras
            2 ArmoredCars and 2 Tanks placed in Delhi
            2 Destroyers placed in 20 Sea Zone
    
        Turn Complete - British
            British collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.50
    Germans regular : 1.67
    Neutral regular : -1.83
    British regular : 1.67
    Hisaichi regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Infantry moved from West Papua to Hollandia
                  Dutch take Hollandia from Yamamoto
            1 Submarine moved from 108 Sea Zone to 107 Sea Zone
            2 Fighters and 1 Submarine moved from 67 Sea Zone to 111 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 65 Sea Zone
            2 Infantrys moved from 65 Sea Zone to Sumatra
            1 Infantry and 1 Tank moved from Java to Sumatra
            1 Fighter moved from Broome to Sumatra
            1 Fighter moved from Port Moresby to 111 Sea Zone
            1 Infantry moved from Northern Territory to 113 Sea Zone
            1 Artillery moved from West Papua to 113 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 2 Elites, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 111 Sea Zone
                Anzac attack with 3 Fighters and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Submarine
                    Anzac roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Fighters in 111 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 111 Sea Zone
                Anzac win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 1 Destroyer and 1 Submarine
            Battle in Sumatra
                Anzac attack with 1 Fighter, 3 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 2 Tanks
                    Anzac roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Sumatra, round 2 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Tanks in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Sumatra, round 3 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Tanks in Sumatra, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 1 Fighter, 1 Infantry and 1 Tank in Sumatra, round 4 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Fighter, 1 Infantry and 1 Tank in Sumatra, round 5 : 3/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Sumatra, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Anzac: 3 Infantrys
                Casualties for Hisaichi: 1 Artillery and 2 Tanks
    
        Non Combat Move - Anzac
            2 Fighters moved from 111 Sea Zone to Banjarmasin
            1 Carrier moved from 67 Sea Zone to 111 Sea Zone
            4 Infantrys moved from New South Wales to South Australia
            1 Fighter moved from Sumatra to Java
    
        Place Units - Anzac
            1 Destroyer and 1 Transport placed in 67 Sea Zone
            1 Artillery and 1 Elite placed in Western Australia
            1 Artillery placed in Broome
            1 Elite and 2 Infantrys placed in Townsville
            1 Transport placed in 114 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 2.17
    Hisaichi regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Purchase Units - Dutch
            Dutch buy 2 Fighters and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Dutch
            2 Fighters and 2 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            1 Infantry moved from Oulu to Vyborg
                  Finns take Vyborg from Russians
            3 Infantrys moved from Tampere to Oulu
            2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite and 5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            1 Infantry moved from Bulgaria to E.Romania
            4 Elites moved from Bucharest to E.Romania
            1 Infantry moved from E.Romania to Krakow
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 6 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from Yunnan to N.Thailand
                  Thai take N.Thailand from British
            1 Artillery and 1 Infantry moved from Bangkok to S.Thailand
            1 Fighter moved from S.French Indochina to S.Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                British defend with 2 Tanks
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 2 Tanks in S.Thailand, round 2 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the British lost in S.Thailand
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 3 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Tank in S.Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                Casualties for British: 2 Tanks
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
            1 Transport moved from 105 Sea Zone to 110 Sea Zone
    
        Place Units - Thai
            5 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.00
    British regular : -1.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Artillery and 1 Infantry moved from Koryakia to Kolyma
            3 Bombers moved from Wake to Truk
            1 Artillery and 1 Infantry moved from Ponape to Truk
            1 Artillery and 1 Infantry moved from Wake to 88 Sea Zone
            1 Artillery, 1 Battleship, 2 Carriers, 5 Destroyers, 4 Fighters, 1 Infantry, 2 Submarines and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Artillery, 4 Fighters and 1 Infantry moved from 95 Sea Zone to Minamitori
            1 Submarine moved from 95 Sea Zone to 86 Sea Zone
            1 Battleship, 1 Destroyer and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            2 Artillerys and 1 Infantry moved from San Francisco to 83 Sea Zone
            2 Artillerys, 1 B.Transport, 1 Destroyer and 1 Infantry moved from 83 Sea Zone to 89 Sea Zone
            2 Artillerys and 1 Infantry moved from 89 Sea Zone to Midway
            1 Artillery and 3 Infantrys moved from E.Mexico to 100 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 100 Sea Zone to 26 Sea Zone
            2 Artillerys and 2 Infantrys moved from Venezuela to 25 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 25 Sea Zone to 32 Sea Zone
            2 Artillerys and 2 Infantrys moved from 32 Sea Zone to Bahia
            1 Artillery and 3 Infantrys moved from 26 Sea Zone to Suriname
            3 Elites moved from South Atlantic USA to 13 Sea Zone
            1 B.Transport and 3 Elites moved from 13 Sea Zone to 32 Sea Zone
            3 Elites moved from 32 Sea Zone to Bahia
            1 Elite and 1 Marine moved from South Central USA to South Atlantic USA
            2 Infantrys moved from Iceland to 10 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 10 Sea Zone to 12 Sea Zone
            2 Infantrys moved from 12 Sea Zone to Oslo
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 2 Carriers, 2 Destroyers, 5 Elites and 4 Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Oslo
                Americans attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 Infantrys in Oslo, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Infantrys in Oslo, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Oslo
                    Americans roll dice for 1 Infantry in Oslo, round 4 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Oslo
                Neutral win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Infantrys
            Battle in Truk
                Americans attack with 1 Artillery, 3 Bombers and 1 Infantry
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Artillery, 3 Bombers and 1 Infantry in Truk, round 2 : 2/5 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Truk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Truk
                Americans win, taking Truk from Yamamoto with 1 Artillery, 3 Bombers and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Minamitori
                Americans attack with 1 Artillery, 4 Fighters and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Minamitori, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Minamitori, round 2 : 2/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            4 Fighters moved from Minamitori to 95 Sea Zone
            2 Tanks moved from Peru to Bahia
            1 Tank moved from Colombia to Bahia
            2 Tanks moved from Central America to Amazon
            3 Bombers moved from Truk to Wake
    
        Place Units - Americans
            1 Carrier and 1 Fighter placed in 95 Sea Zone
            1 Fighter placed in Pearl Harbor
            1 Destroyer placed in 91 Sea Zone
            1 B.Transport, 1 Carrier and 1 Destroyer placed in 13 Sea Zone
            2 Fighters placed in 13 Sea Zone
            3 Elites placed in South Atlantic USA
            2 Elites placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Americans regular : -2.17
    Neutral regular : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            1 Elite and 5 Infantrys moved from Lorraine to Burgundy
            2 ArmoredCars and 1 Tank moved from Rhine to Lorraine
            1 Infantry moved from Lorraine to Burgundy
            2 ArmoredCars and 1 Tank moved from Bavaria to Lorraine
            1 Submarine moved from 23 Sea Zone to 12 Sea Zone
            2 Adv.Fighters moved from 23 Sea Zone to Vinnytsia
            1 Bomber moved from Hamburg to Vinnytsia
            4 ArmoredCars, 3 Artillerys and 3 Infantrys moved from Brest to Vinnytsia
            1 Artillery and 1 Tank moved from Leningrad to Novgorod
            3 Artillerys and 5 Tanks moved from Leningrad to S.Karelia
            1 Artillery moved from Leningrad to Novgorod
            1 Fighter moved from Oulu to S.Karelia
            1 Battleship and 6 Transports moved from 24 Sea Zone to 22 Sea Zone
            1 Carrier, 4 Destroyers and 1 Submarine moved from 23 Sea Zone to 22 Sea Zone
            2 Infantrys moved from Brandenburg to Pomerania
            2 ArmoredCars moved from Lorraine to Burgundy
            1 ArmoredCar moved from Lorraine to Burgundy
            2 Stukas moved from Tobruk to 53 Sea Zone
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 2 Bunkers, 10 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 53 Sea Zone
                Germans attack with 2 Stukas
                Russians defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Germans roll dice for 2 Stukas in 53 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 53 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 53 Sea Zone
                    Germans roll dice for 2 Stukas in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Destroyer in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Stuka owned by the Germans and 1 Destroyer owned by the Russians lost in 53 Sea Zone
                Germans win with 1 Stuka remaining. Battle score for attacker is 13
                Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport
                Casualties for Germans: 1 Stuka
            Battle in 12 Sea Zone
                Germans attack with 1 Submarine
                Americans defend with 1 Destroyer and 1 Transport
                    Germans roll dice for 1 Submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in 12 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Americans lost in 12 Sea Zone
                    Germans roll dice for 1 Submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 12 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 12 Sea Zone
                Americans win with 1 Destroyer remaining. Battle score for attacker is -1
                Casualties for Americans: 1 Transport
                Casualties for Germans: 1 Submarine
            Battle in Vinnytsia
                Germans attack with 2 Adv.Fighters, 4 ArmoredCars, 3 Artillerys, 1 Bomber and 3 Infantrys
                Russians defend with 1 Artillery, 5 Infantrys and 5 Tanks
                    Germans roll dice for 2 Adv.Fighters, 4 ArmoredCars, 3 Artillerys, 1 Bomber and 3 Infantrys in Vinnytsia, round 2 : 4/13 hits, 5.00 expected hits
                    Russians roll dice for 1 Artillery, 5 Infantrys and 5 Tanks in Vinnytsia, round 2 : 4/11 hits, 4.50 expected hits
                    1 ArmoredCar owned by the Germans, 4 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Vinnytsia
                    Germans roll dice for 2 Adv.Fighters, 3 ArmoredCars, 3 Artillerys and 1 Bomber in Vinnytsia, round 3 : 1/9 hits, 3.67 expected hits
                    Russians roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Vinnytsia, round 3 : 7/7 hits, 3.17 expected hits
                    3 ArmoredCars owned by the Germans, 1 Infantry owned by the Russians, 3 Artillerys owned by the Germans and 1 Adv.Fighter owned by the Germans lost in Vinnytsia
                1 Adv.Fighter owned by the Germans and 1 Bomber owned by the Germans retreated
                Russians win with 1 Artillery and 5 Tanks remaining. Battle score for attacker is -34
                Casualties for Germans: 1 Adv.Fighter, 4 ArmoredCars, 3 Artillerys and 3 Infantrys
                Casualties for Russians: 5 Infantrys
            Battle in Burgundy
                Germans attack with 3 ArmoredCars, 1 Elite and 6 Infantrys
                French defend with 1 Infantry
                    Germans roll dice for 3 ArmoredCars, 1 Elite and 6 Infantrys in Burgundy, round 2 : 3/10 hits, 2.33 expected hits
                    French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Burgundy
                Germans win, taking Burgundy from French with 3 ArmoredCars, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in S.Karelia
                Germans attack with 3 Artillerys, 1 Fighter and 5 Tanks
                Russians defend with 1 Artillery, 6 Infantrys and 1 Tank
                    Germans roll dice for 3 Artillerys, 1 Fighter and 5 Tanks in S.Karelia, round 2 : 3/9 hits, 3.83 expected hits
                    Russians roll dice for 1 Artillery, 6 Infantrys and 1 Tank in S.Karelia, round 2 : 4/8 hits, 2.83 expected hits
                    1 Fighter owned by the Germans, 3 Infantrys owned by the Russians and 3 Artillerys owned by the Germans lost in S.Karelia
                    Germans roll dice for 5 Tanks in S.Karelia, round 3 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 Artillery, 3 Infantrys and 1 Tank in S.Karelia, round 3 : 0/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Russians lost in S.Karelia
                    Germans roll dice for 5 Tanks in S.Karelia, round 4 : 4/5 hits, 2.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in S.Karelia, round 4 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in S.Karelia
                Germans win, taking S.Karelia from Russians with 5 Tanks remaining. Battle score for attacker is 1
                Casualties for Germans: 3 Artillerys and 1 Fighter
                Casualties for Russians: 1 Artillery, 6 Infantrys and 1 Tank
            Battle in Novgorod
                Germans attack with 2 Artillerys and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Artillerys and 1 Tank in Novgorod, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber moved from Vinnytsia to Warsaw
            1 Adv.Fighter moved from Vinnytsia to E.Romania
            1 Stuka moved from 53 Sea Zone to E.Romania
    
        Place Units - Germans
            1 Bunker placed in Lorraine
            1 Bunker placed in Krakow
            2 Artillerys and 2 Infantrys placed in Leningrad
            3 Mech.Infs placed in Bavaria
            4 Mech.Infs placed in Rhine
            2 Artillerys and 3 Infantrys placed in Bohemia
            4 Infantrys placed in Warsaw
            1 Infantry placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    French regular : -0.33
    Russians regular : 1.67
    Germans regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            5 Tanks moved from Vinnytsia to Warsaw
                  Russians take Brest from Germans
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Vologda to S.Karelia
            1 Tank moved from Lapland to S.Karelia
            1 Bomber moved from Moscow to S.Karelia
            4 ArmoredCars, 1 Artillery and 1 Infantry moved from Smolensk to Novgorod
            2 Infantrys moved from Kolyma to Okhotsk
            2 Artillerys, 9 Infantrys and 2 Tanks moved from N.Buryat Mongolia to Chita
            1 Infantry moved from S.Buryat Mongolia to Chita
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 1 HeavyTank, 27 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 4 ArmoredCars, 1 Artillery and 1 Infantry
                Germans defend with 2 Artillerys and 1 Tank
                    Russians roll dice for 4 ArmoredCars, 1 Artillery and 1 Infantry in Novgorod, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 2 Artillerys and 1 Tank in Novgorod, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians and 2 Artillerys owned by the Germans lost in Novgorod
                    Russians roll dice for 4 ArmoredCars and 1 Artillery in Novgorod, round 3 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Tank in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians and 1 Tank owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 7
                Casualties for Russians: 1 ArmoredCar and 1 Infantry
                Casualties for Germans: 2 Artillerys and 1 Tank
            Battle in Chita
                Russians attack with 2 Artillerys, 10 Infantrys and 2 Tanks
                Hisaichi defend with 1 Artillery, 1 Factory, 2 Fighters, 3 Infantrys, 1 Marine and 4 Tanks
                    Russians roll dice for 2 Artillerys, 10 Infantrys and 2 Tanks in Chita, round 2 : 4/14 hits, 3.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Fighters, 3 Infantrys, 1 Marine and 4 Tanks in Chita, round 2 : 6/11 hits, 4.67 expected hits
                    6 Infantrys owned by the Russians, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
                    Russians roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Chita, round 3 : 2/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 2 Fighters, 1 Marine and 4 Tanks in Chita, round 3 : 2/7 hits, 3.33 expected hits
                    2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Chita
                    Russians roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Chita, round 4 : 2/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Fighters and 3 Tanks in Chita, round 4 : 3/5 hits, 2.50 expected hits
                    2 Infantrys owned by the Russians, 2 Tanks owned by the Hisaichi and 1 Artillery owned by the Russians lost in Chita
                    Russians roll dice for 1 Artillery and 2 Tanks in Chita, round 5 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Fighters and 1 Tank in Chita, round 5 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Russians lost in Chita
                    Russians roll dice for 2 Tanks in Chita, round 6 : 2/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Fighters in Chita, round 6 : 2/2 hits, 1.00 expected hits
                    2 Fighters owned by the Hisaichi and 2 Tanks owned by the Russians lost in Chita
                Hisaichi win with no units remaining. Battle score for attacker is 12
                Casualties for Russians: 2 Artillerys, 10 Infantrys and 2 Tanks
                Casualties for Hisaichi: 1 Artillery, 2 Fighters, 3 Infantrys, 1 Marine and 4 Tanks
            Battle in Warsaw
                Russians attack with 5 Tanks
                Germans defend with 1 AAGun, 1 Bomber, 1 Factory and 4 Infantrys
                    Russians roll dice for 5 Tanks in Warsaw, round 2 : 4/5 hits, 2.50 expected hits
                    Germans roll dice for 1 Bomber and 4 Infantrys in Warsaw, round 2 : 2/5 hits, 1.50 expected hits
                    3 Infantrys owned by the Germans, 2 Tanks owned by the Russians and 1 Bomber owned by the Germans lost in Warsaw
                    Russians roll dice for 3 Tanks in Warsaw, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Infantry in Warsaw, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Warsaw
                Some non-combat units are destroyed: 
                Russians win, taking Warsaw from Germans with 3 Tanks remaining. Battle score for attacker is 12
                Casualties for Russians: 2 Tanks
                Casualties for Germans: 1 Bomber and 4 Infantrys
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Warsaw: 1 AAGun and 1 Factory
                EDIT: Turning off Edit Mode
            Battle in S.Karelia
                Russians attack with 1 Bomber, 5 Infantrys and 1 Tank
                Germans defend with 5 Tanks
                    Russians roll dice for 1 Bomber, 5 Infantrys and 1 Tank in S.Karelia, round 2 : 1/7 hits, 2.00 expected hits
                    Germans roll dice for 5 Tanks in S.Karelia, round 2 : 3/5 hits, 2.50 expected hits
                    3 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in S.Karelia
                    Russians roll dice for 1 Bomber, 2 Infantrys and 1 Tank in S.Karelia, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 4 Tanks in S.Karelia, round 3 : 0/4 hits, 2.00 expected hits
                    2 Tanks owned by the Germans lost in S.Karelia
                    Russians roll dice for 1 Bomber, 2 Infantrys and 1 Tank in S.Karelia, round 4 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 Tanks in S.Karelia, round 4 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Germans lost in S.Karelia
                    Russians roll dice for 1 Bomber, 2 Infantrys and 1 Tank in S.Karelia, round 5 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Tank in S.Karelia, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in S.Karelia
                Russians win, taking S.Karelia from Germans with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 17
                Casualties for Russians: 4 Infantrys
                Casualties for Germans: 5 Tanks
            Battle in Okhotsk
                Russians attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Okhotsk, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Okhotsk, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Okhotsk, round 4 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                Russians win, taking Okhotsk from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 Infantry moved from Olyokminsk to Yakutsk
            1 Artillery and 5 Infantrys moved from Evenkia to Olyokminsk
            5 Infantrys moved from Sibirsky to Evenkia
            1 Fighter moved from Sibirsky to Olyokminsk
            3 Tanks moved from Yeniseysk to Olyokminsk
            1 Artillery moved from Irkutsk to N.Buryat Mongolia
            1 Fighter moved from Sverdlovsk to Olyokminsk
            1 ArmoredCar and 1 Tank moved from Sverdlovsk to Yeniseysk
            1 ArmoredCar and 1 Tank moved from Sverdlovsk to Kirov
            4 Tanks moved from Kuybyshev to Tula
            2 Tanks moved from Tashkent to Kuybyshev
            2 Artillerys and 3 Infantrys moved from Georgia to Rostov
            2 Artillerys, 1 Elite and 4 Infantrys moved from Rostov to Donetsk
            1 Infantry moved from Kursk to Kiev
            1 Artillery moved from Vinnytsia to Kiev
            1 Elite moved from Odessa to Vinnytsia
            1 Artillery, 1 Elite and 8 Infantrys moved from Moscow to Yaroslavl
            6 Infantrys moved from Yaroslavl to S.Karelia
            1 Bomber moved from S.Karelia to Moscow
            3 Infantrys moved from N.Karelia to Lapland
            1 Infantry moved from Lithuania to Brest
            1 Infantry moved from Minsk to Kiev
    
        Place Units - Russians
            1 Bunker and 1 Factory placed in Kiev
            3 Infantrys placed in Georgia
            1 Elite, 1 HeavyTank, 7 Infantrys and 1 Tank placed in Moscow
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            2 ArmoredCars and 4 Infantrys placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
            4 Infantrys placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.50
    Russians regular : -0.17
    Hisaichi regular : -0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            1 ArmoredCar moved from Languedoc to Aquitaine
                  Italians take Aquitaine from French
            1 ArmoredCar moved from Aquitaine to Brittany
                  Italians take Brittany from French
            1 ArmoredCar moved from Languedoc to Orleanais
            2 ArmoredCars and 1 Tank moved from Hun to Darfur
            1 Infantry moved from Kufra to Darfur
            1 Artillery and 5 Infantrys moved from Tobruk to Mersa Matruh
            1 Tank moved from Tobruk to Darfur
            1 Mech.Inf moved from E.Morocco to W.Morocco
                  Italians take W.Morocco from French
            1 Mech.Inf moved from W.Morocco to Mauritania
                  Italians take Mauritania from French
            1 Mech.Inf moved from Mauritania to French Sudan
                  Italians take French Sudan from French
            3 Mech.Infs moved from E.Morocco to Rio de Oro
            2 Tanks moved from E.Morocco to 41 Sea Zone
            2 Tanks and 2 Transports moved from 41 Sea Zone to 31 Sea Zone
            2 Tanks moved from 31 Sea Zone to Rio de Oro
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
            2 Infantrys moved from 47 Sea Zone to Tripoli
            2 Infantrys moved from N.Tunisia to S.Tunisia
            4 Mech.Infs moved from Tunis to Hun
            5 Infantrys moved from Rome to Campania
            2 Artillerys moved from E.Morocco to W.Morocco
    
        Purchase Units - Italians
            Italians buy 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Orleanais
                Italians attack with 1 ArmoredCar
                French defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar in Orleanais, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in Orleanais, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians lost in Orleanais
                French win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 ArmoredCar
            Battle in Rio de Oro
                Italians attack with 3 Mech.Infs and 2 Tanks
                Neutral defend with 3 Infantrys
                    Italians roll dice for 3 Mech.Infs and 2 Tanks in Rio de Oro, round 2 : 2/5 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Italians lost in Rio de Oro
                    Italians roll dice for 2 Mech.Infs and 2 Tanks in Rio de Oro, round 3 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Italians loses 0 PUs for violating Rio de Oros neutrality.
                Italians win, taking Rio de Oro from Neutral with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Mech.Inf
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Carrier, 1 Cruiser, 1 Destroyer and 1 Submarine placed in 46 Sea Zone
            2 Fighters placed in 46 Sea Zone
            2 Infantrys placed in Hun
    
        Turn Complete - Italians
            Italians collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -1.00
    Neutral regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            1 ArmoredCar moved from Languedoc to Aquitaine
                  Italians take Aquitaine from French
            1 ArmoredCar moved from Aquitaine to Brittany
                  Italians take Brittany from French
            1 ArmoredCar moved from Languedoc to Orleanais
            2 ArmoredCars and 1 Tank moved from Hun to Darfur
            1 Infantry moved from Kufra to Darfur
            1 Artillery and 5 Infantrys moved from Tobruk to Mersa Matruh
            1 Tank moved from Tobruk to Darfur
            1 Mech.Inf moved from E.Morocco to W.Morocco
                  Italians take W.Morocco from French
            1 Mech.Inf moved from W.Morocco to Mauritania
                  Italians take Mauritania from French
            1 Mech.Inf moved from Mauritania to French Sudan
                  Italians take French Sudan from French
            3 Mech.Infs moved from E.Morocco to Rio de Oro
            2 Tanks moved from E.Morocco to 41 Sea Zone
            2 Tanks and 2 Transports moved from 41 Sea Zone to 31 Sea Zone
            2 Tanks moved from 31 Sea Zone to Rio de Oro
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
            2 Infantrys moved from 47 Sea Zone to Tripoli
            2 Infantrys moved from N.Tunisia to S.Tunisia
            4 Mech.Infs moved from Tunis to Hun
            5 Infantrys moved from Rome to Campania
            2 Artillerys moved from E.Morocco to W.Morocco
    
        Purchase Units - Italians
            Italians buy 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Orleanais
                Italians attack with 1 ArmoredCar
                French defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar in Orleanais, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in Orleanais, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians lost in Orleanais
                French win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 ArmoredCar
            Battle in Rio de Oro
                Italians attack with 3 Mech.Infs and 2 Tanks
                Neutral defend with 3 Infantrys
                    Italians roll dice for 3 Mech.Infs and 2 Tanks in Rio de Oro, round 2 : 2/5 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Italians lost in Rio de Oro
                    Italians roll dice for 2 Mech.Infs and 2 Tanks in Rio de Oro, round 3 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Italians loses 0 PUs for violating Rio de Oros neutrality.
                Italians win, taking Rio de Oro from Neutral with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Mech.Inf
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Carrier, 1 Cruiser, 1 Destroyer and 1 Submarine placed in 46 Sea Zone
            2 Fighters placed in 46 Sea Zone
            2 Infantrys placed in Hun
    
        Turn Complete - Italians
            Italians collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -1.00
    Neutral regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from Orleanais to Languedoc
                  French take Languedoc from Italians
            2 Destroyers moved from 55 Sea Zone to 51 Sea Zone
            1 Artillery and 1 Infantry moved from Wales to 18 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Brittany
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Fighter and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 2 Destroyers
                Germans defend with 1 Destroyer
                    French roll dice for 2 Destroyers in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Destroyers in 51 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans lost in 51 Sea Zone
                French win with 2 Destroyers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Destroyer
            Battle in Brittany
                French attack with 1 Artillery and 1 Infantry
                Italians defend with 1 ArmoredCar
                    French roll dice for 1 Artillery and 1 Infantry in Brittany, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar in Brittany, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Brittany, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar in Brittany, round 3 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Brittany, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar in Brittany, round 4 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Brittany, round 5 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar in Brittany, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Italians lost in Brittany
                French win, taking Brittany from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 ArmoredCar
    
        Non Combat Move - French
            3 Infantrys moved from Normandy to Paris
            1 Infantry moved from Paris to Orleanais
    
        Place Units - French
            1 Fighter and 7 Infantrys placed in Paris
            1 Artillery and 2 Infantrys placed in Normandy
            1 Artillery and 1 Infantry placed in Syria
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : -2.00
    Germans regular : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            5 Tanks moved from Malaya to 110 Sea Zone
            5 Tanks moved from 110 Sea Zone to Banjarmasin
            2 Bombers moved from Bangkok to Banjarmasin
            1 Infantry moved from Manila to 92 Sea Zone
            1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to West Borneo
                  Yamamoto take West Borneo from Dutch
            1 Infantry moved from Kwangsi to 92 Sea Zone
            1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to British Borneo
                  Yamamoto take British Borneo from British
            1 B.Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Marine moved from Tokyo to 85 Sea Zone
            2 Battleships moved from 85 Sea Zone to 87 Sea Zone
            1 Battleship moved from 85 Sea Zone to 87 Sea Zone
            2 Adv.Fighters, 2 Carriers and 2 Fighters moved from 85 Sea Zone to 87 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 87 Sea Zone to Wake
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            2 Fighters moved from 85 Sea Zone to 86 Sea Zone
            2 Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 87 Sea Zone
            1 Elite moved from Tokyo to 85 Sea Zone
            1 Elite, 1 Marine and 1 Transport moved from 85 Sea Zone to 87 Sea Zone
            1 Elite and 1 Marine moved from 87 Sea Zone to Wake
            1 Infantry moved from Kwangsi to Hunan
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 Destroyers, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Destroyer and 4 Fighters
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 4 Fighters in 86 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Yamamoto win with 4 Fighters remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Submarine
            Battle in Wake
                Yamamoto attack with 2 Adv.Fighters, 1 Elite, 2 Fighters and 1 Marine
                Americans defend with 3 Bombers and 1 Factory
                    Yamamoto roll dice for 2 Battleships in Wake, round 2 : 2/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Elite, 2 Fighters and 1 Marine in Wake, round 2 : 4/6 hits, 2.50 expected hits
                    Americans roll dice for 3 Bombers in Wake, round 2 : 2/3 hits, 0.50 expected hits
                    3 Bombers owned by the Americans, 1 Elite owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Wake
                Some non-combat units are destroyed: 
                Yamamoto win, taking Wake from Americans with 2 Adv.Fighters, 1 Fighter and 1 Marine remaining. Battle score for attacker is 31
                Casualties for Yamamoto: 1 Elite and 1 Fighter
                Casualties for Americans: 3 Bombers
            Battle in Banjarmasin
                Yamamoto attack with 2 Bombers and 5 Tanks
                British defend with 1 Artillery; Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Factory, 2 Fighters and 2 Infantrys
                    Dutch roll AA dice in Banjarmasin : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers and 5 Tanks in Banjarmasin, round 2 : 3/7 hits, 3.83 expected hits
                    Dutch roll dice for 1 Artillery, 4 Fighters and 2 Infantrys in Banjarmasin, round 2 : 1/7 hits, 3.00 expected hits
                    1 Artillery owned by the British, 2 Infantrys owned by the Dutch and 1 Tank owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 2 Bombers and 4 Tanks in Banjarmasin, round 3 : 2/6 hits, 3.33 expected hits
                    Dutch roll dice for 4 Fighters in Banjarmasin, round 3 : 3/4 hits, 2.00 expected hits
                    2 Fighters owned by the Anzac and 3 Tanks owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 2 Bombers and 1 Tank in Banjarmasin, round 4 : 2/3 hits, 1.83 expected hits
                    Dutch roll dice for 2 Fighters in Banjarmasin, round 4 : 1/2 hits, 1.00 expected hits
                    2 Fighters owned by the Dutch and 1 Bomber owned by the Yamamoto lost in Banjarmasin
                Yamamoto captures 26PUs while taking Dutch capital
                Some non-combat units are destroyed: 
                Yamamoto win, taking Banjarmasin from Dutch with 1 Bomber and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Bomber and 4 Tanks
                Casualties for British: 1 Artillery
                Casualties for Dutch: 2 Fighters and 2 Infantrys
                Casualties for Anzac: 2 Fighters
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Banjarmasin to Bangkok
            1 Carrier moved from 85 Sea Zone to 87 Sea Zone
            2 Fighters moved from 86 Sea Zone to 87 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from Wake to 87 Sea Zone
            1 Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Fighter moved from 86 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            8 Destroyers placed in 85 Sea Zone
            Yamamoto undo move 1.
            7 Destroyers and 1 Submarine placed in 85 Sea Zone
            1 Destroyer placed in 107 Sea Zone
            3 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 82 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Americans regular : 2.17
    Dutch AA : -0.33
    Dutch regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Mech.Inf moved from Shensi to N.French Indochina
                  Chinese take Yunnan from Thai
                  French take N.French Indochina from Hisaichi
            1 Artillery and 2 Infantrys moved from Hupeh to Kweichow
            1 Infantry moved from Shensi to Shansi
            1 Artillery moved from Suiyuan to Shansi
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shansi
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Shensi to Suiyuan
            1 AAGun and 1 Infantry moved from Shensi to Hupeh
            6 Infantrys moved from Lanchow to Shensi
            4 Mech.Infs moved from Ningsia to Hupeh
            2 Infantrys moved from Ningsia to Shensi
            5 Infantrys moved from E.Qinghai to Ningsia
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            2 Mech.Infs moved from Urumqi to Ningsia
            2 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 Infantrys, 1 Mech.Inf and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Hisaichi regular : 1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Infantry moved from Ayan to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Koryakia
                  Hisaichi take Koryakia from Russians
            1 Artillery and 2 Infantrys moved from Ayan to N.Buryat Mongolia
            2 Submarines moved from 110 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            2 Adv.Fighters moved from 110 Sea Zone to 111 Sea Zone
            1 Transport moved from 105 Sea Zone to 92 Sea Zone
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 ArmoredCars moved from 92 Sea Zone to N.French Indochina
            1 Transport moved from 105 Sea Zone to 92 Sea Zone
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 ArmoredCars moved from 92 Sea Zone to N.French Indochina
            1 B.Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Elite moved from Hunan to Kweichow
            2 ArmoredCars moved from Hunan to Kweichow
            3 Artillerys, 2 Infantrys, 1 Marine and 1 Tank moved from Peking to Chahar
            2 ArmoredCars moved from Hong Kong to Hunan
    
        Purchase Units - Hisaichi
            Hisaichi buy 10 ArmoredCars, 2 Artillerys, 5 Infantrys, 2 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.French Indochina
                Hisaichi attack with 4 ArmoredCars
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 4 ArmoredCars in N.French Indochina, round 2 : 0/4 hits, 1.33 expected hits
                    French roll dice for 1 Mech.Inf in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in N.French Indochina
                    Hisaichi roll dice for 3 ArmoredCars in N.French Indochina, round 3 : 0/3 hits, 1.00 expected hits
                    French roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in N.French Indochina, round 4 : 2/3 hits, 1.00 expected hits
                    French roll dice for 1 Mech.Inf in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 3 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Mech.Inf
            Battle in N.Buryat Mongolia
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in 111 Sea Zone
                Hisaichi attack with 2 Adv.Fighters, 1 Destroyer and 2 Submarines
                Anzac defend with 1 Carrier, 1 Fighter and 1 Submarine
                    Hisaichi roll dice for 2 Submarines in 111 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Anzac and 1 Carrier owned by the Anzac lost in 111 Sea Zone
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Anzac roll dice for 1 Fighter in 111 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 111 Sea Zone
                Hisaichi win with 2 Adv.Fighters, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 22
                Casualties for Anzac: 1 Carrier, 1 Fighter and 1 Submarine
                Casualties for Hisaichi: 1 Submarine
            Battle in Kweichow
                Hisaichi attack with 2 ArmoredCars, 1 Artillery and 1 Elite
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 1 Elite in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars, 1 Artillery and 1 Elite remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to Banjarmasin: 1 AAGun and 1 Factory
            EDIT: Turning off Edit Mode
            2 Adv.Fighters moved from 111 Sea Zone to 110 Sea Zone
    
        Place Units - Hisaichi
            6 ArmoredCars placed in Hong Kong
            1 Artillery, 1 Marine and 1 Tank placed in Peking
            1 Artillery, 1 Infantry and 1 Marine placed in Chita
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Kirin: 3 Infantrys
            EDIT: Adding units owned by Hisaichi to Heilungchiang: 3 Infantrys
            EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys
            EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys
            EDIT: Turning off Edit Mode
            4 ArmoredCars and 4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Ayan: 1 Tank
            EDIT: Adding units owned by Hisaichi to Chita: 1 Tank
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Anzac regular : 0.17
    French regular : 0.00
    Russians regular : -0.33
    Hisaichi regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Artillery and 4 Infantrys moved from Picardy to Lorraine
            3 Fighters moved from Paris to Lorraine
            1 Infantry moved from Kordofan to Nubia
                  British take Nubia from Italians
            1 Artillery and 2 Infantrys moved from E.Iran to 58 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys, 1 Submarine and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            1 Artillery and 2 Infantrys moved from 57 Sea Zone to Lower Egypt
            3 Mech.Infs moved from W.Iran to Lower Egypt
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys, 2 Fighters and 2 Infantrys moved from 65 Sea Zone to Malaya
                  British take Malaya from Yamamoto
            2 Artillerys and 2 Infantrys moved from Bihar to Assam
            2 ArmoredCars and 2 Tanks moved from Delhi to Assam
            2 Infantrys moved from Alaska to 74 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 74 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
            2 Infantrys moved from Kolyma to Okhotsk
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Destroyers, 1 Factory, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Koryakia
                British attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 Infantrys in Koryakia, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Koryakia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Koryakia, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Koryakia, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Koryakia, round 4 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Koryakia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Koryakia
                    British roll dice for 1 Infantry in Koryakia, round 5 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Koryakia, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Koryakia, round 6 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Koryakia, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Koryakia
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for British: 2 Infantrys
            Battle in Lorraine
                British attack with 1 Artillery, 3 Fighters and 4 Infantrys
                Germans defend with 1 ArmoredCar, 1 Bunker and 2 Tanks
                    British roll dice for 1 Artillery, 3 Fighters and 4 Infantrys in Lorraine, round 2 : 1/8 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 ArmoredCar, 1 Bunker and 2 Tanks in Lorraine, round 2 : 0/4 hits, 1.67 expected hits
                    British roll dice for 1 Artillery, 3 Fighters and 4 Infantrys in Lorraine, round 3 : 2/8 hits, 2.17 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 Bunker and 2 Tanks in Lorraine, round 3 : 2/4 hits, 1.67 expected hits
                    1 ArmoredCar owned by the Germans, 2 Infantrys owned by the British and 1 Tank owned by the Germans lost in Lorraine
                    British roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Lorraine, round 4 : 1/6 hits, 1.83 expected hits
                    Germans roll dice for 1 Bunker and 1 Tank in Lorraine, round 4 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Germans lost in Lorraine
                    British roll dice for 1 Artillery, 3 Fighters and 1 Infantry in Lorraine, round 5 : 4/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Bunker in Lorraine, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Germans lost in Lorraine
                British win, taking Lorraine from Germans with 1 Artillery, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 14
                Casualties for British: 3 Infantrys
                Casualties for Germans: 1 ArmoredCar, 1 Bunker and 2 Tanks
            Battle in Lower Egypt
                British attack with 1 Artillery, 2 Infantrys and 3 Mech.Infs
                Germans defend with 1 Infantry
                    British roll dice for 1 Cruiser in Lower Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Lower Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Germans with 1 Artillery, 1 Infantry and 3 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - British
            1 Infantry moved from Equatoria to Kordofan
            1 Infantry moved from Kenya to Equatoria
            2 ArmoredCars moved from Rhodesia to Italian East Africa
            2 ArmoredCars moved from Cape Town to Rhodesia
            1 Battleship, 3 Destroyers, 1 Submarine, 1 T.Boat and 2 Transports moved from 20 Sea Zone to 21 Sea Zone
            3 Fighters moved from Lorraine to Paris
            1 Infantry and 1 Tank moved from Palestine to Lower Egypt
            1 Artillery moved from E.Iran to W.Iran
            2 Fighters moved from Malaya to 65 Sea Zone
    
        Place Units - British
            2 ArmoredCars placed in Cape Town
            1 Factory placed in Dover
            4 Destroyers placed in 21 Sea Zone
            2 Destroyers placed in 56 Sea Zone
            3 Mech.Infs placed in W.Iran
            3 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.17
    British regular : -0.67
    Hisaichi regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to Wake: 1 Factory
            EDIT: Adding units owned by British to Malaya: 1 AAGun
            EDIT: Turning off Edit Mode
            1 Fighter moved from Java to 107 Sea Zone
            2 Infantrys moved from West Papua to 114 Sea Zone
            2 Infantrys and 1 Transport moved from 114 Sea Zone to 108 Sea Zone
            2 Infantrys moved from 108 Sea Zone to Yap
                  Anzac take Yap from Yamamoto
            1 Transport moved from 65 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Elite moved from Western Australia to 67 Sea Zone
            1 Artillery and 2 Infantrys moved from Broome to 67 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 2 Fighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 107 Sea Zone
                Anzac attack with 1 Fighter and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 107 Sea Zone
                Anzac win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Anzac
            1 Fighter moved from 107 Sea Zone to Hollandia
            2 Artillerys, 1 Elite and 2 Infantrys moved from 67 Sea Zone to Java
            1 Artillery and 1 Infantry moved from Java to Sumatra
            1 Elite moved from Townsville to Northern Territory
            1 Infantry moved from Townsville to Northern Territory
            1 Infantry moved from Townsville to Northern Territory
            4 Infantrys moved from South Australia to Western Australia
    
        Place Units - Anzac
            1 Carrier placed in 67 Sea Zone
            2 Fighters placed in 67 Sea Zone
            2 Infantrys placed in Western Australia
            1 Infantry placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Anzac regular : 0.67
    

    Savegame

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