@newenr85 Pls take a look if everything is ok i will continue with my German move
dawgoneit (Axis) entek Allies WAW
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Russians 7 Infantrys moved from Donetsk to Vinnytsia 1 Artillery, 2 Infantrys and 5 Tanks moved from Kiev to Vinnytsia 1 Infantry moved from Estonia to Latvia Russians take Latvia from Germans 2 Infantrys and 1 Tank moved from Murmansk to Lapland 1 Infantry moved from S.Karelia to N.Karelia 1 Bomber moved from Moscow to N.Karelia 1 Infantry moved from S.Karelia to N.Karelia 1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone 1 Artillery, 1 Destroyer, 1 Elite, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Artillery and 1 Elite moved from 53 Sea Zone to Odessa 1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery and 2 Infantrys moved from Irkutsk to N.Buryat Mongolia 1 Infantry moved from Evenkia to Olyokminsk 1 Artillery moved from Krasnoyarsk to Irkutsk 5 Infantrys moved from Sibirsky to Evenkia 1 Artillery moved from Sibirsky to Evenkia 2 Infantrys moved from Koryakia to Kolyma 3 Tanks moved from Sverdlovsk to Yeniseysk 2 Tanks moved from Sverdlovsk to Kuybyshev Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 24 Infantrys and 4 Tanks; Remaining resources: 1 PUs; Combat - Russians Battle in N.Karelia Russians attack with 1 Bomber and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in N.Karelia, round 2 : 1/3 hits, 1.00 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in N.Karelia Russians win, taking N.Karelia from Finns with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Vinnytsia Russians attack with 1 Artillery, 9 Infantrys and 5 Tanks Romanians defend with 1 Artillery, 1 Infantry and 1 Tank; Germans defend with 1 Artillery, 3 Infantrys and 1 Tank Russians roll dice for 1 Artillery, 9 Infantrys and 5 Tanks in Vinnytsia, round 2 : 6/15 hits, 4.50 expected hits Romanians roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Vinnytsia, round 2 : 3/8 hits, 3.00 expected hits 3 Infantrys owned by the Russians, 1 Artillery owned by the Romanians, 1 Artillery owned by the Germans, 3 Infantrys owned by the Germans and 1 Infantry owned by the Romanians lost in Vinnytsia Russians roll dice for 1 Artillery, 6 Infantrys and 5 Tanks in Vinnytsia, round 3 : 3/12 hits, 4.00 expected hits Romanians roll dice for 2 Tanks in Vinnytsia, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Russians, 1 Tank owned by the Romanians and 1 Tank owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Romanians with 1 Artillery, 5 Infantrys and 5 Tanks remaining. Battle score for attacker is 18 Casualties for Russians: 4 Infantrys Casualties for Germans: 1 Artillery, 3 Infantrys and 1 Tank Casualties for Romanians: 1 Artillery, 1 Infantry and 1 Tank Battle in Lapland Russians attack with 2 Infantrys and 1 Tank Finns defend with 1 Tank Russians roll dice for 2 Infantrys and 1 Tank in Lapland, round 2 : 0/3 hits, 0.83 expected hits Finns roll dice for 1 Tank in Lapland, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Lapland, round 3 : 3/3 hits, 0.83 expected hits Finns roll dice for 1 Tank in Lapland, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Finns lost in Lapland Russians win, taking Lapland from Finns with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Finns: 1 Tank Battle in Odessa Russians attack with 1 Artillery and 1 Elite Romanians defend with 1 Artillery Russians roll dice for 1 Artillery and 1 Elite in Odessa, round 2 : 1/2 hits, 0.83 expected hits Romanians roll dice for 1 Artillery in Odessa, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Romanians lost in Odessa Russians win, taking Odessa from Romanians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Artillery Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Germans to Leningrad: 1 AAGun and 1 Factory EDIT: Turning off Edit Mode 1 Artillery moved from Minsk to Kiev 1 Infantry moved from Novgorod to Minsk 1 Infantry moved from Smolensk to Novgorod 6 Infantrys moved from Moscow to Yaroslavl 1 Bomber moved from N.Karelia to Moscow 1 Artillery and 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Infantry moved from Kirov to Vologda 1 Infantry moved from Penza to Tula 2 Artillerys and 3 Infantrys moved from Stalingrad to Rostov 1 AAGun moved from Rostov to Stalingrad 1 Elite moved from Georgia to Rostov 1 Infantry moved from Georgia to Rostov 1 Artillery and 1 Infantry moved from Astrakhan to Georgia 1 Infantry moved from Kuybyshev to Penza 1 Infantry moved from Yaroslavl to Smolensk 4 ArmoredCars moved from Moscow to Smolensk 2 Tanks moved from Tashkent to Kuybyshev 1 Infantry moved from Tula to Kursk 1 Infantry moved from Vyborg to S.Karelia 1 Infantry moved from Vyborg to N.Karelia Place Units - Russians 4 Infantrys placed in Arkhangelsk 5 Infantrys placed in Stalingrad 1 Artillery and 2 Infantrys placed in Georgia 1 Artillery, 1 Elite and 8 Infantrys placed in Moscow 1 Fighter and 5 Infantrys placed in Sibirsky 2 ArmoredCars, 1 Fighter and 2 Tanks placed in Sverdlovsk 2 Tanks placed in Tashkent Turn Complete - Russians Russians collect 103 PUs; end with 104 PUsCombat Hit Differential Summary :
Romanians regular : -0.33 Finns regular : -1.33 Russians regular : 2.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Italians 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 3 Transports moved from 48 Sea Zone to 56 Sea Zone 2 Fighters moved from Tobruk to 56 Sea Zone 1 Artillery, 1 Infantry and 2 Tanks moved from N.Algeria to E.Morocco 2 Artillerys and 2 Infantrys moved from N.Tunisia to 45 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 45 Sea Zone to 41 Sea Zone 2 Artillerys and 2 Infantrys moved from 41 Sea Zone to E.Morocco 1 Transport moved from 42 Sea Zone to 46 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys moved from 46 Sea Zone to N.Tunisia 4 Mech.Infs moved from Tunis to E.Morocco 1 Infantry moved from Hun to Kufra 2 ArmoredCars moved from Lombardy to Languedoc Purchase Units - Italians Italians buy 2 ArmoredCars, 1 Destroyer, 7 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in E.Morocco Italians attack with 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 2 Tanks French defend with 1 AAGun, 1 Factory and 5 Infantrys Italians roll dice for 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 2 Tanks in E.Morocco, round 2 : 2/12 hits, 4.33 expected hits French roll dice for 5 Infantrys in E.Morocco, round 2 : 2/5 hits, 1.67 expected hits 2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in E.Morocco Italians roll dice for 3 Artillerys, 1 Infantry, 4 Mech.Infs and 2 Tanks in E.Morocco, round 3 : 2/10 hits, 3.67 expected hits French roll dice for 3 Infantrys in E.Morocco, round 3 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the French and 1 Infantry owned by the Italians lost in E.Morocco Italians roll dice for 3 Artillerys, 4 Mech.Infs and 2 Tanks in E.Morocco, round 4 : 3/9 hits, 3.33 expected hits French roll dice for 1 Infantry in E.Morocco, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Artillery owned by the Italians lost in E.Morocco Some non-combat units are destroyed: Italians win, taking E.Morocco from French with 2 Artillerys, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Italians: 1 Artillery and 3 Infantrys Casualties for French: 5 Infantrys Battle in Languedoc Italians attack with 2 ArmoredCars French defend with 1 Infantry Italians roll dice for 2 ArmoredCars in Languedoc, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 Infantry in Languedoc, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 ArmoredCars in Languedoc, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 Infantry in Languedoc, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 ArmoredCars in Languedoc, round 4 : 1/2 hits, 0.67 expected hits French roll dice for 1 Infantry in Languedoc, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Languedoc Italians win, taking Languedoc from French with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in 56 Sea Zone Italians attack with 1 Battleship, 1 Carrier, 2 Destroyers, 4 Fighters and 3 Transports British defend with 1 Carrier, 1 Cruiser, 2 Fighters, 3 T.Boats and 2 Transports Italians roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 4 Fighters and 3 Transports in 56 Sea Zone, round 2 : 2/8 hits, 2.83 expected hits British roll dice for 1 Carrier, 1 Cruiser, 2 Fighters, 3 T.Boats and 2 Transports in 56 Sea Zone, round 2 : 4/9 hits, 2.83 expected hits Units damaged: 1 Battleship owned by the Italians 2 Transports owned by the British and 3 Transports owned by the Italians lost in 56 Sea Zone Italians roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 4 Fighters in 56 Sea Zone, round 3 : 2/8 hits, 2.83 expected hits British roll dice for 1 Carrier, 1 Cruiser, 2 Fighters and 3 T.Boats in 56 Sea Zone, round 3 : 3/7 hits, 2.50 expected hits 1 Fighter owned by the Italians, 2 Destroyers owned by the Italians and 2 T.Boats owned by the British lost in 56 Sea Zone Italians roll dice for 1 Battleship, 1 Carrier and 3 Fighters in 56 Sea Zone, round 4 : 2/5 hits, 1.83 expected hits British roll dice for 1 Carrier, 1 Cruiser, 2 Fighters and 1 T.Boat in 56 Sea Zone, round 4 : 2/5 hits, 2.17 expected hits 1 Carrier owned by the Italians, 1 Fighter owned by the British, 1 Fighter owned by the Italians and 1 T.Boat owned by the British lost in 56 Sea Zone Italians roll dice for 1 Battleship and 2 Fighters in 56 Sea Zone, round 5 : 2/3 hits, 1.33 expected hits British roll dice for 1 Carrier, 1 Cruiser and 1 Fighter in 56 Sea Zone, round 5 : 3/3 hits, 1.50 expected hits 1 Fighter owned by the British, 2 Fighters owned by the Italians, 1 Battleship owned by the Italians and 1 Cruiser owned by the British lost in 56 Sea Zone British win with 1 Carrier remaining. Battle score for attacker is -42 Casualties for Italians: 1 Battleship, 1 Carrier, 2 Destroyers, 4 Fighters and 3 Transports Casualties for British: 1 Cruiser, 2 Fighters, 3 T.Boats and 2 Transports Non Combat Move - Italians 5 Infantrys moved from Rome to Campania Place Units - Italians 1 Destroyer placed in 46 Sea Zone 4 Mech.Infs placed in Tunis 2 ArmoredCars and 1 Tank placed in Hun Turning on Edit Mode EDIT: Adding units owned by Italians to E.Morocco: 1 AAGun and 1 Factory EDIT: Adding units owned by Italians to Tunis: 1 AAGun EDIT: Adding units owned by Italians to Provence: 1 AAGun and 1 Factory EDIT: Turning off Edit Mode 7 Infantrys placed in Rome Turn Complete - Italians Italians collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
French regular : 0.00 Italians regular : -6.17 British regular : 3.00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Infantry moved from Orleanais to Burgundy French take Burgundy from Germans 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 9 Sea Zone to 18 Sea Zone 1 Artillery and 1 Infantry moved from 18 Sea Zone to Wales Purchase Units - French French buy 2 Destroyers, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - French Non Combat Move - French 1 Infantry moved from Normandy to Orleanais 2 Infantrys moved from Normandy to Paris Place Units - French 7 Infantrys and 1 Tank placed in Paris 3 Infantrys placed in Normandy 2 Destroyers placed in 55 Sea Zone Turn Complete - French French collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 1 Tank moved from Hollandia to 107 Sea Zone 1 Tank and 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from Mindoro to 111 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Malaya 1 Artillery moved from Hollandia to 107 Sea Zone 1 Artillery and 1 Transport moved from 107 Sea Zone to 110 Sea Zone 2 Tanks moved from Manila to 93 Sea Zone 1 Tank moved from Kyushu to 93 Sea Zone 1 Infantry moved from Samar to 93 Sea Zone 3 Infantrys moved from Manila to 93 Sea Zone 1 B.Transport, 4 Infantrys, 3 Tanks and 2 Transports moved from 93 Sea Zone to 110 Sea Zone 1 Tank moved from Kwangsi to 92 Sea Zone 1 Infantry moved from Manila to 92 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 T.Boat moved from 93 Sea Zone to 92 Sea Zone 2 Infantrys moved from Manila to 92 Sea Zone 1 Tank moved from Kwangsi to Hunan 2 Infantrys moved from 92 Sea Zone to Kwangsi 1 Submarine moved from 107 Sea Zone to 108 Sea Zone 2 Fighters moved from 107 Sea Zone to 108 Sea Zone 2 Bombers moved from Davao to Malaya 1 Artillery, 5 Infantrys and 4 Tanks moved from 110 Sea Zone to Malaya 2 Carriers and 4 Fighters moved from 102 Sea Zone to 85 Sea Zone 3 Battleships, 1 Carrier, 2 Destroyers and 1 Transport moved from 107 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 108 Sea Zone Yamamoto attack with 2 Fighters and 1 Submarine Anzac defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 108 Sea Zone Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 Submarine owned by the Anzac submerged Yamamoto win with 2 Fighters remaining. Battle score for attacker is -7 Casualties for Yamamoto: 1 Submarine Battle in Malaya Yamamoto attack with 1 Artillery, 2 Bombers, 6 Infantrys and 5 Tanks British defend with 1 AAGun, 1 Bunker, 1 Fighter and 4 Infantrys British roll AA dice in Malaya : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery, 2 Bombers, 6 Infantrys and 5 Tanks in Malaya, round 2 : 5/14 hits, 5.33 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker, 1 Fighter and 4 Infantrys in Malaya, round 2 : 5/6 hits, 2.33 expected hits 5 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Infantry and 5 Tanks in Malaya, round 3 : 4/9 hits, 4.50 expected hits British roll dice for 1 Bunker and 1 Fighter in Malaya, round 3 : 2/2 hits, 1.00 expected hits 1 Fighter owned by the British, 1 Bunker owned by the British, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Malaya Some non-combat units are destroyed: Yamamoto win, taking Malaya from British with 2 Bombers and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 6 Infantrys Casualties for British: 1 Bunker, 1 Fighter and 4 Infantrys Non Combat Move - Yamamoto 2 Bombers moved from Malaya to Bangkok 2 Fighters moved from 108 Sea Zone to 85 Sea Zone Place Units - Yamamoto 2 Adv.Fighters, 1 Battleship and 1 Carrier placed in 85 Sea Zone 1 Elite and 3 Infantrys placed in Davao 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.83 Anzac regular : 0.67 British AA : -0.33 British regular : 3.67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan 1 Fighter moved from Hupeh to Suiyuan 1 Artillery and 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Hsining to E.Qinghai 1 Mech.Inf moved from Hsining to Shensi Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei 1 Artillery owned by the Chinese retreated to Hupeh Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Suiyuan Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Artillery and 1 Fighter in Suiyuan, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Fighter in Suiyuan, round 4 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 1 Fighter moved from Suiyuan to Hupeh 1 Tank moved from Shensi to Hupeh 1 Infantry moved from Kweichow to Hupeh 3 Infantrys moved from Ningsia to Shensi 1 AAGun moved from Ningsia to Shensi 6 Infantrys moved from E.Qinghai to Lanchow 2 Infantrys moved from Gobi Altai to Ningsia 4 Infantrys moved from Hsining to E.Qinghai 1 AAGun moved from W.Qinghai to Hsining 4 Mech.Infs moved from Urumqi to Ningsia Place Units - Chinese 1 Elite and 5 Infantrys placed in Hsining 2 Infantrys and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Hisaichi regular : 1.00 -
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 1 Infantry moved from Peking to Chahar 1 Artillery moved from Shanghai to Hunan 1 Infantry moved from N.French Indochina to Kweichow Hisaichi take Kweichow from Chinese 1 Elite moved from N.French Indochina to Hunan 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Okhotsk Hisaichi take Okhotsk from Russians 2 Fighters moved from 111 Sea Zone to S.Thailand 2 ArmoredCars moved from Hong Kong to 92 Sea Zone 1 Tank moved from Banjarmasin to 110 Sea Zone 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Tank and 2 Transports moved from 110 Sea Zone to 105 Sea Zone 1 Artillery and 1 Tank moved from 105 Sea Zone to S.Thailand 1 Artillery moved from Banjarmasin to 110 Sea Zone 2 ArmoredCars moved from Hong Kong to 92 Sea Zone 4 ArmoredCars and 1 B.Transport moved from 92 Sea Zone to 110 Sea Zone 4 ArmoredCars and 1 Artillery moved from 110 Sea Zone to Sumatra 2 Tanks moved from Banjarmasin to 110 Sea Zone 2 Tanks moved from 110 Sea Zone to Sumatra 2 ArmoredCars moved from Hong Kong to Hunan 1 Carrier and 1 Submarine moved from 111 Sea Zone to 110 Sea Zone 4 Infantrys moved from Heilungchiang to Ayan 1 Artillery, 1 Infantry and 1 Tank moved from Khabarovsk to Ayan 3 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 6 ArmoredCars, 2 Artillerys, 9 Infantrys, 3 Marines and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 1 Artillery, 5 Infantrys and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Ayan, round 2 : 1/7 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Ayan, round 3 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in Sumatra Hisaichi attack with 4 ArmoredCars, 1 Artillery and 2 Tanks Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 4 ArmoredCars, 1 Artillery and 2 Tanks in Sumatra, round 2 : 3/7 hits, 2.67 expected hits Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 2 : 0/5 hits, 1.83 expected hits 1 Artillery owned by the Dutch and 2 Infantrys owned by the Dutch lost in Sumatra Hisaichi roll dice for 4 ArmoredCars, 1 Artillery and 2 Tanks in Sumatra, round 3 : 1/7 hits, 2.67 expected hits Dutch roll dice for 1 Artillery and 1 Bunker in Sumatra, round 3 : 1/2 hits, 0.83 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Dutch lost in Sumatra Hisaichi roll dice for 3 ArmoredCars, 1 Artillery and 2 Tanks in Sumatra, round 4 : 3/6 hits, 2.33 expected hits Dutch roll dice for 1 Bunker in Sumatra, round 4 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Bunker owned by the Dutch lost in Sumatra Hisaichi win, taking Sumatra from Dutch with 2 ArmoredCars, 1 Artillery and 2 Tanks remaining. Battle score for attacker is 10 Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys Casualties for Hisaichi: 2 ArmoredCars Battle in S.Thailand Hisaichi attack with 1 Artillery, 2 Fighters and 1 Tank British defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Tank in S.Thailand, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 2/2 hits, 0.67 expected hits 1 Fighter owned by the Hisaichi, 1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in S.Thailand Hisaichi roll dice for 1 Fighter and 1 Tank in S.Thailand, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 Artillery in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Fighter and 1 Tank in S.Thailand, round 4 : 0/2 hits, 0.83 expected hits British roll dice for 1 Artillery in S.Thailand, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Fighter and 1 Tank in S.Thailand, round 5 : 1/2 hits, 0.83 expected hits British roll dice for 1 Artillery in S.Thailand, round 5 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Hisaichi and 1 Artillery owned by the British lost in S.Thailand Hisaichi win, taking S.Thailand from British with 1 Tank remaining. Battle score for attacker is -14 Casualties for Hisaichi: 1 Artillery and 2 Fighters Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Hisaichi 1 Destroyer moved from 110 Sea Zone to 111 Sea Zone Place Units - Hisaichi 2 Adv.Fighters placed in 110 Sea Zone 1 Marine and 1 Tank placed in Banjarmasin 6 ArmoredCars placed in Hong Kong 1 Tank placed in Peking 1 Artillery and 2 Marines placed in Chita Hisaichi undo move 5. 1 Artillery, 1 Infantry and 1 Marine placed in Chita 1 Artillery and 1 Marine placed in Peking 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Russians regular : 0.00 British regular : 1.33 Dutch regular : -1.17 Hisaichi regular : -3.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 2 Infantrys moved from Cairo to Lower Egypt 1 Fighter moved from Cairo to Lower Egypt 1 Artillery and 2 Infantrys moved from Baluchistan to E.Iran 1 Artillery and 2 Infantrys moved from W.Iran to E.Iran 1 Tank moved from Burma to N.Thailand British take N.Thailand from Thai 1 Tank moved from N.Thailand to S.Thailand 1 Infantry and 1 Tank moved from Burma to S.Thailand 1 Artillery moved from Madras to 60 Sea Zone 1 Infantry moved from Assam to 60 Sea Zone 1 Artillery, 2 Fighters, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone 2 Fighters and 1 Infantry moved from 65 Sea Zone to Sumatra 1 Artillery moved from 65 Sea Zone to Sumatra 1 Artillery and 1 Infantry moved from West Borneo to Banjarmasin 2 Infantrys moved from Koryakia to Kolyma 1 Destroyer and 1 Transport moved from 72 Sea Zone to 74 Sea Zone 1 Infantry moved from Yukon to Alaska 1 Artillery and 1 Infantry moved from Italian East Africa to Kordofan British take Kordofan from Italians 1 Infantry moved from Kenya to Equatoria 1 Infantry moved from Rhodesia to Kenya 2 ArmoredCars moved from Cape Town to Rhodesia 1 Battleship, 1 Destroyer and 2 Transports moved from 10 Sea Zone to 20 Sea Zone 1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone 2 Infantrys moved from Dover to 20 Sea Zone 1 Artillery and 3 Infantrys moved from 20 Sea Zone to Picardy 1 Infantry moved from Normandy to Picardy Purchase Units - British British buy 4 ArmoredCars, 2 Artillerys, 1 Cruiser, 4 Destroyers, 2 Fighters, 2 Infantrys, 3 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in S.Thailand British attack with 1 Infantry and 2 Tanks Hisaichi defend with 1 Tank British roll dice for 1 Infantry and 2 Tanks in S.Thailand, round 2 : 2/3 hits, 1.17 expected hits Thai roll dice for 1 Tank in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in S.Thailand British win, taking S.Thailand from Thai with 2 Tanks remaining. Battle score for attacker is 3 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 Tank Battle in E.Iran British attack with 2 Artillerys and 4 Infantrys Neutral defend with 1 Bunker and 3 Infantrys British roll dice for 2 Artillerys and 4 Infantrys in E.Iran, round 2 : 1/6 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 2 Artillerys and 4 Infantrys in E.Iran, round 3 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 3 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in E.Iran British roll dice for 2 Artillerys and 2 Infantrys in E.Iran, round 4 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 4 : 0/2 hits, 0.83 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran British loses 0 PUs for violating E.Irans neutrality. British win, taking E.Iran from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 Infantrys Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in Banjarmasin British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 AAGun, 1 Factory, 1 Marine and 1 Tank British roll dice for 1 Artillery and 1 Infantry in Banjarmasin, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Marine and 1 Tank in Banjarmasin, round 2 : 0/2 hits, 0.83 expected hits 1 Marine owned by the Hisaichi lost in Banjarmasin British roll dice for 1 Artillery and 1 Infantry in Banjarmasin, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Banjarmasin, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in Banjarmasin, round 4 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Banjarmasin, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Banjarmasin Some non-combat units are destroyed: British win, taking Banjarmasin from Hisaichi with 1 Artillery remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Marine and 1 Tank Casualties for British: 1 Infantry Turning on Edit Mode EDIT: Adding units owned by Dutch to Banjarmasin: 1 AAGun and 1 Factory EDIT: Turning off Edit Mode Battle in Sumatra British attack with 1 Artillery, 2 Fighters and 1 Infantry Hisaichi defend with 2 ArmoredCars, 1 Artillery and 2 Tanks British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 2 Tanks in Sumatra, round 2 : 2/5 hits, 1.67 expected hits 2 ArmoredCars owned by the Hisaichi, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Sumatra 2 Fighters owned by the British retreated Hisaichi win with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Artillery and 1 Infantry Casualties for Hisaichi: 2 ArmoredCars Battle in Lower Egypt British attack with 1 Fighter and 2 Infantrys Germans defend with 2 Infantrys British roll dice for 1 Fighter and 2 Infantrys in Lower Egypt, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Lower Egypt British roll dice for 1 Fighter and 1 Infantry in Lower Egypt, round 3 : 1/2 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 3 : 2/2 hits, 0.67 expected hits 1 Fighter owned by the British, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Lower Egypt Germans win with 1 Infantry remaining. Battle score for attacker is -10 Casualties for British: 1 Fighter and 2 Infantrys Casualties for Germans: 1 Infantry Non Combat Move - British 1 Cruiser, 1 Submarine and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 2 Artillerys and 2 Infantrys moved from Delhi to Bihar 1 Carrier moved from 60 Sea Zone to 65 Sea Zone 1 Fighter moved from Sumatra to 65 Sea Zone 1 Fighter moved from Sumatra to 65 Sea Zone Place Units - British 1 Cruiser, 2 Destroyers, 2 Fighters and 1 Submarine placed in 56 Sea Zone 3 Mech.Infs placed in W.Iran 2 ArmoredCars placed in Cape Town 2 Artillerys and 2 Infantrys placed in Madras 2 ArmoredCars and 2 Tanks placed in Delhi 2 Destroyers placed in 20 Sea Zone Turn Complete - British British collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Thai regular : 0.50 Germans regular : 1.67 Neutral regular : -1.83 British regular : 1.67 Hisaichi regular : -0.50 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 1 Infantry moved from West Papua to Hollandia Dutch take Hollandia from Yamamoto 1 Submarine moved from 108 Sea Zone to 107 Sea Zone 2 Fighters and 1 Submarine moved from 67 Sea Zone to 111 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 65 Sea Zone 2 Infantrys moved from 65 Sea Zone to Sumatra 1 Infantry and 1 Tank moved from Java to Sumatra 1 Fighter moved from Broome to Sumatra 1 Fighter moved from Port Moresby to 111 Sea Zone 1 Infantry moved from Northern Territory to 113 Sea Zone 1 Artillery moved from West Papua to 113 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 2 Elites, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in 111 Sea Zone Anzac attack with 3 Fighters and 1 Submarine Hisaichi defend with 1 Destroyer and 1 Submarine Anzac roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 3 Fighters in 111 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 111 Sea Zone Anzac win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 15 Casualties for Hisaichi: 1 Destroyer and 1 Submarine Battle in Sumatra Anzac attack with 1 Fighter, 3 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 2 Tanks Anzac roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Sumatra, round 2 : 1/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Tanks in Sumatra, round 2 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Sumatra Anzac roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Sumatra, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Sumatra, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Hisaichi lost in Sumatra Anzac roll dice for 1 Fighter, 1 Infantry and 1 Tank in Sumatra, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Sumatra, round 4 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Fighter, 1 Infantry and 1 Tank in Sumatra, round 5 : 3/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Sumatra, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Hisaichi lost in Sumatra Anzac win, taking Sumatra from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is 8 Casualties for Anzac: 3 Infantrys Casualties for Hisaichi: 1 Artillery and 2 Tanks Non Combat Move - Anzac 2 Fighters moved from 111 Sea Zone to Banjarmasin 1 Carrier moved from 67 Sea Zone to 111 Sea Zone 4 Infantrys moved from New South Wales to South Australia 1 Fighter moved from Sumatra to Java Place Units - Anzac 1 Destroyer and 1 Transport placed in 67 Sea Zone 1 Artillery and 1 Elite placed in Western Australia 1 Artillery placed in Broome 1 Elite and 2 Infantrys placed in Townsville 1 Transport placed in 114 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Anzac regular : 2.17 Hisaichi regular : -1.00 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Purchase Units - Dutch Dutch buy 2 Fighters and 2 Infantrys; Remaining resources: 0 PUs; Place Units - Dutch 2 Fighters and 2 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 1 Infantry moved from Oulu to Vyborg Finns take Vyborg from Russians 3 Infantrys moved from Tampere to Oulu 2 Artillerys and 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 1 Elite and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 1 Infantry moved from Bulgaria to E.Romania 4 Elites moved from Bucharest to E.Romania 1 Infantry moved from E.Romania to Krakow Purchase Units - Romanians Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 6 PUs; Non Combat Move - Romanians Place Units - Romanians 2 Artillerys and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from Yunnan to N.Thailand Thai take N.Thailand from British 1 Artillery and 1 Infantry moved from Bangkok to S.Thailand 1 Fighter moved from S.French Indochina to S.Thailand Purchase Units - Thai Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 Artillery, 1 Fighter and 1 Infantry British defend with 2 Tanks Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 2 Tanks in S.Thailand, round 2 : 0/2 hits, 1.00 expected hits 1 Tank owned by the British lost in S.Thailand Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 Tank in S.Thailand, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10 Casualties for British: 2 Tanks Non Combat Move - Thai 1 Fighter moved from S.Thailand to Bangkok 1 Transport moved from 105 Sea Zone to 110 Sea Zone Place Units - Thai 5 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Thai regular : 1.00 British regular : -1.50 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 1 Artillery and 1 Infantry moved from Koryakia to Kolyma 3 Bombers moved from Wake to Truk 1 Artillery and 1 Infantry moved from Ponape to Truk 1 Artillery and 1 Infantry moved from Wake to 88 Sea Zone 1 Artillery, 1 Battleship, 2 Carriers, 5 Destroyers, 4 Fighters, 1 Infantry, 2 Submarines and 1 Transport moved from 88 Sea Zone to 95 Sea Zone 1 Artillery, 4 Fighters and 1 Infantry moved from 95 Sea Zone to Minamitori 1 Submarine moved from 95 Sea Zone to 86 Sea Zone 1 Battleship, 1 Destroyer and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone 2 Artillerys and 1 Infantry moved from San Francisco to 83 Sea Zone 2 Artillerys, 1 B.Transport, 1 Destroyer and 1 Infantry moved from 83 Sea Zone to 89 Sea Zone 2 Artillerys and 1 Infantry moved from 89 Sea Zone to Midway 1 Artillery and 3 Infantrys moved from E.Mexico to 100 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 100 Sea Zone to 26 Sea Zone 2 Artillerys and 2 Infantrys moved from Venezuela to 25 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 25 Sea Zone to 32 Sea Zone 2 Artillerys and 2 Infantrys moved from 32 Sea Zone to Bahia 1 Artillery and 3 Infantrys moved from 26 Sea Zone to Suriname 3 Elites moved from South Atlantic USA to 13 Sea Zone 1 B.Transport and 3 Elites moved from 13 Sea Zone to 32 Sea Zone 3 Elites moved from 32 Sea Zone to Bahia 1 Elite and 1 Marine moved from South Central USA to South Atlantic USA 2 Infantrys moved from Iceland to 10 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 10 Sea Zone to 12 Sea Zone 2 Infantrys moved from 12 Sea Zone to Oslo Purchase Units - Americans Americans buy 1 B.Transport, 2 Carriers, 2 Destroyers, 5 Elites and 4 Fighters; Remaining resources: 0 PUs; Combat - Americans Battle in Oslo Americans attack with 2 Infantrys Neutral defend with 1 Infantry Americans roll dice for 2 Infantrys in Oslo, round 2 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in Oslo, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Oslo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Oslo Americans roll dice for 1 Infantry in Oslo, round 4 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Oslo, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Oslo Neutral win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Americans: 2 Infantrys Battle in Truk Americans attack with 1 Artillery, 3 Bombers and 1 Infantry Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Artillery, 3 Bombers and 1 Infantry in Truk, round 2 : 2/5 hits, 2.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Truk, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Truk Americans win, taking Truk from Yamamoto with 1 Artillery, 3 Bombers and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Minamitori Americans attack with 1 Artillery, 4 Fighters and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in Minamitori, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Minamitori, round 2 : 2/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 4 Fighters moved from Minamitori to 95 Sea Zone 2 Tanks moved from Peru to Bahia 1 Tank moved from Colombia to Bahia 2 Tanks moved from Central America to Amazon 3 Bombers moved from Truk to Wake Place Units - Americans 1 Carrier and 1 Fighter placed in 95 Sea Zone 1 Fighter placed in Pearl Harbor 1 Destroyer placed in 91 Sea Zone 1 B.Transport, 1 Carrier and 1 Destroyer placed in 13 Sea Zone 2 Fighters placed in 13 Sea Zone 3 Elites placed in South Atlantic USA 2 Elites placed in South Central USA Turn Complete - Americans Americans collect 102 PUs; end with 102 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Americans regular : -2.17 Neutral regular : 1.00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 1 Elite and 5 Infantrys moved from Lorraine to Burgundy 2 ArmoredCars and 1 Tank moved from Rhine to Lorraine 1 Infantry moved from Lorraine to Burgundy 2 ArmoredCars and 1 Tank moved from Bavaria to Lorraine 1 Submarine moved from 23 Sea Zone to 12 Sea Zone 2 Adv.Fighters moved from 23 Sea Zone to Vinnytsia 1 Bomber moved from Hamburg to Vinnytsia 4 ArmoredCars, 3 Artillerys and 3 Infantrys moved from Brest to Vinnytsia 1 Artillery and 1 Tank moved from Leningrad to Novgorod 3 Artillerys and 5 Tanks moved from Leningrad to S.Karelia 1 Artillery moved from Leningrad to Novgorod 1 Fighter moved from Oulu to S.Karelia 1 Battleship and 6 Transports moved from 24 Sea Zone to 22 Sea Zone 1 Carrier, 4 Destroyers and 1 Submarine moved from 23 Sea Zone to 22 Sea Zone 2 Infantrys moved from Brandenburg to Pomerania 2 ArmoredCars moved from Lorraine to Burgundy 1 ArmoredCar moved from Lorraine to Burgundy 2 Stukas moved from Tobruk to 53 Sea Zone Purchase Units - Germans Germans buy 4 Artillerys, 2 Bunkers, 10 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in 53 Sea Zone Germans attack with 2 Stukas Russians defend with 1 Destroyer, 1 Submarine and 1 Transport Germans roll dice for 2 Stukas in 53 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 53 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 53 Sea Zone Germans roll dice for 2 Stukas in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Destroyer in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Stuka owned by the Germans and 1 Destroyer owned by the Russians lost in 53 Sea Zone Germans win with 1 Stuka remaining. Battle score for attacker is 13 Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport Casualties for Germans: 1 Stuka Battle in 12 Sea Zone Germans attack with 1 Submarine Americans defend with 1 Destroyer and 1 Transport Germans roll dice for 1 Submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 1 Transport in 12 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 12 Sea Zone Germans roll dice for 1 Submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 12 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 12 Sea Zone Americans win with 1 Destroyer remaining. Battle score for attacker is -1 Casualties for Americans: 1 Transport Casualties for Germans: 1 Submarine Battle in Vinnytsia Germans attack with 2 Adv.Fighters, 4 ArmoredCars, 3 Artillerys, 1 Bomber and 3 Infantrys Russians defend with 1 Artillery, 5 Infantrys and 5 Tanks Germans roll dice for 2 Adv.Fighters, 4 ArmoredCars, 3 Artillerys, 1 Bomber and 3 Infantrys in Vinnytsia, round 2 : 4/13 hits, 5.00 expected hits Russians roll dice for 1 Artillery, 5 Infantrys and 5 Tanks in Vinnytsia, round 2 : 4/11 hits, 4.50 expected hits 1 ArmoredCar owned by the Germans, 4 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Vinnytsia Germans roll dice for 2 Adv.Fighters, 3 ArmoredCars, 3 Artillerys and 1 Bomber in Vinnytsia, round 3 : 1/9 hits, 3.67 expected hits Russians roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Vinnytsia, round 3 : 7/7 hits, 3.17 expected hits 3 ArmoredCars owned by the Germans, 1 Infantry owned by the Russians, 3 Artillerys owned by the Germans and 1 Adv.Fighter owned by the Germans lost in Vinnytsia 1 Adv.Fighter owned by the Germans and 1 Bomber owned by the Germans retreated Russians win with 1 Artillery and 5 Tanks remaining. Battle score for attacker is -34 Casualties for Germans: 1 Adv.Fighter, 4 ArmoredCars, 3 Artillerys and 3 Infantrys Casualties for Russians: 5 Infantrys Battle in Burgundy Germans attack with 3 ArmoredCars, 1 Elite and 6 Infantrys French defend with 1 Infantry Germans roll dice for 3 ArmoredCars, 1 Elite and 6 Infantrys in Burgundy, round 2 : 3/10 hits, 2.33 expected hits French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Burgundy Germans win, taking Burgundy from French with 3 ArmoredCars, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in S.Karelia Germans attack with 3 Artillerys, 1 Fighter and 5 Tanks Russians defend with 1 Artillery, 6 Infantrys and 1 Tank Germans roll dice for 3 Artillerys, 1 Fighter and 5 Tanks in S.Karelia, round 2 : 3/9 hits, 3.83 expected hits Russians roll dice for 1 Artillery, 6 Infantrys and 1 Tank in S.Karelia, round 2 : 4/8 hits, 2.83 expected hits 1 Fighter owned by the Germans, 3 Infantrys owned by the Russians and 3 Artillerys owned by the Germans lost in S.Karelia Germans roll dice for 5 Tanks in S.Karelia, round 3 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 Artillery, 3 Infantrys and 1 Tank in S.Karelia, round 3 : 0/5 hits, 1.83 expected hits 3 Infantrys owned by the Russians lost in S.Karelia Germans roll dice for 5 Tanks in S.Karelia, round 4 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 Artillery and 1 Tank in S.Karelia, round 4 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in S.Karelia Germans win, taking S.Karelia from Russians with 5 Tanks remaining. Battle score for attacker is 1 Casualties for Germans: 3 Artillerys and 1 Fighter Casualties for Russians: 1 Artillery, 6 Infantrys and 1 Tank Battle in Novgorod Germans attack with 2 Artillerys and 1 Tank Russians defend with 1 Infantry Germans roll dice for 2 Artillerys and 1 Tank in Novgorod, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Bomber moved from Vinnytsia to Warsaw 1 Adv.Fighter moved from Vinnytsia to E.Romania 1 Stuka moved from 53 Sea Zone to E.Romania Place Units - Germans 1 Bunker placed in Lorraine 1 Bunker placed in Krakow 2 Artillerys and 2 Infantrys placed in Leningrad 3 Mech.Infs placed in Bavaria 4 Mech.Infs placed in Rhine 2 Artillerys and 3 Infantrys placed in Bohemia 4 Infantrys placed in Warsaw 1 Infantry placed in Hamburg Turn Complete - Germans Germans collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans regular : 0.17 French regular : -0.33 Russians regular : 1.67 Germans regular : 0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 5 Tanks moved from Vinnytsia to Warsaw Russians take Brest from Germans 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Infantry moved from Vologda to S.Karelia 1 Tank moved from Lapland to S.Karelia 1 Bomber moved from Moscow to S.Karelia 4 ArmoredCars, 1 Artillery and 1 Infantry moved from Smolensk to Novgorod 2 Infantrys moved from Kolyma to Okhotsk 2 Artillerys, 9 Infantrys and 2 Tanks moved from N.Buryat Mongolia to Chita 1 Infantry moved from S.Buryat Mongolia to Chita Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 1 HeavyTank, 27 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 4 ArmoredCars, 1 Artillery and 1 Infantry Germans defend with 2 Artillerys and 1 Tank Russians roll dice for 4 ArmoredCars, 1 Artillery and 1 Infantry in Novgorod, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 Artillerys and 1 Tank in Novgorod, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians and 2 Artillerys owned by the Germans lost in Novgorod Russians roll dice for 4 ArmoredCars and 1 Artillery in Novgorod, round 3 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 Tank in Novgorod, round 3 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Russians and 1 Tank owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 7 Casualties for Russians: 1 ArmoredCar and 1 Infantry Casualties for Germans: 2 Artillerys and 1 Tank Battle in Chita Russians attack with 2 Artillerys, 10 Infantrys and 2 Tanks Hisaichi defend with 1 Artillery, 1 Factory, 2 Fighters, 3 Infantrys, 1 Marine and 4 Tanks Russians roll dice for 2 Artillerys, 10 Infantrys and 2 Tanks in Chita, round 2 : 4/14 hits, 3.67 expected hits Hisaichi roll dice for 1 Artillery, 2 Fighters, 3 Infantrys, 1 Marine and 4 Tanks in Chita, round 2 : 6/11 hits, 4.67 expected hits 6 Infantrys owned by the Russians, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita Russians roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Chita, round 3 : 2/8 hits, 2.67 expected hits Hisaichi roll dice for 2 Fighters, 1 Marine and 4 Tanks in Chita, round 3 : 2/7 hits, 3.33 expected hits 2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Chita Russians roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Chita, round 4 : 2/6 hits, 2.33 expected hits Hisaichi roll dice for 2 Fighters and 3 Tanks in Chita, round 4 : 3/5 hits, 2.50 expected hits 2 Infantrys owned by the Russians, 2 Tanks owned by the Hisaichi and 1 Artillery owned by the Russians lost in Chita Russians roll dice for 1 Artillery and 2 Tanks in Chita, round 5 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 2 Fighters and 1 Tank in Chita, round 5 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Hisaichi and 1 Artillery owned by the Russians lost in Chita Russians roll dice for 2 Tanks in Chita, round 6 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 2 Fighters in Chita, round 6 : 2/2 hits, 1.00 expected hits 2 Fighters owned by the Hisaichi and 2 Tanks owned by the Russians lost in Chita Hisaichi win with no units remaining. Battle score for attacker is 12 Casualties for Russians: 2 Artillerys, 10 Infantrys and 2 Tanks Casualties for Hisaichi: 1 Artillery, 2 Fighters, 3 Infantrys, 1 Marine and 4 Tanks Battle in Warsaw Russians attack with 5 Tanks Germans defend with 1 AAGun, 1 Bomber, 1 Factory and 4 Infantrys Russians roll dice for 5 Tanks in Warsaw, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 Bomber and 4 Infantrys in Warsaw, round 2 : 2/5 hits, 1.50 expected hits 3 Infantrys owned by the Germans, 2 Tanks owned by the Russians and 1 Bomber owned by the Germans lost in Warsaw Russians roll dice for 3 Tanks in Warsaw, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 Infantry in Warsaw, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Warsaw Some non-combat units are destroyed: Russians win, taking Warsaw from Germans with 3 Tanks remaining. Battle score for attacker is 12 Casualties for Russians: 2 Tanks Casualties for Germans: 1 Bomber and 4 Infantrys Turning on Edit Mode EDIT: Adding units owned by Russians to Warsaw: 1 AAGun and 1 Factory EDIT: Turning off Edit Mode Battle in S.Karelia Russians attack with 1 Bomber, 5 Infantrys and 1 Tank Germans defend with 5 Tanks Russians roll dice for 1 Bomber, 5 Infantrys and 1 Tank in S.Karelia, round 2 : 1/7 hits, 2.00 expected hits Germans roll dice for 5 Tanks in S.Karelia, round 2 : 3/5 hits, 2.50 expected hits 3 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in S.Karelia Russians roll dice for 1 Bomber, 2 Infantrys and 1 Tank in S.Karelia, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 4 Tanks in S.Karelia, round 3 : 0/4 hits, 2.00 expected hits 2 Tanks owned by the Germans lost in S.Karelia Russians roll dice for 1 Bomber, 2 Infantrys and 1 Tank in S.Karelia, round 4 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 Tanks in S.Karelia, round 4 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Germans lost in S.Karelia Russians roll dice for 1 Bomber, 2 Infantrys and 1 Tank in S.Karelia, round 5 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 Tank in S.Karelia, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in S.Karelia Russians win, taking S.Karelia from Germans with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 17 Casualties for Russians: 4 Infantrys Casualties for Germans: 5 Tanks Battle in Okhotsk Russians attack with 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Infantrys in Okhotsk, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Okhotsk, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Okhotsk, round 4 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk Russians win, taking Okhotsk from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 Infantry moved from Olyokminsk to Yakutsk 1 Artillery and 5 Infantrys moved from Evenkia to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 1 Fighter moved from Sibirsky to Olyokminsk 3 Tanks moved from Yeniseysk to Olyokminsk 1 Artillery moved from Irkutsk to N.Buryat Mongolia 1 Fighter moved from Sverdlovsk to Olyokminsk 1 ArmoredCar and 1 Tank moved from Sverdlovsk to Yeniseysk 1 ArmoredCar and 1 Tank moved from Sverdlovsk to Kirov 4 Tanks moved from Kuybyshev to Tula 2 Tanks moved from Tashkent to Kuybyshev 2 Artillerys and 3 Infantrys moved from Georgia to Rostov 2 Artillerys, 1 Elite and 4 Infantrys moved from Rostov to Donetsk 1 Infantry moved from Kursk to Kiev 1 Artillery moved from Vinnytsia to Kiev 1 Elite moved from Odessa to Vinnytsia 1 Artillery, 1 Elite and 8 Infantrys moved from Moscow to Yaroslavl 6 Infantrys moved from Yaroslavl to S.Karelia 1 Bomber moved from S.Karelia to Moscow 3 Infantrys moved from N.Karelia to Lapland 1 Infantry moved from Lithuania to Brest 1 Infantry moved from Minsk to Kiev Place Units - Russians 1 Bunker and 1 Factory placed in Kiev 3 Infantrys placed in Georgia 1 Elite, 1 HeavyTank, 7 Infantrys and 1 Tank placed in Moscow 2 Artillerys and 2 Infantrys placed in Arkhangelsk 2 ArmoredCars and 4 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk 2 Infantrys placed in Tashkent 4 Infantrys placed in Stalingrad Turn Complete - Russians Russians collect 105 PUs; end with 105 PUsCombat Hit Differential Summary :
Germans regular : -1.50 Russians regular : -0.17 Hisaichi regular : -0.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 1 ArmoredCar moved from Languedoc to Aquitaine Italians take Aquitaine from French 1 ArmoredCar moved from Aquitaine to Brittany Italians take Brittany from French 1 ArmoredCar moved from Languedoc to Orleanais 2 ArmoredCars and 1 Tank moved from Hun to Darfur 1 Infantry moved from Kufra to Darfur 1 Artillery and 5 Infantrys moved from Tobruk to Mersa Matruh 1 Tank moved from Tobruk to Darfur 1 Mech.Inf moved from E.Morocco to W.Morocco Italians take W.Morocco from French 1 Mech.Inf moved from W.Morocco to Mauritania Italians take Mauritania from French 1 Mech.Inf moved from Mauritania to French Sudan Italians take French Sudan from French 3 Mech.Infs moved from E.Morocco to Rio de Oro 2 Tanks moved from E.Morocco to 41 Sea Zone 2 Tanks and 2 Transports moved from 41 Sea Zone to 31 Sea Zone 2 Tanks moved from 31 Sea Zone to Rio de Oro 2 Infantrys moved from Rome to 46 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone 2 Infantrys moved from 47 Sea Zone to Tripoli 2 Infantrys moved from N.Tunisia to S.Tunisia 4 Mech.Infs moved from Tunis to Hun 5 Infantrys moved from Rome to Campania 2 Artillerys moved from E.Morocco to W.Morocco Purchase Units - Italians Italians buy 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Italians Battle in Orleanais Italians attack with 1 ArmoredCar French defend with 1 Infantry Italians roll dice for 1 ArmoredCar in Orleanais, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry in Orleanais, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Italians lost in Orleanais French win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 ArmoredCar Battle in Rio de Oro Italians attack with 3 Mech.Infs and 2 Tanks Neutral defend with 3 Infantrys Italians roll dice for 3 Mech.Infs and 2 Tanks in Rio de Oro, round 2 : 2/5 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Italians lost in Rio de Oro Italians roll dice for 2 Mech.Infs and 2 Tanks in Rio de Oro, round 3 : 1/4 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Rio de Oro Italians loses 0 PUs for violating Rio de Oros neutrality. Italians win, taking Rio de Oro from Neutral with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Italians: 1 Mech.Inf Casualties for Neutral: 3 Infantrys Non Combat Move - Italians Place Units - Italians 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Submarine placed in 46 Sea Zone 2 Fighters placed in 46 Sea Zone 2 Infantrys placed in Hun Turn Complete - Italians Italians collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : -1.00 Neutral regular : -0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 1 ArmoredCar moved from Languedoc to Aquitaine Italians take Aquitaine from French 1 ArmoredCar moved from Aquitaine to Brittany Italians take Brittany from French 1 ArmoredCar moved from Languedoc to Orleanais 2 ArmoredCars and 1 Tank moved from Hun to Darfur 1 Infantry moved from Kufra to Darfur 1 Artillery and 5 Infantrys moved from Tobruk to Mersa Matruh 1 Tank moved from Tobruk to Darfur 1 Mech.Inf moved from E.Morocco to W.Morocco Italians take W.Morocco from French 1 Mech.Inf moved from W.Morocco to Mauritania Italians take Mauritania from French 1 Mech.Inf moved from Mauritania to French Sudan Italians take French Sudan from French 3 Mech.Infs moved from E.Morocco to Rio de Oro 2 Tanks moved from E.Morocco to 41 Sea Zone 2 Tanks and 2 Transports moved from 41 Sea Zone to 31 Sea Zone 2 Tanks moved from 31 Sea Zone to Rio de Oro 2 Infantrys moved from Rome to 46 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone 2 Infantrys moved from 47 Sea Zone to Tripoli 2 Infantrys moved from N.Tunisia to S.Tunisia 4 Mech.Infs moved from Tunis to Hun 5 Infantrys moved from Rome to Campania 2 Artillerys moved from E.Morocco to W.Morocco Purchase Units - Italians Italians buy 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Italians Battle in Orleanais Italians attack with 1 ArmoredCar French defend with 1 Infantry Italians roll dice for 1 ArmoredCar in Orleanais, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry in Orleanais, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Italians lost in Orleanais French win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 ArmoredCar Battle in Rio de Oro Italians attack with 3 Mech.Infs and 2 Tanks Neutral defend with 3 Infantrys Italians roll dice for 3 Mech.Infs and 2 Tanks in Rio de Oro, round 2 : 2/5 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Italians lost in Rio de Oro Italians roll dice for 2 Mech.Infs and 2 Tanks in Rio de Oro, round 3 : 1/4 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Rio de Oro Italians loses 0 PUs for violating Rio de Oros neutrality. Italians win, taking Rio de Oro from Neutral with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Italians: 1 Mech.Inf Casualties for Neutral: 3 Infantrys Non Combat Move - Italians Place Units - Italians 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Submarine placed in 46 Sea Zone 2 Fighters placed in 46 Sea Zone 2 Infantrys placed in Hun Turn Complete - Italians Italians collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : -1.00 Neutral regular : -0.33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Infantry moved from Orleanais to Languedoc French take Languedoc from Italians 2 Destroyers moved from 55 Sea Zone to 51 Sea Zone 1 Artillery and 1 Infantry moved from Wales to 18 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone 1 Artillery and 1 Infantry moved from 20 Sea Zone to Brittany Purchase Units - French French buy 2 Artillerys, 1 Fighter and 11 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in 51 Sea Zone French attack with 2 Destroyers Germans defend with 1 Destroyer French roll dice for 2 Destroyers in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 Destroyers in 51 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Germans lost in 51 Sea Zone French win with 2 Destroyers remaining. Battle score for attacker is 8 Casualties for Germans: 1 Destroyer Battle in Brittany French attack with 1 Artillery and 1 Infantry Italians defend with 1 ArmoredCar French roll dice for 1 Artillery and 1 Infantry in Brittany, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar in Brittany, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 Artillery and 1 Infantry in Brittany, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar in Brittany, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 Artillery and 1 Infantry in Brittany, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar in Brittany, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 Artillery and 1 Infantry in Brittany, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar in Brittany, round 5 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in Brittany French win, taking Brittany from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 ArmoredCar Non Combat Move - French 3 Infantrys moved from Normandy to Paris 1 Infantry moved from Paris to Orleanais Place Units - French 1 Fighter and 7 Infantrys placed in Paris 1 Artillery and 2 Infantrys placed in Normandy 1 Artillery and 1 Infantry placed in Syria 1 Infantry placed in Churchill Turn Complete - French French collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : -0.67 French regular : -2.00 Germans regular : -0.67 -
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 5 Tanks moved from Malaya to 110 Sea Zone 5 Tanks moved from 110 Sea Zone to Banjarmasin 2 Bombers moved from Bangkok to Banjarmasin 1 Infantry moved from Manila to 92 Sea Zone 1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to West Borneo Yamamoto take West Borneo from Dutch 1 Infantry moved from Kwangsi to 92 Sea Zone 1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to British Borneo Yamamoto take British Borneo from British 1 B.Transport moved from 110 Sea Zone to 92 Sea Zone 1 Marine moved from Tokyo to 85 Sea Zone 2 Battleships moved from 85 Sea Zone to 87 Sea Zone 1 Battleship moved from 85 Sea Zone to 87 Sea Zone 2 Adv.Fighters, 2 Carriers and 2 Fighters moved from 85 Sea Zone to 87 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 87 Sea Zone to Wake 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 2 Fighters moved from 85 Sea Zone to 86 Sea Zone 2 Fighters moved from 85 Sea Zone to 86 Sea Zone 1 Destroyer moved from 85 Sea Zone to 87 Sea Zone 1 Elite moved from Tokyo to 85 Sea Zone 1 Elite, 1 Marine and 1 Transport moved from 85 Sea Zone to 87 Sea Zone 1 Elite and 1 Marine moved from 87 Sea Zone to Wake 1 Infantry moved from Kwangsi to Hunan Purchase Units - Yamamoto Yamamoto buy 8 Destroyers, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 86 Sea Zone Yamamoto attack with 1 Destroyer and 4 Fighters Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 4 Fighters in 86 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone Yamamoto win with 4 Fighters remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Submarine Battle in Wake Yamamoto attack with 2 Adv.Fighters, 1 Elite, 2 Fighters and 1 Marine Americans defend with 3 Bombers and 1 Factory Yamamoto roll dice for 2 Battleships in Wake, round 2 : 2/2 hits, 1.33 expected hits Yamamoto roll dice for 2 Adv.Fighters, 1 Elite, 2 Fighters and 1 Marine in Wake, round 2 : 4/6 hits, 2.50 expected hits Americans roll dice for 3 Bombers in Wake, round 2 : 2/3 hits, 0.50 expected hits 3 Bombers owned by the Americans, 1 Elite owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Wake Some non-combat units are destroyed: Yamamoto win, taking Wake from Americans with 2 Adv.Fighters, 1 Fighter and 1 Marine remaining. Battle score for attacker is 31 Casualties for Yamamoto: 1 Elite and 1 Fighter Casualties for Americans: 3 Bombers Battle in Banjarmasin Yamamoto attack with 2 Bombers and 5 Tanks British defend with 1 Artillery; Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Factory, 2 Fighters and 2 Infantrys Dutch roll AA dice in Banjarmasin : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Bombers and 5 Tanks in Banjarmasin, round 2 : 3/7 hits, 3.83 expected hits Dutch roll dice for 1 Artillery, 4 Fighters and 2 Infantrys in Banjarmasin, round 2 : 1/7 hits, 3.00 expected hits 1 Artillery owned by the British, 2 Infantrys owned by the Dutch and 1 Tank owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 2 Bombers and 4 Tanks in Banjarmasin, round 3 : 2/6 hits, 3.33 expected hits Dutch roll dice for 4 Fighters in Banjarmasin, round 3 : 3/4 hits, 2.00 expected hits 2 Fighters owned by the Anzac and 3 Tanks owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 2 Bombers and 1 Tank in Banjarmasin, round 4 : 2/3 hits, 1.83 expected hits Dutch roll dice for 2 Fighters in Banjarmasin, round 4 : 1/2 hits, 1.00 expected hits 2 Fighters owned by the Dutch and 1 Bomber owned by the Yamamoto lost in Banjarmasin Yamamoto captures 26PUs while taking Dutch capital Some non-combat units are destroyed: Yamamoto win, taking Banjarmasin from Dutch with 1 Bomber and 1 Tank remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Bomber and 4 Tanks Casualties for British: 1 Artillery Casualties for Dutch: 2 Fighters and 2 Infantrys Casualties for Anzac: 2 Fighters Non Combat Move - Yamamoto 1 Bomber moved from Banjarmasin to Bangkok 1 Carrier moved from 85 Sea Zone to 87 Sea Zone 2 Fighters moved from 86 Sea Zone to 87 Sea Zone 2 Adv.Fighters and 1 Fighter moved from Wake to 87 Sea Zone 1 Fighter moved from 86 Sea Zone to 87 Sea Zone 1 Fighter moved from 86 Sea Zone to 85 Sea Zone Place Units - Yamamoto 8 Destroyers placed in 85 Sea Zone Yamamoto undo move 1. 7 Destroyers and 1 Submarine placed in 85 Sea Zone 1 Destroyer placed in 107 Sea Zone 3 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 82 PUs; end with 108 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Americans regular : 2.17 Dutch AA : -0.33 Dutch regular : -1.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Mech.Inf moved from Shensi to N.French Indochina Chinese take Yunnan from Thai French take N.French Indochina from Hisaichi 1 Artillery and 2 Infantrys moved from Hupeh to Kweichow 1 Infantry moved from Shensi to Shansi 1 Artillery moved from Suiyuan to Shansi Purchase Units - Chinese Chinese buy 8 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shansi Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 Infantry moved from Shensi to Suiyuan 1 AAGun and 1 Infantry moved from Shensi to Hupeh 6 Infantrys moved from Lanchow to Shensi 4 Mech.Infs moved from Ningsia to Hupeh 2 Infantrys moved from Ningsia to Shensi 5 Infantrys moved from E.Qinghai to Ningsia 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 2 Mech.Infs moved from Urumqi to Ningsia 2 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 6 Infantrys placed in Hsining 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : -1.50 Hisaichi regular : 1.67





