@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Nothing to see here - Martin / Harry testing
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 73 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 74 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 1 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Bulgaria 1 armour and 1 mech_infantry moved from Caucasus to Ukraine 1 artillery and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Tanganyika Territory to Ethiopia 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Union of South Africa to Tanganyika Territory 2 mech_infantrys moved from Tanganyika Territory to Ethiopia Combat - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 5 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Algeria to Tunisia 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 54 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier and 2 fighters Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 54 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 carrier Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 95 Sea Zone to Tunisia Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 73 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 74 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 1 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Bulgaria 1 armour and 1 mech_infantry moved from Caucasus to Ukraine 1 artillery and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Tanganyika Territory to Ethiopia 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Union of South Africa to Tanganyika Territory 2 mech_infantrys moved from Tanganyika Territory to Ethiopia Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Italians scrambles to create a battle in territory 95 Sea Zone Battle in 95 Sea Zone British attack with 2 destroyers and 1 transport; Americans loiter and taunt Germans defend with 1 fighter British roll dice for 2 destroyers and 1 transport in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 fighter in 95 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 95 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 2 Casualties for British: 1 destroyer Casualties for Germans: 1 fighter Battle in Northern Italy British converts factory_major into different units Battle in Bulgaria British attack with 1 armour Italians defend with 1 infantry British roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Bulgaria Italians win, taking Northern Italy from Italians with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Italians: 1 infantry Battle in Ukraine British attack with 1 armour and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Northwest Persia British attack with 1 artillery and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 5 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 6 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Northwest Persia, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 7 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Northwest Persia Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 2 submarines placed in 98 Sea Zone British undo move 1. 1 submarine placed in 98 Sea Zone 1 armour and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 destroyer and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 39 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -0,17 Italians regular : 0,67 Japanese regular : 1,17 Germans regular : 0,83 British regular : -0,17 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Italians collect 2 PUs (2 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 tactical_bomber moved from Western Germany to Finland 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Bessarabia 1 armour moved from Poland to Novgorod 2 armour moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Belarus 1 artillery moved from Eastern Poland to Belarus 1 tactical_bomber moved from Bessarabia to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus 1 infantry moved from Baltic States to Novgorod 5 mech_infantrys moved from Baltic States to Novgorod 1 mech_infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern France to Northern Italy 2 infantry moved from Southern France to France 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 bomber moved from Western Germany to 95 Sea Zone 1 fighter moved from Western Germany to 97 Sea Zone 1 bomber moved from Bessarabia to 97 Sea Zone 1 armour moved from Germany to Northern Italy Combat - Germans Battle in 99 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Novgorod Germans attack with 3 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Novgorod, round 2 : 3/9 hits, 2,50 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Northern Italy Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 armour and 1 factory_minor Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in 97 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Finland Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in 95 Sea Zone Germans attack with 1 bomber and 1 tactical_bomber British defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer Germans roll dice for 1 bomber and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 2 destroyers and 1 transport in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone Germans roll dice for 1 bomber in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Germans lost in 95 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -15 Casualties for Germans: 1 bomber and 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Belarus Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 1 bomber and 1 fighter moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from Finland to 115 Sea Zone 1 fighter moved from Belarus to 115 Sea Zone 3 armour and 2 mech_infantrys moved from Germany to Romania 1 tactical_bomber moved from Belarus to Romania Place Units - Germans 2 fighters and 1 submarine placed in 112 Sea Zone Germans undo move 1. 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 0,17 British regular : 1,17 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 5 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Archangel to Belarus 2 mech_infantrys moved from Russia to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Western Ukraine 1 bomber moved from Vologda to Western Ukraine Combat - Russians Battle in Belarus Russians attack with 1 artillery and 2 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Belarus, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -1 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 1 bomber, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Western Ukraine to Russia 4 mech_infantrys moved from Russia to Bryansk 1 artillery moved from Archangel to Smolensk 1 aaGun moved from Archangel to Smolensk 1 artillery moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Ukraine 5 artilleries, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,17 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 1 factory_minor, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 artilleries and 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Kazakhstan 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 2 infantry moved from Italian Somaliland to Ethiopia 1 tactical_bomber moved from Eastern Persia to Ethiopia 1 fighter moved from India to 76 Sea Zone 1 tactical_bomber moved from India to Iraq 2 infantry moved from Persia to Iraq 1 artillery moved from Persia to Iraq 1 infantry moved from West India to Eastern Persia 1 artillery moved from Olgiy to Yenisey 2 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Americans: 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Iraq Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Iraq Japanese win, taking Iraq from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Ethiopia Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber British defend with 3 mech_infantrys; Russians defend with 1 infantry Japanese roll dice for 1 battleship in Ethiopia, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 1,50 expected hits British roll dice for 1 infantry and 3 mech_infantrys in Ethiopia, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Ethiopia Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Ethiopia Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ethiopia, round 4 : 2/3 hits, 1,17 expected hits British roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ethiopia Japanese win, taking Ethiopia from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for British: 3 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Ethiopia to 76 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Celebes to Philippines 1 bomber moved from French Indo China to Malaya 1 tactical_bomber moved from Iraq to Persia Place Units - Japanese 1 battleship and 1 submarine placed in 37 Sea Zone 1 factory_minor placed in Persia 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 1 transport placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 2,50 Russians regular : -0,50 British regular : -0,33 -
TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Alexandria to Egypt 1 bomber moved from Tunisia to Southern Italy 3 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 73 Sea Zone to 76 Sea Zone 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Soviet Far East Battle in Southern France Battle in 76 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 76 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans lost in 76 Sea Zone Japanese win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 26 Sea Zone Americans attack with 3 destroyers and 2 submarines Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hitsCombat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : 0,33 Italians AA : -0,17 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Alexandria to Egypt 1 bomber moved from Tunisia to Southern Italy 3 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 73 Sea Zone to 76 Sea Zone 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Soviet Far East Battle in Southern France Battle in 76 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 76 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans lost in 76 Sea Zone Japanese win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 26 Sea Zone Americans attack with 3 destroyers and 2 submarines Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/12 hits, 5,33 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese win with 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24 Casualties for Americans: 3 destroyers and 2 submarines Casualties for Japanese: 2 submarines Battle in 112 Sea Zone Americans attack with 4 destroyers and 1 submarine Germans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 4 destroyers in 112 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 destroyers in 112 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Germans and 3 destroyers owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is -26 Casualties for Americans: 4 destroyers and 1 submarine Casualties for Germans: 2 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 bomber moved from Southern Italy to Algeria Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter placed in Western United States 1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,6,4,1,3,6,5,3,6,4,2,2 Americans collect 54 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -0,33 Germans regular : -0,83 Italians AA : -0,17 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Alexandria to Egypt 1 bomber moved from Tunisia to Southern Italy 3 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 73 Sea Zone to 76 Sea Zone 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Soviet Far East Battle in Southern France Battle in 76 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 76 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans lost in 76 Sea Zone Japanese win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 26 Sea Zone Americans attack with 3 destroyers and 2 submarines Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/12 hits, 5,33 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese win with 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24 Casualties for Americans: 3 destroyers and 2 submarines Casualties for Japanese: 2 submarines Battle in 112 Sea Zone Americans attack with 4 destroyers and 1 submarine Germans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 4 destroyers in 112 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 destroyers in 112 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Germans and 3 destroyers owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is -26 Casualties for Americans: 4 destroyers and 1 submarine Casualties for Germans: 2 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 bomber moved from Southern Italy to Algeria Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter placed in Western United States 1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,6,4,1,3,6,5,3,6,4,2,2 Americans collect 54 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to Bulgaria British take Bulgaria from Italians 1 armour moved from Greece to Yugoslavia 1 armour moved from Ukraine to Bessarabia 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Ethiopia 1 armour moved from Tanganyika Territory to Ethiopia 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 destroyer and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Bessarabia British attack with 1 armour Germans defend with 1 mech_infantry British roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the British lost in Bessarabia Germans win, taking Normandy Bordeaux from Germans with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Battle in Yugoslavia British attack with 1 armour Germans defend with 1 infantry British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ethiopia British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Ethiopia British roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Place Units - British 3 mech_infantrys placed in Union of South Africa 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0,00 Italians regular : 0,00 Japanese regular : -0,33 Germans regular : -0,50 British regular : 0,83 Italians AA : -0,17 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Alexandria to Egypt 1 bomber moved from Tunisia to Southern Italy 3 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 73 Sea Zone to 76 Sea Zone 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Soviet Far East Battle in Southern France Battle in 76 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 76 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans lost in 76 Sea Zone Japanese win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 26 Sea Zone Americans attack with 3 destroyers and 2 submarines Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/12 hits, 5,33 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese win with 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24 Casualties for Americans: 3 destroyers and 2 submarines Casualties for Japanese: 2 submarines Battle in 112 Sea Zone Americans attack with 4 destroyers and 1 submarine Germans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 4 destroyers in 112 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 destroyers in 112 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Germans and 3 destroyers owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is -26 Casualties for Americans: 4 destroyers and 1 submarine Casualties for Germans: 2 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 bomber moved from Southern Italy to Algeria Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter placed in Western United States 1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,6,4,1,3,6,5,3,6,4,2,2 Americans collect 54 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to Bulgaria British take Bulgaria from Italians 1 armour moved from Greece to Yugoslavia 1 armour moved from Ukraine to Bessarabia 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Ethiopia 1 armour moved from Tanganyika Territory to Ethiopia 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 destroyer and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Bessarabia British attack with 1 armour Germans defend with 1 mech_infantry British roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the British lost in Bessarabia Germans win, taking Normandy Bordeaux from Germans with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Battle in Yugoslavia British attack with 1 armour Germans defend with 1 infantry British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ethiopia British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Ethiopia British roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Place Units - British 3 mech_infantrys placed in Union of South Africa 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0,00 Italians regular : 0,00 Japanese regular : -0,33 Germans regular : -0,50 British regular : 0,83 Italians AA : -0,17 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Italians collect 5 PUs (2 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 30 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 30 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Romania to Ukraine 1 armour moved from Romania to Ukraine 1 fighter moved from 115 Sea Zone to Belarus 1 artillery moved from Finland to Karelia Germans take Karelia from Russians 2 mech_infantrys moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 mech_infantry moved from Northern Italy to Southern France 1 fighter moved from Western Germany to 105 Sea Zone 1 armour moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone 1 mech_infantry moved from Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 1 fighter moved from Western Germany to Normandy Bordeaux 1 armour moved from Romania to Yugoslavia 1 armour moved from Southern Italy to Southern France 1 carrier, 1 tactical_bomber and 1 transport moved from 115 Sea Zone to 112 Sea Zone Combat - Germans Battle in 93 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 105 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 105 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 96 Sea Zone Germans attack with 1 bomber and 1 tactical_bomber British defend with 2 destroyers and 1 transport Germans roll dice for 1 bomber and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 2 destroyers owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone 1 transport owned by the British lost in 96 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 tactical_bomber Casualties for British: 2 destroyers and 1 transport Battle in Yugoslavia Germans attack with 1 armour and 2 mech_infantrys British defend with 1 armour Germans roll dice for 1 armour and 2 mech_infantrys in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Normandy Bordeaux Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Ukraine Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits, 1,67 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Southern France Germans attack with 1 armour, 1 artillery and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern France, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from 105 Sea Zone to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber moved from 96 Sea Zone to Western Germany 1 armour and 3 mech_infantrys moved from Germany to Romania 1 tactical_bomber moved from Ukraine to Romania 1 fighter moved from Belarus to Romania Place Units - Germans 1 submarine placed in 112 Sea Zone 1 artillery and 1 infantry placed in Novgorod 1 infantry placed in France 3 armour and 4 mech_infantrys placed in Germany 1 artillery placed in Novgorod 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Germans collect 50 PUs (1 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Russians regular : 0,67 Germans regular : 3,67 British regular : 1,17 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 mech_infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 2 mech_infantrys moved from Russia to Belarus 1 artillery moved from Smolensk to Belarus 1 bomber moved from Russia to Novgorod 3 mech_infantrys moved from Bryansk to Ukraine 2 armour moved from Bryansk to Ukraine 1 artillery moved from Smolensk to Belarus 1 mech_infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 1 artillery moved from Russia to Tambov 4 artilleries moved from Russia to Smolensk Combat - Russians Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in Ukraine Russians attack with 2 armour and 3 mech_infantrys Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 2 : 0/5 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Russians roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 3 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 4 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 5 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 5 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 6 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Ukraine, round 6 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Battle in Belarus Russians attack with 2 artilleries and 3 mech_infantrys Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 2 artilleries and 3 mech_infantrys in Belarus, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries and 3 mech_infantrys in Belarus, round 3 : 1/5 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries and 3 mech_infantrys in Belarus, round 4 : 4/5 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 2 mech_infantrys Casualties for Russians: 1 mech_infantry Non Combat Move - Russians Place Units - Russians 3 infantry placed in Volgograd 2 artilleries and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans AA : 0,83 Germans regular : -2,83 Russians regular : -1,83 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 25 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 2 artilleries and 2 infantry moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Persia to Volgograd 1 infantry moved from Eastern Persia to Turkmenistan Japanese take Turkmenistan from Russians 1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Siberia to Sakha 1 artillery moved from Amur to Sakha 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Malaya to Java 1 bomber moved from Philippines to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 battleship and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 battleship and 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 1/2 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Hawaiian Islands Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/7 hits, 3,00 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Volgograd Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber Russians defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/5 hits, 1,83 expected hits Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 0/5 hits, 1,83 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd Japanese win, taking Volgograd from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry Battle in Sakha Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Trans-Jordan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; French defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2,00 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the French lost in Trans-Jordan Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits, 1,83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for French: 1 infantry Casualties for British: 1 infantry Battle in 30 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 30 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 30 Sea Zone Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to Caroline Islands 1 bomber moved from 44 Sea Zone to Caroline Islands 1 bomber moved from Java to Malaya 1 infantry moved from Siberia to Amur 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone 1 tactical_bomber moved from Volgograd to Kazakhstan Place Units - Japanese 1 factory_minor placed in Iraq 2 artilleries and 1 infantry placed in Persia 2 armour and 1 mech_infantry placed in French Indo China 1 tactical_bomber placed in Japan 1 submarine placed in 37 Sea Zone 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 86 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 101 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 4,83 ANZAC regular : -0,67 UK_Pacific regular : 0,00 Russians regular : -2,50 British regular : 0,00 -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine EDIT: Adding units owned by British to Egypt: 1 armour EDIT: Turning off Edit Mode Germans buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Poland to Baltic States 2 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Germany to France 1 fighter moved from Slovakia Hungary to Baltic States 1 armour moved from Poland to Eastern Poland 1 tactical_bomber moved from Poland to Baltic States 1 fighter moved from Western Germany to Bessarabia Combat - GermansCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine EDIT: Adding units owned by British to Egypt: 1 armour EDIT: Turning off Edit Mode Germans buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Poland to Baltic States 2 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Germany to France 1 fighter moved from Slovakia Hungary to Baltic States 1 armour moved from Poland to Eastern Poland 1 tactical_bomber moved from Poland to Baltic States 1 fighter moved from Western Germany to Bessarabia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer, 2 fighters and 1 transport; French defend with 1 fighter Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone British win with 3 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer, 1 submarine and 1 transport British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 106 Sea Zone Germans roll dice for 2 submarines in 106 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 7 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 8 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 10 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 10 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer, 1 submarine and 1 transport Casualties for Germans: 1 submarine Battle in 110 Sea Zone Germans attack with 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4,83 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in Normandy Bordeaux Germans attack with 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux French win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for French: 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0,17 expected hits Germans roll dice for 6 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/19 hits, 6,33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 8/11 hits, 4,33 expected hits 1 aaGun owned by the French, 6 infantry owned by the Germans, 5 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in France Germans roll dice for 6 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/11 hits, 5,00 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2,67 expected hits 1 artillery owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in France, round 4 : 6/9 hits, 4,33 expected hits French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Germans: 1 artillery, 6 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Baltic States Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Eastern Poland Germans attack with 1 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Bessarabia Germans attack with 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia 1 fighter owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 0/9 hits, 2,50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Yugoslavia, round 3 : 5/8 hits, 2,33 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 3 : 1/5 hits, 1,67 expected hits 5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 fighter moved from Bessarabia to Romania 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 2 bombers moved from 110 Sea Zone to Western Germany 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from France to Western Germany 2 artilleries moved from Germany to Poland 9 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 armour moved from Slovakia Hungary to Romania 1 tactical_bomber moved from Western Germany to Northern Italy 1 tactical_bomber moved from Baltic States to Poland 1 fighter moved from Baltic States to Poland Place Units - Germans 3 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
French regular : 3,33 Neutral_Allies regular : -1,33 Russians regular : 1,33 Germans regular : -2,83 British regular : -0,50 French AA : -0,17





