@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsNothing to see here - Martin / Harry testing
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 tactical_bomber moved from Philippines to 54 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to 54 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone 1 infantry moved from Siam to Shan State 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kweichow to Shensi 1 artillery moved from Hopei to Shensi 1 artillery moved from Timguska to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Evenkiyskiy to Yenisey 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Japan to Korea 1 bomber moved from French Indo China to 43 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Burma to Szechwan 1 fighter moved from Philippines to 43 Sea Zone 1 bomber moved from French Indo China to Szechwan 1 artillery moved from Buyant-Uhaa to Manchuria 1 infantry moved from Kiangsu to Shantung 1 artillery and 1 infantry moved from West India to Eastern Persia 1 armour moved from India to Eastern Persia Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 54 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters and 3 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport; ANZAC defend with 2 destroyers and 1 transport Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 10/17 hits, 8,33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 2 : 8/16 hits, 7,67 expected hits Units damaged: 1 battleship owned by the Japanese 2 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 8/14 hits, 7,33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 3 : 7/10 hits, 5,67 expected hits 1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 3/7 hits, 3,83 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Japanese: 2 carriers, 5 destroyers, 5 fighters and 2 tactical_bombers Casualties for ANZAC: 2 destroyers and 1 transport Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport Battle in Kansu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Szechwan, round 3 : 3/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Shensi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Jehol to Manchuria 1 tactical_bomber moved from Korea to Japan 1 fighter moved from 43 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to Japan 1 bomber moved from 43 Sea Zone to Borneo 1 bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from West India to Eastern Persia 1 tactical_bomber moved from Szechwan to Burma Place Units - Japanese 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 destroyer and 1 submarine placed in 39 Sea Zone 1 infantry placed in India 1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 3,00 Japanese regular : 3,00 ANZAC regular : 0,50 -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 bombers moved from Libya to 95 Sea Zone 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 60 Sea Zone to 74 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 mech_infantry moved from Amur to Korea Combat - Americans Battle in Korea Americans attack with 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 95 Sea Zone Americans attack with 2 bombers, 1 carrier and 2 fighters Italians defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Americans roll dice for 2 bombers, 1 carrier and 2 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits 1 destroyer owned by the Italians, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone Americans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers, 1 carrier and 2 fighters Casualties for Italians: 1 carrier, 2 destroyers and 1 fighter Battle in 54 Sea Zone Americans attack with 1 carrier, 2 destroyers and 1 fighter Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 2/3 hits, 1,17 expected hitsCombat Hit Differential Summary :
Americans regular : 2,33 Italians regular : 0,33 Japanese regular : 0,67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 bombers moved from Libya to 95 Sea Zone 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 60 Sea Zone to 74 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 mech_infantry moved from Amur to Korea Combat - Americans Battle in Korea Americans attack with 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 95 Sea Zone Americans attack with 2 bombers, 1 carrier and 2 fighters Italians defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Americans roll dice for 2 bombers, 1 carrier and 2 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits 1 destroyer owned by the Italians, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone Americans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers, 1 carrier and 2 fighters Casualties for Italians: 1 carrier, 2 destroyers and 1 fighter Battle in 54 Sea Zone Americans attack with 1 carrier, 2 destroyers and 1 fighter Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits 1 tactical_bomber owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is -31 Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter Casualties for Japanese: 1 tactical_bomber 1 fighter owned by the Japanese could not land and were killed 1 fighter owned by the Italians forced to land in Southern Italy Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Siberia to Sakha 1 infantry moved from Morocco to Algeria Place Units - Americans 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 2,33 Italians regular : 0,33 Japanese regular : 1,33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - British British buy 2 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 artillery moved from Trans-Jordan to Iraq 1 armour moved from Ethiopia to Egypt 1 mech_infantry moved from Tanganyika Territory to Ethiopia 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 armour moved from Morocco to Tunisia 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Quebec to New Brunswick Nova Scotia Combat - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 bombers moved from Libya to 95 Sea Zone 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 60 Sea Zone to 74 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 mech_infantry moved from Amur to Korea Combat - Americans Battle in Korea Americans attack with 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 95 Sea Zone Americans attack with 2 bombers, 1 carrier and 2 fighters Italians defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Americans roll dice for 2 bombers, 1 carrier and 2 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits 1 destroyer owned by the Italians, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone Americans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers, 1 carrier and 2 fighters Casualties for Italians: 1 carrier, 2 destroyers and 1 fighter Battle in 54 Sea Zone Americans attack with 1 carrier, 2 destroyers and 1 fighter Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits 1 tactical_bomber owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is -31 Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter Casualties for Japanese: 1 tactical_bomber 1 fighter owned by the Japanese could not land and were killed 1 fighter owned by the Italians forced to land in Southern Italy Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Siberia to Sakha 1 infantry moved from Morocco to Algeria Place Units - Americans 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 artillery moved from Trans-Jordan to Iraq 1 armour moved from Ethiopia to Egypt 1 mech_infantry moved from Tanganyika Territory to Ethiopia 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 armour moved from Morocco to Tunisia 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Quebec to New Brunswick Nova Scotia Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Greece Battle in Southern France Battle in 95 Sea Zone British attack with 2 destroyers Italians defend with 1 fighter and 1 transport British roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the British lost in 95 Sea Zone British roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone Italians win, taking Greece from Italians, taking Southern France from Germans with 1 transport remaining. Battle score for attacker is -6 Casualties for British: 2 destroyers Casualties for Italians: 1 fighter Non Combat Move - British 1 destroyer moved from 81 Sea Zone to 97 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 transport placed in 81 Sea Zone 1 armour and 1 infantry placed in Egypt 1 armour placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 2,33 Italians regular : 1,00 Japanese regular : 1,33 British regular : 0,00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Combat Move - Italians 1 infantry moved from Romania to Bulgaria Combat - Italians Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 infantry moved from Queensland to South Australia Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,6,3,3,2 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 infantry moved from Queensland to South Australia Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,6,3,3,2 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 99 Sea Zone 1 fighter moved from 110 Sea Zone to Southern France 2 infantry moved from France to Southern France 1 artillery moved from Northern Italy to Southern France 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 2 armour and 5 mech_infantrys moved from Germany to Baltic States 3 infantry moved from Northern Italy to Southern Italy 3 armour moved from Western Ukraine to Bryansk 2 tactical_bombers moved from Eastern Poland to Bryansk 4 armour moved from Western Ukraine to Ukraine 1 fighter moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Ukraine 1 infantry moved from Vyborg to Finland Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Germans attack with 3 armour and 2 tactical_bombers Russians defend with 1 armour and 3 mech_infantrys Germans roll dice for 3 armour and 2 tactical_bombers in Bryansk, round 2 : 5/5 hits, 2,83 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1,50 expected hits 3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 armour Casualties for Russians: 1 armour and 3 mech_infantrys Battle in Ukraine Germans attack with 4 armour, 1 bomber and 1 fighter Russians defend with 1 factory_minor, 3 infantry and 2 mech_infantrys Germans roll dice for 4 armour, 1 bomber and 1 fighter in Ukraine, round 2 : 2/6 hits, 3,17 expected hits Russians roll dice for 3 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 1 bomber and 1 fighter in Ukraine, round 3 : 2/3 hits, 1,67 expected hits Russians roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 armour, 1 bomber and 1 fighter in Ukraine, round 4 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 3 armour Casualties for Russians: 3 infantry and 2 mech_infantrys Battle in Baltic States Germans attack with 2 armour and 5 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 2 armour and 5 mech_infantrys in Baltic States, round 2 : 1/7 hits, 1,83 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Southern France Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 tactical_bombers in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone 2 tactical_bombers owned by the Germans retreated Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 2 carriers, 1 destroyer and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 104 Sea Zone to Western Germany 1 infantry moved from Slovakia Hungary to Yugoslavia 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 2 tactical_bombers moved from Bryansk to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 bomber moved from Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 fighter moved from Southern France to Southern Italy 1 aaGun moved from Germany to Poland 1 bomber moved from 99 Sea Zone to Western Germany Place Units - Germans 4 armour and 2 mech_infantrys placed in Germany 1 submarine placed in 112 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Russians regular : 0,17 Germans regular : -1,83 British regular : -0,33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Karelia to Finland 1 bomber moved from Russia to Finland 2 mech_infantrys moved from Russia to Bryansk 2 armour moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 armour moved from Smolensk to Bryansk Combat - Russians Battle in Finland Russians attack with 1 bomber and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 bomber and 1 mech_infantry in Finland, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 4 armour, 1 infantry and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 6/7 hits, 2,50 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 bomber moved from Finland to Vologda 2 artilleries moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Archangel 1 infantry moved from Novgorod to Belarus Place Units - Russians 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Adding units owned by Russians to Archangel: 1 aaGun EDIT: Removing units owned by Russians from Novgorod: 1 aaGun EDIT: Turning off Edit Mode 1 artillery and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : -1,17 Russians regular : 2,83 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Borneo to Celebes 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Kansu to Olgiy Japanese take Olgiy from Russians 1 artillery and 1 infantry moved from Shensi to Sikang 1 artillery moved from Szechwan to Sikang 1 bomber moved from French Indo China to Sikang 1 artillery and 2 infantry moved from Eastern Persia to Persia Japanese take Persia from Russians 1 armour moved from Eastern Persia to Northwest Persia Japanese take Northwest Persia from Russians 1 infantry moved from India to West India 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 fighter moved from Eastern Persia to 81 Sea Zone 1 tactical_bomber moved from Burma to Eastern Persia 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 artillery moved from Manchuria to Amur Japanese take Amur from Russians 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 battleship and 1 carrier moved from 54 Sea Zone to 33 Sea Zone Combat - Japanese Japanese creates battle in territory 54 Sea Zone Battle in Soviet Far East Battle in 54 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 2 fighters ANZAC defend with 3 destroyers Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 3 destroyers in 54 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits 2 destroyers owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 carrier and 2 fighters in 54 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 2 fighters in 54 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 carrier and 2 fighters remaining. Battle score for attacker is 12 Casualties for ANZAC: 3 destroyers Casualties for Japanese: 1 cruiser Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 artillery and 1 bomber in Celebes, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes 1 bomber owned by the Japanese retreated Americans win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in 81 Sea Zone Japanese attack with 1 fighter British defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 81 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 2 artilleries, 1 bomber and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits, 1,67 expected hits ANZAC roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 bomber moved from Celebes to Philippines 1 fighter moved from Malaya to India 1 tactical_bomber moved from Malaya to India 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to 33 Sea Zone 1 aaGun moved from Manchuria to Amur 1 bomber moved from Sikang to French Indo China 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 artillery and 1 infantry placed in India 1 transport placed in 39 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 2 destroyers, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Japanese regular : -3,50 ANZAC regular : -0,33 British regular : 0,67 -
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 5 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Algeria to Tunisia 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 5 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Algeria to Tunisia 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 54 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier and 2 fighters Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 54 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 carrier Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 95 Sea Zone to Tunisia Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 2,17 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 73 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 74 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 1 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Bulgaria 1 armour and 1 mech_infantry moved from Caucasus to Ukraine 1 artillery and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Tanganyika Territory to Ethiopia 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Union of South Africa to Tanganyika Territory 2 mech_infantrys moved from Tanganyika Territory to Ethiopia Combat - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 5 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Algeria to Tunisia 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 54 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier and 2 fighters Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 54 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 carrier Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 95 Sea Zone to Tunisia Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 73 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 74 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 1 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Bulgaria 1 armour and 1 mech_infantry moved from Caucasus to Ukraine 1 artillery and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Tanganyika Territory to Ethiopia 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Union of South Africa to Tanganyika Territory 2 mech_infantrys moved from Tanganyika Territory to Ethiopia Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Italians scrambles to create a battle in territory 95 Sea Zone Battle in 95 Sea Zone British attack with 2 destroyers and 1 transport; Americans loiter and taunt Germans defend with 1 fighter British roll dice for 2 destroyers and 1 transport in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 fighter in 95 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 95 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 2 Casualties for British: 1 destroyer Casualties for Germans: 1 fighter Battle in Northern Italy British converts factory_major into different units Battle in Bulgaria British attack with 1 armour Italians defend with 1 infantry British roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Bulgaria Italians win, taking Northern Italy from Italians with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Italians: 1 infantry Battle in Ukraine British attack with 1 armour and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Northwest Persia British attack with 1 artillery and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 5 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 6 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Northwest Persia, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 7 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Northwest Persia Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 2 submarines placed in 98 Sea Zone British undo move 1. 1 submarine placed in 98 Sea Zone 1 armour and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 destroyer and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 39 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -0,17 Italians regular : 0,67 Japanese regular : 1,17 Germans regular : 0,83 British regular : -0,17 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Italians collect 2 PUs (2 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





