@The_Good_Captain Nice, I’ll stay tunned!
Nothing to see here - Martin / Harry testing
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 artillery and 5 mech_infantrys moved from Western Ukraine to Eastern Poland 1 armour and 7 mech_infantrys moved from Bryansk to Eastern Poland 2 mech_infantrys moved from Ukraine to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland 1 armour moved from Belarus to Eastern Poland 3 artilleries moved from Belarus to Eastern Poland 1 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 bomber moved from Russia to Eastern Poland 3 infantry moved from Buyant-Uhaa to Manchuria 1 infantry moved from Italian Somaliland to Ethiopia Combat - Russians Battle in Manchuria Russians attack with 3 infantry Japanese defend with 2 infantry Russians roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Battle in Eastern Poland Russians attack with 4 armour, 4 artilleries, 1 bomber, 18 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 13 armour, 3 artilleries and 6 mech_infantrys Germans roll AA dice in Eastern Poland : 0/2 hits, 0,33 expected hits Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 18 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/28 hits, 8,33 expected hits Germans roll dice for 1 aaGun, 13 armour, 3 artilleries and 6 mech_infantrys in Eastern Poland, round 2 : 11/22 hits, 9,50 expected hits 11 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 7 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 5/17 hits, 6,50 expected hits Germans roll dice for 13 armour, 3 artilleries and 4 mech_infantrys in Eastern Poland, round 3 : 10/20 hits, 8,83 expected hits 7 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 3 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Eastern Poland 1 tactical_bomber owned by the Russians and 1 bomber owned by the Russians retreated 4 armour owned by the Russians and 1 artillery owned by the Russians retreated to Western Ukraine Germans win with 13 armour and 2 artilleries remaining. Battle score for attacker is -51 Casualties for Russians: 3 artilleries and 18 mech_infantrys Casualties for Germans: 1 aaGun, 1 artillery and 6 mech_infantrys Non Combat Move - Russians 1 bomber moved from Eastern Poland to Russia 4 infantry moved from Bryansk to Western Ukraine 3 mech_infantrys moved from Russia to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Buyant-Uhaa to Amur 1 armour moved from Samara to Russia Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 2 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 2,00 Germans AA : -0,33 Germans regular : 2,67 Russians regular : -5,50
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Jehol to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 tactical_bomber moved from West India to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone 1 battleship and 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Italian Somaliland 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 artillery moved from India to West India 1 fighter moved from Trans-Jordan to West India 1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone 2 bombers moved from French Indo China to Malaya 1 fighter moved from Philippines to Caroline Islands 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 fighter moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Italian Somaliland Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Italian Somaliland from Russians, taking 43 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry; Russians defend with 2 aaGuns Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 aaGuns and 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 5 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 1 artillery in Amur, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Amur, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Amur, round 8 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 8 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 1 artillery in Amur, round 9 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 9 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Amur, round 10 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 10 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Amur, round 11 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 11 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 aaGuns Casualties for Japanese: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 2/4 hits, 2,00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - Japanese 2 bombers moved from Malaya to French Indo China 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 16 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 tactical_bomber moved from Yunnan to Burma Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer and 1 submarine placed in 39 Sea Zone 2 infantry placed in Japan 1 armour placed in India 1 infantry placed in Kiangsu 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,33 Japanese regular : -2,33 ANZAC regular : -0,50 Russians regular : -1,33
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 bomber moved from Novgorod to 96 Sea Zone 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 60 Sea Zone 1 infantry moved from Tunisia to Libya 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 artillery moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 bomber moved from Novgorod to 96 Sea Zone 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 60 Sea Zone 1 infantry moved from Tunisia to Libya 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 artillery moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 95 Sea Zone Americans attack with 1 bomber, 2 destroyers and 3 transports Italians defend with 1 submarine Americans roll dice for 1 bomber, 2 destroyers and 3 transports in 95 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber, 2 destroyers and 3 transports in 95 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber, 2 destroyers and 3 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Southern Italy Americans attack with 2 armour, 1 artillery and 3 infantry Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Americans roll dice for 2 armour, 1 artillery and 3 infantry in Southern Italy, round 2 : 1/6 hits, 2,00 expected hits Italians roll dice for 3 aaGuns, 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 2 : 0/4 hits, 1,67 expected hits 1 aaGun owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 1 artillery and 3 infantry in Southern Italy, round 3 : 2/6 hits, 2,00 expected hits Italians roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 3 : 2/4 hits, 1,67 expected hits 2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy Americans roll dice for 2 armour, 1 artillery and 1 infantry in Southern Italy, round 4 : 1/4 hits, 1,67 expected hits Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 4 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour and 1 artillery in Southern Italy, round 5 : 2/3 hits, 1,33 expected hits Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 1/3 hits, 1,33 expected hits 1 artillery owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy Americans roll dice for 2 armour in Southern Italy, round 6 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 fighter in Southern Italy, round 6 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Italians lost in Southern Italy Americans captures 19PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 23 Casualties for Italians: 3 aaGuns, 2 artilleries, 1 fighter and 1 infantry Casualties for Americans: 1 artillery and 3 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 42 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Trans-Jordan Americans attack with 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Trans-Jordan Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from 96 Sea Zone to Libya 1 bomber moved from 95 Sea Zone to Libya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Americans undo move 1. 1 artillery placed in Western United States 1 bomber and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,2,1,4 Americans collect 55 PUs (6 lost to blockades); end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -3,17 Japanese regular : 0,83 Italians regular : -3,00
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 bomber moved from Novgorod to 96 Sea Zone 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 60 Sea Zone 1 infantry moved from Tunisia to Libya 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 artillery moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 95 Sea Zone Americans attack with 1 bomber, 2 destroyers and 3 transports Italians defend with 1 submarine Americans roll dice for 1 bomber, 2 destroyers and 3 transports in 95 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber, 2 destroyers and 3 transports in 95 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber, 2 destroyers and 3 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Southern Italy Americans attack with 2 armour, 1 artillery and 3 infantry Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Americans roll dice for 2 armour, 1 artillery and 3 infantry in Southern Italy, round 2 : 1/6 hits, 2,00 expected hits Italians roll dice for 3 aaGuns, 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 2 : 0/4 hits, 1,67 expected hits 1 aaGun owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 1 artillery and 3 infantry in Southern Italy, round 3 : 2/6 hits, 2,00 expected hits Italians roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 3 : 2/4 hits, 1,67 expected hits 2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy Americans roll dice for 2 armour, 1 artillery and 1 infantry in Southern Italy, round 4 : 1/4 hits, 1,67 expected hits Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 4 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour and 1 artillery in Southern Italy, round 5 : 2/3 hits, 1,33 expected hits Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 1/3 hits, 1,33 expected hits 1 artillery owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy Americans roll dice for 2 armour in Southern Italy, round 6 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 fighter in Southern Italy, round 6 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Italians lost in Southern Italy Americans captures 19PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 23 Casualties for Italians: 3 aaGuns, 2 artilleries, 1 fighter and 1 infantry Casualties for Americans: 1 artillery and 3 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 42 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Trans-Jordan Americans attack with 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Trans-Jordan Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from 96 Sea Zone to Libya 1 bomber moved from 95 Sea Zone to Libya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Americans undo move 1. 1 artillery placed in Western United States 1 bomber and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,2,1,4 Americans collect 55 PUs (6 lost to blockades); end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 armour moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 1 bomber moved from United Kingdom to Romania 1 armour moved from Egypt to Ethiopia Combat - British Battle in 76 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 76 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tobruk British attack with 1 armour Italians defend with 1 artillery British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Tobruk, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Tobruk Italians win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Italians: 1 artillery Battle in Romania British attack with 1 bomber Italians defend with 1 infantry British roll dice for 1 bomber in Romania, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the British and 1 infantry owned by the Italians lost in Romania Germans win with no units remaining. Battle score for attacker is -9 Casualties for British: 1 bomber Casualties for Italians: 1 infantry Battle in Eastern Persia British attack with 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Eastern Persia, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Eastern Persia, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Eastern Persia, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Eastern Persia, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 6 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Eastern Persia, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 7 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia British roll dice for 1 mech_infantry in Eastern Persia, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 8 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 9 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 10 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Japanese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 mech_infantrys Battle in Trans-Jordan British attack with 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 3 mech_infantrys placed in Union of South Africa 1 destroyer placed in 81 Sea Zone 1 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -3,17 Japanese regular : -0,17 Italians regular : -2,00 Germans regular : 0,67 British regular : -0,83
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - Italians 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Slovakia Hungary to Romania Combat - Italians Battle in 95 Sea Zone Italians attack with 1 carrier, 2 destroyers, 2 fighters and 1 transport Americans defend with 2 destroyers and 3 transports Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits Americans roll dice for 2 destroyers and 3 transports in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 95 Sea Zone 2 transports owned by the Americans lost in 95 Sea Zone Italians win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 37 Casualties for Americans: 2 destroyers and 3 transports Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : -0,67 Italians regular : 1,33
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from South Australia to Queensland 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 1,67
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from South Australia to Queensland 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 1,67
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_major; Remaining resources: 48 PUs; Germans buy 3 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to Southern Italy 1 artillery moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Eastern Poland to Bryansk Germans take Belarus from Russians Germans take Bryansk from Russians 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine 11 armour and 2 artilleries moved from Eastern Poland to Western Ukraine 2 fighters and 2 tactical_bombers moved from Germany to Western Ukraine 1 artillery moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 bomber moved from Western Germany to Southern Italy Combat - Germans Battle in Western Ukraine Germans attack with 12 armour, 2 artilleries, 2 fighters and 2 tactical_bombers Russians defend with 1 aaGun, 4 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Western Ukraine : 1/3 hits, 0,50 expected hits 1 fighter owned by the Germans lost in Western Ukraine Germans roll dice for 12 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Western Ukraine, round 2 : 12/17 hits, 8,50 expected hits Russians roll dice for 1 aaGun, 4 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 5/14 hits, 5,50 expected hits 3 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans, 3 armour owned by the Germans and 1 aaGun owned by the Russians lost in Western Ukraine Germans roll dice for 9 armour, 1 fighter and 2 tactical_bombers in Western Ukraine, round 3 : 4/12 hits, 6,33 expected hits Russians roll dice for 2 armour and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians and 2 armour owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 7 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 5 armour, 2 artilleries and 1 fighter Casualties for Russians: 1 aaGun, 4 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Battle in Southern Italy Germans attack with 1 armour, 2 bombers and 2 mech_infantrys Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Southern Italy, round 2 : 1/5 hits, 2,17 expected hits Americans roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Southern Italy, round 3 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 armour in Southern Italy, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 armour Non Combat Move - Germans 2 bombers moved from Southern Italy to Western Germany 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Poland 1 artillery moved from France to Northern Italy 1 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from France to Northern Italy 2 tactical_bombers moved from Western Ukraine to Eastern Poland 1 fighter moved from Western Ukraine to Eastern Poland Place Units - Germans 1 submarine placed in 110 Sea Zone 1 armour and 1 mech_infantry placed in Western Germany 2 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Russians regular : 0,00 Germans regular : 0,00 Russians AA : 0,50
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Bryansk 1 mech_infantry moved from Russia to Belarus Russians take Belarus from Germans 1 mech_infantry moved from Novgorod to Baltic States 2 mech_infantrys moved from Novgorod to Karelia 1 mech_infantry moved from Ukraine to Bryansk 1 bomber moved from Russia to Baltic States 1 armour moved from Russia to Bryansk Combat - Russians Battle in Baltic States Russians attack with 1 bomber and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Karelia Russians attack with 2 mech_infantrys Germans defend with 1 artillery Russians roll dice for 2 mech_infantrys in Karelia, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 mech_infantrys in Karelia, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 mech_infantrys in Karelia, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Karelia, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery Battle in Bryansk Russians attack with 1 armour and 3 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 bomber moved from Baltic States to Russia 2 armour moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod Russians undo move 1. Russians undo move 1. 2 artilleries and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 2 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0,83 Russians regular : 0,17
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 tactical_bomber moved from Philippines to 54 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to 54 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone 1 infantry moved from Siam to Shan State 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kweichow to Shensi 1 artillery moved from Hopei to Shensi 1 artillery moved from Timguska to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Evenkiyskiy to Yenisey 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Japan to Korea 1 bomber moved from French Indo China to 43 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Burma to Szechwan 1 fighter moved from Philippines to 43 Sea Zone 1 bomber moved from French Indo China to Szechwan 1 artillery moved from Buyant-Uhaa to Manchuria 1 infantry moved from Kiangsu to Shantung 1 artillery and 1 infantry moved from West India to Eastern Persia 1 armour moved from India to Eastern Persia Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 54 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters and 3 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport; ANZAC defend with 2 destroyers and 1 transport Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 10/17 hits, 8,33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 2 : 8/16 hits, 7,67 expected hits Units damaged: 1 battleship owned by the Japanese 2 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 8/14 hits, 7,33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 3 : 7/10 hits, 5,67 expected hits 1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 3/7 hits, 3,83 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Japanese: 2 carriers, 5 destroyers, 5 fighters and 2 tactical_bombers Casualties for ANZAC: 2 destroyers and 1 transport Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport Battle in Kansu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Szechwan, round 3 : 3/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Shensi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Jehol to Manchuria 1 tactical_bomber moved from Korea to Japan 1 fighter moved from 43 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to Japan 1 bomber moved from 43 Sea Zone to Borneo 1 bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from West India to Eastern Persia 1 tactical_bomber moved from Szechwan to Burma Place Units - Japanese 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 destroyer and 1 submarine placed in 39 Sea Zone 1 infantry placed in India 1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 3,00 Japanese regular : 3,00 ANZAC regular : 0,50
-
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 bombers moved from Libya to 95 Sea Zone 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 60 Sea Zone to 74 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 mech_infantry moved from Amur to Korea Combat - Americans Battle in Korea Americans attack with 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 95 Sea Zone Americans attack with 2 bombers, 1 carrier and 2 fighters Italians defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Americans roll dice for 2 bombers, 1 carrier and 2 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits 1 destroyer owned by the Italians, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone Americans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers, 1 carrier and 2 fighters Casualties for Italians: 1 carrier, 2 destroyers and 1 fighter Battle in 54 Sea Zone Americans attack with 1 carrier, 2 destroyers and 1 fighter Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Combat Hit Differential Summary :
Americans regular : 2,33 Italians regular : 0,33 Japanese regular : 0,67
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 bombers moved from Libya to 95 Sea Zone 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 60 Sea Zone to 74 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 mech_infantry moved from Amur to Korea Combat - Americans Battle in Korea Americans attack with 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 95 Sea Zone Americans attack with 2 bombers, 1 carrier and 2 fighters Italians defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Americans roll dice for 2 bombers, 1 carrier and 2 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits 1 destroyer owned by the Italians, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone Americans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers, 1 carrier and 2 fighters Casualties for Italians: 1 carrier, 2 destroyers and 1 fighter Battle in 54 Sea Zone Americans attack with 1 carrier, 2 destroyers and 1 fighter Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits 1 tactical_bomber owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is -31 Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter Casualties for Japanese: 1 tactical_bomber 1 fighter owned by the Japanese could not land and were killed 1 fighter owned by the Italians forced to land in Southern Italy Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Siberia to Sakha 1 infantry moved from Morocco to Algeria Place Units - Americans 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 2,33 Italians regular : 0,33 Japanese regular : 1,33
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - British British buy 2 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 artillery moved from Trans-Jordan to Iraq 1 armour moved from Ethiopia to Egypt 1 mech_infantry moved from Tanganyika Territory to Ethiopia 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 armour moved from Morocco to Tunisia 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Quebec to New Brunswick Nova Scotia Combat - British
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 bombers moved from Libya to 95 Sea Zone 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 60 Sea Zone to 74 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 mech_infantry moved from Amur to Korea Combat - Americans Battle in Korea Americans attack with 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 95 Sea Zone Americans attack with 2 bombers, 1 carrier and 2 fighters Italians defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Americans roll dice for 2 bombers, 1 carrier and 2 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits 1 destroyer owned by the Italians, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone Americans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers, 1 carrier and 2 fighters Casualties for Italians: 1 carrier, 2 destroyers and 1 fighter Battle in 54 Sea Zone Americans attack with 1 carrier, 2 destroyers and 1 fighter Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits 1 tactical_bomber owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is -31 Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter Casualties for Japanese: 1 tactical_bomber 1 fighter owned by the Japanese could not land and were killed 1 fighter owned by the Italians forced to land in Southern Italy Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Siberia to Sakha 1 infantry moved from Morocco to Algeria Place Units - Americans 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 artillery moved from Trans-Jordan to Iraq 1 armour moved from Ethiopia to Egypt 1 mech_infantry moved from Tanganyika Territory to Ethiopia 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 armour moved from Morocco to Tunisia 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Quebec to New Brunswick Nova Scotia Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Greece Battle in Southern France Battle in 95 Sea Zone British attack with 2 destroyers Italians defend with 1 fighter and 1 transport British roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the British lost in 95 Sea Zone British roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone Italians win, taking Greece from Italians, taking Southern France from Germans with 1 transport remaining. Battle score for attacker is -6 Casualties for British: 2 destroyers Casualties for Italians: 1 fighter Non Combat Move - British 1 destroyer moved from 81 Sea Zone to 97 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 transport placed in 81 Sea Zone 1 armour and 1 infantry placed in Egypt 1 armour placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2,33 Italians regular : 1,00 Japanese regular : 1,33 British regular : 0,00
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Combat Move - Italians 1 infantry moved from Romania to Bulgaria Combat - Italians Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 infantry moved from Queensland to South Australia Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,6,3,3,2 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 infantry moved from Queensland to South Australia Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,6,3,3,2 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :