Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to Borneo
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Anhwe to Jehol
1 artillery moved from Chahar to Jehol
1 bomber moved from French Indo China to Borneo
1 fighter moved from Caroline Islands to Philippines
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Philippines
1 submarine moved from 16 Sea Zone to 25 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter moved from French Indo China to Philippines
1 fighter moved from West India to 80 Sea Zone
3 infantry moved from India to West India
1 artillery and 2 infantry moved from Dzavhan to Yenisey
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 1/4 hits, 2,00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 3 : 2/4 hits, 2,00 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yenisey
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Yenisey, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 4,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 80 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
2 bombers moved from Borneo to French Indo China
2 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Chahar to Jehol
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 1,00
ANZAC regular : 0,33
UK_Pacific regular : 0,00
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from United Kingdom to Germany
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - Americans
Air Battle in Germany
Americans attacks with 2 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 1/2 hits, 0,33 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in 41 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 2/6 hits, 2,83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone
Americans roll dice for 1 fighter in 41 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 4 : 6/6 hits, 2,83 expected hits
1 fighter owned by the Americans lost in 41 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -52
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Casualties for Japanese: 1 submarine
Cleaning up after air battles
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Sumatra
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Sakha: 1 artillery
EDIT: Adding units owned by Americans to Amur: 1 infantry
EDIT: Removing units owned by Americans from Siberia: 1 artillery and 1 infantry
EDIT: Changing ownership of Sakha from Japanese to Russians
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Turning off Edit Mode
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Germany to Novgorod
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 3.
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1,17
Japanese regular : 3,17
Defenders Fire, : -0,17
Germans AA : 0,67
Attackers Fire, : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from United Kingdom to Germany
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - Americans
Air Battle in Germany
Americans attacks with 2 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 1/2 hits, 0,33 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in 41 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 2/6 hits, 2,83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone
Americans roll dice for 1 fighter in 41 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 4 : 6/6 hits, 2,83 expected hits
1 fighter owned by the Americans lost in 41 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -52
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Casualties for Japanese: 1 submarine
Cleaning up after air battles
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Sumatra
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Sakha: 1 artillery
EDIT: Adding units owned by Americans to Amur: 1 infantry
EDIT: Removing units owned by Americans from Siberia: 1 artillery and 1 infantry
EDIT: Changing ownership of Sakha from Japanese to Russians
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Turning off Edit Mode
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Germany to Novgorod
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 3.
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber moved from Novgorod to Germany
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from Belgian Congo to Egypt
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Trans-Jordan
British attack with 1 infantry and 3 mech_infantrys
Italians defend with 2 infantry; Japanese defend with 1 fighter
British roll dice for 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 1/4 hits, 0,67 expected hits
Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 3 mech_infantrys in Trans-Jordan, round 3 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
British roll dice for 2 mech_infantrys in Trans-Jordan, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
1 mech_infantry owned by the British retreated to Egypt
Italians win with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
6 mech_infantrys moved from Bryansk to Eastern Poland
1 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 destroyer and 1 transport placed in 106 Sea Zone
British undo move 1.
1 destroyer placed in 81 Sea Zone
1 armour and 1 artillery placed in Egypt
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Persia: 1 armour and 3 mech_infantrys
EDIT: Removing units owned by British from Iraq: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,4
British collect 29 PUs (2 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : -1,17
Italians regular : -0,33
Japanese regular : 3,67
Defenders Fire, : -0,17
Germans AA : 1,33
Attackers Fire, : 0,67
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Albania to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Southern Italy to Tobruk
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tobruk, round 2 : 1/4 hits, 1,67 expected hits
British roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Tobruk
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tobruk, round 3 : 1/4 hits, 1,67 expected hits
British roll dice for 1 artillery in Tobruk, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Tobruk to 97 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Bulgaria to Romania
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -1,33
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier, 2 destroyers and 1 transport
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Malaya from Japanese with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier, 2 destroyers and 1 transport
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Malaya from Japanese with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 43 PUs;
Germans buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Eastern Poland
3 infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Finland
1 artillery and 1 infantry moved from Norway to Finland
2 tactical_bombers moved from Poland to Baltic States
1 artillery moved from Germany to Poland
2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Finland
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 43 PUs;
Germans buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Eastern Poland
3 infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Finland
1 artillery and 1 infantry moved from Norway to Finland
2 tactical_bombers moved from Poland to Baltic States
1 artillery moved from Germany to Poland
2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Finland
1 fighter moved from Western Germany to Germany
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Finland, round 2 : 1/4 hits, 2,00 expected hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Baltic States
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 13 armour, 3 artilleries, 3 infantry and 6 mech_infantrys
British defend with 6 mech_infantrys; Russians defend with 1 artillery and 2 mech_infantrys
Germans roll dice for 13 armour, 3 artilleries, 3 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 9/25 hits, 9,50 expected hits
Russians roll dice for 1 artillery and 8 mech_infantrys in Eastern Poland, round 2 : 3/9 hits, 3,00 expected hits
2 mech_infantrys owned by the Russians, 6 mech_infantrys owned by the British, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 13 armour, 3 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 mech_infantrys
Casualties for British: 6 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
2 tactical_bombers moved from Baltic States to Germany
2 bombers moved from Finland to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Western Germany to France
Place Units - Germans
1 artillery and 5 infantry placed in Germany
Germans undo move 1.
1 artillery, 1 fighter and 4 infantry placed in Germany
1 armour, 1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Russians regular : 0,33
Germans regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 artillery and 5 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 7 mech_infantrys moved from Bryansk to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Bessarabia to Eastern Poland
1 armour moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
1 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 bomber moved from Russia to Eastern Poland
3 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Italian Somaliland to Ethiopia
Combat - Russians
Battle in Manchuria
Russians attack with 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Eastern Poland
Russians attack with 4 armour, 4 artilleries, 1 bomber, 18 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 13 armour, 3 artilleries and 6 mech_infantrys
Germans roll AA dice in Eastern Poland : 0/2 hits, 0,33 expected hits
Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 18 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/28 hits, 8,33 expected hits
Germans roll dice for 1 aaGun, 13 armour, 3 artilleries and 6 mech_infantrys in Eastern Poland, round 2 : 11/22 hits, 9,50 expected hits
11 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 7 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 5/17 hits, 6,50 expected hits
Germans roll dice for 13 armour, 3 artilleries and 4 mech_infantrys in Eastern Poland, round 3 : 10/20 hits, 8,83 expected hits
7 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 3 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Eastern Poland
1 tactical_bomber owned by the Russians and 1 bomber owned by the Russians retreated
4 armour owned by the Russians and 1 artillery owned by the Russians retreated to Western Ukraine
Germans win with 13 armour and 2 artilleries remaining. Battle score for attacker is -51
Casualties for Russians: 3 artilleries and 18 mech_infantrys
Casualties for Germans: 1 aaGun, 1 artillery and 6 mech_infantrys
Non Combat Move - Russians
1 bomber moved from Eastern Poland to Russia
4 infantry moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Russia to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Buyant-Uhaa to Amur
1 armour moved from Samara to Russia
Place Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
2 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 2,00
Germans AA : -0,33
Germans regular : 2,67
Russians regular : -5,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 tactical_bomber moved from West India to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 battleship and 1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery moved from India to West India
1 fighter moved from Trans-Jordan to West India
1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
2 bombers moved from French Indo China to Malaya
1 fighter moved from Philippines to Caroline Islands
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Italian Somaliland
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Italian Somaliland from Russians, taking 43 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry; Russians defend with 2 aaGuns
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 2 aaGuns and 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 5 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Amur, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery in Amur, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Amur, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Amur, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Amur, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Amur, round 8 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Amur, round 8 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 artillery in Amur, round 9 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 9 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Amur, round 10 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 10 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Amur, round 11 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 11 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Amur
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 aaGuns
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 2/4 hits, 2,00 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - Japanese
2 bombers moved from Malaya to French Indo China
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 16 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from Yunnan to Burma
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 39 Sea Zone
2 infantry placed in Japan
1 armour placed in India
1 infantry placed in Kiangsu
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : -0,33
Japanese regular : -2,33
ANZAC regular : -0,50
Russians regular : -1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
1 bomber moved from Novgorod to 96 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 60 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 artillery moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
1 bomber moved from Novgorod to 96 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 60 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 artillery moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 95 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 3 transports
Italians defend with 1 submarine
Americans roll dice for 1 bomber, 2 destroyers and 3 transports in 95 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber, 2 destroyers and 3 transports in 95 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber, 2 destroyers and 3 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans attack with 2 armour, 1 artillery and 3 infantry
Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Southern Italy, round 2 : 1/6 hits, 2,00 expected hits
Italians roll dice for 3 aaGuns, 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 2 : 0/4 hits, 1,67 expected hits
1 aaGun owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Southern Italy, round 3 : 2/6 hits, 2,00 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 3 : 2/4 hits, 1,67 expected hits
2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 armour, 1 artillery and 1 infantry in Southern Italy, round 4 : 1/4 hits, 1,67 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 4 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour and 1 artillery in Southern Italy, round 5 : 2/3 hits, 1,33 expected hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 1/3 hits, 1,33 expected hits
1 artillery owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour in Southern Italy, round 6 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 6 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Southern Italy
Americans captures 19PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 23
Casualties for Italians: 3 aaGuns, 2 artilleries, 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
Americans attack with 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Trans-Jordan
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from 96 Sea Zone to Libya
1 bomber moved from 95 Sea Zone to Libya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 1.
1 artillery placed in Western United States
1 bomber and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,2,1,4
Americans collect 55 PUs (6 lost to blockades); end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -3,17
Japanese regular : 0,83
Italians regular : -3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
1 bomber moved from Novgorod to 96 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 60 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 artillery moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 95 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 3 transports
Italians defend with 1 submarine
Americans roll dice for 1 bomber, 2 destroyers and 3 transports in 95 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber, 2 destroyers and 3 transports in 95 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber, 2 destroyers and 3 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans attack with 2 armour, 1 artillery and 3 infantry
Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Southern Italy, round 2 : 1/6 hits, 2,00 expected hits
Italians roll dice for 3 aaGuns, 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 2 : 0/4 hits, 1,67 expected hits
1 aaGun owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Southern Italy, round 3 : 2/6 hits, 2,00 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 3 : 2/4 hits, 1,67 expected hits
2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 armour, 1 artillery and 1 infantry in Southern Italy, round 4 : 1/4 hits, 1,67 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 4 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour and 1 artillery in Southern Italy, round 5 : 2/3 hits, 1,33 expected hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 1/3 hits, 1,33 expected hits
1 artillery owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour in Southern Italy, round 6 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 6 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Southern Italy
Americans captures 19PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 23
Casualties for Italians: 3 aaGuns, 2 artilleries, 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
Americans attack with 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Trans-Jordan
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from 96 Sea Zone to Libya
1 bomber moved from 95 Sea Zone to Libya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 1.
1 artillery placed in Western United States
1 bomber and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,2,1,4
Americans collect 55 PUs (6 lost to blockades); end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 bomber moved from United Kingdom to Romania
1 armour moved from Egypt to Ethiopia
Combat - British
Battle in 76 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 76 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tobruk
British attack with 1 armour
Italians defend with 1 artillery
British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Tobruk
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 artillery
Battle in Romania
British attack with 1 bomber
Italians defend with 1 infantry
British roll dice for 1 bomber in Romania, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the British and 1 infantry owned by the Italians lost in Romania
Germans win with no units remaining. Battle score for attacker is -9
Casualties for British: 1 bomber
Casualties for Italians: 1 infantry
Battle in Eastern Persia
British attack with 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 7 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
British roll dice for 1 mech_infantry in Eastern Persia, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 8 : 0/1 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 9 : 0/1 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 10 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Trans-Jordan
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 81 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -3,17
Japanese regular : -0,17
Italians regular : -2,00
Germans regular : 0,67
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Combat Move - Italians
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Slovakia Hungary to Romania
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans defend with 2 destroyers and 3 transports
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
Americans roll dice for 2 destroyers and 3 transports in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 95 Sea Zone
2 transports owned by the Americans lost in 95 Sea Zone
Italians win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 37
Casualties for Americans: 2 destroyers and 3 transports
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : -0,67
Italians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from South Australia to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from South Australia to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 48 PUs;
Germans buy 3 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 artillery moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Eastern Poland to Bryansk
Germans take Belarus from Russians
Germans take Bryansk from Russians
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
11 armour and 2 artilleries moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Germany to Western Ukraine
1 artillery moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Western Germany to Southern Italy
Combat - Germans
Battle in Western Ukraine
Germans attack with 12 armour, 2 artilleries, 2 fighters and 2 tactical_bombers
Russians defend with 1 aaGun, 4 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Western Ukraine : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Western Ukraine
Germans roll dice for 12 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Western Ukraine, round 2 : 12/17 hits, 8,50 expected hits
Russians roll dice for 1 aaGun, 4 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 5/14 hits, 5,50 expected hits
3 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans, 3 armour owned by the Germans and 1 aaGun owned by the Russians lost in Western Ukraine
Germans roll dice for 9 armour, 1 fighter and 2 tactical_bombers in Western Ukraine, round 3 : 4/12 hits, 6,33 expected hits
Russians roll dice for 2 armour and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Russians, 2 armour owned by the Russians and 2 armour owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 5 armour, 2 artilleries and 1 fighter
Casualties for Russians: 1 aaGun, 4 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Battle in Southern Italy
Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Southern Italy, round 2 : 1/5 hits, 2,17 expected hits
Americans roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Southern Italy, round 3 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 armour in Southern Italy, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 armour
Non Combat Move - Germans
2 bombers moved from Southern Italy to Western Germany
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
Place Units - Germans
1 submarine placed in 110 Sea Zone
1 armour and 1 mech_infantry placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Russians regular : 0,00
Germans regular : 0,00
Russians AA : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Russia to Baltic States
1 armour moved from Russia to Bryansk
Combat - Russians
Battle in Baltic States
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia
Russians attack with 2 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 2 mech_infantrys in Karelia, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 mech_infantrys in Karelia, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 mech_infantrys in Karelia, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Karelia, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 bomber moved from Baltic States to Russia
2 armour moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 1.
Russians undo move 1.
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0,83
Russians regular : 0,17