@The_Good_Captain Nice, I’ll stay tunned!
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -1,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 carriers, 2 fighters and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from British Columbia to Western United States 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria 1 mech_infantry moved from Tunisia to Libya 1 mech_infantry moved from Libya to Tobruk 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Combat - Americans Battle in 25 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 submarine Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 54 Sea Zone Americans attack with 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 2 submarines Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier placed in 110 Sea Zone 2 fighters placed in 110 Sea Zone 1 bomber placed in Eastern United States 1 artillery placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Karelia 3 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Caucasus to Ukraine 1 mech_infantry moved from Rostov to Ukraine 1 artillery moved from Iraq to Persia 6 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Yugoslavia 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to Yunnan 2 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 2 submarines Italians defend with 1 destroyer, 2 fighters, 2 submarines and 1 transport Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits British roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 submarine owned by the Italians and 2 submarines owned by the British lost in 95 Sea Zone Italians win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for British: 2 submarines Casualties for Italians: 1 submarine Battle in Yugoslavia British attack with 1 armour Italians defend with 1 infantry British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Yugoslavia Germans win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Italians: 1 infantry Battle in Karelia British attack with 1 bomber Germans defend with 1 fighter British roll dice for 1 bomber in Karelia, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 fighter in Karelia, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Karelia British win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 bomber moved from Karelia to Novgorod 1 destroyer moved from 71 Sea Zone to 81 Sea Zone Place Units - British 1 fighter placed in United Kingdom 3 mech_infantrys placed in Egypt British undo move 2. 2 mech_infantrys placed in Egypt 1 transport placed in 81 Sea Zone 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Removing units owned by British from Malaya: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Removing units owned by British from Yunnan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,50 Italians regular : -0,00 Japanese regular : -1,67 Germans regular : 0,00 British regular : 1,17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Greece Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians win, taking Greece from British with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5,6,4 ANZAC collect 13 PUs (1 lost to blockades); end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5,6,4 ANZAC collect 13 PUs (1 lost to blockades); end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,00
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern France to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Eastern Poland 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Germany to Poland 1 mech_infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 tactical_bomber moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern France to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Eastern Poland 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Germany to Poland 1 mech_infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 tactical_bomber moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States Combat - Germans Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 destroyer and 1 fighter; Americans defend with 1 carrier and 2 fighters Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 48 Casualties for Germans: 1 submarine Casualties for Americans: 1 carrier and 2 fighters Casualties for British: 1 destroyer and 1 fighter Battle in Baltic States Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber Russians defend with 3 mech_infantrys Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 2,00 expected hits Russians roll dice for 3 mech_infantrys in Baltic States, round 2 : 3/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States 1 bomber owned by the Germans retreated Russians win with 2 mech_infantrys remaining. Battle score for attacker is -17 Casualties for Germans: 1 armour, 1 mech_infantry and 1 tactical_bomber Casualties for Russians: 1 mech_infantry Battle in Eastern Poland Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2,00 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 2,00 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 artillery and 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 4 armour moved from Bessarabia to Poland 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland Place Units - Germans 1 carrier placed in 112 Sea Zone 3 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 Russians regular : 2,00 Germans regular : 0,83
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Russia to Novosibirsk 1 armour moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Novgorod 1 mech_infantry moved from Baltic States to Belarus 1 tactical_bomber moved from Bryansk to Eastern Poland 1 artillery moved from Ukraine to Bessarabia 1 armour moved from Bryansk to Bessarabia 1 mech_infantry moved from Bryansk to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Eastern Poland to Novgorod 1 armour moved from Western Ukraine to Belarus 6 mech_infantrys moved from Russia to Belarus 3 mech_infantrys moved from Bryansk to Belarus 2 armour moved from Archangel to Belarus 1 aaGun moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Western Ukraine 1 artillery moved from Russia to Smolensk 1 mech_infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Karelia Place Units - Russians 1 artillery and 2 mech_infantrys placed in Ukraine 1 artillery and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 2,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 fighters moved from Japan to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 armour moved from Kwangtung to Kwangsi 2 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from India to West India Japanese take West India from UK_Pacific 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 1 artillery moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Jehol to Shantung Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 3/4 hits, 1,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 8 infantry Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Kwangsi, round 2 : 7/12 hits, 5,00 expected hits Chinese roll dice for 1 artillery and 8 infantry in Kwangsi, round 2 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 3 : 4/10 hits, 4,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 8 infantry Battle in 25 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 8/13 hits, 6,67 expected hits Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for Americans: 2 destroyers Non Combat Move - Japanese 2 fighters moved from Kiangsi to Kiangsu 2 tactical_bombers moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to French Indo China 2 bombers moved from Kwangsi to French Indo China 1 fighter moved from 39 Sea Zone to India Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,33 Japanese regular : 3,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 4 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Germany 1 artillery and 1 infantry moved from Algeria to Tunisia 1 bomber moved from Eastern United States to 91 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Soviet Far East Battle in 91 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 33 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 91 Sea Zone to United Kingdom 1 bomber moved from Germany to Novgorod 1 mech_infantry moved from Tobruk to Egypt Place Units - Americans 1 infantry placed in Western United States 1 armour and 1 bomber placed in Eastern United States 2 destroyers and 1 transport placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,33 Italians regular : -0,17 Germans AA : -0,17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 4 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Germany 1 artillery and 1 infantry moved from Algeria to Tunisia 1 bomber moved from Eastern United States to 91 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Soviet Far East Battle in 91 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 33 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 91 Sea Zone to United Kingdom 1 bomber moved from Germany to Novgorod 1 mech_infantry moved from Tobruk to Egypt Place Units - Americans 1 infantry placed in Western United States 1 armour and 1 bomber placed in Eastern United States 2 destroyers and 1 transport placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 2 armour, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Novgorod to Germany 4 mech_infantrys moved from Ukraine to Romania 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Bulgaria to Greece 3 mech_infantrys moved from Eastern Persia to West India 1 artillery moved from Persia to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 6 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Burma to Shan State 1 infantry moved from Siam to Shan State Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Greece British attack with 1 artillery and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Greece, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 2 infantry in Greece, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece British roll dice for 1 artillery and 1 infantry in Greece, round 4 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Greece British win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Romania British attack with 4 mech_infantrys Germans defend with 1 aaGun and 1 mech_infantry British roll dice for 4 mech_infantrys in Romania, round 2 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 mech_infantry owned by the British lost in Romania British roll dice for 3 mech_infantrys in Romania, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania British win, taking Romania from Germans with 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 aaGun and 1 mech_infantry Battle in West India British attack with 3 mech_infantrys Japanese defend with 1 artillery British roll dice for 3 mech_infantrys in West India, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in West India British roll dice for 2 mech_infantrys in West India, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in West India, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in West India 1 mech_infantry owned by the British retreated to Eastern Persia Japanese win with 1 artillery remaining. Battle score for attacker is -8 Casualties for British: 2 mech_infantrys Battle in Shan State British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 2 infantry in Shan State, round 6 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 transport placed in 81 Sea Zone 1 destroyer placed in 106 Sea Zone 1 bomber placed in United Kingdom 1 armour and 1 infantry placed in Egypt 1 armour placed in Union of South Africa British undo move 2. 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6 British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 0,33 Italians regular : -0,83 Germans AA : -0,33 Germans regular : 1,33 British regular : -1,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 4 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Germany 1 artillery and 1 infantry moved from Algeria to Tunisia 1 bomber moved from Eastern United States to 91 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Soviet Far East Battle in 91 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 33 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 91 Sea Zone to United Kingdom 1 bomber moved from Germany to Novgorod 1 mech_infantry moved from Tobruk to Egypt Place Units - Americans 1 infantry placed in Western United States 1 armour and 1 bomber placed in Eastern United States 2 destroyers and 1 transport placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 2 armour, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Novgorod to Germany 4 mech_infantrys moved from Ukraine to Romania 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Bulgaria to Greece 3 mech_infantrys moved from Eastern Persia to West India 1 artillery moved from Persia to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 6 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Burma to Shan State 1 infantry moved from Siam to Shan State Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Greece British attack with 1 artillery and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Greece, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 2 infantry in Greece, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece British roll dice for 1 artillery and 1 infantry in Greece, round 4 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Greece British win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Romania British attack with 4 mech_infantrys Germans defend with 1 aaGun and 1 mech_infantry British roll dice for 4 mech_infantrys in Romania, round 2 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 mech_infantry owned by the British lost in Romania British roll dice for 3 mech_infantrys in Romania, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania British win, taking Romania from Germans with 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 aaGun and 1 mech_infantry Battle in West India British attack with 3 mech_infantrys Japanese defend with 1 artillery British roll dice for 3 mech_infantrys in West India, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in West India British roll dice for 2 mech_infantrys in West India, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in West India, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in West India 1 mech_infantry owned by the British retreated to Eastern Persia Japanese win with 1 artillery remaining. Battle score for attacker is -8 Casualties for British: 2 mech_infantrys Battle in Shan State British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 2 infantry in Shan State, round 6 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 transport placed in 81 Sea Zone 1 destroyer placed in 106 Sea Zone 1 bomber placed in United Kingdom 1 armour and 1 infantry placed in Egypt 1 armour placed in Union of South Africa British undo move 2. 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6 British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 0,33 Italians regular : -0,83 Germans AA : -0,33 Germans regular : 1,33 British regular : -1,67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to Greece 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from British 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in 99 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Italians attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 2 : 1/5 hits, 2,17 expected hits British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 artillery and 3 fighters in Greece, round 3 : 2/4 hits, 1,83 expected hits British roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 3 fighters moved from Greece to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery placed in Southern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -1,00 British regular : 0,00
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Philippines Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win, taking Philippines from Japanese with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Philippines Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win, taking Philippines from Japanese with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 12x factory_major; Remaining resources: 39 PUs; Germans buy 4 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Baltic States 1 infantry moved from Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Poland to Romania 1 artillery and 1 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland Combat - Germans Battle in Romania Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 2 mech_infantrys Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 1,67 expected hits British roll dice for 2 mech_infantrys in Romania, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Romania Germans win, taking Romania from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 mech_infantrys Battle in Finland Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 3/4 hits, 1,83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Battle in 91 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Baltic States Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Eastern Poland Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/5 hits, 2,00 expected hits Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Finland to 112 Sea Zone 1 fighter moved from Romania to Germany 1 fighter moved from Eastern Poland to Germany 1 tactical_bomber moved from Romania to Germany 1 bomber moved from Baltic States to Western Germany 3 armour moved from Germany to Poland 1 tactical_bomber moved from Eastern Poland to Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany Place Units - Germans 1 infantry placed in Normandy Bordeaux 1 artillery placed in Western Germany 3 artilleries, 4 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Russians regular : -0,83 Germans regular : 3,17 British regular : 1,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Karelia to Finland 1 mech_infantry moved from Vyborg to Finland 1 mech_infantry moved from Novgorod to Finland 1 tactical_bomber moved from Novgorod to Finland 1 infantry moved from Belarus to Baltic States 1 mech_infantry moved from Belarus to Baltic States 2 mech_infantrys moved from Belarus to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Belarus to Eastern Poland 3 infantry moved from Bessarabia to Romania 1 armour moved from Bessarabia to Romania 1 mech_infantry moved from Ukraine to Romania 1 artillery moved from Bessarabia to Romania 1 mech_infantry moved from Novgorod to Baltic States 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 3 infantry moved from Chahar to Central Mongolia 1 infantry moved from Yenisey to Timguska 1 mech_infantry moved from Novosibirsk to Timguska Combat - Russians Battle in Central Mongolia Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Central Mongolia, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Central Mongolia, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Central Mongolia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Central Mongolia, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Central Mongolia Russians win, taking Central Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Finland Russians attack with 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 3 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Baltic States Russians attack with 1 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 2 mech_infantrys in Baltic States, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 mech_infantrys in Baltic States, round 4 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 mech_infantrys in Baltic States, round 5 : 2/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Romania Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Romania, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 1 artillery and 3 mech_infantrys Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 1 artillery and 3 mech_infantrys in Eastern Poland, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 3 : 3/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 3 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 2 mech_infantrys Non Combat Move - Russians 6 mech_infantrys moved from Belarus to Bryansk 3 mech_infantrys moved from Russia to Bryansk 3 armour moved from Belarus to Bryansk 1 armour moved from Novgorod to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bessarabia to Bryansk 1 artillery moved from Ukraine to Western Ukraine 1 artillery moved from Smolensk to Belarus 1 tactical_bomber moved from Finland to Novgorod 2 aaGuns moved from Chahar to Central Mongolia Place Units - Russians 1 artillery and 2 mech_infantrys placed in Novgorod 1 artillery and 2 mech_infantrys placed in Ukraine 4 infantry and 2 mech_infantrys placed in Russia Russians undo move 3. Russians undo move 2. Russians undo move 1. 3 infantry placed in Ukraine Russians undo move 1. 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine 2 infantry and 4 mech_infantrys placed in Russia Russians undo move 3. Russians undo move 2. Russians undo move 1. 1 artillery and 2 mech_infantrys placed in Novgorod 1 artillery and 2 mech_infantrys placed in Ukraine 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 Germans regular : -1,67 Russians regular : 2,50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 4 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to Philippines 1 armour moved from India to Eastern Persia 1 artillery moved from West India to Eastern Persia 1 tactical_bomber moved from 39 Sea Zone to Eastern Persia 1 fighter moved from India to Eastern Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from French Indo China to Malaya 1 armour moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 armour moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 2 fighters moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Jehol to Chahar 1 infantry moved from Yakut S.S.R. to Dzavhan 1 artillery moved from Yakut S.S.R. to Dzavhan 1 fighter moved from 25 Sea Zone to 33 Sea Zone 4 fighters moved from 25 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 4 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 4 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 33 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 33 Sea Zone 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Eastern Persia Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber British defend with 1 artillery and 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 2,00 expected hits British roll dice for 1 artillery and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 mech_infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 3 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in Chahar Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 5 infantry Japanese roll dice for 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 3,50 expected hits Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 3/7 hits, 3,17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 4 infantry Casualties for Chinese: 1 artillery and 5 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Malaya to French Indo China 1 bomber moved from Philippines to French Indo China 1 tactical_bomber moved from Eastern Persia to West India 1 fighter moved from Eastern Persia to West India 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 battleship, 4 carriers, 1 cruiser and 3 destroyers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 2 fighters moved from Kiangsi to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 aaGun moved from Jehol to Chahar Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in India Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,67 Japanese regular : 1,50 UK_Pacific regular : -0,33 British regular : -0,67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 3 fighters moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Novgorod to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Libya 1 infantry moved from Morocco to Algeria 1 mech_infantry moved from Egypt to Iraq Combat - Americans Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone Air Battle in Germany Americans attacks with 2 units heading to Germany Germans launches 2 interceptors out of Germany Attackers Fire, : 0/2 hits, 0,33 expected hits Defenders Fire, : 0/2 hits, 0,33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in 91 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 16 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine 1 submarine owned by the Japanese submerged Battle in 33 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 1 fighter Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone Japanese winAmericans winAmericans win with 3 fighters and 1 tactical_bomber remaining with 3 fighters and 1 tactical_bomber remaining with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Cleaning up after air battles Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 91 Sea Zone to United Kingdom 1 bomber moved from Germany to United Kingdom 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 1,00 Defenders Fire, : -0,33 Germans AA : 0,67 Attackers Fire, : -0,33 Germans regular : -0,17