@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -32
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Japanese: 1 destroyer
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Novgorod to Archangel
1 fighter moved from Karelia to Archangel
2 armour moved from Eastern Poland to Bessarabia
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Karelia to Belarus
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Archangel
1 armour moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Bessarabia
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 4 armour and 2 mech_infantrys in Bessarabia, round 2 : 4/6 hits, 2,33 expected hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1,50 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 4 mech_infantrys
Germans roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 4 mech_infantrys in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits
2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 4 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 4 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 4 mech_infantrys
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship and 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
1 destroyer owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 3 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery and 2 mech_infantrys
Germans roll dice for 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Belarus, round 2 : 3/4 hits, 1,50 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
1 tactical_bomber owned by the Germans retreated
Russians win with 1 armour and 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
2 infantry moved from Western Germany to France
1 aaGun moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Poland
5 armour moved from Eastern Poland to Poland
1 armour moved from Germany to Poland
2 armour moved from Baltic States to Poland
3 mech_infantrys moved from Germany to Poland
1 tactical_bomber moved from Belarus to Poland
1 fighter moved from Archangel to Karelia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Poland
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Southern France
1 artillery and 1 infantry placed in France
Germans undo move 5.
1 artillery placed in Western Germany
1 infantry placed in Southern France
Germans undo move 7.
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Russians regular : 0,83
Germans regular : -1,17
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Buyant-Uhaa to Chahar
1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
1 artillery moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 artillery moved from Belarus to Eastern Poland
1 mech_infantry moved from Smolensk to Eastern Poland
3 mech_infantrys moved from Smolensk to Baltic States
1 armour moved from Smolensk to Western Ukraine
1 armour moved from Smolensk to Archangel
1 armour moved from Smolensk to Archangel
2 armour moved from Smolensk to Novgorod
1 mech_infantry moved from Smolensk to Eastern Poland
5 mech_infantrys moved from Smolensk to Novgorod
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Trans-Jordan to Egypt
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour and 5 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 armour and 5 mech_infantrys in Novgorod, round 2 : 1/7 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 armour
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 3 mech_infantrys in Baltic States, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 mech_infantrys in Baltic States, round 3 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Western Ukraine, round 2 : 0/5 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Western Ukraine, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 4 armour and 2 mech_infantrys
Germans roll AA dice in Bessarabia : 1/2 hits, 0,33 expected hits
1 fighter owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 1,50 expected hits
Germans roll dice for 1 aaGun, 4 armour and 2 mech_infantrys in Bessarabia, round 2 : 3/6 hits, 2,67 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bessarabia
1 tactical_bomber owned by the Russians retreated
1 artillery owned by the Russians retreated to Ukraine
Germans win with 4 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun and 2 mech_infantrys
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Russia to Bryansk
5 mech_infantrys moved from Russia to Bryansk
1 armour moved from Belarus to Bryansk
2 aaGuns moved from Buyant-Uhaa to Chahar
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans AA : 0,67
Germans regular : -2,33
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 infantry moved from 39 Sea Zone to India
2 bombers moved from French Indo China to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to India
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
3 infantry moved from French Indo China to Yunnan
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 fighter moved from French Indo China to Kwangtung
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 artillery and 1 infantry moved from Manchuria to Jehol
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Sakha to Buryatia
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 4/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/7 hits, 2,83 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 4/6 hits, 2,67 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in India
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry and 5 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits, 3,33 expected hits
UK_Pacific roll dice for 1 infantry and 5 mech_infantrys in India, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in India, round 3 : 3/5 hits, 2,83 expected hits
UK_Pacific roll dice for 3 mech_infantrys in India, round 3 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Japanese and 3 mech_infantrys owned by the British lost in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 1 infantry and 5 mech_infantrys
Non Combat Move - Japanese
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from Yunnan to 39 Sea Zone
2 bombers moved from India to French Indo China
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 aaGun moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Kwangtung to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,33
Japanese regular : 4,17
UK_Pacific regular : -0,33
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 carriers, 2 fighters and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from British Columbia to Western United States
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 bomber placed in Eastern United States
1 artillery placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 carriers, 2 fighters and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from British Columbia to Western United States
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 bomber placed in Eastern United States
1 artillery placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Karelia
3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Rostov to Ukraine
1 artillery moved from Iraq to Persia
6 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Yugoslavia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
2 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer, 2 fighters, 2 submarines and 1 transport
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 submarine owned by the Italians and 2 submarines owned by the British lost in 95 Sea Zone
Italians win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 2 submarines
Casualties for Italians: 1 submarine
Battle in Yugoslavia
British attack with 1 armour
Italians defend with 1 infantry
British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Yugoslavia
Germans win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Karelia
British attack with 1 bomber
Germans defend with 1 fighter
British roll dice for 1 bomber in Karelia, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 fighter in Karelia, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Germans lost in Karelia
British win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 bomber moved from Karelia to Novgorod
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
3 mech_infantrys placed in Egypt
British undo move 2.
2 mech_infantrys placed in Egypt
1 transport placed in 81 Sea Zone
1 mech_infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Removing units owned by British from Malaya: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Removing units owned by British from Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 1,50
Italians regular : -0,00
Japanese regular : -1,67
Germans regular : 0,00
British regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Greece
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win, taking Greece from British with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5,6,4
ANZAC collect 13 PUs (1 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5,6,4
ANZAC collect 13 PUs (1 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 mech_infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 tactical_bomber moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 mech_infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 tactical_bomber moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
Combat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 destroyer and 1 fighter; Americans defend with 1 carrier and 2 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier and 2 fighters
Casualties for British: 1 destroyer and 1 fighter
Battle in Baltic States
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 mech_infantrys
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 2,00 expected hits
Russians roll dice for 3 mech_infantrys in Baltic States, round 2 : 3/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
1 bomber owned by the Germans retreated
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 1 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
4 armour moved from Bessarabia to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -1,67
Russians regular : 2,00
Germans regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour and 1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 mech_infantry moved from Baltic States to Belarus
1 tactical_bomber moved from Bryansk to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Novgorod
1 armour moved from Western Ukraine to Belarus
6 mech_infantrys moved from Russia to Belarus
3 mech_infantrys moved from Bryansk to Belarus
2 armour moved from Archangel to Belarus
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
Place Units - Russians
1 artillery and 2 mech_infantrys placed in Ukraine
1 artillery and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 fighters moved from Japan to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 artillery moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 3/4 hits, 1,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 8 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Kwangsi, round 2 : 7/12 hits, 5,00 expected hits
Chinese roll dice for 1 artillery and 8 infantry in Kwangsi, round 2 : 2/9 hits, 3,00 expected hits
2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 3 : 4/10 hits, 4,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 8 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 8/13 hits, 6,67 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 destroyers
Non Combat Move - Japanese
2 fighters moved from Kiangsi to Kiangsu
2 tactical_bombers moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to French Indo China
1 fighter moved from 39 Sea Zone to India
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,33
Japanese regular : 3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 4 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Algeria to Tunisia
1 bomber moved from Eastern United States to 91 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Soviet Far East
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Germany to Novgorod
1 mech_infantry moved from Tobruk to Egypt
Place Units - Americans
1 infantry placed in Western United States
1 armour and 1 bomber placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,33
Italians regular : -0,17
Germans AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 4 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Algeria to Tunisia
1 bomber moved from Eastern United States to 91 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Soviet Far East
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Germany to Novgorod
1 mech_infantry moved from Tobruk to Egypt
Place Units - Americans
1 infantry placed in Western United States
1 armour and 1 bomber placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 2 armour, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Novgorod to Germany
4 mech_infantrys moved from Ukraine to Romania
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Bulgaria to Greece
3 mech_infantrys moved from Eastern Persia to West India
1 artillery moved from Persia to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
6 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Greece
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Greece, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 2 infantry in Greece, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British roll dice for 1 artillery and 1 infantry in Greece, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Romania
British attack with 4 mech_infantrys
Germans defend with 1 aaGun and 1 mech_infantry
British roll dice for 4 mech_infantrys in Romania, round 2 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the British lost in Romania
British roll dice for 3 mech_infantrys in Romania, round 3 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania
British win, taking Romania from Germans with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 aaGun and 1 mech_infantry
Battle in West India
British attack with 3 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 3 mech_infantrys in West India, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in West India
British roll dice for 2 mech_infantrys in West India, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in West India, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in West India
1 mech_infantry owned by the British retreated to Eastern Persia
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry in Shan State, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 transport placed in 81 Sea Zone
1 destroyer placed in 106 Sea Zone
1 bomber placed in United Kingdom
1 armour and 1 infantry placed in Egypt
1 armour placed in Union of South Africa
British undo move 2.
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 0,33
Italians regular : -0,83
Germans AA : -0,33
Germans regular : 1,33
British regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 4 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Algeria to Tunisia
1 bomber moved from Eastern United States to 91 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Soviet Far East
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Germany to Novgorod
1 mech_infantry moved from Tobruk to Egypt
Place Units - Americans
1 infantry placed in Western United States
1 armour and 1 bomber placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 2 armour, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Novgorod to Germany
4 mech_infantrys moved from Ukraine to Romania
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Bulgaria to Greece
3 mech_infantrys moved from Eastern Persia to West India
1 artillery moved from Persia to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
6 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Greece
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Greece, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 2 infantry in Greece, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British roll dice for 1 artillery and 1 infantry in Greece, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Romania
British attack with 4 mech_infantrys
Germans defend with 1 aaGun and 1 mech_infantry
British roll dice for 4 mech_infantrys in Romania, round 2 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the British lost in Romania
British roll dice for 3 mech_infantrys in Romania, round 3 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania
British win, taking Romania from Germans with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 aaGun and 1 mech_infantry
Battle in West India
British attack with 3 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 3 mech_infantrys in West India, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in West India
British roll dice for 2 mech_infantrys in West India, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in West India, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in West India
1 mech_infantry owned by the British retreated to Eastern Persia
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry in Shan State, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 transport placed in 81 Sea Zone
1 destroyer placed in 106 Sea Zone
1 bomber placed in United Kingdom
1 armour and 1 infantry placed in Egypt
1 armour placed in Union of South Africa
British undo move 2.
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 0,33
Italians regular : -0,83
Germans AA : -0,33
Germans regular : 1,33
British regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to Greece
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
1 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 2 : 1/5 hits, 2,17 expected hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 artillery and 3 fighters in Greece, round 3 : 2/4 hits, 1,83 expected hits
British roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Greece
Italians win, taking Greece from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -1,00
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Philippines
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Philippines from Japanese with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : -0,33