@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from Caroline Islands to 26 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Amur 1 tactical_bomber moved from Japan to Amur 2 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from Philippines to Yunnan 1 bomber moved from Jehol to Yunnan 1 submarine moved from 45 Sea Zone to 37 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 fighter moved from Borneo to French Indo China 1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians Combat - Japanese Battle in Celebes Battle in Amur Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 2 : 2/7 hits, 2,33 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 3 : 0/7 hits, 2,33 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 4 : 2/7 hits, 2,33 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Celebes from Dutch, taking Amur from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in 26 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 2 destroyers and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Americans lost in 26 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 7 infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 12 infantry British roll AA dice in Yunnan : 2/9 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers in Yunnan, round 2 : 10/21 hits, 9,17 expected hits Chinese roll dice for 3 aaGuns, 2 fighters, 12 infantry and 1 tactical_bomber in Yunnan, round 2 : 8/15 hits, 5,83 expected hits 7 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 3 : 9/13 hits, 7,17 expected hits Chinese roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/8 hits, 3,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 5 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 fighter owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 fighter and 1 tactical_bomber Casualties for Chinese: 1 fighter and 12 infantry Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to Jehol 1 infantry moved from Buyant-Uhaa to Amur 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to 20 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in French Indo China 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 2,67 Americans regular : -1,00 Japanese regular : 0,67 British AA : 0,50 Russians regular : -1,67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 6 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers placed in 101 Sea Zone 4 destroyers and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -1,00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery and 2 infantry moved from Kansu to Shensi 2 infantry moved from Hunan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -1,17
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 6 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers placed in 101 Sea Zone 4 destroyers and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery and 2 infantry moved from Kansu to Shensi 2 infantry moved from Hunan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 fighter moved from Iceland to United Kingdom 1 bomber moved from Malta to Gibraltar 2 destroyers moved from 96 Sea Zone to 92 Sea Zone Combat - British Battle in Iraq British attack with 1 fighter Neutral_Axis defend with 1 infantry British roll dice for 1 fighter in Iraq, round 2 : 0/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the British lost in Iraq Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Battle in Anglo Egyptian Sudan British attack with 1 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British retreated to Egypt Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - British 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 2 infantry moved from Burma to Shan State 1 armour moved from India to Shan State 2 mech_infantrys moved from India to Shan State 1 infantry moved from West India to India Place Units - British 2 mech_infantrys placed in Egypt 1 submarine placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3 UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,00 Italians regular : 0,33 Japanese regular : -2,17 Neutral_Axis regular : 0,67 British regular : -2,50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Romania to Yugoslavia 2 fighters moved from Northern Italy to Southern Italy Combat - Italians Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 cruiser moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Iraq ANZAC attack with 2 infantry Neutral_Axis defend with 1 infantry ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Iraq ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 9 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Iraq Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 armour and 2 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC regular : -1,67 Neutral_Axis regular : -0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 cruiser moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Iraq ANZAC attack with 2 infantry Neutral_Axis defend with 1 infantry ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Iraq ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 9 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Iraq Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 armour and 2 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Syria to Iraq 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Combat - French Battle in Iraq French attack with 1 infantry Neutral_Axis defend with 1 infantry French roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the French lost in Iraq Neutral_Axis win with no units remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : 0,67 ANZAC regular : -1,67 Neutral_Axis regular : -0,33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia 1 tactical_bomber moved from Poland to Bessarabia 1 fighter moved from Romania to Bessarabia 2 infantry moved from Poland to Baltic States 1 bomber moved from Germany to Baltic States 5 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour, 2 artilleries and 4 infantry moved from Poland to Eastern Poland 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 7 armour and 1 artillery moved from Romania to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 artillery and 1 infantry moved from Norway to Finland 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Germany to Baltic States 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Finland to Western Germany Combat - Germans Battle in Bessarabia Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 3 mech_infantrys Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 3 mech_infantrys in Bessarabia, round 2 : 2/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 3 mech_infantrys Battle in Baltic States Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 0/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Eastern Poland Germans attack with 10 armour, 3 artilleries, 4 infantry and 9 mech_infantrys Russians defend with 2 infantry and 1 mech_infantry Germans roll dice for 10 armour, 3 artilleries, 4 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 7/26 hits, 8,67 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 armour, 3 artilleries, 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry and 1 mech_infantry Non Combat Move - Germans 2 aaGuns moved from Poland to Eastern Poland 2 bombers moved from Baltic States to Western Germany 1 infantry moved from Slovakia Hungary to Romania 1 fighter and 1 tactical_bomber moved from Bessarabia to Romania 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 113 Sea Zone to Norway Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 2 armour and 5 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Russians regular : 0,67 Germans regular : -3,83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Persia to Iraq Russians take Iraq from Neutral_Axis 1 mech_infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Bryansk to Baltic States 1 tactical_bomber moved from Bryansk to Bessarabia 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 3 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 3 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 infantry moved from Sakha to Siberia Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Buyant-Uhaa Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Buyant-Uhaa, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Buyant-Uhaa, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Buyant-Uhaa, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buyant-Uhaa Russians win, taking Buyant-Uhaa from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Central Mongolia Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Central Mongolia, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Central Mongolia Russians win, taking Central Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 artilleries moved from Belarus to Bryansk 1 tactical_bomber moved from Bessarabia to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Baltic States to Bryansk 1 artillery moved from Novgorod to Archangel 1 mech_infantry moved from Russia to Belarus 4 mech_infantrys moved from Russia to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Western Ukraine 2 aaGuns moved from Ulaanbaatar to Buyant-Uhaa 1 mech_infantry moved from Bryansk to Novgorod Place Units - Russians 3 infantry placed in Novgorod 1 armour and 7 mech_infantrys placed in Russia Russians undo move 2. 1 armour and 2 mech_infantrys placed in Ukraine 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33 Germans regular : -1,00 Russians regular : 0,17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 bomber moved from French Indo China to 39 Sea Zone 3 infantry moved from French Indo China to Shan State 2 fighters moved from French Indo China to Shan State 2 tactical_bombers moved from French Indo China to Shan State 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to Shan State 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Amur to Siberia 1 artillery moved from Amur to Siberia 1 infantry moved from Amur to Siberia 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 artillery moved from Hopei to Anhwe 1 infantry moved from Anhwe to Jehol 1 artillery moved from Anhwe to Jehol 1 fighter and 1 tactical_bomber moved from Jehol to Japan 1 artillery moved from Kwangsi to French Indo China Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 39 Sea Zone Japanese attack with 1 bomber and 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Philippines, round 2 : 2/5 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Siberia Japanese attack with 1 artillery and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Shan State Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers British defend with 1 armour, 3 infantry and 2 mech_infantrys Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 5/8 hits, 3,33 expected hits UK_Pacific roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Shan State, round 2 : 1/6 hits, 2,17 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 3 infantry owned by the British lost in Shan State Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 4/7 hits, 3,17 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 2 infantry Casualties for British: 1 armour, 3 infantry and 2 mech_infantrys Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Shan State to French Indo China 2 infantry moved from Amur to Manchuria 1 bomber moved from 39 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to French Indo China 1 submarine moved from 20 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 French regular : -0,33 Japanese regular : 4,50 UK_Pacific regular : -0,67 Russians regular : 1,00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar Place Units - Americans 2 bombers and 4 infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Americans undo move 2. Americans undo move 1. 1 infantry placed in Western United States 2 bombers and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 destroyers and 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kwangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar Place Units - Americans 2 bombers and 4 infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Americans undo move 2. Americans undo move 1. 1 infantry placed in Western United States 2 bombers and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 destroyers and 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kwangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 bomber, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa 1 mech_infantry moved from Belgian Congo to French Equatorial Africa Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 destroyer and 1 submarine Italians defend with 1 destroyer and 3 fighters British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 0/4 hits, 2,33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -14 Casualties for British: 1 destroyer and 1 submarine Battle in French Equatorial Africa British attack with 3 mech_infantrys Italians defend with 1 infantry British roll dice for 3 mech_infantrys in French Equatorial Africa, round 2 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in French Equatorial Africa British roll dice for 2 mech_infantrys in French Equatorial Africa, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in French Equatorial Africa, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in French Equatorial Africa, round 5 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone 3 mech_infantrys moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Tobruk to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 mech_infantry moved from India to Yunnan 4 infantry moved from India to Burma 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 bomber EDIT: Removing units owned by British from Gibraltar: 1 bomber EDIT: Turning off Edit Mode 1 bomber placed in United Kingdom 3 mech_infantrys placed in Egypt British undo move 2. 1 submarine placed in 81 Sea Zone 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6 UK_Pacific collect 8 PUs (5 lost to blockades); end with 11 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : -0,33 Japanese regular : -0,33 Italians regular : -3,67 British regular : -2,17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 artillery moved from Yugoslavia to Northern Italy Combat - Italians Battle in 92 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 2 destroyers Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits British roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits British roll dice for 2 destroyers in 92 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the British lost in 92 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16 Casualties for British: 2 destroyers Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to Southern France 1 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 British regular : -1,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Borneo Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -0,67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Borneo Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -0,67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from Finland to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Vyborg to Novgorod 5 infantry moved from Karelia to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 1 mech_infantry moved from Norway to Karelia 1 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 fighter moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Romania to Belarus 1 bomber moved from Western Germany to Baltic States 2 armour moved from Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to Southern Italy Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Russians roll AA dice in Novgorod : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/10 hits, 2,83 expected hits Russians roll dice for 2 aaGuns, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/7 hits, 2,33 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 3 infantry Casualties for Russians: 2 aaGuns, 3 infantry and 1 mech_infantry Battle in Bessarabia Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Bessarabia, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Bessarabia, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 3 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Baltic States Germans attack with 2 armour, 1 bomber and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Baltic States, round 2 : 3/6 hits, 2,17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in 104 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 submarine moved from 110 Sea Zone to 109 Sea Zone 3 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 3 fighters moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from Baltic States to Western Germany 1 fighter moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia 1 tactical_bomber moved from Belarus to Eastern Poland 1 fighter moved from Bessarabia to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 1 carrier placed in 110 Sea Zone 3 infantry placed in Western Germany 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : 1,33 Germans regular : 0,50 Russians AA : -0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia 1 tactical_bomber moved from Bryansk to Bessarabia 1 artillery moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 4 mech_infantrys moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 artillery moved from Archangel to Belarus 1 mech_infantry moved from Bryansk to Archangel 2 mech_infantrys moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Belarus 3 infantry moved from Buyant-Uhaa to Jehol 1 infantry moved from Iraq to Trans-Jordan 1 armour moved from Bryansk to Belarus 1 infantry moved from Sakha to Amur Russians take Amur from Japanese Combat - Russians Battle in Bessarabia Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 armour and 1 tactical_bomber in Bessarabia, round 5 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 artillery and 2 mech_infantrys Battle in Western Ukraine Russians attack with 1 artillery, 1 fighter and 5 mech_infantrys Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 5 mech_infantrys in Western Ukraine, round 2 : 2/7 hits, 1,83 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 1 fighter and 4 mech_infantrys in Western Ukraine, round 3 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Battle in Belarus Russians attack with 1 armour, 1 artillery and 3 mech_infantrys Germans defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Belarus, round 2 : 0/5 hits, 1,50 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Belarus, round 3 : 0/5 hits, 1,50 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 3 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Belarus, round 4 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 4 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Belarus, round 5 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Battle in Jehol Russians attack with 3 infantry Japanese defend with 1 aaGun, 1 artillery and 1 infantry Russians roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Jehol 1 infantry owned by the Russians retreated to Buyant-Uhaa Japanese win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 infantry moved from Central Mongolia to Dzavhan 3 infantry moved from Central Mongolia to Buyant-Uhaa 5 armour moved from Bryansk to Smolensk 10 mech_infantrys moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Bessarabia to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 fighter moved from Western Ukraine to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 infantry and 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33 Germans regular : -4,00 Russians regular : -4,17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 artillery moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Manchuria to Amur 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 infantry moved from Hunan to Yunnan 3 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 artillery moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from Shan State to Malaya 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from French Indo China to Yunnan 2 tactical_bombers moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Malaya 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 artillery moved from Anhwe to Chahar 1 infantry moved from Jehol to Chahar Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 mech_infantry; Chinese defend with 7 infantry Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/9 hits, 3,50 expected hits Chinese roll dice for 7 infantry and 1 mech_infantry in Yunnan, round 2 : 5/8 hits, 2,67 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan 2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated Chinese win with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -13 Casualties for Japanese: 1 artillery and 4 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 2 bombers and 3 infantry British defend with 3 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Malaya, round 2 : 1/6 hits, 2,33 expected hits UK_Pacific roll dice for 1 fighter and 4 infantry in Malaya, round 2 : 0/5 hits, 2,00 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Malaya, round 3 : 4/6 hits, 2,33 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for British: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Yunnan to French Indo China 2 fighters moved from Yunnan to French Indo China 1 artillery moved from Jehol to Manchuria 1 aaGun moved from Jehol to Manchuria 1 fighter moved from 43 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 bombers moved from Malaya to French Indo China 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Shantung 1 fighter moved from Kwangsi to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in French Indo China 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 4,33 Americans regular : -0,33 Japanese regular : -1,50 UK_Pacific regular : -2,33 Russians regular : -0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Kweichow to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :