Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 infantry placed in Kansu
1 artillery and 1 infantry placed in Kansu
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -2,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Battle in France
Americans attack with 1 bomber
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber
Americans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber in France, round 3 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in France, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0,17 expected hits
1 bomber owned by the Italians and 1 bomber owned by the Americans lost in France
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Italians: 1 bomber
Non Combat Move - Americans
1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Iceland to United Kingdom
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 infantry placed in Kansu
1 artillery and 1 infantry placed in Kansu
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
Combat - British
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 96 Sea Zone
British attack with 1 bomber, 1 carrier, 2 destroyers and 1 fighter
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 bomber, 1 carrier, 2 destroyers and 1 fighter in 96 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone
British roll dice for 1 bomber, 2 destroyers and 1 fighter in 96 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone
2 transports owned by the Italians lost in 96 Sea Zone
British win with 1 bomber, 2 destroyers and 1 fighter remaining. Battle score for attacker is 50
Casualties for British: 1 carrier
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Tunisia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 artillery and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 2 mech_infantrys in Iraq, round 2 : 0/3 hits, 0,83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the British lost in Iraq
British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 artillery and 2 mech_infantrys
Casualties for Neutral_Axis: 1 infantry
Battle in Shan State
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
1 tactical_bomber owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from 37 Sea Zone to Yunnan
3 aaGuns moved from Burma to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from 96 Sea Zone to Egypt
1 bomber moved from 96 Sea Zone to Malta
1 fighter moved from United Kingdom to Vyborg
1 aaGun moved from Scotland to United Kingdom
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2,17
Americans regular : -1,00
Italians regular : -1,50
Japanese regular : 0,83
Germans regular : 0,50
Neutral_Axis regular : 1,00
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 fighters moved from Southern Italy to Romania
2 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 artillery and 4 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Romania, round 2 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 4 infantry in Romania, round 2 : 1/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Romania, round 3 : 3/5 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Non Combat Move - Italians
2 fighters moved from Romania to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 1,17
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 armour moved from Greece to Romania
5 armour moved from Yugoslavia to Romania
1 armour moved from Southern France to Yugoslavia
2 artilleries moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
6 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
2 bombers moved from Western Germany to Vyborg
2 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Vyborg
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to France
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Vyborg
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 fighter; Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/6 hits, 2,83 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 1/3 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Vyborg to Finland
1 tactical_bomber moved from Vyborg to Finland
5 infantry moved from Norway to Finland
1 artillery moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
3 artilleries moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
2 bombers moved from Vyborg to Germany
1 aaGun moved from Western Germany to France
1 infantry moved from Western Germany to France
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 fighter moved from 114 Sea Zone to Western Germany
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Poland
1 aaGun moved from Germany to Poland
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 mech_infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -0,83
Germans regular : -0,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 infantry moved from Buryatia to Sakha
2 infantry moved from Buryatia to Amur
3 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Buryatia to Amur
1 infantry moved from Buryatia to Sakha
1 infantry moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Sakha
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Sakha, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Sakha, round 3 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Amur, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Iraq
Russians attack with 4 infantry
Neutral_Axis defend with 2 infantry
Russians roll dice for 4 infantry in Iraq, round 2 : 1/4 hits, 0,67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 4 infantry in Iraq, round 3 : 0/4 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Iraq
Russians roll dice for 3 infantry in Iraq, round 4 : 0/3 hits, 0,50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Iraq
Russians roll dice for 2 infantry in Iraq, round 5 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Iraq, round 6 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Iraq, round 7 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Iraq
1 infantry owned by the Russians retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Neutral_Axis: 1 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 mech_infantrys moved from Ukraine to Bessarabia
2 mech_infantrys moved from Ukraine to Bryansk
4 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Russia to Bryansk
2 armour moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 infantry moved from Karelia to Novgorod
7 infantry moved from Buryatia to Ulaanbaatar
2 aaGuns moved from Buryatia to Ulaanbaatar
Place Units - Russians
1 artillery and 2 mech_infantrys placed in Novgorod
1 artillery and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
Germans regular : -0,67
Russians regular : 0,50
Neutral_Axis regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from Japan to Amur
2 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
1 bomber moved from Jehol to Yunnan
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from Borneo to French Indo China
1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
Combat - Japanese
Battle in Celebes
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 2 : 2/7 hits, 2,33 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 3 : 0/7 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 4 : 2/7 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Celebes from Dutch, taking Amur from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 26 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 2 destroyers and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the Americans lost in 26 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 7 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 12 infantry
British roll AA dice in Yunnan : 2/9 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers in Yunnan, round 2 : 10/21 hits, 9,17 expected hits
Chinese roll dice for 3 aaGuns, 2 fighters, 12 infantry and 1 tactical_bomber in Yunnan, round 2 : 8/15 hits, 5,83 expected hits
7 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 3 : 9/13 hits, 7,17 expected hits
Chinese roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/8 hits, 3,50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 5 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 fighter owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns, 1 fighter and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 12 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 infantry moved from Buyant-Uhaa to Amur
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 2,67
Americans regular : -1,00
Japanese regular : 0,67
British AA : 0,50
Russians regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 2 infantry moved from Kansu to Shensi
2 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 2 infantry moved from Kansu to Shensi
2 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 fighter moved from Iceland to United Kingdom
1 bomber moved from Malta to Gibraltar
2 destroyers moved from 96 Sea Zone to 92 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 fighter
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter in Iraq, round 2 : 0/1 hits, 0,50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Anglo Egyptian Sudan
British attack with 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
2 mech_infantrys moved from India to Shan State
1 infantry moved from West India to India
Place Units - British
2 mech_infantrys placed in Egypt
1 submarine placed in 98 Sea Zone
1 destroyer placed in 106 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 0,00
Italians regular : 0,33
Japanese regular : -2,17
Neutral_Axis regular : 0,67
British regular : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Romania to Yugoslavia
2 fighters moved from Northern Italy to Southern Italy
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in Iraq
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Iraq
ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 9 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour and 2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC regular : -1,67
Neutral_Axis regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in Iraq
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Iraq
ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 9 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour and 2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Syria to Iraq
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Combat - French
Battle in Iraq
French attack with 1 infantry
Neutral_Axis defend with 1 infantry
French roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the French lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0,67
ANZAC regular : -1,67
Neutral_Axis regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Romania to Bessarabia
2 infantry moved from Poland to Baltic States
1 bomber moved from Germany to Baltic States
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour, 2 artilleries and 4 infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
7 armour and 1 artillery moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 artillery and 1 infantry moved from Norway to Finland
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
Combat - Germans
Battle in Bessarabia
Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 3 mech_infantrys
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2,17 expected hits
Russians roll dice for 3 mech_infantrys in Bessarabia, round 2 : 2/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 0/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 10 armour, 3 artilleries, 4 infantry and 9 mech_infantrys
Russians defend with 2 infantry and 1 mech_infantry
Germans roll dice for 10 armour, 3 artilleries, 4 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 7/26 hits, 8,67 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 10 armour, 3 artilleries, 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Non Combat Move - Germans
2 aaGuns moved from Poland to Eastern Poland
2 bombers moved from Baltic States to Western Germany
1 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
2 armour and 5 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Russians regular : 0,67
Germans regular : -3,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Persia to Iraq
Russians take Iraq from Neutral_Axis
1 mech_infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Bryansk to Baltic States
1 tactical_bomber moved from Bryansk to Bessarabia
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
3 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
3 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Sakha to Siberia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Buyant-Uhaa, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Buyant-Uhaa, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Buyant-Uhaa, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Buyant-Uhaa
Russians win, taking Buyant-Uhaa from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Central Mongolia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Central Mongolia, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Central Mongolia
Russians win, taking Central Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 artilleries moved from Belarus to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Baltic States to Bryansk
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Russia to Belarus
4 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Ulaanbaatar to Buyant-Uhaa
1 mech_infantry moved from Bryansk to Novgorod
Place Units - Russians
3 infantry placed in Novgorod
1 armour and 7 mech_infantrys placed in Russia
Russians undo move 2.
1 armour and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33
Germans regular : -1,00
Russians regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
3 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Shan State
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Siberia
1 artillery moved from Amur to Siberia
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 artillery moved from Hopei to Anhwe
1 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to Japan
1 artillery moved from Kwangsi to French Indo China
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Philippines, round 2 : 2/5 hits, 1,67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Siberia
Japanese attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Shan State
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 armour, 3 infantry and 2 mech_infantrys
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 5/8 hits, 3,33 expected hits
UK_Pacific roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Shan State, round 2 : 1/6 hits, 2,17 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 4/7 hits, 3,17 expected hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 3 infantry and 2 mech_infantrys
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
2 infantry moved from Amur to Manchuria
1 bomber moved from 39 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to French Indo China
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
French regular : -0,33
Japanese regular : 4,50
UK_Pacific regular : -0,67
Russians regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 tactical_bomber moved from Western United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Place Units - Americans
2 bombers and 4 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 infantry placed in Western United States
2 bombers and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 tactical_bomber moved from Western United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Place Units - Americans
2 bombers and 4 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 infantry placed in Western United States
2 bombers and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 bomber, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer and 3 fighters
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 0/4 hits, 2,33 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits
1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -14
Casualties for British: 1 destroyer and 1 submarine
Battle in French Equatorial Africa
British attack with 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 mech_infantrys in French Equatorial Africa, round 2 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in French Equatorial Africa
British roll dice for 2 mech_infantrys in French Equatorial Africa, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in French Equatorial Africa, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in French Equatorial Africa, round 5 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from India to Yunnan
4 infantry moved from India to Burma
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 bomber
EDIT: Removing units owned by British from Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
1 bomber placed in United Kingdom
3 mech_infantrys placed in Egypt
British undo move 2.
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 8 PUs (5 lost to blockades); end with 11 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,17
Americans regular : -0,33
Japanese regular : -0,33
Italians regular : -3,67
British regular : -2,17