@Ragnell804 gg, I concede
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Battle in France Americans attack with 1 bomber Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber Americans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber in France, round 3 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in France, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0,17 expected hits 1 bomber owned by the Italians and 1 bomber owned by the Americans lost in France Germans win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Italians: 1 bomber Non Combat Move - Americans 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Iceland to United Kingdom 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Queensland 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 10 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Germans regular : 0,50
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 infantry placed in Kansu 1 artillery and 1 infantry placed in Kansu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -2,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Battle in France Americans attack with 1 bomber Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber Americans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber in France, round 3 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in France, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0,17 expected hits 1 bomber owned by the Italians and 1 bomber owned by the Americans lost in France Germans win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Italians: 1 bomber Non Combat Move - Americans 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Iceland to United Kingdom 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Queensland 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 10 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 infantry placed in Kansu 1 artillery and 1 infantry placed in Kansu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from New Brunswick Nova Scotia to Iceland 1 battleship moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 carrier moved from 81 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 armour and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 3 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec Combat - British Battle in 37 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in 96 Sea Zone British attack with 1 bomber, 1 carrier, 2 destroyers and 1 fighter Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 bomber, 1 carrier, 2 destroyers and 1 fighter in 96 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone British roll dice for 1 bomber, 2 destroyers and 1 fighter in 96 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone 2 transports owned by the Italians lost in 96 Sea Zone British win with 1 bomber, 2 destroyers and 1 fighter remaining. Battle score for attacker is 50 Casualties for British: 1 carrier Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Tunisia British attack with 1 armour and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Iraq British attack with 1 artillery and 2 mech_infantrys Neutral_Axis defend with 3 infantry British roll dice for 1 artillery and 2 mech_infantrys in Iraq, round 2 : 0/3 hits, 0,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the British lost in Iraq British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -9 Casualties for British: 1 artillery and 2 mech_infantrys Casualties for Neutral_Axis: 1 infantry Battle in Shan State British attack with 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Shan State, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State 1 tactical_bomber owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from 37 Sea Zone to Yunnan 3 aaGuns moved from Burma to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 3 infantry moved from India to Burma 1 infantry moved from Eastern Persia to West India 2 artilleries and 1 infantry moved from Tobruk to Alexandria 1 fighter moved from 96 Sea Zone to Egypt 1 bomber moved from 96 Sea Zone to Malta 1 fighter moved from United Kingdom to Vyborg 1 aaGun moved from Scotland to United Kingdom Place Units - British 3 mech_infantrys placed in Union of South Africa 3 mech_infantrys placed in Egypt 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2,17 Americans regular : -1,00 Italians regular : -1,50 Japanese regular : 0,83 Germans regular : 0,50 Neutral_Axis regular : 1,00 British regular : -0,67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 2 fighters moved from Southern Italy to Romania 2 infantry moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania Combat - Italians Battle in Romania Italians attack with 1 artillery, 2 fighters and 3 infantry Russians defend with 1 artillery and 4 infantry Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Romania, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 1 artillery and 4 infantry in Romania, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Romania, round 3 : 3/5 hits, 1,83 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 3 infantry Casualties for Russians: 1 artillery and 4 infantry Non Combat Move - Italians 2 fighters moved from Romania to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 1,17 Russians regular : 0,33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Eastern Poland 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 2 armour moved from Greece to Romania 5 armour moved from Yugoslavia to Romania 1 armour moved from Southern France to Yugoslavia 2 artilleries moved from Germany to Poland 1 infantry moved from Germany to Slovakia Hungary 6 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland 2 bombers moved from Western Germany to Vyborg 2 infantry moved from Finland to Vyborg 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Vyborg 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to France Combat - Germans Battle in 114 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 110 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Vyborg Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 fighter; Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/6 hits, 2,83 expected hits Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 1/3 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Vyborg Germans win, taking Vyborg from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2,00 expected hits Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from Vyborg to Finland 1 tactical_bomber moved from Vyborg to Finland 5 infantry moved from Norway to Finland 1 artillery moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 3 artilleries moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Romania 2 bombers moved from Vyborg to Germany 1 aaGun moved from Western Germany to France 1 infantry moved from Western Germany to France 1 tactical_bomber moved from 114 Sea Zone to Western Germany 1 fighter moved from 114 Sea Zone to Western Germany 1 fighter moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Poland 1 aaGun moved from Germany to Poland Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 mech_infantry placed in Western Germany 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -0,83 Germans regular : -0,33 British regular : 0,67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland 2 infantry moved from Buryatia to Sakha 2 infantry moved from Buryatia to Amur 3 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Buryatia to Amur 1 infantry moved from Buryatia to Sakha 1 infantry moved from Northwest Persia to Iraq 3 infantry moved from Persia to Iraq 1 mech_infantry moved from Novgorod to Eastern Poland Combat - Russians Battle in Suiyuyan Russians attack with 3 infantry Japanese defend with 1 artillery and 1 mech_infantry Russians roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 3 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Russians: 3 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Sakha Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Sakha, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Sakha, round 3 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Amur Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Amur, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Iraq Russians attack with 4 infantry Neutral_Axis defend with 2 infantry Russians roll dice for 4 infantry in Iraq, round 2 : 1/4 hits, 0,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 4 infantry in Iraq, round 3 : 0/4 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Iraq Russians roll dice for 3 infantry in Iraq, round 4 : 0/3 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Iraq Russians roll dice for 2 infantry in Iraq, round 5 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Iraq, round 6 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Iraq, round 7 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Iraq 1 infantry owned by the Russians retreated to Persia Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Neutral_Axis: 1 infantry Casualties for Russians: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 mech_infantrys moved from Ukraine to Bessarabia 2 mech_infantrys moved from Ukraine to Bryansk 4 armour moved from Ukraine to Bryansk 6 mech_infantrys moved from Russia to Bryansk 2 armour moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 2 infantry moved from Karelia to Novgorod 7 infantry moved from Buryatia to Ulaanbaatar 2 aaGuns moved from Buryatia to Ulaanbaatar Place Units - Russians 1 artillery and 2 mech_infantrys placed in Novgorod 1 artillery and 2 mech_infantrys placed in Ukraine 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 Germans regular : -0,67 Russians regular : 0,50 Neutral_Axis regular : 0,67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from Caroline Islands to 26 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Amur 1 tactical_bomber moved from Japan to Amur 2 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from Philippines to Yunnan 1 bomber moved from Jehol to Yunnan 1 submarine moved from 45 Sea Zone to 37 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 fighter moved from Borneo to French Indo China 1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians Combat - Japanese Battle in Celebes Battle in Amur Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 2 : 2/7 hits, 2,33 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 3 : 0/7 hits, 2,33 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 4 : 2/7 hits, 2,33 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Celebes from Dutch, taking Amur from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in 26 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 2 destroyers and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Americans lost in 26 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 7 infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 12 infantry British roll AA dice in Yunnan : 2/9 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers in Yunnan, round 2 : 10/21 hits, 9,17 expected hits Chinese roll dice for 3 aaGuns, 2 fighters, 12 infantry and 1 tactical_bomber in Yunnan, round 2 : 8/15 hits, 5,83 expected hits 7 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 3 : 9/13 hits, 7,17 expected hits Chinese roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/8 hits, 3,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 5 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 fighter owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 fighter and 1 tactical_bomber Casualties for Chinese: 1 fighter and 12 infantry Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to Jehol 1 infantry moved from Buyant-Uhaa to Amur 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to 20 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in French Indo China 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 2,67 Americans regular : -1,00 Japanese regular : 0,67 British AA : 0,50 Russians regular : -1,67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 6 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers placed in 101 Sea Zone 4 destroyers and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -1,00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery and 2 infantry moved from Kansu to Shensi 2 infantry moved from Hunan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -1,17
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 6 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers placed in 101 Sea Zone 4 destroyers and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery and 2 infantry moved from Kansu to Shensi 2 infantry moved from Hunan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 fighter moved from Iceland to United Kingdom 1 bomber moved from Malta to Gibraltar 2 destroyers moved from 96 Sea Zone to 92 Sea Zone Combat - British Battle in Iraq British attack with 1 fighter Neutral_Axis defend with 1 infantry British roll dice for 1 fighter in Iraq, round 2 : 0/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the British lost in Iraq Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Battle in Anglo Egyptian Sudan British attack with 1 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British retreated to Egypt Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - British 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 2 infantry moved from Burma to Shan State 1 armour moved from India to Shan State 2 mech_infantrys moved from India to Shan State 1 infantry moved from West India to India Place Units - British 2 mech_infantrys placed in Egypt 1 submarine placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3 UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,00 Italians regular : 0,33 Japanese regular : -2,17 Neutral_Axis regular : 0,67 British regular : -2,50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Romania to Yugoslavia 2 fighters moved from Northern Italy to Southern Italy Combat - Italians Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 cruiser moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Iraq ANZAC attack with 2 infantry Neutral_Axis defend with 1 infantry ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Iraq ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 9 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Iraq Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 armour and 2 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC regular : -1,67 Neutral_Axis regular : -0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 cruiser moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Iraq ANZAC attack with 2 infantry Neutral_Axis defend with 1 infantry ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Iraq ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 9 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Iraq Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 armour and 2 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Syria to Iraq 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Combat - French Battle in Iraq French attack with 1 infantry Neutral_Axis defend with 1 infantry French roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the French lost in Iraq Neutral_Axis win with no units remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : 0,67 ANZAC regular : -1,67 Neutral_Axis regular : -0,33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia 1 tactical_bomber moved from Poland to Bessarabia 1 fighter moved from Romania to Bessarabia 2 infantry moved from Poland to Baltic States 1 bomber moved from Germany to Baltic States 5 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour, 2 artilleries and 4 infantry moved from Poland to Eastern Poland 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 7 armour and 1 artillery moved from Romania to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 artillery and 1 infantry moved from Norway to Finland 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Germany to Baltic States 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Finland to Western Germany Combat - Germans Battle in Bessarabia Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 3 mech_infantrys Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 3 mech_infantrys in Bessarabia, round 2 : 2/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 3 mech_infantrys Battle in Baltic States Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 0/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Eastern Poland Germans attack with 10 armour, 3 artilleries, 4 infantry and 9 mech_infantrys Russians defend with 2 infantry and 1 mech_infantry Germans roll dice for 10 armour, 3 artilleries, 4 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 7/26 hits, 8,67 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 armour, 3 artilleries, 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry and 1 mech_infantry Non Combat Move - Germans 2 aaGuns moved from Poland to Eastern Poland 2 bombers moved from Baltic States to Western Germany 1 infantry moved from Slovakia Hungary to Romania 1 fighter and 1 tactical_bomber moved from Bessarabia to Romania 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 113 Sea Zone to Norway Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 2 armour and 5 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Russians regular : 0,67 Germans regular : -3,83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Persia to Iraq Russians take Iraq from Neutral_Axis 1 mech_infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Bryansk to Baltic States 1 tactical_bomber moved from Bryansk to Bessarabia 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 3 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 3 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 infantry moved from Sakha to Siberia Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Buyant-Uhaa Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Buyant-Uhaa, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Buyant-Uhaa, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Buyant-Uhaa, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buyant-Uhaa Russians win, taking Buyant-Uhaa from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Central Mongolia Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Central Mongolia, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Central Mongolia Russians win, taking Central Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 artilleries moved from Belarus to Bryansk 1 tactical_bomber moved from Bessarabia to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Baltic States to Bryansk 1 artillery moved from Novgorod to Archangel 1 mech_infantry moved from Russia to Belarus 4 mech_infantrys moved from Russia to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Western Ukraine 2 aaGuns moved from Ulaanbaatar to Buyant-Uhaa 1 mech_infantry moved from Bryansk to Novgorod Place Units - Russians 3 infantry placed in Novgorod 1 armour and 7 mech_infantrys placed in Russia Russians undo move 2. 1 armour and 2 mech_infantrys placed in Ukraine 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33 Germans regular : -1,00 Russians regular : 0,17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 bomber moved from French Indo China to 39 Sea Zone 3 infantry moved from French Indo China to Shan State 2 fighters moved from French Indo China to Shan State 2 tactical_bombers moved from French Indo China to Shan State 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to Shan State 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Amur to Siberia 1 artillery moved from Amur to Siberia 1 infantry moved from Amur to Siberia 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 artillery moved from Hopei to Anhwe 1 infantry moved from Anhwe to Jehol 1 artillery moved from Anhwe to Jehol 1 fighter and 1 tactical_bomber moved from Jehol to Japan 1 artillery moved from Kwangsi to French Indo China Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 39 Sea Zone Japanese attack with 1 bomber and 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Philippines, round 2 : 2/5 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Siberia Japanese attack with 1 artillery and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Shan State Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers British defend with 1 armour, 3 infantry and 2 mech_infantrys Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 5/8 hits, 3,33 expected hits UK_Pacific roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Shan State, round 2 : 1/6 hits, 2,17 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 3 infantry owned by the British lost in Shan State Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 4/7 hits, 3,17 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 2 infantry Casualties for British: 1 armour, 3 infantry and 2 mech_infantrys Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Shan State to French Indo China 2 infantry moved from Amur to Manchuria 1 bomber moved from 39 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to French Indo China 1 submarine moved from 20 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 French regular : -0,33 Japanese regular : 4,50 UK_Pacific regular : -0,67 Russians regular : 1,00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar Place Units - Americans 2 bombers and 4 infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Americans undo move 2. Americans undo move 1. 1 infantry placed in Western United States 2 bombers and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 destroyers and 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kwangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : -0,33