@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Non Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
Place Units - Americans
1 battleship and 1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Non Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
Place Units - Americans
1 battleship and 1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 37 PUs;
British buy 1 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to West India
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
1 artillery moved from Bulgaria to Albania
Italians take Albania from British
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Southern Italy to Western Germany
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 10 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 5 infantry, 3 mech_infantrys, 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
7 artilleries moved from Russia to Samara
2 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 bomber moved from Bryansk to Caucasus
1 fighter moved from Rostov to Caucasus
3 tactical_bombers moved from Rostov to Caucasus
2 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
4 armour and 1 mech_infantry moved from Russia to Volgograd
3 infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 artillery moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 5 infantry, 3 mech_infantrys, 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
7 artilleries moved from Russia to Samara
2 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 bomber moved from Bryansk to Caucasus
1 fighter moved from Rostov to Caucasus
3 tactical_bombers moved from Rostov to Caucasus
2 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
4 armour and 1 mech_infantry moved from Russia to Volgograd
3 infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 artillery moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
British defend with 1 destroyer
Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports in 110 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 2 bombers, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 7 artilleries
Russians defend with 1 infantry
Germans roll dice for 7 artilleries in Samara, round 2 : 4/7 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 6 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry; French defend with 1 infantry; Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in Caucasus, round 2 : 5/8 hits, 4,33 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Casualties for Russians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 tactical_bombers moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 bomber moved from Caucasus to Southern Italy
2 bombers moved from 104 Sea Zone to Western Germany
1 fighter moved from 104 Sea Zone to 110 Sea Zone
Place Units - Germans
3 submarines placed in 110 Sea Zone
2 destroyers and 1 submarine placed in 112 Sea Zone
3 tactical_bombers placed in Western Germany
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 0,67
Germans regular : 5,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 artillery moved from Kazakhstan to Turkmenistan
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to 44 Sea Zone
1 battleship, 1 cruiser and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Yunnan to Kweichow
1 bomber and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from French Indo China to India
4 infantry moved from Yunnan to Burma
1 artillery moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Chahar to Hopei
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to 44 Sea Zone
1 battleship, 1 cruiser and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Yunnan to Kweichow
1 bomber and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from French Indo China to India
4 infantry moved from Yunnan to Burma
1 artillery moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Chahar to Hopei
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in India
Air Battle is over, the attackers have all died
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from 44 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Yunnan
3 tactical_bombers moved from Yunnan to Burma
3 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kweichow to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,50
Japanese regular : 0,83
Defenders Fire, : 0,83
Attackers Fire, : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from France to United Kingdom
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -2,17
Japanese regular : 0,33
Germans AA : -0,17
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from France to United Kingdom
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 34 PUs;
British buy 1 fighter and 2 tactical_bombers; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 1 aaGun, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 105 Sea Zone
2 artilleries and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Ethiopia to Egypt
3 bombers moved from Algeria to Normandy Bordeaux
Combat - British
Battle in Greece
Battle in Normandy Bordeaux
British attack with 2 artilleries, 3 bombers, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
British roll dice for 2 artilleries, 3 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 3,50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 aaGun owned by the Germans, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Greece from Germans, taking Normandy Bordeaux from Germans with 2 artilleries, 3 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in Caucasus
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 armour
British roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - British
3 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
Place Units - British
1 fighter and 2 tactical_bombers placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 aaGun, 1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 1 aaGun, 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -2,17
Japanese regular : 2,33
Germans AA : -0,67
Germans regular : 1,17
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 99 Sea Zone
1 artillery moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 1 artillery and 2 fighters
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 2 fighters in Greece, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 armour placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 1,50
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,50
ANZAC regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs;
Germans buy 4 artilleries, 1 fighter, 11 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yugoslavia to Greece
Germans take Greece from British
2 infantry moved from Yugoslavia to Bulgaria
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 105 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from Rostov to Caucasus
1 armour moved from Volgograd to Kazakhstan
6 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Volgograd to Caucasus
5 armour moved from Volgograd to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs;
Germans buy 4 artilleries, 1 fighter, 11 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yugoslavia to Greece
Germans take Greece from British
2 infantry moved from Yugoslavia to Bulgaria
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 105 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from Rostov to Caucasus
1 armour moved from Volgograd to Kazakhstan
6 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Volgograd to Caucasus
5 armour moved from Volgograd to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Timguska
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Timguska, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Timguska
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Timguska, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries, 1 factory_minor and 1 harbour; French defend with 1 fighter
Germans roll dice for 2 battleships in Normandy Bordeaux, round 2 : 1/2 hits, 1,33 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2,67 expected hits
British roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 2 : 3/3 hits, 1,33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/3 hits, 1,83 expected hits
British roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the French lost in Normandy Bordeaux
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 artilleries
Casualties for French: 1 fighter
Battle in Kazakhstan
Germans attack with 1 armour, 6 artilleries and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 armour, 6 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 2/9 hits, 3,17 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 5 armour, 3 infantry and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 5 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/9 hits, 3,17 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 5 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
5 infantry moved from Ukraine to Rostov
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 105 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
2 infantry placed in Southern France
1 infantry placed in Southern France
1 artillery and 3 infantry placed in Western Germany
5 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
1 artillery and 1 infantry placed in Russia
Germans undo move 8.
1 artillery and 1 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 2,83
Germans regular : -5,33
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 1,33
Russians regular : -0,50