Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 38 Sea Zone
3 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 bomber moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Anhwe to Chahar
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 7 infantry
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 1 artillery, 1 bomber and 7 infantry in Yunnan, round 2 : 3/9 hits, 2,33 expected hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 2 infantry and 1 tactical_bomber
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2,17 expected hits
UK_Pacific roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1,17 expected hits
1 tactical_bomber owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 2 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 bomber moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 bomber moved from Yunnan to French Indo China
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Kweichow
1 fighter moved from 16 Sea Zone to Japan
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 submarines placed in 20 Sea Zone
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : -0,33
Japanese regular : 2,67
UK_Pacific regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Non Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
Place Units - Americans
1 battleship and 1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Non Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
Place Units - Americans
1 battleship and 1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 37 PUs;
British buy 1 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to West India
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
1 artillery moved from Bulgaria to Albania
Italians take Albania from British
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Southern Italy to Western Germany
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 10 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 5 infantry, 3 mech_infantrys, 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
7 artilleries moved from Russia to Samara
2 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 bomber moved from Bryansk to Caucasus
1 fighter moved from Rostov to Caucasus
3 tactical_bombers moved from Rostov to Caucasus
2 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
4 armour and 1 mech_infantry moved from Russia to Volgograd
3 infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 artillery moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 5 infantry, 3 mech_infantrys, 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
7 artilleries moved from Russia to Samara
2 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 bomber moved from Bryansk to Caucasus
1 fighter moved from Rostov to Caucasus
3 tactical_bombers moved from Rostov to Caucasus
2 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
4 armour and 1 mech_infantry moved from Russia to Volgograd
3 infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 artillery moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
British defend with 1 destroyer
Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports in 110 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 2 bombers, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 7 artilleries
Russians defend with 1 infantry
Germans roll dice for 7 artilleries in Samara, round 2 : 4/7 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 6 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry; French defend with 1 infantry; Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in Caucasus, round 2 : 5/8 hits, 4,33 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Casualties for Russians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 tactical_bombers moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 bomber moved from Caucasus to Southern Italy
2 bombers moved from 104 Sea Zone to Western Germany
1 fighter moved from 104 Sea Zone to 110 Sea Zone
Place Units - Germans
3 submarines placed in 110 Sea Zone
2 destroyers and 1 submarine placed in 112 Sea Zone
3 tactical_bombers placed in Western Germany
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 0,67
Germans regular : 5,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 artillery moved from Kazakhstan to Turkmenistan
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to 44 Sea Zone
1 battleship, 1 cruiser and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Yunnan to Kweichow
1 bomber and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from French Indo China to India
4 infantry moved from Yunnan to Burma
1 artillery moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Chahar to Hopei
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to 44 Sea Zone
1 battleship, 1 cruiser and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Yunnan to Kweichow
1 bomber and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from French Indo China to India
4 infantry moved from Yunnan to Burma
1 artillery moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Chahar to Hopei
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in India
Air Battle is over, the attackers have all died
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from 44 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Yunnan
3 tactical_bombers moved from Yunnan to Burma
3 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kweichow to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,50
Japanese regular : 0,83
Defenders Fire, : 0,83
Attackers Fire, : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from France to United Kingdom
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -2,17
Japanese regular : 0,33
Germans AA : -0,17
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from France to United Kingdom
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 34 PUs;
British buy 1 fighter and 2 tactical_bombers; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 1 aaGun, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 105 Sea Zone
2 artilleries and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Ethiopia to Egypt
3 bombers moved from Algeria to Normandy Bordeaux
Combat - British
Battle in Greece
Battle in Normandy Bordeaux
British attack with 2 artilleries, 3 bombers, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
British roll dice for 2 artilleries, 3 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 3,50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 aaGun owned by the Germans, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Greece from Germans, taking Normandy Bordeaux from Germans with 2 artilleries, 3 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in Caucasus
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 armour
British roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - British
3 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
Place Units - British
1 fighter and 2 tactical_bombers placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 aaGun, 1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 1 aaGun, 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -2,17
Japanese regular : 2,33
Germans AA : -0,67
Germans regular : 1,17
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 99 Sea Zone
1 artillery moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 1 artillery and 2 fighters
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 2 fighters in Greece, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 armour placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 1,50
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,50
ANZAC regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs;
Germans buy 4 artilleries, 1 fighter, 11 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yugoslavia to Greece
Germans take Greece from British
2 infantry moved from Yugoslavia to Bulgaria
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 105 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from Rostov to Caucasus
1 armour moved from Volgograd to Kazakhstan
6 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Volgograd to Caucasus
5 armour moved from Volgograd to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs;
Germans buy 4 artilleries, 1 fighter, 11 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yugoslavia to Greece
Germans take Greece from British
2 infantry moved from Yugoslavia to Bulgaria
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 105 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from Rostov to Caucasus
1 armour moved from Volgograd to Kazakhstan
6 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Volgograd to Caucasus
5 armour moved from Volgograd to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Timguska
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Timguska, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Timguska
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Timguska, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries, 1 factory_minor and 1 harbour; French defend with 1 fighter
Germans roll dice for 2 battleships in Normandy Bordeaux, round 2 : 1/2 hits, 1,33 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2,67 expected hits
British roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 2 : 3/3 hits, 1,33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/3 hits, 1,83 expected hits
British roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the French lost in Normandy Bordeaux
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 artilleries
Casualties for French: 1 fighter
Battle in Kazakhstan
Germans attack with 1 armour, 6 artilleries and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 armour, 6 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 2/9 hits, 3,17 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 5 armour, 3 infantry and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 5 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/9 hits, 3,17 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 5 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
5 infantry moved from Ukraine to Rostov
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 105 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
2 infantry placed in Southern France
1 infantry placed in Southern France
1 artillery and 3 infantry placed in Western Germany
5 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
1 artillery and 1 infantry placed in Russia
Germans undo move 8.
1 artillery and 1 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 2,83
Germans regular : -5,33
British regular : 0,50