TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier
ANZAC roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 14 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Archangel to Nenetsia
2 mech_infantrys moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Belarus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Northwest Persia to Persia
Germans take Persia from British
6 armour, 1 artillery and 4 mech_infantrys moved from Northwest Persia to Iraq
2 artilleries moved from Caucasus to Northwest Persia
1 infantry moved from Ukraine to Rostov
2 armour moved from Volgograd to Northwest Persia
1 artillery moved from Bessarabia to Ukraine
5 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 artillery moved from Rostov to Volgograd
1 infantry moved from Volgograd to Caucasus
1 artillery and 4 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 mech_infantry moved from Western Ukraine to Ukraine
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 2/8 hits, 4,33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Germans attack with 6 armour, 1 artillery and 4 mech_infantrys
ANZAC defend with 2 infantry
Germans roll dice for 6 armour, 1 artillery and 4 mech_infantrys in Iraq, round 2 : 5/11 hits, 4,17 expected hits
Russians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from Russians with 6 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
1 infantry moved from Western Germany to France
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
Germans undo move 4.
2 artilleries and 1 infantry placed in Ukraine
Germans undo move 4.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Western Germany
6 infantry placed in Romania
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -1,67
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun and 4 armour; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,17 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/7 hits, 3,00 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 4/6 hits, 2,83 expected hits
Germans roll dice for 2 artilleries in Volgograd, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 fighter and 3 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
Place Units - Russians
1 aaGun and 4 armour placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans AA : 0,50
Germans regular : 0,33
Russians regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 36 Sea Zone
2 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 artilleries and 1 infantry moved from Jehol to Anhwe
1 artillery moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 transport moved from 22 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Hainan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
2 artilleries placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in 6 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 1/3 hits, 1,83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 0/5 hits, 2,00 expected hits
Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/14 hits, 5,67 expected hits
1 aaGun owned by the Italians, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy
Italians win with 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Americans: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Italians regular : 0,67
Japanese regular : -0,17
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
2 artilleries placed in Yunnan
Chinese undo move 2.
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in 6 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 1/3 hits, 1,83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 0/5 hits, 2,00 expected hits
Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/14 hits, 5,67 expected hits
1 aaGun owned by the Italians, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy
Italians win with 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Americans: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
2 artilleries placed in Yunnan
Chinese undo move 2.
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tunisia to Tobruk
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 carrier moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
2 destroyers moved from 94 Sea Zone to 91 Sea Zone
1 battleship moved from 94 Sea Zone to 91 Sea Zone
1 carrier moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
2 armour moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 infantry moved from West India to Eastern Persia
1 artillery and 1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
2 armour moved from Kwangsi to Kwangtung
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
Combat - British
Battle in Southern France
Battle in Tobruk
British attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 1 armour, 2 artilleries and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 2 : 1/5 hits, 1,83 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
British roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 0/3 hits, 1,17 expected hits
1 artillery owned by the Italians lost in Tobruk
British roll dice for 1 armour and 2 artilleries in Tobruk, round 4 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tobruk
British win, taking Southern France from Germans, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry
Battle in Iraq
British attack with 3 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour, 1 artillery and 3 mech_infantrys
British roll dice for 3 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/11 hits, 4,33 expected hits
Germans roll dice for 6 armour, 1 artillery and 3 mech_infantrys in Iraq, round 2 : 7/10 hits, 4,33 expected hits
3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 3 armour owned by the British lost in Iraq
1 tactical_bomber owned by the British and 3 fighters owned by the British retreated
Germans win with 6 armour remaining. Battle score for attacker is -17
Casualties for British: 3 armour, 1 infantry and 3 mech_infantrys
Casualties for Germans: 1 artillery and 3 mech_infantrys
Battle in Kwangtung
British attack with 2 armour, 1 artillery and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Hunan to India
2 fighters moved from Iraq to Egypt
1 fighter moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Syria
1 bomber moved from United Kingdom to Malta
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to Eastern Persia
3 armour moved from India to West India
Place Units - British
2 armour and 1 tactical_bomber placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : -1,83
Italians regular : 0,17
Japanese regular : -0,83
Germans regular : 2,67
British regular : 1,50
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 93 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in New Britain
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in New Britain
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 carriers, 1 destroyer, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 91 Sea Zone
2 artilleries and 3 infantry moved from France to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Rostov to Volgograd
1 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 artillery and 1 mech_infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Nenetsia
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
6 infantry moved from Romania to Bessarabia
1 fighter moved from Northwest Persia to 80 Sea Zone
6 armour moved from Iraq to Trans-Jordan
2 armour moved from Northwest Persia to Syria
1 tactical_bomber moved from Northwest Persia to Syria
2 artilleries moved from Northwest Persia to Iraq
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers
British defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/12 hits, 6,50 expected hits
Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 2 : 3/13 hits, 6,50 expected hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the British and 1 carrier owned by the Germans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 9/12 hits, 6,50 expected hits
Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 3 : 7/12 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 4 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the French, 1 fighter owned by the British and 2 carriers owned by the British lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 4/10 hits, 5,67 expected hits
Americans roll dice for 2 battleships and 5 transports in 91 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 119
Casualties for Germans: 2 carriers, 1 destroyer, 2 fighters and 4 submarines
Casualties for British: 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
Casualties for French: 1 fighter
Battle in Volgograd
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Trans-Jordan
Germans attack with 6 armour
British defend with 1 fighter
Germans roll dice for 6 armour in Trans-Jordan, round 2 : 2/6 hits, 3,00 expected hits
British roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 5 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for British: 1 fighter
Battle in Southern France
Germans attack with 2 artilleries and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 0/5 hits, 1,50 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 2 artilleries in Southern France, round 4 : 1/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Syria
Germans attack with 2 armour and 1 tactical_bomber
British defend with 1 tactical_bomber
Germans roll dice for 2 armour and 1 tactical_bomber in Syria, round 2 : 3/3 hits, 1,67 expected hits
French roll dice for 1 tactical_bomber in Syria, round 2 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Syria
Germans win, taking Syria from French with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for British: 1 tactical_bomber
Non Combat Move - Germans
1 tactical_bomber moved from Syria to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 aaGun moved from Caucasus to Volgograd
1 aaGun moved from France to Southern France
2 bombers moved from 91 Sea Zone to Holland Belgium
2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from France to Holland Belgium
Place Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in France
2 armour and 3 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : -2,00
French regular : 0,50
Russians regular : -0,50
Germans regular : -1,67
British regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 4 armour, 3 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3,67 expected hits
Germans roll dice for 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 0/5 hits, 1,83 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/7 hits, 3,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 fighter
Casualties for Germans: 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Tambov to Volgograd
3 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans AA : 0,50
Germans regular : -2,00
Russians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
6 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Hainan to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
1 artillery and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Suiyuyan
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 fighters, 6 infantry and 1 tactical_bomber
British defend with 2 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/9 hits, 2,67 expected hits
UK_Pacific roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 0/4 hits, 1,67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 2 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Japanese
1 aaGun moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 aaGun moved from Kiangsu to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 artillery moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
1 infantry placed in Japan
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
UK_Pacific regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
Americans take 93 Sea Zone from Italians
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 mech_infantry moved from 98 Sea Zone to Egypt
4 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 1.
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Shensi
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
Americans take 93 Sea Zone from Italians
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 mech_infantry moved from 98 Sea Zone to Egypt
4 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 1.
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Shensi
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 3 armour, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Malta to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Trans-Jordan
1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
3 armour moved from West India to Persia
2 infantry moved from India to Burma
2 infantry moved from India to West India
1 armour moved from India to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
1 artillery moved from Tobruk to Alexandria
1 armour moved from Tobruk to Egypt
Combat - British
Battle in Persia
British attack with 3 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery
British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Persia, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Trans-Jordan
British attack with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 5 armour
British roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits, 3,33 expected hits
Germans roll dice for 5 armour in Trans-Jordan, round 2 : 2/5 hits, 2,50 expected hits
2 armour owned by the Germans and 2 armour owned by the British lost in Trans-Jordan
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 2/4 hits, 2,33 expected hits
Germans roll dice for 3 armour in Trans-Jordan, round 3 : 0/3 hits, 1,50 expected hits
2 armour owned by the Germans lost in Trans-Jordan
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 4 : 4/4 hits, 2,33 expected hits
Germans roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 armour and 1 fighter
Casualties for Germans: 5 armour
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Place Units - British
3 armour placed in Egypt
1 transport placed in 71 Sea Zone
2 submarines placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans regular : -1,83
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 98 Sea Zone
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Italians
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Iraq
Place Units - Italians
1 artillery placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for ANZAC: 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from 44 Sea Zone to Celebes
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for ANZAC: 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from 44 Sea Zone to Celebes
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,67