@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 33 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 carrier ANZAC roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 carrier Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 2,50 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer, 14 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Belarus to Nenetsia Germans take Nenetsia from Russians 1 artillery moved from Archangel to Nenetsia 2 mech_infantrys moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 2 armour and 2 mech_infantrys moved from Belarus to Ukraine 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Northwest Persia to Persia Germans take Persia from British 6 armour, 1 artillery and 4 mech_infantrys moved from Northwest Persia to Iraq 2 artilleries moved from Caucasus to Northwest Persia 1 infantry moved from Ukraine to Rostov 2 armour moved from Volgograd to Northwest Persia 1 artillery moved from Bessarabia to Ukraine 5 infantry moved from Bessarabia to Ukraine 2 infantry moved from Romania to Bessarabia 1 artillery moved from Rostov to Volgograd 1 infantry moved from Volgograd to Caucasus 1 artillery and 4 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Western Ukraine to Ukraine Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport British defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 2/8 hits, 4,33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Iraq Germans attack with 6 armour, 1 artillery and 4 mech_infantrys ANZAC defend with 2 infantry Germans roll dice for 6 armour, 1 artillery and 4 mech_infantrys in Iraq, round 2 : 5/11 hits, 4,17 expected hits Russians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Iraq Germans win, taking Iraq from Russians with 6 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 2 infantry Battle in Kazakhstan Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia 1 aaGun moved from Volgograd to Caucasus 1 infantry moved from Western Germany to France Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 3 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Ukraine Germans undo move 4. 2 artilleries and 1 infantry placed in Ukraine Germans undo move 4. 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 infantry placed in Western Germany 6 infantry placed in Romania Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,67 British regular : -0,33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 aaGun and 4 armour; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Tambov to Volgograd 1 armour moved from Russia to Volgograd 4 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 artillery and 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Volgograd Russians attack with 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits 1 fighter owned by the Russians lost in Volgograd Russians roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,17 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/7 hits, 3,00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 4/6 hits, 2,83 expected hits Germans roll dice for 2 artilleries in Volgograd, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 fighter and 3 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry Battle in Bryansk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara Place Units - Russians 1 aaGun and 4 armour placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans AA : 0,50 Germans regular : 0,33 Russians regular : -1,67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 36 Sea Zone 2 infantry moved from Kwangtung to Kiangsi 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Kiangsi 2 artilleries and 1 infantry moved from Jehol to Anhwe 1 artillery moved from Suiyuyan to Shensi 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 transport moved from 22 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Hainan 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 aaGun moved from 19 Sea Zone to Kiangsu Place Units - Japanese 2 artilleries placed in Kiangsu 1 destroyer placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea ZoneCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5 Battle in 6 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 92 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 98 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 2 tactical_bombers Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 1/3 hits, 1,83 expected hits Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 0/5 hits, 2,00 expected hits Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/14 hits, 5,67 expected hits 1 aaGun owned by the Italians, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy Italians win with 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23 Casualties for Americans: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Italians: 1 aaGun Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 destroyers placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -1,83 Italians regular : 0,67 Japanese regular : -0,17 Italians AA : -0,17 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 2 artilleries placed in Yunnan Chinese undo move 2. 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -1,00 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5 Battle in 6 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 92 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 98 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 2 tactical_bombers Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 1/3 hits, 1,83 expected hits Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 0/5 hits, 2,00 expected hits Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/14 hits, 5,67 expected hits 1 aaGun owned by the Italians, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy Italians win with 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23 Casualties for Americans: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Italians: 1 aaGun Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 destroyers placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 2 artilleries placed in Yunnan Chinese undo move 2. 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Tunisia to Tobruk 2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 carrier moved from 94 Sea Zone to 91 Sea Zone 1 fighter moved from 94 Sea Zone to 91 Sea Zone 2 destroyers moved from 94 Sea Zone to 91 Sea Zone 1 battleship moved from 94 Sea Zone to 91 Sea Zone 1 carrier moved from 94 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone 2 armour moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from India to Iraq 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq 1 infantry moved from West India to Eastern Persia 1 artillery and 1 mech_infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 2 armour moved from Kwangsi to Kwangtung 1 destroyer moved from 44 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese Combat - British Battle in Southern France Battle in Tobruk British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 armour, 2 artilleries and 1 mech_infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 2 : 1/5 hits, 1,83 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 0/3 hits, 1,17 expected hits 1 artillery owned by the Italians lost in Tobruk British roll dice for 1 armour and 2 artilleries in Tobruk, round 4 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tobruk British win, taking Southern France from Germans, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry Battle in Iraq British attack with 3 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 6 armour, 1 artillery and 3 mech_infantrys British roll dice for 3 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/11 hits, 4,33 expected hits Germans roll dice for 6 armour, 1 artillery and 3 mech_infantrys in Iraq, round 2 : 7/10 hits, 4,33 expected hits 3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 3 armour owned by the British lost in Iraq 1 tactical_bomber owned by the British and 3 fighters owned by the British retreated Germans win with 6 armour remaining. Battle score for attacker is -17 Casualties for British: 3 armour, 1 infantry and 3 mech_infantrys Casualties for Germans: 1 artillery and 3 mech_infantrys Battle in Kwangtung British attack with 2 armour, 1 artillery and 1 mech_infantry Japanese defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Hunan to India 2 fighters moved from Iraq to Egypt 1 fighter moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to Syria 1 bomber moved from United Kingdom to Malta 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from India to Yunnan 2 mech_infantrys moved from India to Eastern Persia 3 armour moved from India to West India Place Units - British 2 armour and 1 tactical_bomber placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 armour and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Some Units in India change ownership: 2 armour and 4 infantryCombat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : -1,83 Italians regular : 0,17 Japanese regular : -0,83 Germans regular : 2,67 British regular : 1,50 Italians AA : -0,17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 93 Sea Zone Italians attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 2 artilleries and 2 infantry moved from New South Wales to Queensland 1 submarine moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC Battle in New Britain Battle in Philippines Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 2 artilleries and 2 infantry moved from New South Wales to Queensland 1 submarine moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC Battle in New Britain Battle in Philippines Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 fighter moved from United Kingdom to 91 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 carriers, 1 destroyer, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 91 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 91 Sea Zone 2 artilleries and 3 infantry moved from France to Southern France 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Rostov to Volgograd 1 infantry moved from Caucasus to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 1 infantry moved from Ukraine to Rostov 1 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 artillery and 1 mech_infantry moved from Nenetsia to Urals 1 infantry moved from Archangel to Nenetsia 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 artillery moved from Western Ukraine to Ukraine 2 infantry moved from Bessarabia to Ukraine 6 infantry moved from Romania to Bessarabia 1 fighter moved from Northwest Persia to 80 Sea Zone 6 armour moved from Iraq to Trans-Jordan 2 armour moved from Northwest Persia to Syria 1 tactical_bomber moved from Northwest Persia to Syria 2 artilleries moved from Northwest Persia to Iraq Combat - Germans Battle in 80 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 91 Sea Zone Germans attack with 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers British defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/12 hits, 6,50 expected hits Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 2 : 3/13 hits, 6,50 expected hits Units damaged: 1 carrier owned by the Germans 1 destroyer owned by the British and 1 carrier owned by the Germans lost in 91 Sea Zone Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 9/12 hits, 6,50 expected hits Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 3 : 7/12 hits, 6,17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 4 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the French, 1 fighter owned by the British and 2 carriers owned by the British lost in 91 Sea Zone Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 4/10 hits, 5,67 expected hits Americans roll dice for 2 battleships and 5 transports in 91 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 119 Casualties for Germans: 2 carriers, 1 destroyer, 2 fighters and 4 submarines Casualties for British: 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports Casualties for French: 1 fighter Battle in Volgograd Germans attack with 1 armour, 2 infantry and 2 mech_infantrys Russians defend with 1 armour and 1 factory_minor Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1,17 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Trans-Jordan Germans attack with 6 armour British defend with 1 fighter Germans roll dice for 6 armour in Trans-Jordan, round 2 : 2/6 hits, 3,00 expected hits British roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 5 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour Casualties for British: 1 fighter Battle in Southern France Germans attack with 2 artilleries and 3 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 0/5 hits, 1,50 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France Germans roll dice for 2 artilleries in Southern France, round 4 : 1/2 hits, 0,67 expected hits British roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Southern France Germans win, taking Southern France from British with 2 artilleries remaining. Battle score for attacker is -2 Casualties for Germans: 3 infantry Casualties for British: 1 artillery and 1 infantry Battle in Syria Germans attack with 2 armour and 1 tactical_bomber British defend with 1 tactical_bomber Germans roll dice for 2 armour and 1 tactical_bomber in Syria, round 2 : 3/3 hits, 1,67 expected hits French roll dice for 1 tactical_bomber in Syria, round 2 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Syria Germans win, taking Syria from French with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Casualties for British: 1 tactical_bomber Non Combat Move - Germans 1 tactical_bomber moved from Syria to Iraq 1 fighter moved from 80 Sea Zone to Iraq 1 aaGun moved from Caucasus to Volgograd 1 aaGun moved from France to Southern France 2 bombers moved from 91 Sea Zone to Holland Belgium 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from France to Holland Belgium Place Units - Germans 2 carriers and 1 destroyer placed in 110 Sea Zone 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 1 infantry placed in France 2 armour and 3 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans regular : -2,00 French regular : 0,50 Russians regular : -0,50 Germans regular : -1,67 British regular : 1,67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 artillery and 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 4 armour, 3 fighters and 1 tactical_bomber Germans defend with 1 aaGun, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits 1 fighter owned by the Russians lost in Volgograd Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 0/5 hits, 1,83 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/7 hits, 3,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits 1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 1 fighter Casualties for Germans: 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Tambov to Volgograd 3 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans AA : 0,50 Germans regular : -2,00 Russians regular : -1,00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 6 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Hainan to Kwangtung 1 fighter and 1 tactical_bomber moved from Japan to Kwangtung 1 artillery and 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Suiyuyan Combat - Japanese Battle in Kwangtung Japanese attack with 2 fighters, 6 infantry and 1 tactical_bomber British defend with 2 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/9 hits, 2,67 expected hits UK_Pacific roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 0/4 hits, 1,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 2 armour, 1 artillery and 1 mech_infantry Non Combat Move - Japanese 1 aaGun moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 aaGun moved from Kiangsu to Kiangsi 1 fighter moved from Kwangtung to Kiangsi 1 fighter moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 1 artillery moved from Kiangsu to Anhwe 2 transports moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan 1 infantry placed in Japan 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3 Japanese collect 30 PUs (3 lost to blockades); end with 30 PUsCombat Hit Differential Summary :
Japanese regular : 1,33 UK_Pacific regular : -1,67 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 92 Sea Zone Americans take 93 Sea Zone from Italians 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Non Combat Move - Americans 1 mech_infantry moved from 98 Sea Zone to Egypt 4 infantry moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Americans undo move 1. 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 92 Sea Zone Americans take 93 Sea Zone from Italians 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Non Combat Move - Americans 1 mech_infantry moved from 98 Sea Zone to Egypt 4 infantry moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Americans undo move 1. 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 armour, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Malta to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 2 armour moved from Egypt to Trans-Jordan 1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia 3 armour moved from West India to Persia 2 infantry moved from India to Burma 2 infantry moved from India to West India 1 armour moved from India to Yunnan 1 armour moved from India to Yunnan 1 fighter moved from India to Yunnan 1 artillery moved from Tobruk to Alexandria 1 armour moved from Tobruk to Egypt Combat - British Battle in Persia British attack with 3 armour, 1 infantry and 2 mech_infantrys Germans defend with 1 artillery British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Persia, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Persia British win, taking Persia from Germans with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Trans-Jordan British attack with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber Germans defend with 5 armour British roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits, 3,33 expected hits Germans roll dice for 5 armour in Trans-Jordan, round 2 : 2/5 hits, 2,50 expected hits 2 armour owned by the Germans and 2 armour owned by the British lost in Trans-Jordan British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 2/4 hits, 2,33 expected hits Germans roll dice for 3 armour in Trans-Jordan, round 3 : 0/3 hits, 1,50 expected hits 2 armour owned by the Germans lost in Trans-Jordan British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 4 : 4/4 hits, 2,33 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 armour and 1 fighter Casualties for Germans: 5 armour Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Place Units - British 3 armour placed in Egypt 1 transport placed in 71 Sea Zone 2 submarines placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans regular : -1,83 British regular : -1,00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Italians roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Italians 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Iraq Place Units - Italians 1 artillery placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,33 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Kiangsu ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 aaGun Casualties for ANZAC: 1 artillery and 1 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Kiangsu ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 aaGun Casualties for ANZAC: 1 artillery and 1 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67





