@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
Non Combat Move - Russians
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 46 Sea Zone to 22 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
3 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
3 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 battleship and 1 destroyer
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -11
Casualties for Japanese: 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship and 1 destroyer
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 6 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Chahar, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Jehol
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 0/5 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 3 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
1 aaGun moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 2,00
Japanese regular : -3,33
UK_Pacific regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Tunisia
1 tactical_bomber moved from 94 Sea Zone to Tunisia
1 armour, 1 artillery and 1 mech_infantry moved from 94 Sea Zone to Tunisia
3 infantry moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 fighter, 2 infantry and 1 tactical_bomber
Americans roll dice for 2 battleships and 1 cruiser in Tunisia, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 2/8 hits, 2,83 expected hits
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/4 hits, 1,83 expected hits
1 tactical_bomber owned by the Italians, 3 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 3 infantry
Casualties for Italians: 1 fighter, 2 infantry and 1 tactical_bomber
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Italians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 9 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers
Chinese roll dice for 2 artilleries and 9 infantry in Kwangsi, round 2 : 2/11 hits, 2,50 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/15 hits, 6,50 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 3 : 3/7 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers in Kwangsi, round 3 : 6/13 hits, 5,83 expected hits
3 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 4 : 4/10 hits, 4,83 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Chinese: 2 artilleries and 9 infantry
Casualties for Japanese: 6 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Yunnan
1 infantry placed in Kansu
1 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : -3,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Tunisia
1 tactical_bomber moved from 94 Sea Zone to Tunisia
1 armour, 1 artillery and 1 mech_infantry moved from 94 Sea Zone to Tunisia
3 infantry moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 fighter, 2 infantry and 1 tactical_bomber
Americans roll dice for 2 battleships and 1 cruiser in Tunisia, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 2/8 hits, 2,83 expected hits
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/4 hits, 1,83 expected hits
1 tactical_bomber owned by the Italians, 3 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 3 infantry
Casualties for Italians: 1 fighter, 2 infantry and 1 tactical_bomber
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 9 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers
Chinese roll dice for 2 artilleries and 9 infantry in Kwangsi, round 2 : 2/11 hits, 2,50 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/15 hits, 6,50 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 3 : 3/7 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers in Kwangsi, round 3 : 6/13 hits, 5,83 expected hits
3 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 4 : 4/10 hits, 4,83 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Chinese: 2 artilleries and 9 infantry
Casualties for Japanese: 6 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Yunnan
1 infantry placed in Kansu
1 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 armour, 2 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 mech_infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from India to West India
1 tactical_bomber moved from Egypt to 94 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
Combat - British
Battle in Kwangsi
British attack with 2 armour, 2 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Japanese roll AA dice in Kwangsi : 0/3 hits, 0,50 expected hits
British roll dice for 2 armour, 2 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/18 hits, 6,00 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 4,50 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the British lost in Kwangsi
British roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 7/13 hits, 5,17 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Kwangsi, round 3 : 4/7 hits, 3,83 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for British: 1 artillery, 6 infantry and 2 mech_infantrys
Casualties for Japanese: 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Non Combat Move - British
1 fighter moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
3 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from 94 Sea Zone to Tunisia
2 artilleries moved from 94 Sea Zone to Tunisia
2 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 81 Sea Zone
1 armour and 1 bomber placed in Egypt
British undo move 3.
1 armour and 1 infantry placed in Egypt
1 bomber placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : -0,67
Japanese regular : -2,50
Italians regular : 1,17
Japanese AA : -0,50
British regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier
ANZAC roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier
ANZAC roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 14 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Archangel to Nenetsia
2 mech_infantrys moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Belarus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Northwest Persia to Persia
Germans take Persia from British
6 armour, 1 artillery and 4 mech_infantrys moved from Northwest Persia to Iraq
2 artilleries moved from Caucasus to Northwest Persia
1 infantry moved from Ukraine to Rostov
2 armour moved from Volgograd to Northwest Persia
1 artillery moved from Bessarabia to Ukraine
5 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 artillery moved from Rostov to Volgograd
1 infantry moved from Volgograd to Caucasus
1 artillery and 4 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 mech_infantry moved from Western Ukraine to Ukraine
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 2/8 hits, 4,33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Germans attack with 6 armour, 1 artillery and 4 mech_infantrys
ANZAC defend with 2 infantry
Germans roll dice for 6 armour, 1 artillery and 4 mech_infantrys in Iraq, round 2 : 5/11 hits, 4,17 expected hits
Russians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from Russians with 6 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
1 infantry moved from Western Germany to France
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
Germans undo move 4.
2 artilleries and 1 infantry placed in Ukraine
Germans undo move 4.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Western Germany
6 infantry placed in Romania
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -1,67
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun and 4 armour; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,17 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/7 hits, 3,00 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 4/6 hits, 2,83 expected hits
Germans roll dice for 2 artilleries in Volgograd, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 fighter and 3 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
Place Units - Russians
1 aaGun and 4 armour placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans AA : 0,50
Germans regular : 0,33
Russians regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 36 Sea Zone
2 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 artilleries and 1 infantry moved from Jehol to Anhwe
1 artillery moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 transport moved from 22 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Hainan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
2 artilleries placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in 6 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 1/3 hits, 1,83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 0/5 hits, 2,00 expected hits
Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/14 hits, 5,67 expected hits
1 aaGun owned by the Italians, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy
Italians win with 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Americans: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Italians regular : 0,67
Japanese regular : -0,17
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
2 artilleries placed in Yunnan
Chinese undo move 2.
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in 6 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 1/3 hits, 1,83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 0/5 hits, 2,00 expected hits
Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/14 hits, 5,67 expected hits
1 aaGun owned by the Italians, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy
Italians win with 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Americans: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
2 artilleries placed in Yunnan
Chinese undo move 2.
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tunisia to Tobruk
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 carrier moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
2 destroyers moved from 94 Sea Zone to 91 Sea Zone
1 battleship moved from 94 Sea Zone to 91 Sea Zone
1 carrier moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
2 armour moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 infantry moved from West India to Eastern Persia
1 artillery and 1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
2 armour moved from Kwangsi to Kwangtung
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
Combat - British
Battle in Southern France
Battle in Tobruk
British attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 1 armour, 2 artilleries and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 2 : 1/5 hits, 1,83 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
British roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 0/3 hits, 1,17 expected hits
1 artillery owned by the Italians lost in Tobruk
British roll dice for 1 armour and 2 artilleries in Tobruk, round 4 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tobruk
British win, taking Southern France from Germans, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry
Battle in Iraq
British attack with 3 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour, 1 artillery and 3 mech_infantrys
British roll dice for 3 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/11 hits, 4,33 expected hits
Germans roll dice for 6 armour, 1 artillery and 3 mech_infantrys in Iraq, round 2 : 7/10 hits, 4,33 expected hits
3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 3 armour owned by the British lost in Iraq
1 tactical_bomber owned by the British and 3 fighters owned by the British retreated
Germans win with 6 armour remaining. Battle score for attacker is -17
Casualties for British: 3 armour, 1 infantry and 3 mech_infantrys
Casualties for Germans: 1 artillery and 3 mech_infantrys
Battle in Kwangtung
British attack with 2 armour, 1 artillery and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Hunan to India
2 fighters moved from Iraq to Egypt
1 fighter moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Syria
1 bomber moved from United Kingdom to Malta
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to Eastern Persia
3 armour moved from India to West India
Place Units - British
2 armour and 1 tactical_bomber placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : -1,83
Italians regular : 0,17
Japanese regular : -0,83
Germans regular : 2,67
British regular : 1,50
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 93 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in New Britain
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in New Britain
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 carriers, 1 destroyer, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 91 Sea Zone
2 artilleries and 3 infantry moved from France to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Rostov to Volgograd
1 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 artillery and 1 mech_infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Nenetsia
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
6 infantry moved from Romania to Bessarabia
1 fighter moved from Northwest Persia to 80 Sea Zone
6 armour moved from Iraq to Trans-Jordan
2 armour moved from Northwest Persia to Syria
1 tactical_bomber moved from Northwest Persia to Syria
2 artilleries moved from Northwest Persia to Iraq
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers
British defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/12 hits, 6,50 expected hits
Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 2 : 3/13 hits, 6,50 expected hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the British and 1 carrier owned by the Germans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 9/12 hits, 6,50 expected hits
Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 3 : 7/12 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 4 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the French, 1 fighter owned by the British and 2 carriers owned by the British lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 4/10 hits, 5,67 expected hits
Americans roll dice for 2 battleships and 5 transports in 91 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 119
Casualties for Germans: 2 carriers, 1 destroyer, 2 fighters and 4 submarines
Casualties for British: 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
Casualties for French: 1 fighter
Battle in Volgograd
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Trans-Jordan
Germans attack with 6 armour
British defend with 1 fighter
Germans roll dice for 6 armour in Trans-Jordan, round 2 : 2/6 hits, 3,00 expected hits
British roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 5 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for British: 1 fighter
Battle in Southern France
Germans attack with 2 artilleries and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 0/5 hits, 1,50 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 2 artilleries in Southern France, round 4 : 1/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Syria
Germans attack with 2 armour and 1 tactical_bomber
British defend with 1 tactical_bomber
Germans roll dice for 2 armour and 1 tactical_bomber in Syria, round 2 : 3/3 hits, 1,67 expected hits
French roll dice for 1 tactical_bomber in Syria, round 2 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Syria
Germans win, taking Syria from French with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for British: 1 tactical_bomber
Non Combat Move - Germans
1 tactical_bomber moved from Syria to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 aaGun moved from Caucasus to Volgograd
1 aaGun moved from France to Southern France
2 bombers moved from 91 Sea Zone to Holland Belgium
2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from France to Holland Belgium
Place Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in France
2 armour and 3 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : -2,00
French regular : 0,50
Russians regular : -0,50
Germans regular : -1,67
British regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 4 armour, 3 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3,67 expected hits
Germans roll dice for 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 0/5 hits, 1,83 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/7 hits, 3,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 fighter
Casualties for Germans: 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Tambov to Volgograd
3 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans AA : 0,50
Germans regular : -2,00
Russians regular : -1,00