@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 bombers moved from Japan to 37 Sea Zone 1 fighter moved from Formosa to 37 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 fighters and 2 tactical_bombers moved from Japan to Kwangtung 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 mech_infantry moved from Manchuria to Chahar 4 infantry moved from Manchuria to Jehol 2 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Korea to Japan 1 fighter moved from Okinawa to Kwangtung 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3,67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 1/6 hits, 3,00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Hunan, round 3 : 1/5 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 fighter British defend with 1 battleship Japanese roll dice for 2 bombers and 1 fighter in 37 Sea Zone, round 2 : 0/3 hits, 1,83 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 bombers and 1 fighter in 37 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 bombers and 1 fighter in 37 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for British: 1 battleship Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/5 hits, 1,83 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries and 1 tactical_bomber in Philippines, round 3 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery and 1 tactical_bomber in Philippines, round 4 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 fighter in Philippines, round 4 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -5 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for Americans: 1 fighter and 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 1,67 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in 62 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Anhwe: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 6 infantry EDIT: Removing units owned by Japanese from Shantung: 3 infantry EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 3 infantry EDIT: Adding units owned by Japanese to Kiangsi: 3 infantry EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in Kiangsu 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 1,83 Japanese regular : -7,50 ANZAC regular : 0,33 UK_Pacific regular : 1,33 British regular : -1,00
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 4 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Eastern United States to Gibraltar 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Central United States to Gibraltar Place Units - Americans 2 destroyers and 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Yunnan Chinese attack with 6 infantry Japanese defend with 2 infantry Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 6 infantry in Yunnan, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 4 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Eastern United States to Gibraltar 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Central United States to Gibraltar Place Units - Americans 2 destroyers and 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Yunnan Chinese attack with 6 infantry Japanese defend with 2 infantry Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 6 infantry in Yunnan, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Scotland to 109 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 tactical_bomber moved from 98 Sea Zone to Tobruk 1 fighter moved from Malta to Tobruk 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia 1 armour moved from Alexandria to Tobruk 2 infantry moved from Burma to Shan State 2 infantry moved from India to Burma 2 infantry moved from India to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 fighter moved from Burma to India Combat - British Battle in 91 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone British win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 96 Sea Zone British attack with 1 bomber, 1 destroyer and 1 transport Italians defend with 1 destroyer and 1 transport British roll dice for 1 bomber, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Tobruk British attack with 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Tobruk, round 2 : 4/9 hits, 3,67 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2,17 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 3 : 2/7 hits, 3,17 expected hits Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in Ethiopia British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British lost in Ethiopia British roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 4 : 1/3 hits, 1,00 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Ethiopia Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 bomber moved from 96 Sea Zone to Malta 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 3 aaGuns moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 artillery and 1 infantry moved from Ontario to Quebec 1 aaGun moved from Scotland to United Kingdom 1 cruiser moved from 81 Sea Zone to 98 Sea Zone Place Units - British 1 armour, 1 artillery and 1 infantry placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4,6,5 British collect 25 PUs (3 lost to blockades); end with 25 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Italians regular : -0,33 Japanese regular : -0,33 Germans regular : -0,17 British regular : -1,17
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya 1 artillery and 1 infantry moved from Libya to Tunisia 1 cruiser and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Albania to Bulgaria 1 armour moved from Northern Italy to Romania 1 armour moved from Albania to Romania Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 destroyer and 1 transport Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 93 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tunisia French win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy 2 artilleries moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
French regular : 0,50 Italians regular : 0,67 British regular : -0,33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 42 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Malaya Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 42 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Malaya Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Finland to Norway 1 artillery moved from France to Western Germany 2 infantry moved from Finland to Norway 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 mech_infantry moved from Southern France to Yugoslavia 3 armour moved from Yugoslavia to Greece 5 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 2 infantry moved from Yugoslavia to Romania 2 artilleries moved from Yugoslavia to Romania 6 armour and 2 mech_infantrys moved from France to Yugoslavia 2 bombers moved from Western Germany to Greece 1 fighter and 1 tactical_bomber moved from Northern Italy to 112 Sea Zone Combat - Germans Battle in Greece Germans attack with 3 armour, 2 bombers, 1 fighter and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 2 bombers, 1 fighter and 5 infantry in Greece, round 2 : 2/11 hits, 4,17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour, 2 bombers, 1 fighter and 4 infantry in Greece, round 3 : 3/10 hits, 4,00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans 2 bombers moved from Greece to Western Germany 1 fighter moved from Greece to Western Germany 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Western Germany to France 1 submarine moved from 106 Sea Zone to 108 Sea Zone 1 submarine moved from 106 Sea Zone to 118 Sea Zone Place Units - Germans 1 submarine and 4 transports placed in 112 Sea Zone 2 infantry placed in Western Germany 4 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0,00 Germans regular : -3,17
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 3 armour moved from Ukraine to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Novgorod to Belarus 1 aaGun moved from Russia to Bryansk Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from Kwangsi to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 infantry moved from Siam to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 bomber moved from Kwangsi to Malaya 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from French Indo China to Shan State 1 infantry moved from Jehol to Chahar 5 infantry moved from Jehol to Anhwe 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Shan State Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 3 : 2/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 submarine British defend with 1 cruiser, 1 destroyer and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits British roll dice for 2 cruisers, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the British, 1 destroyer owned by the ANZAC and 1 cruiser owned by the British lost in 42 Sea Zone 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 47 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for British: 1 cruiser, 1 destroyer and 1 transport Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3,17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 4/7 hits, 2,83 expected hits UK_Pacific roll dice for 1 fighter and 4 infantry in Malaya, round 2 : 1/5 hits, 2,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 3 : 3/6 hits, 2,67 expected hits UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 fighter and 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 3 fighters and 2 tactical_bombers moved from Shan State to French Indo China 2 artilleries moved from 36 Sea Zone to French Indo China 2 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Kwangtung to Anhwe 1 aaGun moved from Jehol to Anhwe 2 fighters moved from Hunan to French Indo China 2 tactical_bombers moved from Hunan to French Indo China 1 bomber moved from Malaya to French Indo China 1 bomber moved from 42 Sea Zone to French Indo China 1 fighter moved from 44 Sea Zone to Philippines Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 factory_minor placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 2,00 UK_Pacific regular : -1,33 British regular : -1,67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Combat - Americans Battle in 108 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Germans regular : 0,83
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1,83 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Combat - Americans Battle in 108 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk 2 artilleries moved from Tobruk to Alexandria 1 armour moved from Tobruk to Egypt 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 bomber moved from Malta to 96 Sea Zone 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 armour moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 infantry moved from Rhodesia to Tanganyika Territory Combat - British Battle in 96 Sea Zone British attack with 1 bomber and 1 destroyer Italians defend with 1 destroyer British roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer Battle in 93 Sea Zone British attack with 1 destroyer and 1 transport Italians defend with 1 submarine British roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Southern France Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Southern France from Germans, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Iraq British attack with 1 armour, 1 fighter and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated 1 armour owned by the British retreated to Trans-Jordan Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 2 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from 96 Sea Zone to Malta 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 fighters and 1 tactical_bomber moved from Shan State to India 1 aaGun moved from Burma to Yunnan 2 infantry moved from India to Burma 1 aaGun moved from Burma to India 1 aaGun moved from Burma to India Place Units - British 1 armour and 1 infantry placed in Egypt 3 artilleries and 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 bomber EDIT: Removing units owned by British from Malta: 1 bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 bomber and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6,5,1,3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,4 UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs Some Units in India change ownership: 1 bomber and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1,83 Americans regular : 0,67 Italians regular : 0,00 Japanese regular : -1,33 Germans regular : 0,83 Neutral_Axis regular : -1,67 British regular : -1,67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone 2 artilleries moved from Yugoslavia to Romania 2 infantry moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Kenya to Tanganyika Territory Combat - Italians Battle in 93 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer and 1 transport Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 93 Sea Zone 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in 98 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 cruiser Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for British: 1 cruiser Battle in Tanganyika Territory Italians attack with 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 2 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tanganyika Territory British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -1,17 British regular : 1,83
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 infantry, 2 submarines and 4 transports moved from 112 Sea Zone to 111 Sea Zone 8 infantry moved from 111 Sea Zone to Scotland 2 artilleries moved from 111 Sea Zone to Scotland 1 mech_infantry moved from Yugoslavia to Southern France 1 mech_infantry moved from Normandy Bordeaux to Southern France 2 bombers moved from Western Germany to 104 Sea Zone 4 fighters and 4 tactical_bombers moved from Western Germany to Southern France 3 infantry moved from Greece to Bulgaria 3 armour moved from Greece to Romania 6 armour and 2 mech_infantrys moved from Yugoslavia to Romania 2 infantry moved from Germany to Poland 3 artilleries and 4 infantry moved from Germany to Slovakia Hungary 1 artillery and 7 infantry moved from Slovakia Hungary to Romania Combat - Germans Battle in Scotland Battle in 104 Sea Zone Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/4 hits, 2,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win, taking Scotland from British with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Southern France Germans attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Southern France, round 2 : 6/10 hits, 5,00 expected hits British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Southern France to Western Germany 2 bombers moved from 104 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in France 3 artilleries and 5 infantry placed in Western Germany 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Germans regular : 2,17 British regular : -0,67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Western Ukraine to Bessarabia 3 mech_infantrys moved from Novgorod to Belarus 3 armour moved from Novgorod to Belarus 3 mech_infantrys moved from Russia to Bryansk 1 aaGun moved from Bryansk to Western Ukraine 3 armour moved from Belarus to Baltic States 13 infantry and 4 mech_infantrys moved from Belarus to Baltic States 3 armour moved from Bryansk to Belarus 1 artillery moved from Novgorod to Baltic States 1 armour moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Ukraine to Western Ukraine 2 armour moved from Bryansk to Western Ukraine 3 mech_infantrys moved from Bryansk to Western Ukraine 1 infantry moved from Western Ukraine to Eastern Poland 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Novgorod to Baltic States Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Western Ukraine to Bessarabia 3 mech_infantrys moved from Novgorod to Belarus 3 armour moved from Novgorod to Belarus 3 mech_infantrys moved from Russia to Bryansk 1 aaGun moved from Bryansk to Western Ukraine 3 armour moved from Belarus to Baltic States 13 infantry and 4 mech_infantrys moved from Belarus to Baltic States 3 armour moved from Bryansk to Belarus 1 artillery moved from Novgorod to Baltic States 1 armour moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Ukraine to Western Ukraine 2 armour moved from Bryansk to Western Ukraine 3 mech_infantrys moved from Bryansk to Western Ukraine 1 infantry moved from Western Ukraine to Eastern Poland 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Novgorod to Baltic States Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Russians from Novgorod: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from Malaya to Shan State 2 infantry moved from French Indo China to Yunnan 2 artilleries moved from French Indo China to Yunnan 1 infantry moved from Kiangsi to Kwangtung 2 transports moved from 37 Sea Zone to 19 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi 1 artillery moved from Hopei to Kweichow 2 infantry moved from Anhwe to Kweichow 1 armour and 3 infantry moved from Anhwe to Hunan 1 fighter moved from Philippines to Japan 2 bombers, 5 fighters and 4 tactical_bombers moved from French Indo China to Yunnan Combat - Japanese Battle in Sumatra Battle in Kweichow Japanese attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Hunan Japanese attack with 1 armour and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 3 infantry in Hunan, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 armour and 2 infantry in Hunan, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers British defend with 1 aaGun; Chinese defend with 1 artillery, 1 fighter and 9 infantry British roll AA dice in Yunnan : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 3/14 hits, 7,33 expected hits Chinese roll dice for 1 aaGun, 1 artillery, 1 fighter and 9 infantry in Yunnan, round 2 : 4/11 hits, 4,00 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the Chinese lost in Yunnan 4 fighters owned by the Japanese, 4 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated Chinese win with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is -13 Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry Casualties for British: 1 aaGun Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 2/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in Shensi Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to 39 Sea Zone 1 tactical_bomber moved from Shan State to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 45 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Chahar to Suiyuyan 1 aaGun moved from Anhwe to Kiangsi Place Units - Japanese 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -4,33 British AA : 0,50 UK_Pacific regular : 1,33