TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/12 hits, 6.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 35 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
2 destroyers owned by the Japanese lost in 35 Sea Zone
2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 2 transports in 35 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 fighter owned by the Americans and 2 transports owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 79
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 artillery and 3 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
2 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from 44 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Anhwe
2 transports moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 submarine placed in 20 Sea Zone
2 mech_infantrys placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 1.33
Savegame