@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsNothing to see here - Martin / Harry testing
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 tactical_bomber moved from Buryatia to 5 Sea Zone 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 5 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Japanese defend with 1 battleship and 1 transport Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 5 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer and 1 tactical_bomber Casualties for Japanese: 1 battleship and 1 transport Non Combat Move - Americans 1 bomber moved from 5 Sea Zone to Soviet Far East 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Normandy Bordeaux to 110 Sea Zone Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 battleship and 2 submarines placed in 10 Sea Zone 1 bomber and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 4 artilleries and 4 infantry moved from Anhwe to Jehol 1 fighter moved from Kweichow to Jehol Combat - Chinese Battle in Jehol Chinese attack with 4 artilleries, 1 fighter and 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Jehol, round 2 : 2/9 hits, 3,17 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Jehol to Kweichow Place Units - Chinese 3 artilleries and 1 infantry placed in Jehol Chinese undo move 1. 1 artillery and 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Jehol 1 infantry placed in Yunnan 1 artillery and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 armour moved from Algeria to Libya 1 fighter moved from Algeria to Libya 1 artillery and 1 infantry moved from Morocco to Algeria 1 fighter moved from India to 43 Sea Zone 2 infantry moved from Burma to Shan State 1 infantry moved from Siam to Shan State 1 fighter moved from India to Shan State 1 artillery and 6 infantry moved from India to Burma 1 artillery and 1 infantry moved from Kenya to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 2 artilleries and 2 infantry moved from Persia to Iraq 1 tactical_bomber moved from United Kingdom to Algeria Combat - British Battle in 43 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq British attack with 3 artilleries and 3 infantry Italians defend with 1 armour, 1 artillery and 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 3 artilleries and 3 infantry in Iraq, round 2 : 1/6 hits, 2,00 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 2 : 1/5 hits, 1,83 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British roll dice for 3 artilleries and 2 infantry in Iraq, round 3 : 2/5 hits, 1,67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 3 : 3/3 hits, 1,17 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq British roll dice for 2 artilleries in Iraq, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0,50 expected hits 1 artillery owned by the British lost in Iraq British roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Iraq, round 5 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Iraq, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Iraq, round 6 : 1/1 hits, 0,50 expected hits 1 artillery owned by the British lost in Iraq Italians win with 1 armour remaining. Battle score for attacker is -8 Casualties for British: 3 artilleries and 3 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Libya British attack with 1 armour and 1 fighter Italians defend with 1 artillery British roll dice for 1 armour and 1 fighter in Libya, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 fighter in Libya, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter moved from Libya to Malta 1 transport moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 1 aaGun moved from India to Burma 1 fighter moved from 43 Sea Zone to Borneo 1 fighter moved from Shan State to India Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in India change ownership: 2 infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : 0,67 Italians regular : 0,83 Japanese regular : 1,00 Germans regular : 0,67 British regular : -1,50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to Tanganyika Territory: 2 infantry EDIT: Removing units owned by British from Kenya: 2 infantry EDIT: Turning off Edit Mode Italians buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Iraq to Syria Italians take Syria from French 1 armour moved from Syria to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Anglo Egyptian Sudan to Egypt Combat - Italians Non Combat Move - Italians 2 infantry moved from Northern Italy to France 2 artilleries moved from Northern Italy to France 1 mech_infantry moved from Southern Italy to France 1 infantry moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Italians undo move 1. 1 armour, 1 artillery and 1 infantry placed in Egypt 1 fighter placed in Southern Italy 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Italians collect 23 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 carrier in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier in 55 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 55 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 10 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 carrier 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6 ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,00 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 carrier in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier in 55 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 55 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 10 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 carrier 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6 ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 4 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 bombers moved from Slovakia Hungary to Normandy Bordeaux 1 mech_infantry moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 1 infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from Russians 2 mech_infantrys moved from Rostov to Volgograd 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 10 mech_infantrys moved from Bryansk to Russia 2 fighters and 2 tactical_bombers moved from Rostov to Russia 1 mech_infantry moved from Rostov to Northwest Persia 2 mech_infantrys moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Bryansk to Volgograd 1 armour moved from Bryansk to Tambov 1 armour moved from Bryansk to Caucasus 4 mech_infantrys moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 2 mech_infantrys moved from Bryansk to Smolensk 2 mech_infantrys moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Volgograd 2 tactical_bombers moved from Novgorod to 115 Sea Zone Combat - Germans Battle in Russia Germans attack with 1 armour, 2 fighters, 14 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 8 infantry Germans roll dice for 1 armour, 2 fighters, 14 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 7/19 hits, 5,17 expected hits Russians roll dice for 8 infantry in Russia, round 2 : 3/8 hits, 2,67 expected hits 7 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 1 armour, 2 fighters, 11 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 3/16 hits, 4,67 expected hits Russians roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 2 fighters, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 8 infantry Battle in Tambov Germans attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Tambov, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour and 6 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour and 6 mech_infantrys in Volgograd, round 2 : 1/7 hits, 1,50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 5 mech_infantrys in Volgograd, round 3 : 1/6 hits, 1,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 artillery, 1 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Smolensk, round 2 : 0/6 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 4 mech_infantrys in Smolensk, round 3 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians submerged Germans roll dice for 2 tactical_bombers in 115 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 1 cruiser Battle in Normandy Bordeaux Germans attack with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry British defend with 4 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2,50 expected hits Americans roll dice for 1 artillery, 1 fighter and 6 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3,00 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 2 bombers owned by the Germans retreated Americans win with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is -14 Casualties for Germans: 1 armour, 1 fighter and 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from 115 Sea Zone to Western Germany 1 tactical_bomber moved from Belarus to Western Germany 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 aaGun moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Western Germany to Denmark Place Units - Germans 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Southern France 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry placed in Western Germany 1 armour and 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Denmark: 1 artillery EDIT: Adding units owned by Germans to Western Germany: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Denmark: 1 infantry EDIT: Turning off Edit Mode Germans undo move 5. 1 infantry placed in Germany 1 infantry placed in Germany Germans undo move 4. 1 fighter and 1 mech_infantry placed in Germany 1 armour placed in Germany 2 armour and 2 artilleries placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 60 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Russians regular : 2,83 Germans regular : -2,00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Urals to Evenkiyskiy 3 infantry moved from Samara to Tambov 2 artilleries moved from Samara to Tambov 1 fighter moved from Samara to Tambov 4 infantry moved from Samara to Volgograd 2 artilleries moved from Samara to Volgograd 2 armour moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 infantry moved from Vologda to Samara 1 infantry moved from Buryatia to Sakha Combat - Russians Battle in Tambov Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 armour and 3 mech_infantrys Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Tambov, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Tambov, round 2 : 3/4 hits, 1,50 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians roll dice for 2 artilleries and 1 fighter in Tambov, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 : 1/3 hits, 1,17 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 1 fighter in Tambov, round 4 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 4 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 1 fighter in Tambov, round 5 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 armour and 3 mech_infantrys Battle in Volgograd Russians attack with 2 armour, 2 artilleries and 5 infantry Germans defend with 1 armour, 1 factory_minor and 4 mech_infantrys Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Volgograd, round 2 : 1/9 hits, 2,83 expected hits Germans roll dice for 1 armour and 4 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1,83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 2 armour, 2 artilleries and 4 infantry in Volgograd, round 3 : 3/8 hits, 2,67 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 3 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Volgograd, round 4 : 3/6 hits, 2,33 expected hits Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 4 mech_infantrys Non Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 fighter moved from Tambov to Timguska 2 aaGuns moved from Samara to Volgograd Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0,17 Russians regular : -1,67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 infantry moved from Manchuria to Jehol 1 artillery moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol 1 battleship moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 artillery and 2 infantry moved from French Indo China to Shan State 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from French Indo China to Shan State 1 bomber moved from Japan to Jehol 1 tactical_bomber moved from Japan to Jehol Combat - Japanese Battle in Jehol Japanese attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 6 artilleries and 6 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 3 tactical_bombers in Jehol, round 2 : 8/11 hits, 4,67 expected hits Chinese roll dice for 6 artilleries and 6 infantry in Jehol, round 2 : 5/12 hits, 4,00 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Jehol 3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated Chinese win with 4 artilleries remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 4 infantry Casualties for Chinese: 2 artilleries and 6 infantry Battle in Shan State Japanese attack with 1 artillery, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 2 fighters moved from Jehol to 6 Sea Zone 1 tactical_bomber moved from Jehol to Japan 1 bomber moved from Jehol to Japan 2 tactical_bombers moved from Jehol to Manchuria 1 infantry moved from Amur to Manchuria 2 tactical_bombers moved from Shan State to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Manchuria 2 infantry placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : 0,33 Japanese regular : 2,83 UK_Pacific regular : 0,33 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Soviet Far East to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Soviet Far East to Siberia 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea ZoneCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Soviet Far East to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Soviet Far East to Siberia 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 2 bombers, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/5 hits, 2,83 expected hits Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 3 destroyers and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Battle in Southern France Americans attack with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 infantry Americans roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 4/7 hits, 3,17 expected hits Germans roll dice for 1 artillery and 4 infantry in Southern France, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Southern France, round 3 : 6/6 hits, 2,83 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 fighters moved from Southern France to 93 Sea Zone 1 tactical_bomber moved from Southern France to 110 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 1 battleship and 2 submarines moved from 10 Sea Zone to 7 Sea Zone 2 bombers moved from 6 Sea Zone to Siberia Place Units - Americans 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 1 carrier and 1 submarine placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 4,33 Japanese regular : -0,33 Germans regular : -1,00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Yunnan to Burma 2 artilleries and 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Shantung to Jehol Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kweichow to Jehol Place Units - Chinese 1 artillery and 4 infantry placed in Jehol 1 artillery and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Soviet Far East to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Soviet Far East to Siberia 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 2 bombers, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/5 hits, 2,83 expected hits Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 3 destroyers and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Battle in Southern France Americans attack with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 infantry Americans roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 4/7 hits, 3,17 expected hits Germans roll dice for 1 artillery and 4 infantry in Southern France, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Southern France, round 3 : 6/6 hits, 2,83 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 fighters moved from Southern France to 93 Sea Zone 1 tactical_bomber moved from Southern France to 110 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 1 battleship and 2 submarines moved from 10 Sea Zone to 7 Sea Zone 2 bombers moved from 6 Sea Zone to Siberia Place Units - Americans 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 1 carrier and 1 submarine placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Yunnan to Burma 2 artilleries and 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Shantung to Jehol Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kweichow to Jehol Place Units - Chinese 1 artillery and 4 infantry placed in Jehol 1 artillery and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Libya to Tobruk British take Tobruk from Italians 1 armour moved from Tobruk to Libya 1 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Tanganyika Territory to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 armour, 1 artillery and 1 infantry moved from Persia to Iraq 1 fighter moved from India to Iraq 2 infantry moved from India to 39 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Malta to Cyprus 1 tactical_bomber moved from Algeria to Cyprus 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Scotland to United Kingdom 1 fighter moved from Borneo to Shan State 3 infantry moved from Burma to Shan State Combat - British Battle in Belgian Congo British attack with 1 artillery and 3 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Holland Belgium British attack with 2 fighters and 1 infantry Italians defend with 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win with 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Iraq British attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry Italians defend with 1 armour and 2 mech_infantrys British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Iraq, round 2 : 1/6 hits, 2,33 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits, 1,17 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 artilleries and 1 fighter in Iraq, round 3 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 2 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Iraq to Persia 2 fighters moved from Holland Belgium to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 artilleries and 1 infantry placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
Americans regular : 4,33 Italians regular : -0,33 Japanese regular : 0,33 Germans regular : -0,33 British regular : -2,00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Iraq 2 armour moved from Egypt to Iraq 1 artillery moved from France to Southern France 4 infantry moved from Northern Italy to Southern France 1 infantry moved from France to Southern France 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in Southern France Italians attack with 1 artillery and 5 infantry Americans defend with 2 artilleries, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery and 5 infantry in Southern France, round 2 : 1/6 hits, 1,33 expected hits Americans roll dice for 2 artilleries in Southern France, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 3 infantry in Southern France, round 3 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry Casualties for Americans: 2 artilleries Battle in Iraq Italians attack with 2 armour and 1 fighter British defend with 1 armour and 2 artilleries Italians roll dice for 2 armour and 1 fighter in Iraq, round 2 : 3/3 hits, 1,50 expected hits British roll dice for 1 armour and 2 artilleries in Iraq, round 2 : 1/3 hits, 1,17 expected hits 2 artilleries owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Iraq Italians win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 armour Casualties for British: 1 armour and 2 artilleries Non Combat Move - Italians 1 fighter moved from Iraq to Northwest Persia Place Units - Italians 1 fighter placed in Southern Italy 2 armour and 1 mech_infantry placed in Egypt 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,4,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 22 PUs (4 lost to blockades); end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Italians regular : 1,17 British regular : -0,17 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship and 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone ANZAC roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 battleship in 34 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship and 1 destroyer Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship and 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone ANZAC roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 battleship in 34 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship and 1 destroyer Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 2 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Persia 1 mech_infantry moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Persia 1 armour moved from Caucasus to Persia 1 mech_infantry moved from Caucasus to Persia 1 armour and 2 mech_infantrys moved from Russia to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd 2 mech_infantrys moved from Smolensk to Samara 1 armour moved from Bryansk to Samara 1 artillery moved from Smolensk to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Smolensk to Archangel Germans take Archangel from Russians 2 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 armour moved from Western Germany to Normandy Bordeaux 1 fighter moved from Germany to Normandy Bordeaux 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Finland 1 armour moved from Novgorod to Finland 9 mech_infantrys moved from Russia to Volgograd 1 armour moved from Bryansk to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd Combat - Germans Battle in Persia Germans attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys British defend with 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry Germans roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Persia, round 2 : 3/6 hits, 2,33 expected hits British roll dice for 2 artilleries, 1 fighter and 3 infantry in Persia, round 2 : 2/6 hits, 2,33 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Persia, round 3 : 2/4 hits, 2,00 expected hits British roll dice for 2 artilleries and 1 fighter in Persia, round 3 : 0/3 hits, 1,33 expected hits 2 artilleries owned by the British lost in Persia Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Persia, round 4 : 2/4 hits, 2,00 expected hits British roll dice for 1 fighter in Persia, round 4 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Persia Germans win, taking Persia from British with 1 armour and 2 bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 infantry and 2 mech_infantrys Casualties for British: 2 artilleries, 1 fighter and 3 infantry Battle in Volgograd Germans attack with 1 armour, 2 fighters, 10 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor and 2 infantry Russians roll AA dice in Volgograd : 0/4 hits, 0,67 expected hits Germans roll dice for 1 armour, 2 fighters, 10 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/15 hits, 4,50 expected hits Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries and 2 infantry in Volgograd, round 2 : 2/6 hits, 2,33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 1 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 3/13 hits, 4,17 expected hits Russians roll dice for 2 armour and 1 artillery in Volgograd, round 3 : 1/3 hits, 1,33 expected hits 2 armour owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 aaGuns, 2 armour, 2 artilleries and 2 infantry Battle in Samara Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 aaGun and 6 infantry; French defend with 1 fighter; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry British roll AA dice in Normandy Bordeaux : 2/3 hits, 0,50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/7 hits, 2,67 expected hits Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 2/11 hits, 4,50 expected hits 1 aaGun owned by the British, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux 1 tactical_bomber owned by the Germans retreated 1 artillery owned by the Germans, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to France Americans win with 1 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is -16 Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 2 bombers moved from Persia to Northwest Persia 1 fighter moved from Volgograd to Northwest Persia 1 tactical_bomber moved from Volgograd to Russia 6 infantry moved from Germany to Western Germany 1 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Holland Belgium 1 aaGun moved from Bryansk to Russia 1 artillery moved from Bryansk to Rostov 1 tactical_bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 3 armour and 7 mech_infantrys placed in Western Germany 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : -2,50 British AA : 1,50 Russians regular : -1,00 Germans regular : 0,50 Russians AA : -0,67 British regular : -1,33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Sakha to Amur Russians take Amur from Japanese 1 infantry moved from Evenkiyskiy to Yenisey 1 fighter moved from Timguska to Yenisey Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siam to Shan State 2 infantry moved from French Indo China to Shan State 2 tactical_bombers moved from French Indo China to Shan State 2 tactical_bombers moved from Manchuria to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Manchuria to Korea Combat - Japanese Battle in Kiangsu Battle in Shan State Japanese attack with 3 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Kiangsu from Chinese, taking Shan State from UK_Pacific with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 bomber and 2 tactical_bombers Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber Japanese roll dice for 1 bomber and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Americans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone 1 bomber owned by the Japanese retreated Americans win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 2 tactical_bombers Casualties for Americans: 1 carrier and 1 tactical_bomber 1 fighter owned by the Americans could not land and were killed Non Combat Move - Japanese 1 bomber moved from 6 Sea Zone to Japan 1 aaGun moved from Manchuria to Korea 2 tactical_bombers moved from Shan State to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Manchuria 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : 2,83 UK_Pacific regular : -0,33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 armour moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from 110 Sea Zone to Southern France 1 carrier moved from 93 Sea Zone to 97 Sea Zone 2 destroyers moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Siberia to Amur 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Siberia to 19 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Americans attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 4/7 hits, 3,33 expected hits Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - Americans 2 fighters moved from Southern France to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone 1 battleship, 1 destroyer and 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from 19 Sea Zone to Amur 1 bomber moved from Siberia to Amur 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery and 1 infantry placed in Western United States 3 infantry placed in Normandy Bordeaux 2 artilleries, 1 fighter and 2 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Italians regular : 0,67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Jehol to Anhwe 5 artilleries, 1 fighter and 6 infantry moved from Jehol to Manchuria 1 artillery and 3 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Yunnan to Burma Combat - Chinese Battle in Manchuria Chinese attack with 5 artilleries, 1 fighter and 6 infantry Japanese defend with 1 factory_minor and 3 infantry Chinese roll dice for 5 artilleries, 1 fighter and 6 infantry in Manchuria, round 2 : 2/12 hits, 4,00 expected hits Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Manchuria Chinese roll dice for 5 artilleries, 1 fighter and 6 infantry in Manchuria, round 3 : 3/12 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 5 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Chinese 1 fighter moved from Manchuria to Kweichow 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 2 artilleries and 6 infantry placed in Shensi Turning on Edit Mode EDIT: Removing units owned by Americans from 1 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode Chinese undo move 1. 2 artilleries and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : -3,00 Japanese regular : -1,33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 armour moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from 110 Sea Zone to Southern France 1 carrier moved from 93 Sea Zone to 97 Sea Zone 2 destroyers moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Siberia to Amur 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Siberia to 19 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Americans attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 4/7 hits, 3,33 expected hits Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - Americans 2 fighters moved from Southern France to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone 1 battleship, 1 destroyer and 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from 19 Sea Zone to Amur 1 bomber moved from Siberia to Amur 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery and 1 infantry placed in Western United States 3 infantry placed in Normandy Bordeaux 2 artilleries, 1 fighter and 2 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Jehol to Anhwe 5 artilleries, 1 fighter and 6 infantry moved from Jehol to Manchuria 1 artillery and 3 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Yunnan to Burma Combat - Chinese Battle in Manchuria Chinese attack with 5 artilleries, 1 fighter and 6 infantry Japanese defend with 1 factory_minor and 3 infantry Chinese roll dice for 5 artilleries, 1 fighter and 6 infantry in Manchuria, round 2 : 2/12 hits, 4,00 expected hits Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Manchuria Chinese roll dice for 5 artilleries, 1 fighter and 6 infantry in Manchuria, round 3 : 3/12 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 5 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Chinese 1 fighter moved from Manchuria to Kweichow 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 2 artilleries and 6 infantry placed in Shensi Turning on Edit Mode EDIT: Removing units owned by Americans from 1 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode Chinese undo move 1. 2 artilleries and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 3 infantry moved from 80 Sea Zone to Persia 1 artillery moved from 80 Sea Zone to Persia 2 transports moved from 80 Sea Zone to 39 Sea Zone 2 artilleries moved from India to Burma 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 artillery and 2 infantry moved from Belgian Congo to Tanganyika Territory Combat - British Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Persia British attack with 1 artillery and 3 infantry Germans defend with 1 armour and 1 factory_minor British roll dice for 1 cruiser in Persia, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Tanganyika Territory British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tanganyika Territory British roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 4 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to 110 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
Chinese regular : -3,00 Americans regular : 0,67 Japanese regular : -1,33 Italians regular : 1,67 Germans regular : 0,17 British regular : -2,17





