@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 carrier owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -29
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -2,17
ANZAC regular : -3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 carrier owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -29
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2,17
ANZAC regular : -3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 1 artillery, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Karelia to Belarus
4 tactical_bombers moved from Karelia to Belarus
1 infantry moved from Novgorod to Belarus
4 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
1 mech_infantry moved from Germany to Denmark
2 bombers moved from Germany to Denmark
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
4 mech_infantrys moved from Bessarabia to Rostov
6 armour moved from Bessarabia to Rostov
1 armour moved from Baltic States to Belarus
10 mech_infantrys moved from Baltic States to Belarus
1 bomber moved from Germany to Denmark
9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Vyborg to Finland
1 infantry moved from Norway to Finland
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Denmark, round 2 : 4/6 hits, 2,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Rostov, round 2 : 3/15 hits, 5,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 2 fighters, 5 infantry, 10 mech_infantrys and 4 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 fighters, 5 infantry, 10 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 6/22 hits, 6,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 fighters, 3 infantry, 10 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
2 fighters moved from Belarus to Novgorod
4 tactical_bombers moved from Belarus to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
3 bombers moved from Denmark to Western Germany
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in France
1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Russians regular : 0,67
Germans regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
Place Units - Russians
1 infantry placed in Volgograd
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Sumatra to Shan State
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 artilleries moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
2 infantry moved from Jehol to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
1 artillery, 5 infantry and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 bomber moved from French Indo China to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
2 fighters moved from French Indo China to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to Anhwe
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Sumatra to Shan State
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 artilleries moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
2 infantry moved from Jehol to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
1 artillery, 5 infantry and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 bomber moved from French Indo China to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
2 fighters moved from French Indo China to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to Anhwe
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 battleship, 1 carrier and 2 cruisers in 6 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits
Americans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Buryatia, round 2 : 3/8 hits, 2,00 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Buryatia, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Buryatia, round 3 : 0/5 hits, 1,50 expected hits
Russians roll dice for 4 infantry in Buryatia, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Buryatia, round 4 : 1/4 hits, 1,33 expected hits
Russians roll dice for 4 infantry in Buryatia, round 4 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour and 1 artillery in Buryatia, round 5 : 0/2 hits, 0,83 expected hits
Russians roll dice for 3 infantry in Buryatia, round 5 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Japanese lost in Buryatia
1 armour owned by the Japanese retreated to Amur
Russians win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 3/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar
Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry
British roll AA dice in Shan State : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 2/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Battle in Siam
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Japanese
2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Shantung
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Manchuria
1 fighter and 1 infantry placed in French Indo China
Japanese undo move 3.
1 artillery placed in French Indo China
Japanese undo move 3.
2 infantry placed in French Indo China
1 infantry placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -2,17
French regular : 0,33
Japanese regular : -4,83
British AA : 0,50
UK_Pacific regular : -1,67
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 tactical_bomber moved from Soviet Far East to Amur
1 bomber moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 2 fighters, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Amur
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 4/7 hits, 2,83 expected hits
Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Amur to Buryatia
1 bomber moved from Amur to Buryatia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
1 carrier and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : 0,50
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
3 artilleries, 1 fighter and 5 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries, 1 fighter and 6 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 1/11 hits, 3,50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 2/9 hits, 3,17 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
2 artilleries and 3 infantry placed in Kweichow
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : -3,67
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 tactical_bomber moved from Soviet Far East to Amur
1 bomber moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 2 fighters, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Amur
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 4/7 hits, 2,83 expected hits
Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Amur to Buryatia
1 bomber moved from Amur to Buryatia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
1 carrier and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
3 artilleries, 1 fighter and 5 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries, 1 fighter and 6 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 1/11 hits, 3,50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 2/9 hits, 3,17 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
2 artilleries and 3 infantry placed in Kweichow
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - British
British buy 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Algeria
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from India to Burma
Place Units - British
1 artillery and 2 infantry placed in Persia
1 infantry placed in Union of South Africa
1 artillery and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -3,67
Americans regular : 0,50
Japanese regular : 0,83
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
French defend with 1 cruiser
Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
French roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
French roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
French roll dice for 1 cruiser in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the French and 1 fighter owned by the Italians lost in 98 Sea Zone
French win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for French: 1 cruiser
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry; French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0,83 expected hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Holland Belgium
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery placed in Northern Italy
1 mech_infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
French regular : -0,50
Italians regular : 0,67
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Volgograd
1 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
6 armour, 2 artilleries and 3 mech_infantrys moved from Rostov to Bryansk
3 mech_infantrys moved from Ukraine to Rostov
9 mech_infantrys moved from Eastern Poland to Bryansk
1 armour, 3 infantry and 10 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
3 tactical_bombers moved from Novgorod to Bryansk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 fighter and 1 infantry; Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
British roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/6 hits, 2,83 expected hits
Combat Hit Differential Summary :
British AA : -0,50
Germans regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Volgograd
1 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
6 armour, 2 artilleries and 3 mech_infantrys moved from Rostov to Bryansk
3 mech_infantrys moved from Ukraine to Rostov
9 mech_infantrys moved from Eastern Poland to Bryansk
1 armour, 3 infantry and 10 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
3 tactical_bombers moved from Novgorod to Bryansk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 fighter and 1 infantry; Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
British roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/6 hits, 2,83 expected hits
Americans roll dice for 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/6 hits, 2,33 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 3 bombers in Normandy Bordeaux, round 3 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits, 1,00 expected hits
1 bomber owned by the Germans, 1 fighter owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 bomber, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun, 1 fighter and 1 infantry
Battle in Bryansk
Germans attack with 7 armour, 2 artilleries, 3 infantry, 25 mech_infantrys and 3 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 7 armour, 2 artilleries, 3 infantry, 25 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 13/40 hits, 11,17 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 7 armour, 2 artilleries, 1 infantry, 25 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Bryansk to Novgorod
1 fighter moved from Volgograd to Rostov
1 aaGun moved from Ukraine to Rostov
1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 tactical_bomber moved from Volgograd to Rostov
2 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
2 bombers moved from Normandy Bordeaux to Slovakia Hungary
Place Units - Germans
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 artillery and 1 infantry placed in France
2 infantry and 1 mech_infantry placed in Germany
Germans undo move 5.
2 infantry placed in Germany
1 infantry placed in France
1 infantry placed in Germany
1 artillery and 1 mech_infantry placed in Western Germany
Germans undo move 4.
Germans undo move 7.
2 artilleries placed in France
1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in Germany
Germans undo move 6.
Germans undo move 2.
2 mech_infantrys placed in Novgorod
1 armour and 2 artilleries placed in Germany
Germans undo move 8.
1 armour and 2 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
British AA : -0,50
Russians regular : 0,33
Germans regular : 3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Urals
2 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
2 armour, 4 artilleries and 8 infantry moved from Russia to Samara
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Samara
1 fighter moved from Volgograd to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Shan State to Malaya
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 bomber moved from Japan to Amur
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 55 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Malaya
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers
Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Amur, round 2 : 4/8 hits, 3,00 expected hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Amur, round 2 : 3/6 hits, 2,17 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Amur, round 3 : 2/5 hits, 2,50 expected hits
Russians roll dice for 1 armour and 1 artillery in Amur, round 3 : 0/2 hits, 0,83 expected hits
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 2,00 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Jehol, round 3 : 3/3 hits, 1,50 expected hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Borneo
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer, 2 submarines and 1 transport
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 3,83
UK_Pacific regular : 1,67
Russians regular : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Shan State to Malaya
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 bomber moved from Japan to Amur
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 55 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Malaya
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers
Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Amur, round 2 : 4/8 hits, 3,00 expected hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Amur, round 2 : 3/6 hits, 2,17 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Amur, round 3 : 2/5 hits, 2,50 expected hits
Russians roll dice for 1 armour and 1 artillery in Amur, round 3 : 0/2 hits, 0,83 expected hits
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 2,00 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Jehol, round 3 : 3/3 hits, 1,50 expected hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Borneo
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer, 2 submarines and 1 transport
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 3,83
UK_Pacific regular : 1,67
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Shan State to Malaya
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 bomber moved from Japan to Amur
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 55 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Malaya
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers
Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Amur, round 2 : 4/8 hits, 3,00 expected hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Amur, round 2 : 3/6 hits, 2,17 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Amur, round 3 : 2/5 hits, 2,50 expected hits
Russians roll dice for 1 armour and 1 artillery in Amur, round 3 : 0/2 hits, 0,83 expected hits
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 2,00 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Jehol, round 3 : 3/3 hits, 1,50 expected hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Borneo
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the ANZAC submerged
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from Amur to Japan
1 tactical_bomber moved from Jehol to Japan
1 fighter moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
2 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,67
Japanese regular : 3,67
ANZAC regular : -0,33
UK_Pacific regular : 1,67
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 1 tactical_bomber moved from Buryatia to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in 5 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Americans lost in 5 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 5 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - Americans
1 bomber moved from 5 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 battleship and 2 submarines placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 0,67
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
4 artilleries and 4 infantry moved from Anhwe to Jehol
1 fighter moved from Kweichow to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 4 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Jehol, round 2 : 2/9 hits, 3,17 expected hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Jehol to Kweichow
Place Units - Chinese
3 artilleries and 1 infantry placed in Jehol
Chinese undo move 1.
1 artillery and 1 infantry placed in Jehol
1 artillery and 1 infantry placed in Jehol
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17
Japanese regular : -0,33