here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 2 tactical_bombers Japanese defend with 1 cruiser, 3 destroyers and 3 fighters Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/9 hits, 5,17 expected hits Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans submerged Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/9 hits, 5,17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/8 hits, 4,67 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 cruiser, 3 destroyers and 3 fighters Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans defend with 1 destroyer and 2 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer and 2 fighters Battle in Denmark Non Combat Move - Americans 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Soviet Far East 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : -5,33 Japanese regular : -1,17 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 artillery moved from Chahar to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Burma to Anhwe 2 artilleries and 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 artillery and 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 artillery and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 2 tactical_bombers Japanese defend with 1 cruiser, 3 destroyers and 3 fighters Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/9 hits, 5,17 expected hits Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans submerged Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/9 hits, 5,17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/8 hits, 4,67 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 cruiser, 3 destroyers and 3 fighters Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans defend with 1 destroyer and 2 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer and 2 fighters Battle in Denmark Non Combat Move - Americans 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Soviet Far East 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 artillery moved from Chahar to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Burma to Anhwe 2 artilleries and 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 artillery and 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 artillery and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 110 Sea Zone to 113 Sea Zone 2 fighters moved from 110 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Belgian Congo to Kenya 1 bomber moved from Persia to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone 1 infantry moved from Siam to Shan State 1 artillery and 1 infantry moved from Burma to Shan State 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in 113 Sea Zone British attack with 2 fighters and 2 submarines Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21 Casualties for British: 1 submarine Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in 41 Sea Zone British attack with 1 bomber, 2 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits 1 tactical_bomber owned by the British, 1 carrier owned by the Japanese, 1 bomber owned by the British and 1 fighter owned by the British lost in 41 Sea Zone 1 fighter owned by the British retreated Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -17 Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 carrier Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Sumatra Non Combat Move - British 1 fighter moved from 41 Sea Zone to India 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to India 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 113 Sea Zone to 112 Sea Zone Place Units - British 1 factory_minor placed in Persia 2 artilleries and 1 infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : -5,33 Japanese regular : -0,33 Germans regular : -0,17 British regular : 1,17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Libya to 98 Sea Zone 1 artillery moved from Albania to Greece 1 infantry moved from Albania to Greece 3 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 artillery moved from Albania to Greece 1 infantry moved from British Somaliland to Ethiopia 2 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Yugoslavia Combat - Italians Battle in Greece Italians attack with 2 artilleries, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 2/7 hits, 2,17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Greece, round 3 : 4/6 hits, 2,00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 98 Sea Zone Italians attack with 1 bomber French defend with 1 cruiser Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits French roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Italians lost in 98 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy Place Units - Italians 1 factory_minor placed in Egypt 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1 Italians collect 18 PUs (1 lost to blockades); end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
French regular : 0,50 Italians regular : 1,17 Neutral_Allies regular : 0,00 British regular : 0,33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 carrier owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -29 Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : -2,17 ANZAC regular : -3,67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 carrier owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -29 Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French 2 infantry moved from Scotland to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -2,17 ANZAC regular : -3,67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs; Germans buy 1 artillery, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Karelia to Belarus 4 tactical_bombers moved from Karelia to Belarus 1 infantry moved from Novgorod to Belarus 4 infantry moved from Baltic States to Belarus 1 artillery and 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Germany to Denmark 1 artillery moved from Western Germany to Denmark 1 mech_infantry moved from Germany to Denmark 2 bombers moved from Germany to Denmark 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 4 mech_infantrys moved from Bessarabia to Rostov 6 armour moved from Bessarabia to Rostov 1 armour moved from Baltic States to Belarus 10 mech_infantrys moved from Baltic States to Belarus 1 bomber moved from Germany to Denmark 9 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Vyborg to Finland 1 infantry moved from Norway to Finland Combat - Germans Battle in Denmark Germans attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Denmark, round 2 : 4/6 hits, 2,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Rostov Germans attack with 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Rostov, round 2 : 3/15 hits, 5,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 armour, 2 fighters, 5 infantry, 10 mech_infantrys and 4 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 2 fighters, 5 infantry, 10 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 6/22 hits, 6,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 2 fighters, 3 infantry, 10 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 aaGun moved from Bessarabia to Ukraine 2 fighters moved from Belarus to Novgorod 4 tactical_bombers moved from Belarus to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 3 bombers moved from Denmark to Western Germany 1 aaGun moved from Germany to Western Germany Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany Germans undo move 4. 1 infantry placed in France 1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Russians regular : 0,67 Germans regular : -1,50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia Place Units - Russians 1 infantry placed in Volgograd 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,00 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Sumatra to Shan State 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 2 artilleries moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 2 infantry moved from Jehol to Chahar 1 artillery moved from Buyant-Uhaa to Chahar 1 artillery, 5 infantry and 1 mech_infantry moved from Amur to Buryatia 1 armour moved from Manchuria to Buryatia 1 bomber moved from French Indo China to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone 2 fighters moved from French Indo China to 6 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Siam 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 tactical_bomber moved from French Indo China to Anhwe Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarinesCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Sumatra to Shan State 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 2 artilleries moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 2 infantry moved from Jehol to Chahar 1 artillery moved from Buyant-Uhaa to Chahar 1 artillery, 5 infantry and 1 mech_infantry moved from Amur to Buryatia 1 armour moved from Manchuria to Buryatia 1 bomber moved from French Indo China to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone 2 fighters moved from French Indo China to 6 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Siam 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 tactical_bomber moved from French Indo China to Anhwe Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship in 6 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 battleship, 1 carrier and 2 cruisers in 6 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits Americans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 65 Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines Battle in Buryatia Japanese attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Russians defend with 1 aaGun and 6 infantry Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Buryatia, round 2 : 3/8 hits, 2,00 expected hits Russians roll dice for 1 aaGun and 6 infantry in Buryatia, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Buryatia, round 3 : 0/5 hits, 1,50 expected hits Russians roll dice for 4 infantry in Buryatia, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Buryatia Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Buryatia, round 4 : 1/4 hits, 1,33 expected hits Russians roll dice for 4 infantry in Buryatia, round 4 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia Japanese roll dice for 1 armour and 1 artillery in Buryatia, round 5 : 0/2 hits, 0,83 expected hits Russians roll dice for 3 infantry in Buryatia, round 5 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Japanese lost in Buryatia 1 armour owned by the Japanese retreated to Amur Russians win with 3 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 artillery, 5 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Chahar Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 3/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Anhwe Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 aaGun, 1 artillery and 2 infantry British roll AA dice in Shan State : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2,50 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 2/6 hits, 2,50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 aaGun, 1 artillery and 2 infantry Battle in Siam Japanese attack with 1 infantry British defend with 1 infantry Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Non Combat Move - Japanese 2 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 bomber moved from 6 Sea Zone to Japan 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Anhwe to Shantung 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in Manchuria 1 fighter and 1 infantry placed in French Indo China Japanese undo move 3. 1 artillery placed in French Indo China Japanese undo move 3. 2 infantry placed in French Indo China 1 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -2,17 French regular : 0,33 Japanese regular : -4,83 British AA : 0,50 UK_Pacific regular : -1,67 Russians regular : 1,33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Soviet Far East to Amur 1 tactical_bomber moved from Soviet Far East to Amur 1 bomber moved from Soviet Far East to Amur 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Soviet Far East to Siberia Combat - Americans Battle in 110 Sea Zone Americans attack with 1 carrier, 2 fighters, 1 submarine and 2 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Amur Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 4/7 hits, 2,83 expected hits Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 tactical_bomber moved from Amur to Buryatia 1 bomber moved from Amur to Buryatia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 fighter placed in Eastern United States 1 fighter and 1 infantry placed in Western United States 1 carrier and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : 0,50 Germans regular : -0,67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 artillery and 2 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery moved from Kiangsi to Anhwe 1 infantry moved from Hopei to Anhwe 3 artilleries, 1 fighter and 5 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 artilleries, 1 fighter and 6 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 1/11 hits, 3,50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 2/9 hits, 3,17 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 2 artilleries and 3 infantry placed in Kweichow 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : -3,67 Japanese regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Soviet Far East to Amur 1 tactical_bomber moved from Soviet Far East to Amur 1 bomber moved from Soviet Far East to Amur 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Soviet Far East to Siberia Combat - Americans Battle in 110 Sea Zone Americans attack with 1 carrier, 2 fighters, 1 submarine and 2 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Amur Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 4/7 hits, 2,83 expected hits Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 tactical_bomber moved from Amur to Buryatia 1 bomber moved from Amur to Buryatia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 fighter placed in Eastern United States 1 fighter and 1 infantry placed in Western United States 1 carrier and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 artillery and 2 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery moved from Kiangsi to Anhwe 1 infantry moved from Hopei to Anhwe 3 artilleries, 1 fighter and 5 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 artilleries, 1 fighter and 6 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 1/11 hits, 3,50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 2/9 hits, 3,17 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 2 artilleries and 3 infantry placed in Kweichow 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - British British buy 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Algeria 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Non Combat Move - British 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from India to Burma Place Units - British 1 artillery and 2 infantry placed in Persia 1 infantry placed in Union of South Africa 1 artillery and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,4 UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs Some Units in India change ownership: 1 fighter and 2 infantryCombat Hit Differential Summary :
Chinese regular : -3,67 Americans regular : 0,50 Japanese regular : 0,83 Germans regular : -0,67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter French defend with 1 cruiser Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits French roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits French roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits French roll dice for 1 cruiser in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the French and 1 fighter owned by the Italians lost in 98 Sea Zone French win with no units remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for French: 1 cruiser Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry; French defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0,83 expected hits British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 armour moved from Egypt to Iraq Italians take Iraq from Neutral_Axis 1 artillery moved from Trans-Jordan to Iraq 1 artillery moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northern Italy to Holland Belgium 2 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 1 artillery placed in Northern Italy 1 mech_infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
French regular : -0,50 Italians regular : 0,67 British regular : -0,67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Rostov to Volgograd 1 infantry and 1 mech_infantry moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd 1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus 6 armour, 2 artilleries and 3 mech_infantrys moved from Rostov to Bryansk 3 mech_infantrys moved from Ukraine to Rostov 9 mech_infantrys moved from Eastern Poland to Bryansk 1 armour, 3 infantry and 10 mech_infantrys moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 bombers moved from Western Germany to Normandy Bordeaux 3 tactical_bombers moved from Novgorod to Bryansk Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry British defend with 1 aaGun, 1 fighter and 1 infantry; Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys British roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/6 hits, 2,83 expected hitsCombat Hit Differential Summary :
British AA : -0,50 Germans regular : 2,17 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Rostov to Volgograd 1 infantry and 1 mech_infantry moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd 1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus 6 armour, 2 artilleries and 3 mech_infantrys moved from Rostov to Bryansk 3 mech_infantrys moved from Ukraine to Rostov 9 mech_infantrys moved from Eastern Poland to Bryansk 1 armour, 3 infantry and 10 mech_infantrys moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 bombers moved from Western Germany to Normandy Bordeaux 3 tactical_bombers moved from Novgorod to Bryansk Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry British defend with 1 aaGun, 1 fighter and 1 infantry; Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys British roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/6 hits, 2,83 expected hits Americans roll dice for 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/6 hits, 2,33 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 3 bombers in Normandy Bordeaux, round 3 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits, 1,00 expected hits 1 bomber owned by the Germans, 1 fighter owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 bomber, 1 infantry and 1 mech_infantry Casualties for Americans: 2 infantry and 2 mech_infantrys Casualties for British: 1 aaGun, 1 fighter and 1 infantry Battle in Bryansk Germans attack with 7 armour, 2 artilleries, 3 infantry, 25 mech_infantrys and 3 tactical_bombers Russians defend with 3 infantry Germans roll dice for 7 armour, 2 artilleries, 3 infantry, 25 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 13/40 hits, 11,17 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 7 armour, 2 artilleries, 1 infantry, 25 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 tactical_bombers moved from Bryansk to Novgorod 1 fighter moved from Volgograd to Rostov 1 aaGun moved from Ukraine to Rostov 1 tactical_bomber moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 1 tactical_bomber moved from Volgograd to Rostov 2 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 2 bombers moved from Normandy Bordeaux to Slovakia Hungary Place Units - Germans 1 fighter placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in France 2 infantry and 1 mech_infantry placed in Germany Germans undo move 5. 2 infantry placed in Germany 1 infantry placed in France 1 infantry placed in Germany 1 artillery and 1 mech_infantry placed in Western Germany Germans undo move 4. Germans undo move 7. 2 artilleries placed in France 1 infantry and 1 mech_infantry placed in Western Germany Germans undo move 5. 1 infantry placed in Germany Germans undo move 6. Germans undo move 2. 2 mech_infantrys placed in Novgorod 1 armour and 2 artilleries placed in Germany Germans undo move 8. 1 armour and 2 artilleries placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : -0,33 British AA : -0,50 Russians regular : 0,33 Germans regular : 3,67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Vologda to Urals 2 infantry moved from Samara to Volgograd 1 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Volgograd 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 2 armour, 4 artilleries and 8 infantry moved from Russia to Samara 1 infantry moved from Sakha to Amur 1 infantry moved from Buryatia to Amur Combat - Russians Battle in Volgograd Russians attack with 1 fighter and 3 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Samara 1 fighter moved from Volgograd to Samara Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,00 -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery and 1 infantry moved from Shan State to Malaya 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Manchuria to Amur 2 infantry moved from Korea to Amur 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Amur 1 bomber moved from Japan to Amur 1 battleship moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 2 infantry moved from Shantung to Jehol 1 tactical_bomber moved from Shantung to Jehol 1 fighter moved from 6 Sea Zone to Jehol 1 tactical_bomber moved from 6 Sea Zone to Amur 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone 1 carrier moved from 37 Sea Zone to 55 Sea Zone 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from 37 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 tactical_bomber moved from French Indo China to Malaya Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 5 Sea Zone Japanese attack with 1 battleship and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Amur Japanese attack with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Russians defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Amur, round 2 : 4/8 hits, 3,00 expected hits Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Amur, round 2 : 3/6 hits, 2,17 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Amur, round 3 : 2/5 hits, 2,50 expected hits Russians roll dice for 1 armour and 1 artillery in Amur, round 3 : 0/2 hits, 0,83 expected hits 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 3 infantry Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Jehol Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Jehol, round 3 : 3/3 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 3 infantry Battle in Malaya Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Borneo UK_Pacific win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer, 2 submarines and 1 transportCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 3,83 UK_Pacific regular : 1,67 Russians regular : 0,00





