@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Nothing to see here - Martin / Harry testing
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Southern Italy to Egypt 1 armour moved from Slovakia Hungary to Baltic States 1 armour moved from Romania to Baltic States 2 artilleries moved from Yugoslavia to Albania 2 infantry moved from Yugoslavia to Romania 2 infantry moved from Bulgaria to Romania 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Baltic States Italians attack with 2 armour Russians defend with 1 aaGun, 2 artilleries and 1 mech_infantry Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1,00 expected hits
Combat Hit Differential Summary :
Italians regular : 0,00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Southern Italy to Egypt 1 armour moved from Slovakia Hungary to Baltic States 1 armour moved from Romania to Baltic States 2 artilleries moved from Yugoslavia to Albania 2 infantry moved from Yugoslavia to Romania 2 infantry moved from Bulgaria to Romania 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Baltic States Italians attack with 2 armour Russians defend with 1 aaGun, 2 artilleries and 1 mech_infantry Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Baltic States Russians win with 1 aaGun and 2 artilleries remaining. Battle score for attacker is -8 Casualties for Italians: 2 armour Casualties for Russians: 1 mech_infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Egypt, round 2 : 7/10 hits, 3,17 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/8 hits, 3,17 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 3 : 1/8 hits, 2,83 expected hits British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 27 Casualties for Italians: 3 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Egypt to Libya 1 artillery moved from Tunisia to Libya Place Units - Italians 1 fighter placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 2,00 Russians regular : 1,00 British regular : -0,83
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Nigeria to French Equatorial Africa Non Combat Move - French 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 infantry moved from Karelia to Novgorod 10 mech_infantrys moved from Germany to Baltic States 4 infantry moved from Eastern Poland to Baltic States 5 infantry moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 2 bombers moved from Bessarabia to Novgorod 1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod 1 bomber moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod 2 tactical_bombers moved from Germany to Novgorod 4 mech_infantrys moved from Yugoslavia to Bessarabia 6 armour moved from Yugoslavia to Bessarabia 1 fighter moved from Bessarabia to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Norway 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from France to Western Germany 1 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Germany to Belarus Combat - Germans Battle in Novgorod Germans attack with 3 bombers, 3 fighters, 6 infantry and 4 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers Russians roll AA dice in Novgorod : 0/3 hits, 0,50 expected hits Germans roll dice for 3 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in Novgorod, round 2 : 4/16 hits, 7,00 expected hits Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/9 hits, 4,17 expected hits 3 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 3 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in Novgorod, round 3 : 7/11 hits, 6,17 expected hits Russians roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 1/6 hits, 3,17 expected hits 2 tactical_bombers owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 1 fighter and 5 infantry Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Battle in Baltic States Germans attack with 4 infantry and 10 mech_infantrys Russians defend with 1 aaGun and 2 artilleries Germans roll dice for 4 infantry and 10 mech_infantrys in Baltic States, round 2 : 1/14 hits, 2,33 expected hits Russians roll dice for 1 aaGun and 2 artilleries in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Russians lost in Baltic States Germans roll dice for 4 infantry and 10 mech_infantrys in Baltic States, round 3 : 4/14 hits, 2,33 expected hits Russians roll dice for 2 artilleries in Baltic States, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 infantry and 10 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Russians: 1 aaGun and 2 artilleries Battle in Belarus Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 artilleries and 5 infantry Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 0/7 hits, 1,83 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 2 artilleries and 5 infantry in Ukraine, round 3 : 5/7 hits, 1,83 expected hits Russians roll dice for 3 infantry in Ukraine, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 3 bombers moved from Novgorod to Germany 2 fighters moved from Novgorod to Karelia 4 tactical_bombers moved from Novgorod to Karelia 1 tactical_bomber moved from Belarus to Eastern Poland 1 aaGun moved from Romania to Bessarabia 1 artillery moved from France to Western Germany 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 armour moved from Bessarabia to Baltic States Place Units - Germans 1 aaGun placed in Western Germany 10 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -3,00 Germans regular : -0,17 Russians AA : -0,50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 2 infantry moved from Timguska to Novosibirsk 2 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 6 infantry moved from Buryatia to Amur 1 infantry moved from Ulaanbaatar to Buyant-Uhaa Combat - Russians Battle in Amur Russians attack with 6 infantry Japanese defend with 1 fighter Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 fighter in Amur, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Battle in Belarus Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 1 armour moved from Bryansk to Russia 1 aaGun moved from Buryatia to Amur Place Units - Russians 1 artillery, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 Germans regular : 0,33 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Siberia to Amur 1 fighter and 1 tactical_bomber moved from Korea to Amur 1 fighter moved from Korea to Amur 7 infantry and 1 mech_infantry moved from Sakha to Amur 1 fighter moved from Kiangsi to Japan 2 bombers moved from French Indo China to India 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from 43 Sea Zone to Java 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from French Indo China to Shan State 3 fighters and 3 tactical_bombers moved from French Indo China to Shan State 1 artillery moved from Jehol to Buyant-Uhaa 3 infantry moved from Hopei to Chahar 1 artillery moved from Hopei to Chahar 1 tactical_bomber moved from 41 Sea Zone to Sumatra 1 fighter moved from French Indo China to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Sumatra Japanese attack with 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits, 1,17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 37 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 transport owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in Shan State Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 aaGun, 1 artillery and 4 infantry British roll AA dice in Shan State : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 5/8 hits, 4,17 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 4 infantry in Shan State, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 3/7 hits, 3,83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun, 1 artillery and 4 infantry Battle in Amur Japanese attack with 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 aaGun and 6 infantry Russians roll AA dice in Amur : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 4/14 hits, 3,83 expected hits Russians roll dice for 1 aaGun and 6 infantry in Amur, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 6/12 hits, 3,50 expected hits Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 4 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Buyant-Uhaa Japanese attack with 1 artillery Russians defend with 1 infantry Japanese roll dice for 1 artillery in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 6 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 7 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 7 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 1 infantry Battle in 5 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from Amur to Japan 1 tactical_bomber moved from Amur to Shantung 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 bomber moved from India to French Indo China 3 fighters moved from Shan State to French Indo China 3 tactical_bombers moved from Shan State to French Indo China 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China Japanese undo move 2. 3 infantry placed in French Indo China 1 armour and 2 artilleries placed in Manchuria Japanese undo move 3. 1 armour placed in Manchuria 2 artilleries and 1 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,33 Japanese regular : 3,00 UK_Pacific AA : 0,67 British AA : -0,50 ANZAC regular : 0,33 UK_Pacific regular : -1,67 Russians regular : 0,67 Russians AA : -0,50 British regular : 0,67
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 2 tactical_bombers Japanese defend with 1 cruiser, 3 destroyers and 3 fighters Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/9 hits, 5,17 expected hits Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans submerged Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/9 hits, 5,17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/8 hits, 4,67 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 cruiser, 3 destroyers and 3 fighters Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans defend with 1 destroyer and 2 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer and 2 fighters Battle in Denmark Non Combat Move - Americans 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Soviet Far East 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -5,33 Japanese regular : -1,17 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 artillery moved from Chahar to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Burma to Anhwe 2 artilleries and 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 artillery and 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 artillery and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 2 tactical_bombers Japanese defend with 1 cruiser, 3 destroyers and 3 fighters Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/9 hits, 5,17 expected hits Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans submerged Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/9 hits, 5,17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/8 hits, 4,67 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 cruiser, 3 destroyers and 3 fighters Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans defend with 1 destroyer and 2 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer and 2 fighters Battle in Denmark Non Combat Move - Americans 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Soviet Far East 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 artillery moved from Chahar to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Burma to Anhwe 2 artilleries and 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 artillery and 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 artillery and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 110 Sea Zone to 113 Sea Zone 2 fighters moved from 110 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Belgian Congo to Kenya 1 bomber moved from Persia to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone 1 infantry moved from Siam to Shan State 1 artillery and 1 infantry moved from Burma to Shan State 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in 113 Sea Zone British attack with 2 fighters and 2 submarines Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21 Casualties for British: 1 submarine Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in 41 Sea Zone British attack with 1 bomber, 2 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits 1 tactical_bomber owned by the British, 1 carrier owned by the Japanese, 1 bomber owned by the British and 1 fighter owned by the British lost in 41 Sea Zone 1 fighter owned by the British retreated Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -17 Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 carrier Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Sumatra Non Combat Move - British 1 fighter moved from 41 Sea Zone to India 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to India 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 113 Sea Zone to 112 Sea Zone Place Units - British 1 factory_minor placed in Persia 2 artilleries and 1 infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : -5,33 Japanese regular : -0,33 Germans regular : -0,17 British regular : 1,17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Libya to 98 Sea Zone 1 artillery moved from Albania to Greece 1 infantry moved from Albania to Greece 3 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 artillery moved from Albania to Greece 1 infantry moved from British Somaliland to Ethiopia 2 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Yugoslavia Combat - Italians Battle in Greece Italians attack with 2 artilleries, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 2/7 hits, 2,17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Greece, round 3 : 4/6 hits, 2,00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 98 Sea Zone Italians attack with 1 bomber French defend with 1 cruiser Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits French roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Italians lost in 98 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy Place Units - Italians 1 factory_minor placed in Egypt 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1 Italians collect 18 PUs (1 lost to blockades); end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : 0,50 Italians regular : 1,17 Neutral_Allies regular : 0,00 British regular : 0,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 carrier owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -29 Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -2,17 ANZAC regular : -3,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 carrier owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -29 Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French 2 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2,17 ANZAC regular : -3,67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs; Germans buy 1 artillery, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Karelia to Belarus 4 tactical_bombers moved from Karelia to Belarus 1 infantry moved from Novgorod to Belarus 4 infantry moved from Baltic States to Belarus 1 artillery and 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Germany to Denmark 1 artillery moved from Western Germany to Denmark 1 mech_infantry moved from Germany to Denmark 2 bombers moved from Germany to Denmark 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 4 mech_infantrys moved from Bessarabia to Rostov 6 armour moved from Bessarabia to Rostov 1 armour moved from Baltic States to Belarus 10 mech_infantrys moved from Baltic States to Belarus 1 bomber moved from Germany to Denmark 9 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Vyborg to Finland 1 infantry moved from Norway to Finland Combat - Germans Battle in Denmark Germans attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Denmark, round 2 : 4/6 hits, 2,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Rostov Germans attack with 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Rostov, round 2 : 3/15 hits, 5,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 armour, 2 fighters, 5 infantry, 10 mech_infantrys and 4 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 2 fighters, 5 infantry, 10 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 6/22 hits, 6,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 2 fighters, 3 infantry, 10 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 aaGun moved from Bessarabia to Ukraine 2 fighters moved from Belarus to Novgorod 4 tactical_bombers moved from Belarus to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 3 bombers moved from Denmark to Western Germany 1 aaGun moved from Germany to Western Germany Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany Germans undo move 4. 1 infantry placed in France 1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Russians regular : 0,67 Germans regular : -1,50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia Place Units - Russians 1 infantry placed in Volgograd 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,00
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Sumatra to Shan State 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 2 artilleries moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 2 infantry moved from Jehol to Chahar 1 artillery moved from Buyant-Uhaa to Chahar 1 artillery, 5 infantry and 1 mech_infantry moved from Amur to Buryatia 1 armour moved from Manchuria to Buryatia 1 bomber moved from French Indo China to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone 2 fighters moved from French Indo China to 6 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Siam 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 tactical_bomber moved from French Indo China to Anhwe Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Sumatra to Shan State 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 2 artilleries moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 2 infantry moved from Jehol to Chahar 1 artillery moved from Buyant-Uhaa to Chahar 1 artillery, 5 infantry and 1 mech_infantry moved from Amur to Buryatia 1 armour moved from Manchuria to Buryatia 1 bomber moved from French Indo China to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone 2 fighters moved from French Indo China to 6 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Siam 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 tactical_bomber moved from French Indo China to Anhwe Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship in 6 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 battleship, 1 carrier and 2 cruisers in 6 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits Americans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 65 Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines Battle in Buryatia Japanese attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Russians defend with 1 aaGun and 6 infantry Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Buryatia, round 2 : 3/8 hits, 2,00 expected hits Russians roll dice for 1 aaGun and 6 infantry in Buryatia, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Buryatia, round 3 : 0/5 hits, 1,50 expected hits Russians roll dice for 4 infantry in Buryatia, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Buryatia Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Buryatia, round 4 : 1/4 hits, 1,33 expected hits Russians roll dice for 4 infantry in Buryatia, round 4 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia Japanese roll dice for 1 armour and 1 artillery in Buryatia, round 5 : 0/2 hits, 0,83 expected hits Russians roll dice for 3 infantry in Buryatia, round 5 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Japanese lost in Buryatia 1 armour owned by the Japanese retreated to Amur Russians win with 3 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 artillery, 5 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Chahar Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 3/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Anhwe Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 aaGun, 1 artillery and 2 infantry British roll AA dice in Shan State : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2,50 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 2/6 hits, 2,50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 aaGun, 1 artillery and 2 infantry Battle in Siam Japanese attack with 1 infantry British defend with 1 infantry Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Non Combat Move - Japanese 2 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 bomber moved from 6 Sea Zone to Japan 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Anhwe to Shantung 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in Manchuria 1 fighter and 1 infantry placed in French Indo China Japanese undo move 3. 1 artillery placed in French Indo China Japanese undo move 3. 2 infantry placed in French Indo China 1 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -2,17 French regular : 0,33 Japanese regular : -4,83 British AA : 0,50 UK_Pacific regular : -1,67 Russians regular : 1,33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Soviet Far East to Amur 1 tactical_bomber moved from Soviet Far East to Amur 1 bomber moved from Soviet Far East to Amur 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Soviet Far East to Siberia Combat - Americans Battle in 110 Sea Zone Americans attack with 1 carrier, 2 fighters, 1 submarine and 2 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Amur Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 4/7 hits, 2,83 expected hits Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 tactical_bomber moved from Amur to Buryatia 1 bomber moved from Amur to Buryatia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 fighter placed in Eastern United States 1 fighter and 1 infantry placed in Western United States 1 carrier and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : 0,50 Germans regular : -0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 artillery and 2 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery moved from Kiangsi to Anhwe 1 infantry moved from Hopei to Anhwe 3 artilleries, 1 fighter and 5 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 artilleries, 1 fighter and 6 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 1/11 hits, 3,50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 2/9 hits, 3,17 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 2 artilleries and 3 infantry placed in Kweichow 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : -3,67 Japanese regular : 0,33