@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Hopei to Kweichow
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Shantung to Korea
1 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Shan State
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry; Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 3/4 hits, 1,33 expected hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
1 tactical_bomber owned by the Japanese retreated
Chinese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Hunan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 artillery, 2 fighters and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 4/4 hits, 2,00 expected hits
2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
UK_Pacific win with 1 artillery and 2 fighters remaining. Battle score for attacker is -26
Casualties for Japanese: 1 artillery, 1 infantry and 2 tactical_bombers
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
Place Units - Japanese
1 transport placed in 19 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
1 destroyer placed in 6 Sea Zone
1 transport placed in 19 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : 0,67
Japanese regular : -0,50
UK_Pacific regular : 2,50
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 24 Sea Zone
1 carrier moved from 24 Sea Zone to 16 Sea Zone
1 battleship moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 battleship and 1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer, 2 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
1 artillery and 2 infantry placed in Kwangsi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 24 Sea Zone
1 carrier moved from 24 Sea Zone to 16 Sea Zone
1 battleship moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 battleship and 1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer, 2 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
1 artillery and 2 infantry placed in Kwangsi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries moved from Yunnan to Kwangsi
6 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 artillery and 5 infantry moved from India to Burma
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Malta to Gibraltar
Combat - British
Battle in Borneo
Battle in 37 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier and 1 transport
British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 carrier and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
British win, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 fighter
Casualties for Japanese: 1 carrier and 1 transport
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
3 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 3 artilleries and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -0,83
Japanese regular : -1,17
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 fighter moved from United Kingdom to 104 Sea Zone
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour
Russians defend with 1 artillery
Italians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Slovakia Hungary
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 104 Sea Zone
Italians attack with 1 fighter
British defend with 1 artillery, 1 infantry and 1 transport; Americans defend with 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Americans submerged
Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
1 fighter owned by the Italians lost in 104 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1,4,3,2
Italians collect 4 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Italians regular : -1,50
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Western Australia to 54 Sea Zone
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Western Australia to 54 Sea Zone
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
2 infantry moved from Egypt to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Germany to Poland
1 armour moved from Western Germany to Poland
Combat - Germans
Battle in Bulgaria
Germans attack with 1 armour
Russians defend with 1 armour
Germans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 carrier and 2 fighters
British defend with 1 artillery, 1 infantry and 1 transport; Americans defend with 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 104 Sea Zone
1 submarine owned by the Americans submerged
Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 4 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 fighter and 2 transports in 104 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
1 transport owned by the British, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 transport owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in 104 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 37
Casualties for Germans: 1 carrier and 2 fighters
Casualties for Americans: 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Casualties for British: 1 artillery, 1 infantry and 1 transport
Battle in Novgorod
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 3 artilleries and 3 infantry in Novgorod, round 2 : 1/6 hits, 2,00 expected hits
Russians roll dice for 2 armour and 2 artilleries in Novgorod, round 2 : 1/4 hits, 1,67 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 artilleries and 2 infantry in Novgorod, round 3 : 1/5 hits, 1,67 expected hits
Russians roll dice for 2 armour and 1 artillery in Novgorod, round 3 : 1/3 hits, 1,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 artilleries and 1 infantry in Novgorod, round 4 : 3/4 hits, 1,33 expected hits
Russians roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1,00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 2 artilleries
Battle in Poland
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Poland, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 armour and 3 mech_infantrys in Poland, round 3 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to Poland
Place Units - Germans
2 destroyers placed in 110 Sea Zone
2 armour, 2 artilleries, 4 infantry and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,2,5,5,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Russians regular : -1,50
Germans regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 armour, 2 artilleries, 1 bomber and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from Belarus to Novgorod
1 armour moved from Romania to Poland
1 armour moved from Romania to Poland
3 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Albania to Yugoslavia
1 artillery moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 fighter moved from Eastern Poland to Slovakia Hungary
3 armour and 1 artillery moved from Romania to Yugoslavia
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
2 artilleries and 3 infantry moved from Bryansk to Belarus
9 armour moved from Russia to Belarus
1 infantry moved from Yenisey to Yakut S.S.R.
1 artillery moved from Buryatia to Amur
1 armour moved from Urals to Yenisey
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 artillery and 1 infantry moved from Vologda to Urals
2 infantry moved from Libya to Tunisia
Russians take Tunisia from Italians
1 mech_infantry moved from Iraq to Caucasus
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 3 transports
3 transports owned by the Germans lost in 115 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Novgorod
Russians attack with 1 armour, 3 artilleries and 2 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Novgorod, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 3 artilleries in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Novgorod, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 3 artilleries remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 3 artilleries
Battle in Yugoslavia
Russians attack with 3 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery and 3 infantry
Russians roll dice for 3 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 5/5 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Poland
Russians attack with 2 armour and 3 infantry
Germans defend with 1 aaGun, 1 armour and 3 mech_infantrys
Russians roll dice for 2 armour and 3 infantry in Poland, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 aaGun, 1 armour and 3 mech_infantrys in Poland, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland
Russians roll dice for 2 armour and 2 infantry in Poland, round 3 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Poland, round 3 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun, 1 armour and 3 mech_infantrys
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
9 armour and 1 bomber placed in Russia
Turn Complete - Russians
Russians collect 54 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans regular : 1,17
Russians regular : 6,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Celebes to 43 Sea Zone
2 artilleries and 2 infantry moved from Shantung to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
3 tactical_bombers moved from Kiangsu to Kwangsi
2 fighters moved from Kiangsu to Kwangsi
1 fighter moved from Celebes to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 aaGuns, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber; Chinese defend with 1 artillery and 2 infantry
British roll AA dice in Kwangsi : 0/5 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/10 hits, 4,33 expected hits
Chinese roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/13 hits, 4,83 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Kwangsi, round 3 : 1/6 hits, 3,17 expected hits
Chinese roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/11 hits, 4,17 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
2 tactical_bombers owned by the Japanese retreated
Chinese win with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry; Russians defend with 1 artillery
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 1 artillery in Amur, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Amur, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Amur, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Amur, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Amur, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Amur, round 7 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Amur
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Kwangsi to Kiangsu
1 fighter moved from 35 Sea Zone to Celebes
1 mech_infantry moved from Shantung to Kiangsu
1 aaGun moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Chahar to Jehol
1 tactical_bomber moved from 43 Sea Zone to Celebes
Place Units - Japanese
1 artillery and 1 infantry placed in Kiangsu
2 infantry placed in Shantung
1 infantry placed in Japan
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : -5,33
British AA : -0,83
Russians regular : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
4 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 armour moved from Holland Belgium to France
3 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 mech_infantry moved from Western Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Baltic States
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 fighter moved from Norway to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Slovakia Hungary to Baltic States
1 armour moved from Poland to Eastern Poland
1 armour moved from Slovakia Hungary to Bessarabia
1 armour moved from Romania to Yugoslavia
Combat - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
4 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 armour moved from Holland Belgium to France
3 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 mech_infantry moved from Western Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Baltic States
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 fighter moved from Norway to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Slovakia Hungary to Baltic States
1 armour moved from Poland to Eastern Poland
1 armour moved from Slovakia Hungary to Bessarabia
1 armour moved from Romania to Yugoslavia
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
4 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 armour moved from Holland Belgium to France
3 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 mech_infantry moved from Western Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Baltic States
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 fighter moved from Norway to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Slovakia Hungary to Baltic States
1 armour moved from Poland to Eastern Poland
1 armour moved from Slovakia Hungary to Bessarabia
1 armour moved from Romania to Yugoslavia
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 21
Casualties for British: 1 destroyer, 1 submarine and 1 transport
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer, 2 fighters and 1 transport; French defend with 1 fighter
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 2 submarines owned by the Germans lost in 109 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 submarine; French defend with 1 cruiser
1 submarine owned by the British submerged
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 5,50 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 5 armour, 3 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/2 hits, 0,33 expected hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 7/18 hits, 6,50 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits
1 aaGun owned by the French, 5 infantry owned by the Germans and 6 infantry owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 9/13 hits, 5,67 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2,33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 artillery and 7 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 armour and 3 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 2 : 1/4 hits, 1,00 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Southern France
Germans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 3 : 1/4 hits, 1,00 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 4/9 hits, 2,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
2 artilleries owned by the Germans, 5 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Baltic States
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/5 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
2 aaGuns moved from Western Germany to Holland Belgium
1 fighter moved from France to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Baltic States to Romania
1 tactical_bomber moved from Baltic States to Romania
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
3 artilleries moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
6 infantry moved from Germany to Poland
5 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Germans collect 40 PUs (1 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
French regular : 0,33
Neutral_Allies regular : -0,67
Russians regular : -3,67
Germans regular : 6,00
British regular : -0,83
French AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
3 infantry moved from Amur to Siberia
6 infantry moved from Sakha to Buryatia
1 fighter moved from Novgorod to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 6 infantry moved from Novgorod to Baltic States
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour and 2 infantry
Battle in Baltic States
Russians attack with 1 artillery and 6 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 6 infantry in Baltic States, round 2 : 4/7 hits, 1,50 expected hits
Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 3/3 hits, 1,17 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
1 fighter owned by the Russians retreated
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 aaGun moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Russia to Bryansk
2 aaGuns and 1 artillery moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Ukraine
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Eastern Poland to Novgorod
2 aaGuns moved from Sakha to Buryatia
Place Units - Russians
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
2 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : 2,17
Russians regular : 2,17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
6 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
4 infantry moved from Korea to Amur
1 mech_infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Formosa to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
2 bombers moved from Japan to 37 Sea Zone
1 fighter moved from Okinawa to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Korea to Amur
1 tactical_bomber moved from Japan to Amur
Combat - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
6 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
4 infantry moved from Korea to Amur
1 mech_infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Formosa to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
2 bombers moved from Japan to 37 Sea Zone
1 fighter moved from Okinawa to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Korea to Amur
1 tactical_bomber moved from Japan to Amur
Combat - Japanese
Battle in Borneo
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 2 battleships, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 cruiser and 1 fighter
British defend with 1 battleship
Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
British roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 cruiser and 1 fighter
Casualties for British: 1 battleship
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 3/14 hits, 3,50 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2,50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,17 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 4 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2,33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 aaGun moved from Manchuria to Amur
1 artillery and 1 infantry moved from Jehol to Manchuria
2 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
2 bombers moved from 37 Sea Zone to Kwangsi
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Amur to Japan
1 tactical_bomber moved from Amur to Manchuria
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Japan to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
Japanese undo move 1.
1 factory_minor placed in Shantung
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 2,33
Americans regular : 1,50
Japanese regular : -4,83
UK_Pacific regular : -0,67
Russians regular : 0,00
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Non Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Yunnan
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 artillery placed in Suiyuyan
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 118 Sea Zone
1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
4 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Combat Hit Differential Summary :