Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
2 tactical_bombers moved from 101 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to Eire
2 infantry moved from 109 Sea Zone to Eire
1 artillery moved from 109 Sea Zone to Eire
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Eire
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Eire, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Eire
Americans win, taking Eire from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Americans: 1 cruiser, 2 submarines and 1 tactical_bomber
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Dutch New Guinea
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
1 artillery moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Shensi
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter moved from Belgian Congo to Tanganyika Territory
4 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 fighter moved from Burma to Hunan
1 tactical_bomber moved from Shan State to Hunan
2 artilleries, 1 fighter and 2 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 121 Sea Zone to 106 Sea Zone
Combat - British
Battle in Algeria
Battle in Hunan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Algeria from Italians, taking Hunan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tanganyika Territory
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 harbour
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malaya, round 2 : 0/5 hits, 1,83 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malaya, round 3 : 0/5 hits, 1,83 expected hits
Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British lost in Malaya
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Malaya, round 4 : 3/4 hits, 1,50 expected hits
Japanese roll dice for 1 armour in Malaya, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 aaGun moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangsi to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 fighter moved from Malaya to Yunnan
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 armour moved from India to Yunnan
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from Tanganyika Territory to Egypt
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 1,17
Italians regular : -0,33
Japanese regular : -1,83
Germans regular : 1,50
British regular : -2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone
1 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Bulgaria
1 mech_infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Bulgaria
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Italians roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians lost in 110 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Italians: 1 fighter and 1 tactical_bomber
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans submerged
Italians roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
1 fighter owned by the Americans forced to land in 104 Sea Zone
1 tactical_bomber owned by the Americans could not land and were killed
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Holland Belgium
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,6,3,5,2,5,2
Italians collect 4 PUs (9 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Italians regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 aaGun moved from Queensland to New South Wales
1 aaGun and 1 fighter moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 aaGun moved from Queensland to New South Wales
1 aaGun and 1 fighter moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Karelia to Novgorod
1 mech_infantry moved from Finland to Karelia
2 mech_infantrys moved from United Kingdom to Eire
1 armour and 2 mech_infantrys moved from Western Germany to 113 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 119 Sea Zone
1 mech_infantry moved from 119 Sea Zone to Eire
1 armour moved from 119 Sea Zone to Eire
1 mech_infantry moved from 119 Sea Zone to Eire
1 tactical_bomber moved from Germany to 109 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
3 mech_infantrys moved from Germany to Romania
1 armour moved from Baltic States to Romania
2 mech_infantrys moved from Baltic States to Romania
1 mech_infantry moved from Baltic States to Romania
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Baltic States to Novgorod
5 transports moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 114 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 109 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Eire
Germans attack with 1 armour and 4 mech_infantrys
Americans defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Eire, round 2 : 1/5 hits, 1,17 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Eire, round 2 : 2/3 hits, 1,17 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Eire
Germans roll dice for 1 armour and 2 mech_infantrys in Eire, round 3 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 armour and 1 artillery in Eire, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans lost in Eire
Germans roll dice for 1 armour and 1 mech_infantry in Eire, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 armour and 1 artillery in Eire, round 4 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans lost in Eire
Germans roll dice for 1 armour in Eire, round 5 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour and 1 artillery in Eire, round 5 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Americans lost in Eire
Germans roll dice for 1 armour in Eire, round 6 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour in Eire, round 6 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Eire, round 7 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour in Eire, round 7 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Eire
Americans win with 1 armour remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 4 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Romania
Germans attack with 1 armour, 1 infantry and 6 mech_infantrys
Russians defend with 1 aaGun, 2 armour and 2 artilleries
Germans roll dice for 1 armour, 1 infantry and 6 mech_infantrys in Romania, round 2 : 0/8 hits, 1,67 expected hits
Russians roll dice for 1 aaGun, 2 armour and 2 artilleries in Romania, round 2 : 2/4 hits, 1,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour and 5 mech_infantrys in Romania, round 3 : 1/6 hits, 1,33 expected hits
Russians roll dice for 1 aaGun, 2 armour and 2 artilleries in Romania, round 3 : 3/4 hits, 1,67 expected hits
1 aaGun owned by the Russians and 3 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 1 armour and 2 mech_infantrys in Romania, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 2 armour and 2 artilleries in Romania, round 4 : 1/4 hits, 1,67 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 2 armour and 1 artillery in Romania, round 5 : 2/3 hits, 1,33 expected hits
1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
Russians win with 2 armour remaining. Battle score for attacker is -20
Casualties for Germans: 1 armour, 1 infantry and 6 mech_infantrys
Casualties for Russians: 1 aaGun and 2 artilleries
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 tactical_bombers
Americans defend with 1 battleship and 1 carrier
Germans roll dice for 2 tactical_bombers in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 battleship and 1 carrier in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
1 carrier owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 tactical_bombers in 110 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 battleship in 110 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 110 Sea Zone
Americans win with no units remaining. Battle score for attacker is 14
Casualties for Americans: 1 battleship and 1 carrier
Casualties for Germans: 2 tactical_bombers
Non Combat Move - Germans
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 aaGun moved from Norway to 113 Sea Zone
1 aaGun and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to Novgorod
Place Units - Germans
1 carrier and 1 destroyer placed in 109 Sea Zone
1 destroyer placed in 113 Sea Zone
1 fighter placed in 109 Sea Zone
1 armour placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,6,4,6,1,6,3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Russians regular : 0,00
Germans regular : -6,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Romania to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Archangel to Belarus
1 infantry moved from Vologda to Archangel
1 armour moved from Russia to Belarus
1 artillery moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Romania to Slovakia Hungary
1 artillery moved from Bessarabia to Romania
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 armour moved from Vologda to Evenkiyskiy
1 artillery moved from Yenisey to Evenkiyskiy
1 infantry moved from Siberia to Amur
2 infantry moved from Amur to Buryatia
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 artillery moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 infantry moved from Trans-Jordan to Egypt
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 2 armour, 2 artilleries and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 4 infantry in Belarus, round 2 : 3/8 hits, 2,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour
Italians defend with 1 infantry
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 armour and 1 artillery
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 artillery in Evenkiyskiy, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 artillery moved from Vologda to Archangel
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 aaGun moved from Amur to Buryatia
1 fighter moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 armour, 2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 0,33
Russians regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Manchuria to Amur
1 fighter moved from Jehol to Amur
2 carriers moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 armour moved from 20 Sea Zone to Kwangtung
2 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Hainan to 42 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Hopei to Hunan
1 fighter moved from Jehol to Hunan
1 fighter and 1 tactical_bomber moved from Jehol to Hunan
1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung
1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter moved from Jehol to Kiangsi
1 mech_infantry moved from Manchuria to Chahar
2 mech_infantrys moved from Manchuria to Amur
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Amur, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 aaGun and 6 infantry; UK_Pacific defend with 1 harbour
British roll AA dice in Kwangtung : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 armour, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 8/11 hits, 5,50 expected hits
UK_Pacific roll dice for 1 aaGun and 6 infantry in Kwangtung, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 6 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 6 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Hunan to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
2 fighters moved from Kwangtung to 20 Sea Zone
1 bomber moved from Kwangtung to Kiangsu
1 fighter moved from Amur to Jehol
1 bomber moved from 42 Sea Zone to Hainan
Place Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 0,17
Japanese regular : 0,33
British AA : -0,50
UK_Pacific regular : -1,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Dutch New Guinea to Hainan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 3 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone
1 submarine owned by the Americans submerged
Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 4 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
2 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 carrier and 2 destroyers
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hainan
Americans attack with 1 bomber
Japanese defend with 1 bomber and 1 harbour
Americans roll dice for 1 bomber in Hainan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in Hainan
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - Americans
1 bomber moved from Hainan to French Indo China
2 fighters moved from 109 Sea Zone to Eire
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 2,17
Japanese regular : -0,50
Germans regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
1 artillery moved from Kweichow to Hopei
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kiangsi
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Dutch New Guinea to Hainan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 3 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone
1 submarine owned by the Americans submerged
Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 4 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
2 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 carrier and 2 destroyers
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hainan
Americans attack with 1 bomber
Japanese defend with 1 bomber and 1 harbour
Americans roll dice for 1 bomber in Hainan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in Hainan
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - Americans
1 bomber moved from Hainan to French Indo China
2 fighters moved from 109 Sea Zone to Eire
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
1 artillery moved from Kweichow to Hopei
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kiangsi
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Tanganyika Territory to Belgian Congo
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Romania
1 fighter moved from 97 Sea Zone to Romania
1 fighter moved from 97 Sea Zone to Romania
1 artillery and 1 infantry moved from Persia to Iraq
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
Combat - British
Battle in Java
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
British win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 armour moved from 109 Sea Zone to Eire
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Burma to Yunnan
Place Units - UK_Pacific
1 armour, 1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : 2,17
Japanese regular : -1,17
Germans regular : -0,83
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 fighter moved from Holland Belgium to 104 Sea Zone
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter in 104 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter in 104 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Slovakia Hungary
Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 armour
Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 3 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 4 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
2 mech_infantrys moved from Bulgaria to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from 104 Sea Zone to United Kingdom
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,5,3
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Italians regular : -2,00
Russians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Scotland to Eire
1 infantry moved from Scotland to Eire
3 transports moved from 119 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 carrier moved from 113 Sea Zone to 109 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
2 mech_infantrys moved from Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 119 Sea Zone
2 mech_infantrys moved from 119 Sea Zone to Eire
1 armour moved from 119 Sea Zone to Eire
1 mech_infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
1 mech_infantry moved from 119 Sea Zone to Eire
1 mech_infantry moved from Germany to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 mech_infantry moved from Karelia to Archangel
1 armour moved from Novgorod to Archangel
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Eire
Germans attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
British defend with 1 armour; Americans defend with 1 armour and 2 fighters
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Eire, round 2 : 3/7 hits, 2,17 expected hits
Americans roll dice for 2 armour and 2 fighters in Eire, round 2 : 3/4 hits, 2,33 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Eire
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Eire, round 3 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 fighter in Eire, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Eire
Germans win, taking Eire from Americans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 armour and 2 fighters
Casualties for British: 1 armour
Battle in 109 Sea Zone
Germans attack with 1 carrier and 1 destroyer
British defend with 1 transport; Americans defend with 1 submarine
Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to Novgorod
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,6,1
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Russians regular : -0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Buryatia to Amur
1 fighter moved from Buryatia to Amur
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 artillery moved from Evenkiyskiy to Yenisey
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Sikang to Shensi
1 artillery moved from Tsinghai to Shensi
1 mech_infantry moved from Italian Somaliland to Kenya
Russians take Kenya from Italians
2 infantry moved from Egypt to Alexandria
Russians take Alexandria from Italians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Belarus to Archangel
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Amur
Russians attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 fighter and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
1 artillery and 1 infantry moved from Volgograd to Rostov
1 fighter moved from Amur to Buryatia
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 armour, 4 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00
Germans regular : 0,17
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 5 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
2 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Kiangsu to Kiangsi
2 mech_infantrys moved from Shantung to Kiangsi
1 armour moved from Shantung to Kiangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Hunan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Jehol to Hopei
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking Sumatra from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0,50 expected hits
UK_Pacific roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 2 fighters and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 2,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 4/4 hits, 1,83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 2/6 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Hunan to Kiangsu
2 fighters and 1 tactical_bomber moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 20 Sea Zone to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -0,17
Japanese regular : 3,17
UK_Pacific regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from French Indo China to 41 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
Russians take Amur from Japanese
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery moved from Western United States to British Columbia
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 3 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 artilleries moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kwangsi to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Chahar
1 artillery and 1 infantry placed in Yunnan
1 infantry placed in Kweichow
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from French Indo China to 41 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
Russians take Amur from Japanese
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery moved from Western United States to British Columbia
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 3 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 artilleries moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kwangsi to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Chahar
1 artillery and 1 infantry placed in Yunnan
1 infantry placed in Kweichow
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 fighters moved from Yunnan to India
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 fighter moved from Romania to Normandy Bordeaux
Non Combat Move - British
1 aaGun moved from Kwangsi to Yunnan
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from United Kingdom to 105 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Yugoslavia to Romania
1 artillery and 2 mech_infantrys moved from Slovakia Hungary to Romania
Combat - Italians
Battle in 105 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 105 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Romania
Italians attack with 1 artillery and 4 mech_infantrys
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 4 mech_infantrys in Romania, round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits, 2,50 expected hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Romania
Italians roll dice for 1 artillery and 1 mech_infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Romania, round 3 : 3/4 hits, 2,17 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Romania
Russians win with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Italians: 1 artillery and 4 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 105 Sea Zone to United Kingdom
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : -0,50
Russians regular : 1,33