@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsNothing to see here - Martin / Harry testing
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Scotland to Eire Germans take Eire from British 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 mech_infantry moved from Norway to Finland 1 armour moved from Norway to Finland 1 artillery moved from Norway to 112 Sea Zone 1 mech_infantry moved from Norway to Finland 1 armour, 1 artillery, 2 infantry and 5 transports moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 3 armour moved from Germany to 114 Sea Zone 4 armour, 1 artillery, 3 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone 4 armour and 3 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone 1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone 5 mech_infantrys moved from Slovakia Hungary to Baltic States 4 mech_infantrys moved from Germany to Baltic States 2 armour moved from Germany to Baltic States 2 tactical_bombers moved from Slovakia Hungary to Baltic States 4 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 7 infantry moved from Slovakia Hungary to Romania 1 artillery moved from Slovakia Hungary to Romania 1 artillery moved from Slovakia Hungary to Romania Combat - Germans Russians scrambles 2 units out of Novgorod to defend against the attack in 115 Sea Zone Battle in 115 Sea Zone Germans attack with 1 destroyer, 2 tactical_bombers and 5 transports Russians defend with 1 fighter, 1 submarine and 1 tactical_bomber Germans roll dice for 1 destroyer, 2 tactical_bombers and 5 transports in 115 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 2 tactical_bombers and 5 transports in 115 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Russians lost in 115 Sea Zone Germans roll dice for 2 tactical_bombers and 5 transports in 115 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 fighter in 115 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Russians and 1 tactical_bomber owned by the Germans lost in 115 Sea Zone Germans win with 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer and 1 tactical_bomber Casualties for Russians: 1 fighter, 1 submarine and 1 tactical_bomber Battle in Novgorod Germans attack with 4 armour, 1 artillery and 3 infantry Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 4 armour, 1 artillery and 3 infantry in Novgorod, round 2 : 2/8 hits, 3,00 expected hits Russians roll dice for 1 aaGun, 2 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 1/5 hits, 2,00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 3/7 hits, 2,83 expected hits Russians roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 3 : 2/4 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 4 armour and 1 artillery in Novgorod, round 4 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour remaining. Battle score for attacker is 14 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 1 aaGun, 2 armour, 1 artillery and 2 infantry Battle in Finland Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 armour, 9 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 3 artilleries and 6 infantry Russians roll AA dice in Baltic States : 0/2 hits, 0,33 expected hits Germans roll dice for 2 armour, 9 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 5/13 hits, 3,83 expected hits Russians roll dice for 1 aaGun, 3 artilleries and 6 infantry in Baltic States, round 2 : 2/9 hits, 3,00 expected hits 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States Germans roll dice for 2 armour, 7 mech_infantrys and 2 tactical_bombers in Baltic States, round 3 : 2/11 hits, 3,50 expected hits Russians roll dice for 3 artilleries and 2 infantry in Baltic States, round 3 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 2 armour, 6 mech_infantrys and 2 tactical_bombers in Baltic States, round 4 : 4/10 hits, 3,33 expected hits Russians roll dice for 3 artilleries in Baltic States, round 4 : 0/3 hits, 1,00 expected hits 3 artilleries owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 aaGun, 3 artilleries and 6 infantry Battle in Romania Germans attack with 2 artilleries and 7 infantry Russians defend with 2 artilleries and 3 infantry Germans roll dice for 2 artilleries and 7 infantry in Romania, round 2 : 6/9 hits, 2,17 expected hits Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Eastern Poland Germans attack with 2 artilleries and 5 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 5 infantry in Eastern Poland, round 2 : 3/7 hits, 1,83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Germans 1 tactical_bomber moved from 115 Sea Zone to 114 Sea Zone 2 artilleries moved from Scotland to United Kingdom 3 transports moved from 111 Sea Zone to 113 Sea Zone 1 transport moved from 125 Sea Zone to 113 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 2 aaGuns moved from Slovakia Hungary to Romania 2 tactical_bombers moved from Baltic States to Germany Place Units - Germans 1 carrier placed in 114 Sea Zone 1 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5,1,2,3 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to United Kingdom: 3 mech_infantrys EDIT: Removing units owned by Germans from United Kingdom: 1 mech_infantry EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -2,67 Germans regular : 5,67 British regular : 1,00 Russians AA : -0,33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 8 infantry moved from Amur to Manchuria 1 fighter moved from Amur to Manchuria 1 infantry moved from Soviet Far East to Siberia 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 2 armour, 3 artilleries and 3 infantry moved from Bessarabia to Romania 2 artilleries and 2 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Egypt to Ethiopia Russians take Ethiopia from Italians 2 infantry moved from Iraq to Trans-Jordan 1 armour moved from Volgograd to Tsinghai Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 3 infantry Germans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour Russians roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 4 armour in Novgorod, round 2 : 3/4 hits, 2,00 expected hits 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod Russians roll dice for 2 artilleries in Novgorod, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 11 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 4 armour Battle in Manchuria Russians attack with 1 fighter and 8 infantry Japanese defend with 4 infantry Russians roll dice for 1 fighter and 8 infantry in Manchuria, round 2 : 0/9 hits, 1,83 expected hits Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 fighter and 7 infantry in Manchuria, round 3 : 1/8 hits, 1,67 expected hits Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 fighter and 6 infantry in Manchuria, round 4 : 4/7 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Japanese: 4 infantry Battle in Romania Russians attack with 2 armour, 3 artilleries and 3 infantry Germans defend with 2 aaGuns, 2 artilleries and 5 infantry Russians roll dice for 2 armour, 3 artilleries and 3 infantry in Romania, round 2 : 3/8 hits, 3,00 expected hits Germans roll dice for 2 aaGuns, 2 artilleries and 5 infantry in Romania, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Russians, 2 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Romania Russians roll dice for 2 armour, 3 artilleries and 2 infantry in Romania, round 3 : 2/7 hits, 2,67 expected hits Germans roll dice for 2 artilleries and 4 infantry in Romania, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania Russians roll dice for 2 armour, 3 artilleries and 1 infantry in Romania, round 4 : 3/6 hits, 2,33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Romania, round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Romania Russians roll dice for 2 armour and 3 artilleries in Romania, round 5 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 artillery in Romania, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Romania Russians win, taking Romania from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 20 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 2 aaGuns, 2 artilleries and 5 infantry Battle in Tsinghai Russians attack with 1 armour Japanese defend with 1 artillery Russians roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Tsinghai Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Non Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Archangel 1 armour moved from Russia to Vologda 1 artillery and 1 infantry moved from Russia to Vologda 1 aaGun moved from Bessarabia to Romania 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 fighter moved from Manchuria to Amur 1 aaGun moved from Amur to Manchuria Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in Russia 1 artillery and 1 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsCombat Hit Differential Summary :
Japanese regular : -2,00 Germans regular : -1,00 Russians regular : -1,17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Shantung to Manchuria 2 infantry moved from Korea to Manchuria 4 fighters moved from 6 Sea Zone to Manchuria 2 tactical_bombers moved from Kiangsu to Manchuria 1 bomber moved from Hainan to 41 Sea Zone 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Sikang to Kazakhstan 1 artillery moved from Tsinghai to Kazakhstan 2 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 bomber moved from Kwangtung to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Kweichow 1 tactical_bomber moved from Kwangtung to Hunan 1 tactical_bomber moved from Japan to Manchuria 2 fighters moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Hunan Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Manchuria Japanese attack with 7 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun and 6 infantry Russians roll AA dice in Manchuria : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 7/14 hits, 5,83 expected hits Chinese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 6 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Kazakhstan Japanese attack with 1 artillery and 1 infantry Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 artillery in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 6 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Kazakhstan Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Kweichow to Kiangsu 1 fighter and 2 tactical_bombers moved from Hunan to Kiangsu 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 bomber moved from 41 Sea Zone to Hainan 1 aaGun moved from Shantung to Jehol 6 fighters moved from Manchuria to Jehol 3 tactical_bombers moved from Manchuria to Jehol 1 tactical_bomber moved from Kweichow to Hopei Place Units - Japanese 3 destroyers and 2 transports placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : -2,67 Japanese regular : 0,50 ANZAC regular : 0,67 Russians regular : -1,33 Russians AA : 0,50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 101 Sea Zone to 104 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 2 tactical_bombers moved from 101 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to Eire 2 infantry moved from 109 Sea Zone to Eire 1 artillery moved from 109 Sea Zone to Eire 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Eire Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Eire, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Eire Americans win, taking Eire from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 110 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Americans: 1 cruiser, 2 submarines and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Dutch New Guinea 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : -0,33 Germans regular : 1,50 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Kweichow 1 fighter moved from Burma to Kweichow 1 artillery moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 1 infantry placed in Shensi 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 101 Sea Zone to 104 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 2 tactical_bombers moved from 101 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to Eire 2 infantry moved from 109 Sea Zone to Eire 1 artillery moved from 109 Sea Zone to Eire 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Eire Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Eire, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Eire Americans win, taking Eire from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 110 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Americans: 1 cruiser, 2 submarines and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Dutch New Guinea 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Kweichow 1 fighter moved from Burma to Kweichow 1 artillery moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 1 infantry placed in Shensi 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 1 armour moved from 92 Sea Zone to Algeria 1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter moved from Belgian Congo to Tanganyika Territory 4 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 artillery and 1 infantry moved from Kwangsi to Hunan 1 fighter moved from Burma to Hunan 1 tactical_bomber moved from Shan State to Hunan 2 artilleries, 1 fighter and 2 infantry moved from Shan State to Malaya 1 artillery and 1 infantry moved from Eastern Persia to Persia 1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 121 Sea Zone to 106 Sea Zone Combat - British Battle in Algeria Battle in Hunan British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Algeria from Italians, taking Hunan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Tanganyika Territory British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Malaya British attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 armour and 1 harbour British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malaya, round 2 : 0/5 hits, 1,83 expected hits Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malaya, round 3 : 0/5 hits, 1,83 expected hits Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Malaya British roll dice for 2 artilleries, 1 fighter and 1 infantry in Malaya, round 4 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Malaya, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 aaGun moved from Kwangsi to Kwangtung 2 infantry moved from Kwangsi to Kwangtung 1 aaGun moved from Kwangsi to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 1 fighter moved from Hunan to Yunnan 1 fighter moved from Malaya to Yunnan 3 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 armour moved from India to Yunnan 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from Tanganyika Territory to Egypt Place Units - UK_Pacific 1 artillery and 1 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 1,17 Italians regular : -0,33 Japanese regular : -1,83 Germans regular : 1,50 British regular : -2,33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone 1 infantry moved from Poland to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Bulgaria 1 mech_infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Yugoslavia to Bulgaria Combat - Italians Battle in 110 Sea Zone Italians attack with 1 fighter and 1 tactical_bomber Americans defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber Italians roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians lost in 110 Sea Zone Americans win with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for Italians: 1 fighter and 1 tactical_bomber Battle in 112 Sea Zone Italians attack with 1 fighter British defend with 1 destroyer; Americans defend with 1 submarine 1 submarine owned by the Americans submerged Italians roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer 1 fighter owned by the Americans forced to land in 104 Sea Zone 1 tactical_bomber owned by the Americans could not land and were killed Non Combat Move - Italians 1 fighter moved from 112 Sea Zone to Holland Belgium Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,6,3,5,2,5,2 Italians collect 4 PUs (9 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Italians regular : -0,17 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New Guinea to Queensland 1 aaGun moved from Queensland to New South Wales 1 aaGun and 1 fighter moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New Guinea to Queensland 1 aaGun moved from Queensland to New South Wales 1 aaGun and 1 fighter moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour and 1 mech_infantry moved from Karelia to Novgorod 1 mech_infantry moved from Finland to Karelia 2 mech_infantrys moved from United Kingdom to Eire 1 armour and 2 mech_infantrys moved from Western Germany to 113 Sea Zone 1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 119 Sea Zone 1 mech_infantry moved from 119 Sea Zone to Eire 1 armour moved from 119 Sea Zone to Eire 1 mech_infantry moved from 119 Sea Zone to Eire 1 tactical_bomber moved from Germany to 109 Sea Zone 1 tactical_bomber moved from 114 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 3 mech_infantrys moved from Germany to Romania 1 armour moved from Baltic States to Romania 2 mech_infantrys moved from Baltic States to Romania 1 mech_infantry moved from Baltic States to Romania 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 armour moved from Baltic States to Novgorod 2 mech_infantrys moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Romania 1 mech_infantry moved from Baltic States to Novgorod 5 transports moved from 115 Sea Zone to 113 Sea Zone 1 carrier moved from 114 Sea Zone to 113 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 109 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Eire Germans attack with 1 armour and 4 mech_infantrys Americans defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 1 armour and 4 mech_infantrys in Eire, round 2 : 1/5 hits, 1,17 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Eire, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Eire Germans roll dice for 1 armour and 2 mech_infantrys in Eire, round 3 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 armour and 1 artillery in Eire, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Eire Germans roll dice for 1 armour and 1 mech_infantry in Eire, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour and 1 artillery in Eire, round 4 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Eire Germans roll dice for 1 armour in Eire, round 5 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour and 1 artillery in Eire, round 5 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Americans lost in Eire Germans roll dice for 1 armour in Eire, round 6 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour in Eire, round 6 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Eire, round 7 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour in Eire, round 7 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Eire Americans win with 1 armour remaining. Battle score for attacker is -15 Casualties for Germans: 1 armour and 4 mech_infantrys Casualties for Americans: 1 artillery and 1 infantry Battle in Novgorod Germans attack with 2 armour and 4 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 armour and 4 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1,67 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Romania Germans attack with 1 armour, 1 infantry and 6 mech_infantrys Russians defend with 1 aaGun, 2 armour and 2 artilleries Germans roll dice for 1 armour, 1 infantry and 6 mech_infantrys in Romania, round 2 : 0/8 hits, 1,67 expected hits Russians roll dice for 1 aaGun, 2 armour and 2 artilleries in Romania, round 2 : 2/4 hits, 1,67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania Germans roll dice for 1 armour and 5 mech_infantrys in Romania, round 3 : 1/6 hits, 1,33 expected hits Russians roll dice for 1 aaGun, 2 armour and 2 artilleries in Romania, round 3 : 3/4 hits, 1,67 expected hits 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Germans lost in Romania Germans roll dice for 1 armour and 2 mech_infantrys in Romania, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 2 armour and 2 artilleries in Romania, round 4 : 1/4 hits, 1,67 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 armour and 1 artillery in Romania, round 5 : 2/3 hits, 1,33 expected hits 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania Russians win with 2 armour remaining. Battle score for attacker is -20 Casualties for Germans: 1 armour, 1 infantry and 6 mech_infantrys Casualties for Russians: 1 aaGun and 2 artilleries Battle in Western Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 2 tactical_bombers Americans defend with 1 battleship and 1 carrier Germans roll dice for 2 tactical_bombers in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 battleship and 1 carrier in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits 1 carrier owned by the Americans lost in 110 Sea Zone Germans roll dice for 2 tactical_bombers in 110 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 battleship in 110 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 110 Sea Zone Americans win with no units remaining. Battle score for attacker is 14 Casualties for Americans: 1 battleship and 1 carrier Casualties for Germans: 2 tactical_bombers Non Combat Move - Germans 1 artillery moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 artillery moved from United Kingdom to Scotland 1 aaGun moved from Norway to 113 Sea Zone 1 aaGun and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 aaGun moved from 115 Sea Zone to Novgorod Place Units - Germans 1 carrier and 1 destroyer placed in 109 Sea Zone 1 destroyer placed in 113 Sea Zone 1 fighter placed in 109 Sea Zone 1 armour placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,6,4,6,1,6,3 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Russians regular : 0,00 Germans regular : -6,00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Romania to Eastern Poland Russians take Eastern Poland from Germans 1 armour moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Archangel to Belarus 1 infantry moved from Vologda to Archangel 1 armour moved from Russia to Belarus 1 artillery moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 armour moved from Romania to Slovakia Hungary 1 artillery moved from Bessarabia to Romania 2 infantry moved from Bessarabia to Romania 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 armour moved from Vologda to Evenkiyskiy 1 artillery moved from Yenisey to Evenkiyskiy 1 infantry moved from Siberia to Amur 2 infantry moved from Amur to Buryatia 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 artillery moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 2 infantry moved from Trans-Jordan to Egypt Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 2 armour, 2 artilleries and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 armour, 2 artilleries and 4 infantry in Belarus, round 2 : 3/8 hits, 2,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Slovakia Hungary Russians attack with 1 armour Italians defend with 1 infantry Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Evenkiyskiy Russians attack with 1 armour and 1 artillery Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 artillery in Evenkiyskiy, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery moved from Vologda to Archangel 1 aaGun moved from Bryansk to Belarus 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Kazakhstan 1 aaGun moved from Amur to Buryatia 1 fighter moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Volgograd 1 armour, 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,33 Russians regular : 1,83 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Manchuria to Amur 1 fighter moved from Jehol to Amur 2 carriers moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Shantung to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 2 armour moved from 20 Sea Zone to Kwangtung 2 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Hainan to 42 Sea Zone 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Hunan 1 tactical_bomber moved from Hopei to Hunan 1 fighter moved from Jehol to Hunan 1 fighter and 1 tactical_bomber moved from Jehol to Hunan 1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung 1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung 1 bomber moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter moved from Jehol to Kiangsi 1 mech_infantry moved from Manchuria to Chahar 2 mech_infantrys moved from Manchuria to Amur Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 submarine Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers in 25 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers in 25 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers in 25 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Amur Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Amur, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 2 armour, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 aaGun and 6 infantry; UK_Pacific defend with 1 harbour British roll AA dice in Kwangtung : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 armour, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 8/11 hits, 5,50 expected hits UK_Pacific roll dice for 1 aaGun and 6 infantry in Kwangtung, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 6 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun and 6 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Hunan Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Hunan to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kwangtung to Kiangsu 2 fighters moved from Kwangtung to 20 Sea Zone 1 bomber moved from Kwangtung to Kiangsu 1 fighter moved from Amur to Jehol 1 bomber moved from 42 Sea Zone to Hainan Place Units - Japanese 2 artilleries and 1 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,17 Japanese regular : 0,33 British AA : -0,50 UK_Pacific regular : -1,00 Russians regular : 0,67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Dutch New Guinea to Hainan 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 4 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits 2 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 carrier and 2 destroyers Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hainan Americans attack with 1 bomber Japanese defend with 1 bomber and 1 harbour Americans roll dice for 1 bomber in Hainan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Hainan Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 1 bomber moved from Hainan to French Indo China 2 fighters moved from 109 Sea Zone to Eire 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 2,17 Japanese regular : -0,50 Germans regular : -0,83 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 artillery moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan 1 artillery moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kiangsi 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Dutch New Guinea to Hainan 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 4 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits 2 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 carrier and 2 destroyers Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hainan Americans attack with 1 bomber Japanese defend with 1 bomber and 1 harbour Americans roll dice for 1 bomber in Hainan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Hainan Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 1 bomber moved from Hainan to French Indo China 2 fighters moved from 109 Sea Zone to Eire 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 artillery moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan 1 artillery moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kiangsi 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Algeria to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 artillery and 2 infantry moved from Tanganyika Territory to Belgian Congo 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Romania 1 fighter moved from 97 Sea Zone to Romania 1 fighter moved from 97 Sea Zone to Romania 1 artillery and 1 infantry moved from Persia to Iraq 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Shan State to French Indo China 1 infantry moved from Yunnan to French Indo China 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Java British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java British win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 armour moved from 109 Sea Zone to Eire 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Burma to Yunnan Place Units - UK_Pacific 1 armour, 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1 UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs Some Units in India change ownership: 1 armour, 1 artillery and 5 infantryCombat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : 2,17 Japanese regular : -1,17 Germans regular : -0,83 British regular : 0,33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 2 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 fighter moved from Holland Belgium to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 104 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 104 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Slovakia Hungary Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 armour Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 4 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Italians 2 mech_infantrys moved from Bulgaria to Yugoslavia 1 artillery moved from Southern Italy to Northern Italy 1 fighter moved from 104 Sea Zone to United Kingdom Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,5,3 Italians collect 10 PUs (3 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Americans regular : -1,33 Italians regular : -2,00 Russians regular : -0,50 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Scotland to Eire 1 infantry moved from Scotland to Eire 3 transports moved from 119 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 1 carrier moved from 113 Sea Zone to 109 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 2 mech_infantrys moved from Germany to 113 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 119 Sea Zone 2 mech_infantrys moved from 119 Sea Zone to Eire 1 armour moved from 119 Sea Zone to Eire 1 mech_infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 1 mech_infantry moved from 119 Sea Zone to Eire 1 mech_infantry moved from Germany to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 1 mech_infantry moved from Karelia to Archangel 1 armour moved from Novgorod to Archangel 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Novgorod to Archangel Combat - Germans Battle in Eire Germans attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys British defend with 1 armour; Americans defend with 1 armour and 2 fighters Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Eire, round 2 : 3/7 hits, 2,17 expected hits Americans roll dice for 2 armour and 2 fighters in Eire, round 2 : 3/4 hits, 2,33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Eire Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Eire, round 3 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 fighter in Eire, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Eire Germans win, taking Eire from Americans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 21 Casualties for Germans: 1 infantry and 2 mech_infantrys Casualties for Americans: 1 armour and 2 fighters Casualties for British: 1 armour Battle in 109 Sea Zone Germans attack with 1 carrier and 1 destroyer British defend with 1 transport; Americans defend with 1 submarine Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for British: 1 transport Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 aaGun moved from 115 Sea Zone to Novgorod Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,6,1 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans regular : -0,83 Russians regular : -0,33 Germans regular : 0,00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Buryatia to Amur 1 fighter moved from Buryatia to Amur 1 armour moved from Evenkiyskiy to Yakut S.S.R. 1 artillery moved from Evenkiyskiy to Yenisey 1 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Sikang to Shensi 1 artillery moved from Tsinghai to Shensi 1 mech_infantry moved from Italian Somaliland to Kenya Russians take Kenya from Italians 2 infantry moved from Egypt to Alexandria Russians take Alexandria from Italians 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 artillery moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 3 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Belarus to Archangel 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 2 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 1 artillery moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Amur Russians attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Russians roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 fighter and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 2 mech_infantrys Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Poland Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Belarus 1 artillery and 1 infantry moved from Volgograd to Rostov 1 fighter moved from Amur to Buryatia Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Ukraine 3 armour, 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUsCombat Hit Differential Summary :
Japanese regular : 1,00 Germans regular : 0,17 Russians regular : 0,00





