Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Chahar
1 infantry moved from Jehol to Chahar
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 2,00 expected hits
Chinese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Hunan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 bomber moved from Chahar to Kiangsu
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : 0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
7 transports moved from 92 Sea Zone to 102 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
5 transports moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
4 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Americans roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 5/10 hits, 3,00 expected hits
Italians roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry in Southern Italy, round 2 : 1/9 hits, 3,33 expected hits
3 aaGuns owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Southern Italy, round 3 : 3/9 hits, 2,83 expected hits
Italians roll dice for 5 artilleries and 1 fighter in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits
2 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 2/7 hits, 2,33 expected hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 4 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Southern Italy
Americans captures 4PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Americans: 4 infantry
Casualties for Italians: 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
Americans undo move 3.
3 artilleries and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 aaGun
EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
2 armour and 1 fighter placed in Northern Italy
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 3,83
Japanese regular : 0,00
Italians regular : -3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
7 transports moved from 92 Sea Zone to 102 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
5 transports moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
4 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Americans roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 5/10 hits, 3,00 expected hits
Italians roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry in Southern Italy, round 2 : 1/9 hits, 3,33 expected hits
3 aaGuns owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Southern Italy, round 3 : 3/9 hits, 2,83 expected hits
Italians roll dice for 5 artilleries and 1 fighter in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits
2 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 2/7 hits, 2,33 expected hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 4 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Southern Italy
Americans captures 4PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Americans: 4 infantry
Casualties for Italians: 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
Americans undo move 3.
3 artilleries and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 aaGun
EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
2 armour and 1 fighter placed in Northern Italy
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from India to 39 Sea Zone
1 artillery and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 1 infantry moved from 80 Sea Zone to Persia
3 artilleries and 7 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Turkmenistan to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery, 2 fighters and 1 tactical_bomber moved from Northern Italy to Greater Southern Germany
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 fighter and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 destroyers moved from 126 Sea Zone to 125 Sea Zone
3 artilleries moved from West India to Eastern Persia
2 transports moved from 95 Sea Zone to 91 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Greater Southern Germany
British attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Greater Southern Germany, round 2 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
British win, taking Greater Southern Germany from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
British attack with 5 artilleries, 8 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 8 infantry; Italians defend with 1 tactical_bomber
British roll dice for 5 artilleries, 8 infantry and 1 mech_infantry in Persia, round 2 : 4/14 hits, 4,00 expected hits
Germans roll dice for 1 aaGun, 1 artillery, 8 infantry and 1 tactical_bomber in Persia, round 2 : 4/10 hits, 3,50 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 4 infantry owned by the British lost in Persia
British roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Persia, round 3 : 3/10 hits, 3,33 expected hits
Germans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Persia, round 3 : 2/7 hits, 2,50 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
British roll dice for 5 artilleries, 2 infantry and 1 mech_infantry in Persia, round 4 : 2/8 hits, 2,67 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Persia, round 4 : 2/4 hits, 1,50 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
British roll dice for 5 artilleries and 1 mech_infantry in Persia, round 5 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Persia, round 5 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 artillery owned by the British lost in Persia
British roll dice for 4 artilleries in Persia, round 6 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 tactical_bomber in Persia, round 6 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Italians and 1 artillery owned by the British lost in Persia
British win, taking Persia from Germans with 3 artilleries remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries, 8 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun, 1 artillery and 8 infantry
Casualties for Italians: 1 tactical_bomber
Battle in Iraq
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from Southern France to Northern Italy
2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Northern Italy
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 destroyer and 1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 fighter placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 3,83
Japanese regular : 0,00
Italians regular : -3,67
Germans regular : 1,50
British regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Southern France to Greater Southern Germany
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Romania to Slovakia Hungary
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Slovakia Hungary
ANZAC attack with 1 armour
Germans defend with 1 infantry
ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
ANZAC win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from New Guinea to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
2 armour and 1 infantry placed in Southern France
1 armour and 2 infantry placed in Normandy Bordeaux
ANZAC undo move 3.
ANZAC undo move 2.
3 armour placed in Southern France
3 infantry placed in Normandy Bordeaux
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
ANZAC regular : 0,50
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Southern France to Greater Southern Germany
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Romania to Slovakia Hungary
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Slovakia Hungary
ANZAC attack with 1 armour
Germans defend with 1 infantry
ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
ANZAC win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from New Guinea to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
2 armour and 1 infantry placed in Southern France
1 armour and 2 infantry placed in Normandy Bordeaux
ANZAC undo move 3.
ANZAC undo move 2.
3 armour placed in Southern France
3 infantry placed in Normandy Bordeaux
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 110 Sea Zone to Norway
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0,50
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 16 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Romania
Germans take Romania from ANZAC
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Novgorod to Slovakia Hungary
1 artillery moved from Western Germany to Greater Southern Germany
3 infantry moved from Germany to Greater Southern Germany
1 fighter moved from Western Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 armour and 1 infantry moved from Finland to Norway
1 artillery moved from Volgograd to Tambov
3 infantry moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
1 artillery and 6 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern Germany
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 6 infantry
British defend with 2 artilleries and 1 infantry; ANZAC defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 6 infantry in Holland Belgium, round 2 : 2/8 hits, 2,00 expected hits
British roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits
2 infantry owned by the ANZAC and 3 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/5 hits, 1,50 expected hits
British roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1,33 expected hits
1 artillery owned by the ANZAC, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/4 hits, 1,33 expected hits
British roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 5 : 2/3 hits, 1,17 expected hits
British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 5 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Norway
Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; French defend with 1 fighter
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 3/4 hits, 1,83 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 3/3 hits, 1,33 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour, 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for French: 1 fighter
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 4 infantry
British defend with 1 artillery; ANZAC defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Greater Southern Germany, round 2 : 1/6 hits, 1,67 expected hits
British roll dice for 1 armour and 1 artillery in Greater Southern Germany, round 2 : 0/2 hits, 0,83 expected hits
1 artillery owned by the British lost in Greater Southern Germany
Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Greater Southern Germany, round 3 : 3/6 hits, 1,67 expected hits
British roll dice for 1 armour in Greater Southern Germany, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 0/5 hits, 1,67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 3/6 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 1 artillery and 4 infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter and 2 infantry
ANZAC defend with 1 armour
Germans roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits
ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for ANZAC: 1 armour
Non Combat Move - Germans
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Greater Southern Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 infantry moved from Western Germany to Denmark
1 artillery moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Rostov
2 infantry placed in Novgorod
1 infantry placed in Novgorod
1 artillery, 2 infantry and 1 tactical_bomber placed in Germany
1 infantry placed in Germany
1 infantry placed in Germany
3 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC regular : 2,67
Russians regular : -2,67
Germans regular : 3,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 armour and 5 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
2 artilleries moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Russians roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/8 hits, 2,50 expected hits
Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 : 0/7 hits, 2,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/8 hits, 2,50 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 3 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 4 : 3/5 hits, 2,00 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 4 : 0/3 hits, 1,00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries and 5 infantry in Tambov, round 2 : 4/7 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Battle in Caucasus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -4,33
Russians regular : 3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
2 artilleries moved from Kiangsi to Kwangtung
2 bombers moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 armour, 2 artilleries and 2 infantry; Americans defend with 1 fighter and 1 tactical_bomber; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 7/10 hits, 4,50 expected hits
UK_Pacific roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/8 hits, 3,50 expected hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Kwangtung
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 5/8 hits, 3,83 expected hits
UK_Pacific roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 armour, 2 artilleries and 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
2 bombers moved from Kwangtung to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 3,00
UK_Pacific regular : -1,17
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 armour, 5 artilleries, 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 64 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea Zone
2 armour moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
4 artilleries moved from Southern Italy to Northern Italy
3 artilleries and 2 infantry moved from 6 Sea Zone to Japan
5 transports moved from 92 Sea Zone to 102 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Northern Italy to Western Germany
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Japanese defend with 4 destroyers, 3 fighters and 5 submarines
Americans roll dice for 1 battleship, 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 4/9 hits, 3,83 expected hits
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 4 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits
1 destroyer owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 4/8 hits, 3,50 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 4 destroyers and 3 fighters in 6 Sea Zone, round 3 : 3/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits
1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 24
Casualties for Americans: 1 battleship and 6 destroyers
Casualties for Japanese: 4 destroyers, 3 fighters and 5 submarines
Battle in Japan
Americans attack with 3 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
1 aaGun owned by the Japanese lost in Japan
Americans captures 34PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Western Germany
Americans attack with 2 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Americans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Western Germany, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/12 hits, 5,17 expected hits
2 infantry owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
Germans win with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for Americans: 2 armour, 1 fighter and 1 mech_infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 92 Sea Zone
Place Units - Americans
3 armour placed in Northern Italy
1 armour and 2 mech_infantrys placed in Southern Italy
5 artilleries and 5 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -3,33
Germans regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 7 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kwangsi
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -1,67
Dice Statistics:
Total
1 was rolled 707 times
2 was rolled 750 times
3 was rolled 757 times
4 was rolled 689 times
5 was rolled 715 times
6 was rolled 780 times
Average roll : 3,522
Median : 3,000
Variance : 1,367
Standard Deviation : 1,169
Total rolls : 4398
Germans Combat
1 was rolled 222 times
2 was rolled 255 times
3 was rolled 234 times
4 was rolled 232 times
5 was rolled 231 times
6 was rolled 227 times
Average roll : 3,483
Median : 3,000
Variance : 0,461
Standard Deviation : 0,679
Total rolls : 1401
British Combat
1 was rolled 90 times
2 was rolled 70 times
3 was rolled 90 times
4 was rolled 79 times
5 was rolled 89 times
6 was rolled 91 times
Average roll : 3,550
Median : 4,000
Variance : 0,714
Standard Deviation : 0,845
Total rolls : 509
Italians Combat
1 was rolled 27 times
2 was rolled 26 times
3 was rolled 34 times
4 was rolled 27 times
5 was rolled 42 times
6 was rolled 43 times
Average roll : 3,804
Median : 4,000
Variance : 1,529
Standard Deviation : 1,237
Total rolls : 199
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3,886
Median : 4,000
Variance : 0,613
Standard Deviation : 0,783
Total rolls : 35
ANZAC Combat
1 was rolled 23 times
2 was rolled 18 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3,417
Median : 3,000
Variance : 0,446
Standard Deviation : 0,668
Total rolls : 115
Americans Combat
1 was rolled 86 times
2 was rolled 78 times
3 was rolled 68 times
4 was rolled 70 times
5 was rolled 63 times
6 was rolled 89 times
Average roll : 3,469
Median : 3,000
Variance : 1,195
Standard Deviation : 1,093
Total rolls : 454
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3,267
Median : 3,000
Variance : 2,821
Standard Deviation : 1,680
Total rolls : 15
Chinese Combat
1 was rolled 32 times
2 was rolled 33 times
3 was rolled 36 times
4 was rolled 36 times
5 was rolled 22 times
6 was rolled 39 times
Average roll : 3,505
Median : 3,000
Variance : 0,893
Standard Deviation : 0,945
Total rolls : 198
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3,880
Median : 4,000
Variance : 0,951
Standard Deviation : 0,975
Total rolls : 25
Russians Combat
1 was rolled 106 times
2 was rolled 125 times
3 was rolled 110 times
4 was rolled 96 times
5 was rolled 112 times
6 was rolled 119 times
Average roll : 3,509
Median : 3,000
Variance : 0,767
Standard Deviation : 0,876
Total rolls : 668
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 3,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 115 times
2 was rolled 134 times
3 was rolled 143 times
4 was rolled 115 times
5 was rolled 133 times
6 was rolled 134 times
Average roll : 3,541
Median : 3,000
Variance : 0,846
Standard Deviation : 0,920
Total rolls : 774
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Combat Move - British
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Northern Italy to Western Germany
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 artilleries moved from Persia to 80 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Combat Move - British
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Northern Italy to Western Germany
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 artilleries moved from Persia to 80 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 factory_minor
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to Malta: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@elche das Bid set-up ist gemacht. Ich kann hoffentlich später am Abend meinen Zug für Deutschland machen. Viel Glück, auf eine schöne Partie! :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 factory_minor
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to Malta: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 3 fighters; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
1 armour moved from Romania to Yugoslavia
3 armour moved from Greater Southern Germany to France
2 artilleries moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 3/4 hits, 2,50 expected hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 3/11 hits, 3,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Yugoslavia, round 3 : 2/9 hits, 3,17 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Casualties for French: 1 cruiser and 1 fighter
Battle in France
Germans attack with 5 armour, 2 artilleries, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 1/2 hits, 0,33 expected hits
1 fighter owned by the Germans lost in France
Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/18 hits, 5,83 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4,33 expected hits
1 aaGun owned by the French, 3 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 3/15 hits, 5,33 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 0/6 hits, 2,67 expected hits
1 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/15 hits, 5,33 expected hits
French roll dice for 2 armour and 1 fighter in France, round 4 : 2/3 hits, 1,67 expected hits
2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 5 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
3 aaGuns moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from France to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 bomber and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
Place Units - Germans
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : -4,33
Neutral_Allies regular : 1,67
Germans regular : 0,00
British regular : -0,83
French AA : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
2 infantry moved from Amur to Siberia
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Sakha to Buryatia
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Volgograd to Bryansk
1 armour moved from Russia to Belarus
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Vyborg to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Archangel to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Yakut S.S.R.
1 tactical_bomber moved from Russia to Novgorod
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Sakha to Amur
1 aaGun moved from Sakha to Buryatia
2 aaGuns moved from Russia to Bryansk
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 submarine moved from 127 Sea Zone to 124 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
Russians undo move 2.
2 artilleries and 1 infantry placed in Ukraine
1 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 mech_infantry moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 fighter moved from Korea to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3,00 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 artillery moved from Manchuria to Jehol
4 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Formosa to Kwangsi
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Manchuria to Jehol
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Manchuria to Jehol
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Japanese regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from Philippines to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
Non Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 carriers placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :