@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsNothing to see here - Martin / Harry testing
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Norway to Finland ANZAC take Finland from Germans 1 armour moved from Yugoslavia to Slovakia Hungary ANZAC take Slovakia Hungary from Germans 1 armour moved from Slovakia Hungary to Romania ANZAC take Romania from Germans 3 artilleries moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Kwangtung to 33 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Northern Italy Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 bomber moved from 33 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6 ANZAC collect 32 PUs; end with 32 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Norway to Finland ANZAC take Finland from Germans 1 armour moved from Yugoslavia to Slovakia Hungary ANZAC take Slovakia Hungary from Germans 1 armour moved from Slovakia Hungary to Romania ANZAC take Romania from Germans 3 artilleries moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Kwangtung to 33 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Northern Italy Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 bomber moved from 33 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6 ANZAC collect 32 PUs; end with 32 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 18 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Germany to Slovakia Hungary Germans take Slovakia Hungary from ANZAC 1 infantry moved from Greater Southern Germany to Yugoslavia Germans take Yugoslavia from ANZAC 1 infantry moved from Germany to Greater Southern Germany 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 artillery and 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Iraq to Persia 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 armour and 1 infantry moved from Karelia to Finland 1 infantry moved from Volgograd to Kazakhstan 1 artillery and 1 infantry moved from Ukraine to Bryansk 3 infantry moved from Rostov to Bryansk 1 artillery moved from Archangel to Novgorod 1 infantry moved from Novgorod to Belarus 1 infantry moved from Rostov to Tambov 1 infantry moved from Volgograd to Tambov 1 artillery moved from Volgograd to Tambov 1 artillery moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Western Germany to Finland Combat - Germans Battle in Bryansk Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 2 artilleries and 3 infantry Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2,33 expected hits Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/6 hits, 2,17 expected hits Russians roll dice for 2 artilleries in Bryansk, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 3 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Finland Germans attack with 1 armour, 1 fighter and 1 infantry ANZAC defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 2 : 0/3 hits, 1,17 expected hits ANZAC roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 3 : 0/3 hits, 1,17 expected hits ANZAC roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 4 : 1/3 hits, 1,17 expected hits ANZAC roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Finland Germans win, taking Finland from ANZAC with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 3/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Shensi Germans attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Shensi Germans roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter moved from Finland to Novgorod Place Units - Germans 3 infantry placed in Persia 1 artillery, 8 infantry and 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Novgorod 1 artillery and 1 infantry placed in Ukraine 1 infantry placed in Rostov Germans undo move 6. Germans undo move 5. Germans undo move 4. 2 infantry placed in Novgorod 1 infantry placed in Germany 1 infantry placed in Germany 1 artillery and 1 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5 Germans collect 58 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 ANZAC regular : -1,00 Russians regular : -0,33 Germans regular : -1,67 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 armour moved from Urals to Yenisey 3 infantry moved from Vologda to Archangel 3 infantry moved from Smolensk to Archangel 1 armour moved from Smolensk to Archangel 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 2 infantry moved from Samara to Tambov 2 infantry moved from Russia to Samara 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Russia to Tambov Combat - Russians Battle in Yenisey Russians attack with 2 armour Japanese defend with 2 infantry Russians roll dice for 2 armour in Yenisey, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yenisey Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Japanese: 2 infantry Battle in Archangel Russians attack with 1 armour and 6 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 6 infantry in Archangel, round 2 : 1/7 hits, 1,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 8 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 8 infantry in Bryansk, round 2 : 1/9 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 fighter and 7 infantry in Bryansk, round 3 : 2/8 hits, 1,67 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 7 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Tambov Russians attack with 1 artillery, 6 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Tambov, round 2 : 2/8 hits, 2,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Tambov, round 3 : 1/6 hits, 1,67 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Iraq Russians attack with 1 infantry Germans defend with 1 infantry Russians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Iraq Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Kazakhstan Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 Germans regular : 1,67 Russians regular : 0,50 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from UK_Pacific 1 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 bomber moved from Kiangsu to Hunan 1 bomber moved from Kiangsu to Chahar 1 infantry moved from Jehol to Chahar Combat - Japanese Japanese creates battle in territory 54 Sea Zone Battle in 54 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 2,00 expected hits Chinese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Hunan Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Kiangsu to Kiangsi 1 aaGun moved from Anhwe to Kiangsi 1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 bomber moved from Chahar to Kiangsu 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 0,67 ANZAC regular : 0,33 -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs; Americans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 7 transports moved from 92 Sea Zone to 102 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 5 transports moved from 95 Sea Zone to 92 Sea Zone 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 battleship moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 4 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Americans roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 5/10 hits, 3,00 expected hits Italians roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry in Southern Italy, round 2 : 1/9 hits, 3,33 expected hits 3 aaGuns owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Southern Italy, round 3 : 3/9 hits, 2,83 expected hits Italians roll dice for 5 artilleries and 1 fighter in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits 2 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 2/7 hits, 2,33 expected hits Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 4 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Italians lost in Southern Italy Americans captures 4PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42 Casualties for Americans: 4 infantry Casualties for Italians: 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 3 armour and 3 infantry placed in Eastern United States Americans undo move 3. 3 artilleries and 3 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Southern France: 1 aaGun EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode 2 armour and 1 fighter placed in Northern Italy 1 armour placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 3,83 Japanese regular : 0,00 Italians regular : -3,67 -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Germans 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 artillery and 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Germans defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Shensi Chinese win, taking Shensi from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Anhwe 1 infantry placed in Hunan 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Germans regular : 0,00 -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs; Americans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 7 transports moved from 92 Sea Zone to 102 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 5 transports moved from 95 Sea Zone to 92 Sea Zone 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 battleship moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 4 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Americans roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 5/10 hits, 3,00 expected hits Italians roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry in Southern Italy, round 2 : 1/9 hits, 3,33 expected hits 3 aaGuns owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Southern Italy, round 3 : 3/9 hits, 2,83 expected hits Italians roll dice for 5 artilleries and 1 fighter in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits 2 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 2/7 hits, 2,33 expected hits Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 4 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Italians lost in Southern Italy Americans captures 4PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42 Casualties for Americans: 4 infantry Casualties for Italians: 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 3 armour and 3 infantry placed in Eastern United States Americans undo move 3. 3 artilleries and 3 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Southern France: 1 aaGun EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode 2 armour and 1 fighter placed in Northern Italy 1 armour placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Germans 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 artillery and 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Germans defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Shensi Chinese win, taking Shensi from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Anhwe 1 infantry placed in Hunan 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from India to 39 Sea Zone 1 artillery and 2 transports moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from West India to 79 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone 2 artilleries and 1 infantry moved from 80 Sea Zone to Persia 3 artilleries and 7 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Turkmenistan to Persia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery, 2 fighters and 1 tactical_bomber moved from Northern Italy to Greater Southern Germany 1 battleship moved from 97 Sea Zone to 92 Sea Zone 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Southern France to Northern Italy 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 carrier, 1 fighter and 3 submarines moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 2 destroyers moved from 126 Sea Zone to 125 Sea Zone 3 artilleries moved from West India to Eastern Persia 2 transports moved from 95 Sea Zone to 91 Sea Zone Combat - British Battle in Holland Belgium British attack with 2 artilleries and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Greater Southern Germany British attack with 1 artillery, 2 fighters and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Greater Southern Germany, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany British win, taking Greater Southern Germany from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia British attack with 5 artilleries, 8 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 8 infantry; Italians defend with 1 tactical_bomber British roll dice for 5 artilleries, 8 infantry and 1 mech_infantry in Persia, round 2 : 4/14 hits, 4,00 expected hits Germans roll dice for 1 aaGun, 1 artillery, 8 infantry and 1 tactical_bomber in Persia, round 2 : 4/10 hits, 3,50 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 4 infantry owned by the British lost in Persia British roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Persia, round 3 : 3/10 hits, 3,33 expected hits Germans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Persia, round 3 : 2/7 hits, 2,50 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 5 artilleries, 2 infantry and 1 mech_infantry in Persia, round 4 : 2/8 hits, 2,67 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Persia, round 4 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 5 artilleries and 1 mech_infantry in Persia, round 5 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 tactical_bomber in Persia, round 5 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 artillery owned by the British lost in Persia British roll dice for 4 artilleries in Persia, round 6 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 tactical_bomber in Persia, round 6 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Italians and 1 artillery owned by the British lost in Persia British win, taking Persia from Germans with 3 artilleries remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries, 8 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun, 1 artillery and 8 infantry Casualties for Italians: 1 tactical_bomber Battle in Iraq British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 aaGun moved from Southern France to Northern Italy 2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Northern Italy Place Units - British 3 artilleries and 3 infantry placed in United Kingdom 1 destroyer and 1 fighter placed in 110 Sea Zone Turn Complete - British British collect 43 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 fighter placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Units Change Ownership Some Units in India change ownership: 1 fighter Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 3,83 Japanese regular : 0,00 Italians regular : -3,67 Germans regular : 1,50 British regular : -2,00 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 3 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Southern France to Greater Southern Germany 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Romania to Slovakia Hungary 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Slovakia Hungary ANZAC attack with 1 armour Germans defend with 1 infantry ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary ANZAC win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - ANZAC 1 bomber moved from New Guinea to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 2 armour and 1 infantry placed in Southern France 1 armour and 2 infantry placed in Normandy Bordeaux ANZAC undo move 3. ANZAC undo move 2. 3 armour placed in Southern France 3 infantry placed in Normandy Bordeaux Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
ANZAC regular : 0,50 Germans regular : -0,33 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 3 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Southern France to Greater Southern Germany 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Romania to Slovakia Hungary 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Slovakia Hungary ANZAC attack with 1 armour Germans defend with 1 infantry ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary ANZAC win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - ANZAC 1 bomber moved from New Guinea to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 2 armour and 1 infantry placed in Southern France 1 armour and 2 infantry placed in Normandy Bordeaux ANZAC undo move 3. ANZAC undo move 2. 3 armour placed in Southern France 3 infantry placed in Normandy Bordeaux Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 110 Sea Zone to Norway Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC regular : 0,50 Germans regular : -0,33 -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 16 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Romania Germans take Romania from ANZAC 1 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 fighter moved from Novgorod to Slovakia Hungary 1 artillery moved from Western Germany to Greater Southern Germany 3 infantry moved from Germany to Greater Southern Germany 1 fighter moved from Western Germany to Greater Southern Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 armour and 1 infantry moved from Finland to Norway 1 artillery moved from Volgograd to Tambov 3 infantry moved from Volgograd to Tambov 1 fighter and 1 tactical_bomber moved from Caucasus to Tambov 1 artillery and 6 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Greater Southern Germany Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 6 infantry British defend with 2 artilleries and 1 infantry; ANZAC defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 6 infantry in Holland Belgium, round 2 : 2/8 hits, 2,00 expected hits British roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits 2 infantry owned by the ANZAC and 3 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/5 hits, 1,50 expected hits British roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1,33 expected hits 1 artillery owned by the ANZAC, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/4 hits, 1,33 expected hits British roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 5 : 2/3 hits, 1,17 expected hits British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 5 infantry Casualties for ANZAC: 1 artillery and 2 infantry Casualties for British: 2 artilleries and 1 infantry Battle in Norway Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; French defend with 1 fighter Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 3/3 hits, 1,33 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour, 1 fighter and 1 infantry Casualties for British: 1 artillery and 1 infantry Casualties for French: 1 fighter Battle in Greater Southern Germany Germans attack with 1 artillery, 1 fighter and 4 infantry British defend with 1 artillery; ANZAC defend with 1 armour Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Greater Southern Germany, round 2 : 1/6 hits, 1,67 expected hits British roll dice for 1 armour and 1 artillery in Greater Southern Germany, round 2 : 0/2 hits, 0,83 expected hits 1 artillery owned by the British lost in Greater Southern Germany Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Greater Southern Germany, round 3 : 3/6 hits, 1,67 expected hits British roll dice for 1 armour in Greater Southern Germany, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery Casualties for Germans: 1 infantry Casualties for ANZAC: 1 armour Battle in Tambov Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 4 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2,17 expected hits Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 0/5 hits, 1,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 3/6 hits, 2,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 1 artillery and 4 infantry Battle in Slovakia Hungary Germans attack with 1 fighter and 2 infantry ANZAC defend with 1 armour Germans roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for ANZAC: 1 armour Non Combat Move - Germans 1 fighter moved from Slovakia Hungary to Western Germany 1 fighter moved from Greater Southern Germany to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Norway to Western Germany 2 infantry moved from Western Germany to Denmark 1 artillery moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Tambov to Volgograd Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Rostov 2 infantry placed in Novgorod 1 infantry placed in Novgorod 1 artillery, 2 infantry and 1 tactical_bomber placed in Germany 1 infantry placed in Germany 1 infantry placed in Germany 3 artilleries and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUsCombat Hit Differential Summary :
ANZAC regular : 2,67 Russians regular : -2,67 Germans regular : 3,00 British regular : 0,33 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese Russians take Buryatia from Japanese 1 armour and 5 infantry moved from Archangel to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Russia to Tambov 4 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Bryansk to Belarus 1 infantry moved from Smolensk to Belarus 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry Russians roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/8 hits, 2,50 expected hits Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 : 0/7 hits, 2,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/8 hits, 2,50 expected hits Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 3 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 4 : 3/5 hits, 2,00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 4 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 artilleries and 5 infantry Casualties for Russians: 3 infantry Battle in Belarus Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 artilleries and 5 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 artilleries and 5 infantry in Tambov, round 2 : 4/7 hits, 1,83 expected hits Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Battle in Caucasus Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : -4,33 Russians regular : 3,00 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Kiangsi to Kwangtung 2 artilleries moved from Kiangsi to Kwangtung 2 bombers moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kwangtung Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 armour, 2 artilleries and 2 infantry; Americans defend with 1 fighter and 1 tactical_bomber; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 7/10 hits, 4,50 expected hits UK_Pacific roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/8 hits, 3,50 expected hits 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Kwangtung Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 5/8 hits, 3,83 expected hits UK_Pacific roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Japanese: 3 infantry Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for British: 2 armour, 2 artilleries and 2 infantry Non Combat Move - Japanese 1 aaGun moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Chahar to Jehol 1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu 2 bombers moved from Kwangtung to Kiangsu Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : 3,00 UK_Pacific regular : -1,17 ANZAC regular : 0,33 -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 4 armour, 5 artilleries, 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Southern Italy to Western Germany 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 64 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 2 armour moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy 4 artilleries moved from Southern Italy to Northern Italy 3 artilleries and 2 infantry moved from 6 Sea Zone to Japan 5 transports moved from 92 Sea Zone to 102 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Northern Italy to Western Germany Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 3 transports Japanese defend with 4 destroyers, 3 fighters and 5 submarines Americans roll dice for 1 battleship, 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 4/9 hits, 3,83 expected hits Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 4 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits 1 destroyer owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 4/8 hits, 3,50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 4 destroyers and 3 fighters in 6 Sea Zone, round 3 : 3/7 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits 1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 1,83 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 battleship and 6 destroyers Casualties for Japanese: 4 destroyers, 3 fighters and 5 submarines Battle in Japan Americans attack with 3 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour 1 aaGun owned by the Japanese lost in Japan Americans captures 34PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Western Germany Americans attack with 2 armour, 1 fighter and 1 mech_infantry Germans defend with 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 tactical_bomber Americans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Western Germany, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/12 hits, 5,17 expected hits 2 infantry owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany Germans win with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -20 Casualties for Americans: 2 armour, 1 fighter and 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 92 Sea Zone Place Units - Americans 3 armour placed in Northern Italy 1 armour and 2 mech_infantrys placed in Southern Italy 5 artilleries and 5 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 103 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 123 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -3,33 Germans regular : -0,17 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Anhwe to Jehol 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 artillery moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Jehol Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Jehol, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 7 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kwangsi 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -1,67Dice Statistics:
Total 1 was rolled 707 times 2 was rolled 750 times 3 was rolled 757 times 4 was rolled 689 times 5 was rolled 715 times 6 was rolled 780 times Average roll : 3,522 Median : 3,000 Variance : 1,367 Standard Deviation : 1,169 Total rolls : 4398 Germans Combat 1 was rolled 222 times 2 was rolled 255 times 3 was rolled 234 times 4 was rolled 232 times 5 was rolled 231 times 6 was rolled 227 times Average roll : 3,483 Median : 3,000 Variance : 0,461 Standard Deviation : 0,679 Total rolls : 1401 British Combat 1 was rolled 90 times 2 was rolled 70 times 3 was rolled 90 times 4 was rolled 79 times 5 was rolled 89 times 6 was rolled 91 times Average roll : 3,550 Median : 4,000 Variance : 0,714 Standard Deviation : 0,845 Total rolls : 509 Italians Combat 1 was rolled 27 times 2 was rolled 26 times 3 was rolled 34 times 4 was rolled 27 times 5 was rolled 42 times 6 was rolled 43 times Average roll : 3,804 Median : 4,000 Variance : 1,529 Standard Deviation : 1,237 Total rolls : 199 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3,886 Median : 4,000 Variance : 0,613 Standard Deviation : 0,783 Total rolls : 35 ANZAC Combat 1 was rolled 23 times 2 was rolled 18 times 3 was rolled 18 times 4 was rolled 21 times 5 was rolled 14 times 6 was rolled 21 times Average roll : 3,417 Median : 3,000 Variance : 0,446 Standard Deviation : 0,668 Total rolls : 115 Americans Combat 1 was rolled 86 times 2 was rolled 78 times 3 was rolled 68 times 4 was rolled 70 times 5 was rolled 63 times 6 was rolled 89 times Average roll : 3,469 Median : 3,000 Variance : 1,195 Standard Deviation : 1,093 Total rolls : 454 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 8 times 4 was rolled 2 times 6 was rolled 2 times Average roll : 3,267 Median : 3,000 Variance : 2,821 Standard Deviation : 1,680 Total rolls : 15 Chinese Combat 1 was rolled 32 times 2 was rolled 33 times 3 was rolled 36 times 4 was rolled 36 times 5 was rolled 22 times 6 was rolled 39 times Average roll : 3,505 Median : 3,000 Variance : 0,893 Standard Deviation : 0,945 Total rolls : 198 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3,880 Median : 4,000 Variance : 0,951 Standard Deviation : 0,975 Total rolls : 25 Russians Combat 1 was rolled 106 times 2 was rolled 125 times 3 was rolled 110 times 4 was rolled 96 times 5 was rolled 112 times 6 was rolled 119 times Average roll : 3,509 Median : 3,000 Variance : 0,767 Standard Deviation : 0,876 Total rolls : 668 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3,400 Median : 3,000 Variance : 0,708 Standard Deviation : 0,842 Total rolls : 5 Japanese Combat 1 was rolled 115 times 2 was rolled 134 times 3 was rolled 143 times 4 was rolled 115 times 5 was rolled 133 times 6 was rolled 134 times Average roll : 3,541 Median : 3,000 Variance : 0,846 Standard Deviation : 0,920 Total rolls : 774 -
TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Combat Move - British 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Northern Italy to Western Germany 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 2 destroyers moved from 125 Sea Zone to 112 Sea Zone 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 battleship moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to Northwest Persia British take Northwest Persia from Germans 2 artilleries moved from Persia to 80 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 80 Sea Zone to 39 Sea ZoneCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Combat Move - British 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Northern Italy to Western Germany 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 2 destroyers moved from 125 Sea Zone to 112 Sea Zone 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 battleship moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to Northwest Persia British take Northwest Persia from Germans 2 artilleries moved from Persia to 80 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone Combat - BritishCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 factory_minor EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer EDIT: Adding units owned by British to Malta: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@elche das Bid set-up ist gemacht. Ich kann hoffentlich später am Abend meinen Zug für Deutschland machen. Viel Glück, auf eine schöne Partie! :-)





