@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Norway to Finland
ANZAC take Finland from Germans
1 armour moved from Yugoslavia to Slovakia Hungary
ANZAC take Slovakia Hungary from Germans
1 armour moved from Slovakia Hungary to Romania
ANZAC take Romania from Germans
3 artilleries moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Kwangtung to 33 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
ANZAC collect 32 PUs; end with 32 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Norway to Finland
ANZAC take Finland from Germans
1 armour moved from Yugoslavia to Slovakia Hungary
ANZAC take Slovakia Hungary from Germans
1 armour moved from Slovakia Hungary to Romania
ANZAC take Romania from Germans
3 artilleries moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Kwangtung to 33 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
ANZAC collect 32 PUs; end with 32 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 18 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from ANZAC
1 infantry moved from Greater Southern Germany to Yugoslavia
Germans take Yugoslavia from ANZAC
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 armour and 1 infantry moved from Karelia to Finland
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Bryansk
1 artillery moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 artillery moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Western Germany to Finland
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2,33 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/6 hits, 2,17 expected hits
Russians roll dice for 2 artilleries in Bryansk, round 3 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Finland
Germans attack with 1 armour, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 2 : 0/3 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 3 : 0/3 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 4 : 1/3 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Finland
Germans win, taking Finland from ANZAC with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 3/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Shensi
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Shensi
Germans roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Finland to Novgorod
Place Units - Germans
3 infantry placed in Persia
1 artillery, 8 infantry and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 infantry placed in Rostov
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
2 infantry placed in Novgorod
1 infantry placed in Germany
1 infantry placed in Germany
1 artillery and 1 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Germans collect 58 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
ANZAC regular : -1,00
Russians regular : -0,33
Germans regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 armour moved from Urals to Yenisey
3 infantry moved from Vologda to Archangel
3 infantry moved from Smolensk to Archangel
1 armour moved from Smolensk to Archangel
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
2 infantry moved from Samara to Tambov
2 infantry moved from Russia to Samara
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Russia to Tambov
Combat - Russians
Battle in Yenisey
Russians attack with 2 armour
Japanese defend with 2 infantry
Russians roll dice for 2 armour in Yenisey, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 2 infantry
Battle in Archangel
Russians attack with 1 armour and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 6 infantry in Archangel, round 2 : 1/7 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 8 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 8 infantry in Bryansk, round 2 : 1/9 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter and 7 infantry in Bryansk, round 3 : 2/8 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Tambov, round 2 : 2/8 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Tambov, round 3 : 1/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Iraq
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Iraq
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans regular : 1,67
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Chahar
1 infantry moved from Jehol to Chahar
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 2,00 expected hits
Chinese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Hunan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 bomber moved from Chahar to Kiangsu
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : 0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
7 transports moved from 92 Sea Zone to 102 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
5 transports moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
4 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Americans roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 5/10 hits, 3,00 expected hits
Italians roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry in Southern Italy, round 2 : 1/9 hits, 3,33 expected hits
3 aaGuns owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Southern Italy, round 3 : 3/9 hits, 2,83 expected hits
Italians roll dice for 5 artilleries and 1 fighter in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits
2 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 2/7 hits, 2,33 expected hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 4 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Southern Italy
Americans captures 4PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Americans: 4 infantry
Casualties for Italians: 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
Americans undo move 3.
3 artilleries and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 aaGun
EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
2 armour and 1 fighter placed in Northern Italy
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 3,83
Japanese regular : 0,00
Italians regular : -3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
7 transports moved from 92 Sea Zone to 102 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
5 transports moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
4 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Americans roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 5/10 hits, 3,00 expected hits
Italians roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry in Southern Italy, round 2 : 1/9 hits, 3,33 expected hits
3 aaGuns owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Southern Italy, round 3 : 3/9 hits, 2,83 expected hits
Italians roll dice for 5 artilleries and 1 fighter in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits
2 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 2/7 hits, 2,33 expected hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 4 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Southern Italy
Americans captures 4PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Americans: 4 infantry
Casualties for Italians: 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
Americans undo move 3.
3 artilleries and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 aaGun
EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
2 armour and 1 fighter placed in Northern Italy
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from India to 39 Sea Zone
1 artillery and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 1 infantry moved from 80 Sea Zone to Persia
3 artilleries and 7 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Turkmenistan to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery, 2 fighters and 1 tactical_bomber moved from Northern Italy to Greater Southern Germany
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 fighter and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 destroyers moved from 126 Sea Zone to 125 Sea Zone
3 artilleries moved from West India to Eastern Persia
2 transports moved from 95 Sea Zone to 91 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Greater Southern Germany
British attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Greater Southern Germany, round 2 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
British win, taking Greater Southern Germany from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
British attack with 5 artilleries, 8 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 8 infantry; Italians defend with 1 tactical_bomber
British roll dice for 5 artilleries, 8 infantry and 1 mech_infantry in Persia, round 2 : 4/14 hits, 4,00 expected hits
Germans roll dice for 1 aaGun, 1 artillery, 8 infantry and 1 tactical_bomber in Persia, round 2 : 4/10 hits, 3,50 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 4 infantry owned by the British lost in Persia
British roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Persia, round 3 : 3/10 hits, 3,33 expected hits
Germans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Persia, round 3 : 2/7 hits, 2,50 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
British roll dice for 5 artilleries, 2 infantry and 1 mech_infantry in Persia, round 4 : 2/8 hits, 2,67 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Persia, round 4 : 2/4 hits, 1,50 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
British roll dice for 5 artilleries and 1 mech_infantry in Persia, round 5 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Persia, round 5 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 artillery owned by the British lost in Persia
British roll dice for 4 artilleries in Persia, round 6 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 tactical_bomber in Persia, round 6 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Italians and 1 artillery owned by the British lost in Persia
British win, taking Persia from Germans with 3 artilleries remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries, 8 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun, 1 artillery and 8 infantry
Casualties for Italians: 1 tactical_bomber
Battle in Iraq
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from Southern France to Northern Italy
2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Northern Italy
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 destroyer and 1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 fighter placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 3,83
Japanese regular : 0,00
Italians regular : -3,67
Germans regular : 1,50
British regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Southern France to Greater Southern Germany
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Romania to Slovakia Hungary
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Slovakia Hungary
ANZAC attack with 1 armour
Germans defend with 1 infantry
ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
ANZAC win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from New Guinea to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
2 armour and 1 infantry placed in Southern France
1 armour and 2 infantry placed in Normandy Bordeaux
ANZAC undo move 3.
ANZAC undo move 2.
3 armour placed in Southern France
3 infantry placed in Normandy Bordeaux
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
ANZAC regular : 0,50
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Southern France to Greater Southern Germany
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Romania to Slovakia Hungary
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Slovakia Hungary
ANZAC attack with 1 armour
Germans defend with 1 infantry
ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
ANZAC win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from New Guinea to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
2 armour and 1 infantry placed in Southern France
1 armour and 2 infantry placed in Normandy Bordeaux
ANZAC undo move 3.
ANZAC undo move 2.
3 armour placed in Southern France
3 infantry placed in Normandy Bordeaux
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 110 Sea Zone to Norway
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0,50
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 16 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Romania
Germans take Romania from ANZAC
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Novgorod to Slovakia Hungary
1 artillery moved from Western Germany to Greater Southern Germany
3 infantry moved from Germany to Greater Southern Germany
1 fighter moved from Western Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 armour and 1 infantry moved from Finland to Norway
1 artillery moved from Volgograd to Tambov
3 infantry moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
1 artillery and 6 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern Germany
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 6 infantry
British defend with 2 artilleries and 1 infantry; ANZAC defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 6 infantry in Holland Belgium, round 2 : 2/8 hits, 2,00 expected hits
British roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits
2 infantry owned by the ANZAC and 3 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/5 hits, 1,50 expected hits
British roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1,33 expected hits
1 artillery owned by the ANZAC, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/4 hits, 1,33 expected hits
British roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 5 : 2/3 hits, 1,17 expected hits
British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 5 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Norway
Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; French defend with 1 fighter
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 3/4 hits, 1,83 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 3/3 hits, 1,33 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour, 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for French: 1 fighter
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 4 infantry
British defend with 1 artillery; ANZAC defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Greater Southern Germany, round 2 : 1/6 hits, 1,67 expected hits
British roll dice for 1 armour and 1 artillery in Greater Southern Germany, round 2 : 0/2 hits, 0,83 expected hits
1 artillery owned by the British lost in Greater Southern Germany
Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Greater Southern Germany, round 3 : 3/6 hits, 1,67 expected hits
British roll dice for 1 armour in Greater Southern Germany, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 0/5 hits, 1,67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 3/6 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 1 artillery and 4 infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter and 2 infantry
ANZAC defend with 1 armour
Germans roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits
ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for ANZAC: 1 armour
Non Combat Move - Germans
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Greater Southern Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 infantry moved from Western Germany to Denmark
1 artillery moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Rostov
2 infantry placed in Novgorod
1 infantry placed in Novgorod
1 artillery, 2 infantry and 1 tactical_bomber placed in Germany
1 infantry placed in Germany
1 infantry placed in Germany
3 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC regular : 2,67
Russians regular : -2,67
Germans regular : 3,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 armour and 5 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
2 artilleries moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Russians roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/8 hits, 2,50 expected hits
Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 : 0/7 hits, 2,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/8 hits, 2,50 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 3 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 4 : 3/5 hits, 2,00 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 4 : 0/3 hits, 1,00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries and 5 infantry in Tambov, round 2 : 4/7 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Battle in Caucasus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -4,33
Russians regular : 3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
2 artilleries moved from Kiangsi to Kwangtung
2 bombers moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 armour, 2 artilleries and 2 infantry; Americans defend with 1 fighter and 1 tactical_bomber; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 7/10 hits, 4,50 expected hits
UK_Pacific roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/8 hits, 3,50 expected hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Kwangtung
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 5/8 hits, 3,83 expected hits
UK_Pacific roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 armour, 2 artilleries and 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
2 bombers moved from Kwangtung to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 3,00
UK_Pacific regular : -1,17
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 armour, 5 artilleries, 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 64 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea Zone
2 armour moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
4 artilleries moved from Southern Italy to Northern Italy
3 artilleries and 2 infantry moved from 6 Sea Zone to Japan
5 transports moved from 92 Sea Zone to 102 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Northern Italy to Western Germany
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Japanese defend with 4 destroyers, 3 fighters and 5 submarines
Americans roll dice for 1 battleship, 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 4/9 hits, 3,83 expected hits
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 4 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits
1 destroyer owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 4/8 hits, 3,50 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 4 destroyers and 3 fighters in 6 Sea Zone, round 3 : 3/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits
1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 24
Casualties for Americans: 1 battleship and 6 destroyers
Casualties for Japanese: 4 destroyers, 3 fighters and 5 submarines
Battle in Japan
Americans attack with 3 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
1 aaGun owned by the Japanese lost in Japan
Americans captures 34PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Western Germany
Americans attack with 2 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Americans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Western Germany, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/12 hits, 5,17 expected hits
2 infantry owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
Germans win with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for Americans: 2 armour, 1 fighter and 1 mech_infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 92 Sea Zone
Place Units - Americans
3 armour placed in Northern Italy
1 armour and 2 mech_infantrys placed in Southern Italy
5 artilleries and 5 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -3,33
Germans regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 7 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kwangsi
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -1,67
Dice Statistics:
Total
1 was rolled 707 times
2 was rolled 750 times
3 was rolled 757 times
4 was rolled 689 times
5 was rolled 715 times
6 was rolled 780 times
Average roll : 3,522
Median : 3,000
Variance : 1,367
Standard Deviation : 1,169
Total rolls : 4398
Germans Combat
1 was rolled 222 times
2 was rolled 255 times
3 was rolled 234 times
4 was rolled 232 times
5 was rolled 231 times
6 was rolled 227 times
Average roll : 3,483
Median : 3,000
Variance : 0,461
Standard Deviation : 0,679
Total rolls : 1401
British Combat
1 was rolled 90 times
2 was rolled 70 times
3 was rolled 90 times
4 was rolled 79 times
5 was rolled 89 times
6 was rolled 91 times
Average roll : 3,550
Median : 4,000
Variance : 0,714
Standard Deviation : 0,845
Total rolls : 509
Italians Combat
1 was rolled 27 times
2 was rolled 26 times
3 was rolled 34 times
4 was rolled 27 times
5 was rolled 42 times
6 was rolled 43 times
Average roll : 3,804
Median : 4,000
Variance : 1,529
Standard Deviation : 1,237
Total rolls : 199
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3,886
Median : 4,000
Variance : 0,613
Standard Deviation : 0,783
Total rolls : 35
ANZAC Combat
1 was rolled 23 times
2 was rolled 18 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3,417
Median : 3,000
Variance : 0,446
Standard Deviation : 0,668
Total rolls : 115
Americans Combat
1 was rolled 86 times
2 was rolled 78 times
3 was rolled 68 times
4 was rolled 70 times
5 was rolled 63 times
6 was rolled 89 times
Average roll : 3,469
Median : 3,000
Variance : 1,195
Standard Deviation : 1,093
Total rolls : 454
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3,267
Median : 3,000
Variance : 2,821
Standard Deviation : 1,680
Total rolls : 15
Chinese Combat
1 was rolled 32 times
2 was rolled 33 times
3 was rolled 36 times
4 was rolled 36 times
5 was rolled 22 times
6 was rolled 39 times
Average roll : 3,505
Median : 3,000
Variance : 0,893
Standard Deviation : 0,945
Total rolls : 198
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3,880
Median : 4,000
Variance : 0,951
Standard Deviation : 0,975
Total rolls : 25
Russians Combat
1 was rolled 106 times
2 was rolled 125 times
3 was rolled 110 times
4 was rolled 96 times
5 was rolled 112 times
6 was rolled 119 times
Average roll : 3,509
Median : 3,000
Variance : 0,767
Standard Deviation : 0,876
Total rolls : 668
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 3,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 115 times
2 was rolled 134 times
3 was rolled 143 times
4 was rolled 115 times
5 was rolled 133 times
6 was rolled 134 times
Average roll : 3,541
Median : 3,000
Variance : 0,846
Standard Deviation : 0,920
Total rolls : 774
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Combat Move - British
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Northern Italy to Western Germany
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 artilleries moved from Persia to 80 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Combat Move - British
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Northern Italy to Western Germany
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 artilleries moved from Persia to 80 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 factory_minor
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to Malta: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@elche das Bid set-up ist gemacht. Ich kann hoffentlich später am Abend meinen Zug für Deutschland machen. Viel Glück, auf eine schöne Partie! :-)