@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 armour and 2 infantry moved from Tobruk to 96 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 94 Sea Zone 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 armour and 2 infantry moved from 95 Sea Zone to Northern Italy 5 artilleries, 5 infantry and 5 transports moved from 94 Sea Zone to 95 Sea Zone 5 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 armour, 5 artilleries and 7 infantry Germans defend with 1 artillery; Italians defend with 1 factory_minor Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 5 artilleries and 7 infantry in Northern Italy, round 2 : 2/13 hits, 4,17 expected hits Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 16 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Szechwan Americans attack with 1 fighter and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Szechwan Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in 35 Sea Zone Americans attack with 2 submarines Japanese defend with 3 destroyers, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 2 submarines Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangtung 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 4 artilleries moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : -0,33 Italians regular : -0,33 Germans regular : -0,83
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Germans 1 infantry moved from Shensi to Sikang Chinese take Sikang from Germans 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Combat Move - British 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 tactical_bomber moved from India to Iraq Combat - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 armour and 2 infantry moved from Tobruk to 96 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 94 Sea Zone 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 armour and 2 infantry moved from 95 Sea Zone to Northern Italy 5 artilleries, 5 infantry and 5 transports moved from 94 Sea Zone to 95 Sea Zone 5 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 armour, 5 artilleries and 7 infantry Germans defend with 1 artillery; Italians defend with 1 factory_minor Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 5 artilleries and 7 infantry in Northern Italy, round 2 : 2/13 hits, 4,17 expected hits Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 16 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Szechwan Americans attack with 1 fighter and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Szechwan Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in 35 Sea Zone Americans attack with 2 submarines Japanese defend with 3 destroyers, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 2 submarines Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangtung 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 4 artilleries moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Germans 1 infantry moved from Shensi to Sikang Chinese take Sikang from Germans 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 2 artilleries, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 tactical_bomber moved from India to Iraq Combat - British Battle in 97 Sea Zone British attack with 1 battleship, 1 carrier and 2 transports Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Greece Battle in France British attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor and 3 infantry British roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in France 1 artillery owned by the British and 1 infantry owned by the British retreated to Normandy Bordeaux Germans win, taking Greece from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 artillery and 1 infantry EDIT: Changing ownership of Holland Belgium from Germans to British EDIT: Turning off Edit Mode Battle in Iraq British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Iraq, round 2 : 0/4 hits, 1,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Iraq British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1,00 expected hits 2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour, 1 artillery and 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kiangsi British attack with 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kiangsi British roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi British roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Iraq to Trans-Jordan 1 mech_infantry moved from India to West India 2 infantry moved from Burma to Yunnan Place Units - British 2 destroyers and 1 transport placed in 110 Sea Zone 2 artilleries and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 1 infantry placed in Kwangtung 4 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Units Change Ownership Some Units in India change ownership: 4 artilleries and 1 infantry Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : 2,00 Italians regular : -0,33 Germans regular : -2,50 British regular : -0,67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 tactical_bomber moved from Persia to 80 Sea Zone Combat - Italians Battle in 80 Sea Zone Italians attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 tactical_bomber moved from 80 Sea Zone to Persia Place Units - Italians 2 artilleries placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Italians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 1 armour moved from Southern France to Yugoslavia ANZAC take Yugoslavia from Germans 1 armour moved from Southern France to Greater Southern Germany ANZAC take Greater Southern Germany from Germans 1 bomber moved from Hawaiian Islands to Kwangtung 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour moved from Normandy Bordeaux to Northern Italy 1 armour moved from Southern France to France 1 artillery moved from Normandy Bordeaux to Southern France Combat - ANZAC Battle in Norway Battle in Kiangsi ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi ANZAC win, taking Norway from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France ANZAC attack with 1 armour Germans defend with 1 airfield, 1 factory_minor and 2 infantry ANZAC roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 armour in France, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the ANZAC lost in France Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 armour Battle in 35 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 3 destroyers and 1 transport ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 artilleries and 1 infantry placed in Southern France 1 mech_infantry placed in Normandy Bordeaux Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -1,33 Germans regular : -0,33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 1 armour moved from Southern France to Yugoslavia ANZAC take Yugoslavia from Germans 1 armour moved from Southern France to Greater Southern Germany ANZAC take Greater Southern Germany from Germans 1 bomber moved from Hawaiian Islands to Kwangtung 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour moved from Normandy Bordeaux to Northern Italy 1 armour moved from Southern France to France 1 artillery moved from Normandy Bordeaux to Southern France Combat - ANZAC Battle in Norway Battle in Kiangsi ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi ANZAC win, taking Norway from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France ANZAC attack with 1 armour Germans defend with 1 airfield, 1 factory_minor and 2 infantry ANZAC roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 armour in France, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the ANZAC lost in France Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 armour Battle in 35 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 3 destroyers and 1 transport ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 artilleries and 1 infantry placed in Southern France 1 mech_infantry placed in Normandy Bordeaux Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -1,33 Germans regular : -0,33
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 23 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Greater Southern Germany 1 fighter moved from Western Germany to Greater Southern Germany 2 infantry moved from France to Northern Italy 1 artillery, 2 fighters and 7 infantry moved from Western Germany to Northern Italy 4 fighters and 4 tactical_bombers moved from 112 Sea Zone to Northern Italy 1 infantry moved from Novgorod to Karelia 1 armour moved from Archangel to Karelia 1 artillery and 1 infantry moved from Archangel to Vologda 2 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 infantry moved from Novgorod to Archangel 2 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Persia to Iraq 1 infantry moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Persia to Iraq 1 submarine moved from 112 Sea Zone to 126 Sea Zone 2 infantry moved from Belarus to Bryansk 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 1 artillery moved from Rostov to Bryansk 1 artillery moved from Rostov to Tambov 1 artillery moved from Volgograd to Tambov 1 infantry moved from Rostov to Tambov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Ukraine to Bryansk Combat - Germans Battle in 126 Sea Zone Germans attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 126 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Northern Italy Germans attack with 1 artillery, 6 fighters, 9 infantry and 4 tactical_bombers Americans defend with 1 armour, 5 artilleries, 1 factory_minor and 7 infantry; ANZAC defend with 1 armour Germans roll dice for 1 artillery, 6 fighters, 9 infantry and 4 tactical_bombers in Northern Italy, round 2 : 11/20 hits, 7,67 expected hits Americans roll dice for 2 armour, 5 artilleries and 7 infantry in Northern Italy, round 2 : 5/14 hits, 5,00 expected hits 5 infantry owned by the Germans, 7 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Northern Italy Germans roll dice for 1 artillery, 6 fighters, 4 infantry and 4 tactical_bombers in Northern Italy, round 3 : 5/15 hits, 6,83 expected hits Americans roll dice for 2 armour and 1 artillery in Northern Italy, round 3 : 1/3 hits, 1,33 expected hits 1 armour owned by the ANZAC, 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for Americans: 1 armour, 5 artilleries and 7 infantry Casualties for ANZAC: 1 armour Battle in Bryansk Germans attack with 2 artilleries and 5 infantry Russians defend with 2 artilleries and 3 infantry Germans roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 3/7 hits, 1,83 expected hits Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 1/6 hits, 1,67 expected hits Russians roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 4 : 3/6 hits, 1,67 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Greater Southern Germany Germans attack with 1 fighter and 1 infantry ANZAC defend with 1 armour Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in Greater Southern Germany Germans win, taking Greater Southern Germany from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Tambov Germans attack with 2 artilleries and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Tambov 1 artillery owned by the Germans retreated to Volgograd Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 1,67 expected hits British roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Sikang Germans attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Chinese: 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Vologda 1 artillery owned by the Germans retreated to Archangel Russians win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 2 armour moved from Archangel to Urals 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Iraq to Volgograd 1 fighter moved from Greater Southern Germany to Western Germany 2 fighters moved from Northern Italy to Western Germany 4 fighters and 4 tactical_bombers moved from Northern Italy to 112 Sea Zone Place Units - Germans 1 submarine placed in 112 Sea Zone 3 infantry placed in Persia 4 infantry placed in Germany 1 infantry placed in France 6 infantry placed in Western Germany 3 infantry placed in Rostov 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Novgorod 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,33 ANZAC regular : -0,50 Russians regular : 0,00 Germans regular : 3,67 British regular : 0,50
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Russians Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Kansu to Urals 1 armour moved from Evenkiyskiy to Urals 2 infantry moved from Vologda to Urals 1 fighter and 1 tactical_bomber moved from Russia to Urals 1 artillery and 1 infantry moved from Samara to Novosibirsk 2 infantry moved from Smolensk to Archangel 1 armour moved from Russia to Archangel 1 artillery moved from Tambov to Bryansk 1 artillery moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk Combat - Russians Battle in Archangel Russians attack with 1 armour and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Archangel 1 armour owned by the Russians retreated to Smolensk Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Urals Russians attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 4 armour Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 4 armour in Urals, round 2 : 1/4 hits, 2,00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Urals Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 3 : 4/5 hits, 2,33 expected hits Germans roll dice for 2 armour in Urals, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Urals Russians win, taking Urals from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 2 infantry Casualties for Germans: 4 armour Battle in Novosibirsk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 artilleries and 5 infantry Germans defend with 2 artilleries and 4 infantry Russians roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 1/7 hits, 1,83 expected hits Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 3/6 hits, 1,67 expected hits Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 2/3 hits, 1,00 expected hits Germans roll dice for 2 artilleries in Bryansk, round 4 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 4 infantry Casualties for Germans: 2 artilleries and 4 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Urals to Russia 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara 3 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Egypt to Trans-Jordan Place Units - Russians 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 3,17
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Manchuria to Jehol 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Japanese take 19 Sea Zone from ANZAC 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 2 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Hunan 1 artillery moved from Hopei to Kweichow 1 bomber moved from Kiangsu to Kweichow 1 bomber moved from Kiangsu to Hunan Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Caroline Islands Battle in 20 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Caroline Islands from ANZAC, taking 20 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Kweichow, round 2 : 2/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 bomber moved from Hunan to Kiangsu 1 bomber moved from Kweichow to Kiangsu 2 fighters moved from 16 Sea Zone to Japan Place Units - Japanese 1 destroyer and 3 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,67 Japanese regular : 1,33
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers, 10 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Gibraltar to 112 Sea Zone 4 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone 6 transports moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 artilleries moved from 95 Sea Zone to Northern Italy 5 infantry moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from 95 Sea Zone to Northern Italy Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Northern Italy Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry Germans defend with 1 artillery and 3 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/10 hits, 3,00 expected hits Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/9 hits, 2,83 expected hits Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in 112 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 17 submarines and 4 tactical_bombers Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 15/19 hits, 8,50 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 17 submarines in 112 Sea Zone, round 2 : 2/17 hits, 2,83 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 11/19 hits, 9,83 expected hits Units damaged: 1 battleship owned by the Americans 3 submarines owned by the Americans, 12 submarines owned by the Germans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 10/16 hits, 7,50 expected hits Germans roll dice for 5 submarines in 112 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 9/19 hits, 9,83 expected hits 2 destroyers owned by the Germans, 2 submarines owned by the Americans, 5 submarines owned by the Germans, 8 destroyers owned by the Americans and 3 carriers owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 4 : 6/8 hits, 4,83 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 4 : 9/14 hits, 8,17 expected hits 3 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 4 tactical_bombers owned by the Germans, 1 bomber owned by the Americans, 1 cruiser owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -23 Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers Casualties for Germans: 4 carriers, 1 cruiser, 2 destroyers, 17 submarines and 4 tactical_bombers Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 4 fighters owned by the Germans forced to land in Western Germany Non Combat Move - Americans 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France 2 transports moved from 92 Sea Zone to 102 Sea Zone Place Units - Americans 1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 9,33 Italians regular : -0,67 Germans regular : 0,50
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Germans defend with 1 artillery Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Germans regular : 1,33
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TripleA Manual Gamesave Post: British round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Combat Move - British 2 infantry moved from Yunnan to Hunan 1 armour moved from Kwangtung to Hunan 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from West India to Turkmenistan 3 artilleries and 6 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 4 artilleries moved from India to West India 2 destroyers moved from 110 Sea Zone to 126 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 3 submarines moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer and 3 submarines moved from 110 Sea Zone to 102 Sea Zone 1 submarine moved from 110 Sea Zone to 102 Sea Zone Combat - British
Combat Hit Differential Summary :
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@elche scramblest Du, und wenn ja, mit wie vielen Fightern?
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers, 10 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Gibraltar to 112 Sea Zone 4 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone 6 transports moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 artilleries moved from 95 Sea Zone to Northern Italy 5 infantry moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from 95 Sea Zone to Northern Italy Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Northern Italy Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry Germans defend with 1 artillery and 3 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/10 hits, 3,00 expected hits Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/9 hits, 2,83 expected hits Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in 112 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 17 submarines and 4 tactical_bombers Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 15/19 hits, 8,50 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 17 submarines in 112 Sea Zone, round 2 : 2/17 hits, 2,83 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 11/19 hits, 9,83 expected hits Units damaged: 1 battleship owned by the Americans 3 submarines owned by the Americans, 12 submarines owned by the Germans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 10/16 hits, 7,50 expected hits Germans roll dice for 5 submarines in 112 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 9/19 hits, 9,83 expected hits 2 destroyers owned by the Germans, 2 submarines owned by the Americans, 5 submarines owned by the Germans, 8 destroyers owned by the Americans and 3 carriers owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 4 : 6/8 hits, 4,83 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 4 : 9/14 hits, 8,17 expected hits 3 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 4 tactical_bombers owned by the Germans, 1 bomber owned by the Americans, 1 cruiser owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -23 Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers Casualties for Germans: 4 carriers, 1 cruiser, 2 destroyers, 17 submarines and 4 tactical_bombers Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 4 fighters owned by the Germans forced to land in Western Germany Non Combat Move - Americans 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France 2 transports moved from 92 Sea Zone to 102 Sea Zone Place Units - Americans 1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Germans defend with 1 artillery Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 5 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Yunnan to Hunan 1 armour moved from Kwangtung to Hunan 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from West India to Turkmenistan 3 artilleries and 6 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 4 artilleries moved from India to West India 2 destroyers moved from 110 Sea Zone to 126 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 3 submarines moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer and 3 submarines moved from 110 Sea Zone to 102 Sea Zone 1 submarine moved from 110 Sea Zone to 102 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 126 Sea Zone British attack with 2 destroyers Germans defend with 1 submarine British roll dice for 2 destroyers in 126 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 126 Sea Zone British win with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kiangsi British attack with 1 artillery and 1 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kiangsi British roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi British roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 armour and 2 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan British roll dice for 1 armour and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British attack with 1 battleship, 1 carrier, 3 destroyers, 3 submarines and 2 transports Germans defend with 1 battleship and 3 fighters British roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 battleship owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship, 1 carrier, 3 destroyers and 2 transports in 112 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone 3 submarines owned by the British submerged British roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 112 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 2 destroyers owned by the British and 2 fighters owned by the Germans lost in 112 Sea Zone British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 26 Casualties for Germans: 1 battleship and 3 fighters Casualties for British: 3 destroyers Battle in Western Germany British attack with 3 artilleries, 2 fighters and 3 infantry Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 7 infantry Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits British roll dice for 3 artilleries, 2 fighters and 3 infantry in Western Germany, round 2 : 2/8 hits, 3,00 expected hits Germans roll dice for 1 aaGun, 1 artillery, 4 fighters and 7 infantry in Western Germany, round 2 : 6/12 hits, 5,33 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Western Germany 2 fighters owned by the British retreated Germans win with 1 artillery, 4 fighters and 6 infantry remaining. Battle score for attacker is -13 Casualties for British: 3 artilleries and 3 infantry Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - British 2 fighters moved from Western Germany to Northern Italy 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Northern Italy Place Units - British 1 transport placed in 109 Sea Zone 3 artilleries and 3 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 transports placed in 39 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 UK_Pacific collect 25 PUs (2 lost to blockades); end with 26 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs Units Change Ownership Some Units in India change ownership: 1 artillery Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : 9,33 Japanese regular : 0,00 Italians regular : -0,67 Germans AA : -0,33 Germans regular : 2,00 British regular : -2,17
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers, 10 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Gibraltar to 112 Sea Zone 4 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone 6 transports moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 artilleries moved from 95 Sea Zone to Northern Italy 5 infantry moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from 95 Sea Zone to Northern Italy Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Northern Italy Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry Germans defend with 1 artillery and 3 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/10 hits, 3,00 expected hits Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/9 hits, 2,83 expected hits Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in 112 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 17 submarines and 4 tactical_bombers Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 15/19 hits, 8,50 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 17 submarines in 112 Sea Zone, round 2 : 2/17 hits, 2,83 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 11/19 hits, 9,83 expected hits Units damaged: 1 battleship owned by the Americans 3 submarines owned by the Americans, 12 submarines owned by the Germans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 10/16 hits, 7,50 expected hits Germans roll dice for 5 submarines in 112 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 9/19 hits, 9,83 expected hits 2 destroyers owned by the Germans, 2 submarines owned by the Americans, 5 submarines owned by the Germans, 8 destroyers owned by the Americans and 3 carriers owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 4 : 6/8 hits, 4,83 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 4 : 9/14 hits, 8,17 expected hits 3 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 4 tactical_bombers owned by the Germans, 1 bomber owned by the Americans, 1 cruiser owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -23 Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers Casualties for Germans: 4 carriers, 1 cruiser, 2 destroyers, 17 submarines and 4 tactical_bombers Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 4 fighters owned by the Germans forced to land in Western Germany Non Combat Move - Americans 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France 2 transports moved from 92 Sea Zone to 102 Sea Zone Place Units - Americans 1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Germans defend with 1 artillery Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 5 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Yunnan to Hunan 1 armour moved from Kwangtung to Hunan 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from West India to Turkmenistan 3 artilleries and 6 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 4 artilleries moved from India to West India 2 destroyers moved from 110 Sea Zone to 126 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 3 submarines moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer and 3 submarines moved from 110 Sea Zone to 102 Sea Zone 1 submarine moved from 110 Sea Zone to 102 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 126 Sea Zone British attack with 2 destroyers Germans defend with 1 submarine British roll dice for 2 destroyers in 126 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 126 Sea Zone British win with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kiangsi British attack with 1 artillery and 1 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kiangsi British roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi British roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 armour and 2 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan British roll dice for 1 armour and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British attack with 1 battleship, 1 carrier, 3 destroyers, 3 submarines and 2 transports Germans defend with 1 battleship and 3 fighters British roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 battleship owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship, 1 carrier, 3 destroyers and 2 transports in 112 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone 3 submarines owned by the British submerged British roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 112 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 2 destroyers owned by the British and 2 fighters owned by the Germans lost in 112 Sea Zone British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 26 Casualties for Germans: 1 battleship and 3 fighters Casualties for British: 3 destroyers Battle in Western Germany British attack with 3 artilleries, 2 fighters and 3 infantry Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 7 infantry Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits British roll dice for 3 artilleries, 2 fighters and 3 infantry in Western Germany, round 2 : 2/8 hits, 3,00 expected hits Germans roll dice for 1 aaGun, 1 artillery, 4 fighters and 7 infantry in Western Germany, round 2 : 6/12 hits, 5,33 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Western Germany 2 fighters owned by the British retreated Germans win with 1 artillery, 4 fighters and 6 infantry remaining. Battle score for attacker is -13 Casualties for British: 3 artilleries and 3 infantry Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - British 2 fighters moved from Western Germany to Northern Italy 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Northern Italy Place Units - British 1 transport placed in 109 Sea Zone 3 artilleries and 3 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 transports placed in 39 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 UK_Pacific collect 25 PUs (2 lost to blockades); end with 26 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs Units Change Ownership Some Units in India change ownership: 1 artillery Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 2 transports Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun EDIT: Adding units owned by British to Southern France: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : 9,33 Japanese regular : 0,00 Italians regular : -0,67 Germans AA : -0,33 Germans regular : 2,00 British regular : -2,17
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries, 1 fighter and 9 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 5 artilleries, 1 fighter and 9 infantry British defend with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber; Americans defend with 4 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry Italians roll dice for 5 artilleries, 1 fighter and 9 infantry in Northern Italy, round 2 : 1/15 hits, 4,50 expected hits Americans roll dice for 5 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 8/14 hits, 5,50 expected hits 1 infantry owned by the British and 8 infantry owned by the Italians lost in Northern Italy 1 fighter owned by the Italians retreated 5 artilleries owned by the Italians and 1 infantry owned by the Italians retreated to Southern Italy Americans win with 5 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for Italians: 8 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Italians collect 4 PUs (2 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans regular : 2,50 Italians regular : -3,50
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Norway to Finland ANZAC take Finland from Germans 1 armour moved from Yugoslavia to Slovakia Hungary ANZAC take Slovakia Hungary from Germans 1 armour moved from Slovakia Hungary to Romania ANZAC take Romania from Germans 3 artilleries moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Kwangtung to 33 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Northern Italy Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 bomber moved from 33 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6 ANZAC collect 32 PUs; end with 32 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Norway to Finland ANZAC take Finland from Germans 1 armour moved from Yugoslavia to Slovakia Hungary ANZAC take Slovakia Hungary from Germans 1 armour moved from Slovakia Hungary to Romania ANZAC take Romania from Germans 3 artilleries moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Kwangtung to 33 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Northern Italy Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 bomber moved from 33 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6 ANZAC collect 32 PUs; end with 32 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Norway to Finland ANZAC take Finland from Germans 1 armour moved from Yugoslavia to Slovakia Hungary ANZAC take Slovakia Hungary from Germans 1 armour moved from Slovakia Hungary to Romania ANZAC take Romania from Germans 3 artilleries moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Kwangtung to 33 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Northern Italy Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 bomber moved from 33 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6 ANZAC collect 32 PUs; end with 32 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33