@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
3 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Northern Italy
3 artilleries moved from 95 Sea Zone to Northern Italy
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
5 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Combat - Americans
Battle in Northern Italy
Americans attack with 5 artilleries and 5 infantry
Germans defend with 2 armour; Italians defend with 1 factory_minor
Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 5 artilleries and 5 infantry in Northern Italy, round 2 : 5/10 hits, 3,33 expected hits
Italians roll dice for 2 armour in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Germans: 2 armour
Battle in Hopei
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win, taking Hopei from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
5 artilleries moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
4 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
2 artilleries moved from Yunnan to Szechwan
1 transport moved from 72 Sea Zone to 71 Sea Zone
Combat - British
Battle in Trans-Jordan
British attack with 2 artilleries and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
British attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 2 armour, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries and 2 infantry in Szechwan, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/4 hits, 1,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Szechwan
British roll dice for 1 armour and 2 artilleries in Szechwan, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Szechwan, round 3 : 3/3 hits, 1,33 expected hits
2 artilleries owned by the British and 1 armour owned by the British lost in Szechwan
Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for British: 1 armour, 2 artilleries and 2 infantry
Casualties for Germans: 1 infantry
Battle in Kiangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from India to Burma
5 infantry moved from India to West India
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
Place Units - British
1 infantry placed in United Kingdom
1 destroyer and 4 submarines placed in 110 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 armour, 1 mech_infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -1,33
Italians regular : -0,67
Germans regular : 1,33
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 tactical_bomber moved from Persia to 80 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 93 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 tactical_bomber moved from 80 Sea Zone to Persia
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Southern France to France
Combat - ANZAC
Battle in 18 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in France
ANZAC attack with 1 artillery and 1 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry
ANZAC roll dice for 1 artillery and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Southern France to France
Combat - ANZAC
Battle in 18 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in France
ANZAC attack with 1 artillery and 1 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry
ANZAC roll dice for 1 artillery and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 2 aaGuns and 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
2 aaGuns owned by the Germans and 1 infantry owned by the ANZAC lost in France
ANZAC roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 infantry in France, round 3 : 1/3 hits, 1,00 expected hits
1 artillery owned by the ANZAC lost in France
Germans win with 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Germans: 2 aaGuns
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from New South Wales to Hawaiian Islands
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
3 armour placed in Southern France
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Southern France to France
Combat - ANZAC
Battle in 18 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in France
ANZAC attack with 1 artillery and 1 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry
ANZAC roll dice for 1 artillery and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 2 aaGuns and 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
2 aaGuns owned by the Germans and 1 infantry owned by the ANZAC lost in France
ANZAC roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 infantry in France, round 3 : 1/3 hits, 1,00 expected hits
1 artillery owned by the ANZAC lost in France
Germans win with 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Germans: 2 aaGuns
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from New South Wales to Hawaiian Islands
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
3 armour placed in Southern France
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Combat - French
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 1 destroyer
Italians defend with 1 fighter and 1 transport
French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the French lost in 97 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,33
French regular : -0,33
Japanese regular : 0,33
ANZAC regular : 0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 21 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 3 fighters and 1 infantry moved from Western Germany to Northern Italy
3 infantry moved from France to Northern Italy
4 fighters and 4 tactical_bombers moved from 112 Sea Zone to Northern Italy
3 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
5 armour moved from Belarus to Archangel
2 infantry moved from Rostov to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Tambov
1 artillery and 1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
2 armour moved from Northwest Persia to Iraq
1 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Persia to Eastern Persia
1 fighter moved from Persia to Iraq
2 armour moved from Szechwan to Shensi
Combat - Germans
Battle in Northern Italy
Germans attack with 1 artillery, 7 fighters, 4 infantry and 4 tactical_bombers
Americans defend with 5 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 1 artillery, 7 fighters, 4 infantry and 4 tactical_bombers in Northern Italy, round 2 : 5/16 hits, 7,33 expected hits
Americans roll dice for 5 artilleries and 4 infantry in Northern Italy, round 2 : 2/9 hits, 3,00 expected hits
2 infantry owned by the Germans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Germans roll dice for 1 artillery, 7 fighters, 2 infantry and 4 tactical_bombers in Northern Italy, round 3 : 5/14 hits, 7,00 expected hits
Americans roll dice for 4 artilleries in Northern Italy, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans and 4 artilleries owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 artillery, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 4 infantry
Casualties for Americans: 5 artilleries and 4 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 4/5 hits, 1,50 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Eastern Persia
Germans attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Persia
1 tactical_bomber owned by the Germans retreated
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Tambov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 3 : 0/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 4 : 1/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 5 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 5 armour, 1 artillery and 3 infantry
Russians defend with 7 infantry
Germans roll dice for 5 armour, 1 artillery and 3 infantry in Archangel, round 2 : 3/9 hits, 3,50 expected hits
Russians roll dice for 7 infantry in Archangel, round 2 : 2/7 hits, 2,33 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 5 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/7 hits, 3,17 expected hits
Russians roll dice for 4 infantry in Archangel, round 3 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Russians lost in Archangel
Germans roll dice for 5 armour, 1 artillery and 1 infantry in Archangel, round 4 : 3/7 hits, 3,17 expected hits
Russians roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 7 infantry
Battle in Iraq
Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Iraq, round 2 : 3/6 hits, 2,33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Germans attack with 2 armour
Chinese defend with 2 infantry
Germans roll dice for 2 armour in Shensi, round 2 : 0/2 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Germans lost in Shensi
1 armour owned by the Germans retreated to Szechwan
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Non Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
3 fighters moved from Northern Italy to Western Germany
4 fighters and 4 tactical_bombers moved from Northern Italy to 112 Sea Zone
1 tactical_bomber moved from Eastern Persia to Persia
1 fighter moved from Iraq to Persia
1 artillery moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 infantry placed in France
3 infantry placed in Persia
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Rostov
Germans undo move 6.
2 artilleries and 1 infantry placed in Rostov
2 infantry placed in Novgorod
1 artillery and 8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,33
Russians regular : -4,33
Germans regular : -4,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Germans
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Novosibirsk to Samara
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 armour moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 2,67 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 0/5 hits, 1,67 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/7 hits, 2,67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 artilleries and 3 infantry
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
Place Units - Russians
1 armour, 1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -1,33
Russians regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Korea to Manchuria
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
2 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Korea to Hopei
1 artillery and 1 infantry moved from Anhwe to Hopei
1 bomber moved from Kiangsu to Hopei
Combat - Japanese
Battle in Philippines
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Philippines from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Hopei, round 2 : 2/4 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
2 bombers moved from Hopei to Kiangsu
2 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,33
Japanese regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour and 2 infantry moved from Tobruk to 96 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 94 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 armour and 2 infantry moved from 95 Sea Zone to Northern Italy
5 artilleries, 5 infantry and 5 transports moved from 94 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 5 artilleries and 7 infantry
Germans defend with 1 artillery; Italians defend with 1 factory_minor
Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 armour, 5 artilleries and 7 infantry in Northern Italy, round 2 : 2/13 hits, 4,17 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Szechwan
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 2 submarines
Japanese defend with 3 destroyers, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangtung
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 artilleries moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Japanese regular : -0,33
Italians regular : -0,33
Germans regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Germans
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Germans
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Combat Move - British
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 tactical_bomber moved from India to Iraq
Combat - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour and 2 infantry moved from Tobruk to 96 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 94 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 armour and 2 infantry moved from 95 Sea Zone to Northern Italy
5 artilleries, 5 infantry and 5 transports moved from 94 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 5 artilleries and 7 infantry
Germans defend with 1 artillery; Italians defend with 1 factory_minor
Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 armour, 5 artilleries and 7 infantry in Northern Italy, round 2 : 2/13 hits, 4,17 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Szechwan
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 2 submarines
Japanese defend with 3 destroyers, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangtung
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 artilleries moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Germans
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Germans
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 tactical_bomber moved from India to Iraq
Combat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Greece
Battle in France
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
British roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in France
1 artillery owned by the British and 1 infantry owned by the British retreated to Normandy Bordeaux
Germans win, taking Greece from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Holland Belgium: 1 artillery and 1 infantry
EDIT: Changing ownership of Holland Belgium from Germans to British
EDIT: Turning off Edit Mode
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Iraq, round 2 : 0/4 hits, 1,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1,83 expected hits
Germans roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1,00 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour, 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kiangsi
British attack with 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kiangsi
British roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
British roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Iraq to Trans-Jordan
1 mech_infantry moved from India to West India
2 infantry moved from Burma to Yunnan
Place Units - British
2 destroyers and 1 transport placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in Kwangtung
4 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 4 artilleries and 1 infantry
Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : -1,33
Japanese regular : 2,00
Italians regular : -0,33
Germans regular : -2,50
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 tactical_bomber moved from Persia to 80 Sea Zone
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 tactical_bomber moved from 80 Sea Zone to Persia
Place Units - Italians
2 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 armour moved from Southern France to Yugoslavia
ANZAC take Yugoslavia from Germans
1 armour moved from Southern France to Greater Southern Germany
ANZAC take Greater Southern Germany from Germans
1 bomber moved from Hawaiian Islands to Kwangtung
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Southern France to France
1 artillery moved from Normandy Bordeaux to Southern France
Combat - ANZAC
Battle in Norway
Battle in Kiangsi
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
ANZAC win, taking Norway from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
ANZAC attack with 1 armour
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
ANZAC roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour in France, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the ANZAC lost in France
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 3 destroyers and 1 transport
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 destroyer and 2 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 artilleries and 1 infantry placed in Southern France
1 mech_infantry placed in Normandy Bordeaux
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -1,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 armour moved from Southern France to Yugoslavia
ANZAC take Yugoslavia from Germans
1 armour moved from Southern France to Greater Southern Germany
ANZAC take Greater Southern Germany from Germans
1 bomber moved from Hawaiian Islands to Kwangtung
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Southern France to France
1 artillery moved from Normandy Bordeaux to Southern France
Combat - ANZAC
Battle in Norway
Battle in Kiangsi
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
ANZAC win, taking Norway from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
ANZAC attack with 1 armour
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
ANZAC roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour in France, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the ANZAC lost in France
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 3 destroyers and 1 transport
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 destroyer and 2 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 artilleries and 1 infantry placed in Southern France
1 mech_infantry placed in Normandy Bordeaux
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -1,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 23 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Western Germany to Greater Southern Germany
2 infantry moved from France to Northern Italy
1 artillery, 2 fighters and 7 infantry moved from Western Germany to Northern Italy
4 fighters and 4 tactical_bombers moved from 112 Sea Zone to Northern Italy
1 infantry moved from Novgorod to Karelia
1 armour moved from Archangel to Karelia
1 artillery and 1 infantry moved from Archangel to Vologda
2 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 infantry moved from Novgorod to Archangel
2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Persia to Iraq
1 submarine moved from 112 Sea Zone to 126 Sea Zone
2 infantry moved from Belarus to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Tambov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 126 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Northern Italy
Germans attack with 1 artillery, 6 fighters, 9 infantry and 4 tactical_bombers
Americans defend with 1 armour, 5 artilleries, 1 factory_minor and 7 infantry; ANZAC defend with 1 armour
Germans roll dice for 1 artillery, 6 fighters, 9 infantry and 4 tactical_bombers in Northern Italy, round 2 : 11/20 hits, 7,67 expected hits
Americans roll dice for 2 armour, 5 artilleries and 7 infantry in Northern Italy, round 2 : 5/14 hits, 5,00 expected hits
5 infantry owned by the Germans, 7 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Northern Italy
Germans roll dice for 1 artillery, 6 fighters, 4 infantry and 4 tactical_bombers in Northern Italy, round 3 : 5/15 hits, 6,83 expected hits
Americans roll dice for 2 armour and 1 artillery in Northern Italy, round 3 : 1/3 hits, 1,33 expected hits
1 armour owned by the ANZAC, 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry
Casualties for Americans: 1 armour, 5 artilleries and 7 infantry
Casualties for ANZAC: 1 armour
Battle in Bryansk
Germans attack with 2 artilleries and 5 infantry
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 3/7 hits, 1,83 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 1/6 hits, 1,67 expected hits
Russians roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 4 : 3/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Greater Southern Germany
Germans attack with 1 fighter and 1 infantry
ANZAC defend with 1 armour
Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the ANZAC lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Tambov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans lost in Tambov
1 artillery owned by the Germans retreated to Volgograd
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 1,67 expected hits
British roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Sikang
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Vologda
1 artillery owned by the Germans retreated to Archangel
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
2 armour moved from Archangel to Urals
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Iraq to Volgograd
1 fighter moved from Greater Southern Germany to Western Germany
2 fighters moved from Northern Italy to Western Germany
4 fighters and 4 tactical_bombers moved from Northern Italy to 112 Sea Zone
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 infantry placed in Persia
4 infantry placed in Germany
1 infantry placed in France
6 infantry placed in Western Germany
3 infantry placed in Rostov
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,33
ANZAC regular : -0,50
Russians regular : 0,00
Germans regular : 3,67
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Kansu to Urals
1 armour moved from Evenkiyskiy to Urals
2 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 artillery and 1 infantry moved from Samara to Novosibirsk
2 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Archangel
1 artillery moved from Tambov to Bryansk
1 artillery moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Archangel
1 armour owned by the Russians retreated to Smolensk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 4 armour
Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 4 armour in Urals, round 2 : 1/4 hits, 2,00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Urals
Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 3 : 4/5 hits, 2,33 expected hits
Germans roll dice for 2 armour in Urals, round 3 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Germans: 4 armour
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 5 infantry
Germans defend with 2 artilleries and 4 infantry
Russians roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 1/7 hits, 1,83 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 3/6 hits, 1,67 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 2/3 hits, 1,00 expected hits
Germans roll dice for 2 artilleries in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 4 infantry
Casualties for Germans: 2 artilleries and 4 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Egypt to Trans-Jordan
Place Units - Russians
3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 3,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hopei to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Hunan
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking Caroline Islands from ANZAC, taking 20 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Kweichow, round 2 : 2/2 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 bomber moved from Hunan to Kiangsu
1 bomber moved from Kweichow to Kiangsu
2 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,67
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 10 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
6 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 artilleries moved from 95 Sea Zone to Northern Italy
5 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Northern Italy
Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/10 hits, 3,00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/9 hits, 2,83 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 17 submarines and 4 tactical_bombers
Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 15/19 hits, 8,50 expected hits
Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 17 submarines in 112 Sea Zone, round 2 : 2/17 hits, 2,83 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 11/19 hits, 9,83 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 12 submarines owned by the Germans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 10/16 hits, 7,50 expected hits
Germans roll dice for 5 submarines in 112 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 9/19 hits, 9,83 expected hits
2 destroyers owned by the Germans, 2 submarines owned by the Americans, 5 submarines owned by the Germans, 8 destroyers owned by the Americans and 3 carriers owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 4 : 6/8 hits, 4,83 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 4 : 9/14 hits, 8,17 expected hits
3 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 4 tactical_bombers owned by the Germans, 1 bomber owned by the Americans, 1 cruiser owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -23
Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
Casualties for Germans: 4 carriers, 1 cruiser, 2 destroyers, 17 submarines and 4 tactical_bombers
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
4 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
2 transports moved from 92 Sea Zone to 102 Sea Zone
Place Units - Americans
1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 9,33
Italians regular : -0,67
Germans regular : 0,50