Oh you should have both. Triplea Game Notes are just how triplea has to implement the rules.
The Captain’s rules take precedent. Edit and hand rolling with dicebot and Player enforcement makes triplea rule compliant.
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Dutch New Guinea to Hainan 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 4 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits 2 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 carrier and 2 destroyers Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hainan Americans attack with 1 bomber Japanese defend with 1 bomber and 1 harbour Americans roll dice for 1 bomber in Hainan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Hainan Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 1 bomber moved from Hainan to French Indo China 2 fighters moved from 109 Sea Zone to Eire 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 2,17 Japanese regular : -0,50 Germans regular : -0,83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 artillery moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan 1 artillery moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kiangsi 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Dutch New Guinea to Hainan 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 4 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits 2 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 carrier and 2 destroyers Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hainan Americans attack with 1 bomber Japanese defend with 1 bomber and 1 harbour Americans roll dice for 1 bomber in Hainan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Hainan Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 1 bomber moved from Hainan to French Indo China 2 fighters moved from 109 Sea Zone to Eire 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 artillery moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan 1 artillery moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kiangsi 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Algeria to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 artillery and 2 infantry moved from Tanganyika Territory to Belgian Congo 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Romania 1 fighter moved from 97 Sea Zone to Romania 1 fighter moved from 97 Sea Zone to Romania 1 artillery and 1 infantry moved from Persia to Iraq 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Shan State to French Indo China 1 infantry moved from Yunnan to French Indo China 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Java British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java British win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 armour moved from 109 Sea Zone to Eire 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Burma to Yunnan Place Units - UK_Pacific 1 armour, 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1 UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs Some Units in India change ownership: 1 armour, 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : 2,17 Japanese regular : -1,17 Germans regular : -0,83 British regular : 0,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 2 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 fighter moved from Holland Belgium to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 104 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 104 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Slovakia Hungary Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 armour Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 4 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Italians 2 mech_infantrys moved from Bulgaria to Yugoslavia 1 artillery moved from Southern Italy to Northern Italy 1 fighter moved from 104 Sea Zone to United Kingdom Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,5,3 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : -2,00 Russians regular : -0,50
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Scotland to Eire 1 infantry moved from Scotland to Eire 3 transports moved from 119 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 1 carrier moved from 113 Sea Zone to 109 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 2 mech_infantrys moved from Germany to 113 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 119 Sea Zone 2 mech_infantrys moved from 119 Sea Zone to Eire 1 armour moved from 119 Sea Zone to Eire 1 mech_infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 1 mech_infantry moved from 119 Sea Zone to Eire 1 mech_infantry moved from Germany to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 1 mech_infantry moved from Karelia to Archangel 1 armour moved from Novgorod to Archangel 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Novgorod to Archangel Combat - Germans Battle in Eire Germans attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys British defend with 1 armour; Americans defend with 1 armour and 2 fighters Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Eire, round 2 : 3/7 hits, 2,17 expected hits Americans roll dice for 2 armour and 2 fighters in Eire, round 2 : 3/4 hits, 2,33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Eire Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Eire, round 3 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 fighter in Eire, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Eire Germans win, taking Eire from Americans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 21 Casualties for Germans: 1 infantry and 2 mech_infantrys Casualties for Americans: 1 armour and 2 fighters Casualties for British: 1 armour Battle in 109 Sea Zone Germans attack with 1 carrier and 1 destroyer British defend with 1 transport; Americans defend with 1 submarine Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for British: 1 transport Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 aaGun moved from 115 Sea Zone to Novgorod Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,6,1 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Russians regular : -0,33 Germans regular : 0,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Buryatia to Amur 1 fighter moved from Buryatia to Amur 1 armour moved from Evenkiyskiy to Yakut S.S.R. 1 artillery moved from Evenkiyskiy to Yenisey 1 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Sikang to Shensi 1 artillery moved from Tsinghai to Shensi 1 mech_infantry moved from Italian Somaliland to Kenya Russians take Kenya from Italians 2 infantry moved from Egypt to Alexandria Russians take Alexandria from Italians 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 artillery moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 3 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Belarus to Archangel 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 2 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 1 artillery moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Amur Russians attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Russians roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 fighter and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 2 mech_infantrys Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Poland Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Belarus 1 artillery and 1 infantry moved from Volgograd to Rostov 1 fighter moved from Amur to Buryatia Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Ukraine 3 armour, 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00 Germans regular : 0,17 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 5 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Chahar to Hopei 1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei 2 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 2 artilleries moved from Kiangsu to Kiangsi 2 mech_infantrys moved from Shantung to Kiangsi 1 armour moved from Shantung to Kiangsi 2 fighters and 2 tactical_bombers moved from Kiangsu to Hunan 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Jehol to Hopei 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Sumatra Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking Sumatra from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Java Japanese attack with 1 armour and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0,50 expected hits UK_Pacific roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hunan Japanese attack with 2 fighters and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 2,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 4/4 hits, 1,83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 2/6 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Hunan to Kiangsu 2 fighters and 1 tactical_bomber moved from Hopei to Kiangsu 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 20 Sea Zone to 42 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,17 Japanese regular : 3,17 UK_Pacific regular : -0,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from French Indo China to 41 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery moved from Western United States to British Columbia 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 submarine moved from 3 Sea Zone to 15 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 2 artilleries moved from 105 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Southern France Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 transport remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 1,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kwangsi to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Chahar 1 artillery and 1 infantry placed in Yunnan 1 infantry placed in Kweichow 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from French Indo China to 41 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery moved from Western United States to British Columbia 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 submarine moved from 3 Sea Zone to 15 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 2 artilleries moved from 105 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Southern France Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 transport remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kwangsi to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Chahar 1 artillery and 1 infantry placed in Yunnan 1 infantry placed in Kweichow 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 2 fighters moved from Yunnan to India 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from French Indo China to Yunnan 1 artillery moved from India to Burma 2 infantry moved from India to Burma 1 fighter moved from Romania to Normandy Bordeaux Non Combat Move - British 1 aaGun moved from Kwangsi to Yunnan Place Units - UK_Pacific 1 destroyer and 1 transport placed in 39 Sea Zone 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs Units Change Ownership Some Units in India change ownership: 1 artillery Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 1,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from United Kingdom to 105 Sea Zone 1 artillery moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Southern France 2 mech_infantrys moved from Yugoslavia to Romania 1 artillery and 2 mech_infantrys moved from Slovakia Hungary to Romania Combat - Italians Battle in 105 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 105 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Romania Italians attack with 1 artillery and 4 mech_infantrys British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 4 mech_infantrys in Romania, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits, 2,50 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Romania Italians roll dice for 1 artillery and 1 mech_infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Romania, round 3 : 3/4 hits, 2,17 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Romania Russians win with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -17 Casualties for Italians: 1 artillery and 4 mech_infantrys Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 1 artillery and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from 105 Sea Zone to United Kingdom 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,50 Russians regular : 1,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 carrier moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 submarine owned by the ANZAC submerged ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -2,00 ANZAC regular : 0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 carrier moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 submarine owned by the ANZAC submerged ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2,00 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eire to 119 Sea Zone 2 artilleries and 1 mech_infantry moved from Eire to 119 Sea Zone 1 armour, 2 artilleries, 1 mech_infantry and 4 transports moved from 119 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Germany to 113 Sea Zone 1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 3 armour moved from Novgorod to Eastern Poland 4 mech_infantrys moved from Novgorod to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Normandy Bordeaux 3 transports moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 fighter; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/7 hits, 3,00 expected hits Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2,00 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 artilleries and 1 mech_infantry Casualties for Americans: 2 artilleries and 2 infantry Casualties for British: 1 fighter Battle in Eastern Poland Germans attack with 3 armour and 8 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 3 armour and 8 mech_infantrys in Eastern Poland, round 2 : 3/11 hits, 2,83 expected hits Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans roll dice for 3 armour and 7 mech_infantrys in Eastern Poland, round 3 : 2/10 hits, 2,67 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Novgorod to 115 Sea Zone 1 aaGun and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 aaGun moved from 113 Sea Zone to Germany Place Units - Germans 1 bomber placed in Western Germany 1 destroyer and 2 fighters placed in 110 Sea Zone 3 infantry placed in Novgorod 1 armour, 1 artillery and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,4 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Russians regular : -0,67 Germans regular : -0,50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Alexandria to Tobruk Russians take Tobruk from Italians 1 mech_infantry moved from Kenya to Egypt 1 armour moved from Yakut S.S.R. to Buryatia 1 artillery moved from Yenisey to Yakut S.S.R. 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 artillery and 1 infantry moved from Shensi to Hopei 1 armour moved from Ukraine to Eastern Poland 2 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 infantry moved from Bulgaria to Greece Russians take Greece from Italians 1 artillery moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Eastern Poland 2 armour moved from Belarus to Eastern Poland 2 artilleries moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Baltic States 1 infantry moved from Smolensk to Belarus 1 artillery and 2 infantry moved from Vologda to Archangel 1 artillery and 1 infantry moved from Rostov to Ukraine 1 artillery and 3 infantry moved from Bryansk to Belarus 3 armour moved from Russia to Belarus 1 artillery and 1 infantry moved from Russia to Vologda 3 artilleries and 2 infantry moved from Russia to Bryansk 1 artillery moved from Romania to Slovakia Hungary Russians take Slovakia Hungary from Germans Combat - Russians Battle in Eastern Poland Russians attack with 4 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 3 armour and 7 mech_infantrys Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 7/14 hits, 5,83 expected hits Germans roll dice for 3 armour and 7 mech_infantrys in Eastern Poland, round 2 : 3/10 hits, 3,83 expected hits 3 infantry owned by the Russians and 7 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/11 hits, 4,83 expected hits Germans roll dice for 3 armour in Eastern Poland, round 3 : 0/3 hits, 1,50 expected hits 2 armour owned by the Germans lost in Eastern Poland Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 5/11 hits, 4,83 expected hits Germans roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 4 armour, 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Russians: 4 infantry Casualties for Germans: 3 armour and 7 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Ukraine 2 armour, 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : -1,83 Russians regular : -1,50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Anhwe to Chahar 2 mech_infantrys moved from Kiangsi to Hopei 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kiangsi to Hunan 1 armour moved from Kiangsi to Kweichow 1 tactical_bomber moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar 1 bomber moved from Kiangsu to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar 1 fighter moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi Combat - Japanese British scrambles 2 units out of India to defend against the attack in 39 Sea Zone Battle in 39 Sea Zone Japanese attack with 2 submarines British defend with 1 destroyer, 2 fighters and 1 transport Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer, 2 fighters and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer, 2 fighters and 1 transport in 39 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Japanese: 2 submarines Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Java Japanese attack with 1 armour ANZAC defend with 1 artillery Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 artillery Battle in 7 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber in 7 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone Americans win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 artilleries and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Chahar Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 artilleries and 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Hopei Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Kweichow Japanese attack with 1 armour and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1,17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Moving scrambled unit from 39 Sea Zone back to originating territory: India Moving scrambled unit from 39 Sea Zone back to originating territory: India Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 aaGun moved from Jehol to Shantung 2 fighters moved from Chahar to Shantung 2 tactical_bombers moved from Chahar to Shantung 1 artillery and 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 1 fighter moved from Hunan to Kiangsu 1 tactical_bomber moved from Kweichow to Kiangsu 1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 56 Sea Zone Place Units - Japanese 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 artillery and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Japanese regular : 0,00 UK_Pacific regular : 0,67 ANZAC regular : -0,17 British regular : 0,67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from British Columbia to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Amur to Korea Americans take Korea from Japanese 1 infantry moved from Siberia to Amur Combat - Americans Battle in 54 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,1 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Kweichow 2 infantry placed in Shensi 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -0,50