@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 fighters, 13 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 1 armour moved from Sikang to Szechwan 1 armour moved from Sikang to Shensi 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Archangel to Nenetsia 1 infantry moved from Belarus to Archangel 2 armour moved from Archangel to Belarus 2 armour moved from Belarus to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Tambov 2 artilleries moved from Rostov to Tambov Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 0/7 hits, 2,83 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 2/6 hits, 2,67 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers Americans defend with 2 artilleries Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3,50 expected hits Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries Battle in Bryansk Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Tambov Germans attack with 2 artilleries and 2 infantry Russians defend with 4 infantry Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 4 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 2 artilleries in Tambov, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 artilleries in Tambov, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Tambov, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Germans roll dice for 1 artillery in Tambov, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 8 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 9 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 9 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 10 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 10 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 11 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 11 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 12 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 12 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 13 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 13 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 2 artilleries and 2 infantry Casualties for Russians: 3 infantry Battle in Iraq Germans attack with 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 aaGun, 1 artillery and 5 infantry; ANZAC defend with 1 infantry; Americans defend with 1 armour British roll AA dice in Iraq : 0/2 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/10 hits, 3,17 expected hits ANZAC roll dice for 1 aaGun, 1 armour, 1 artillery and 6 infantry in Iraq, round 2 : 3/8 hits, 2,83 expected hits 1 infantry owned by the ANZAC, 1 aaGun owned by the British and 3 infantry owned by the Germans lost in Iraq Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/7 hits, 2,67 expected hits ANZAC roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 3 : 3/7 hits, 2,50 expected hits 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Iraq 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 artillery owned by the Germans and 1 armour owned by the Germans retreated to Persia ANZAC win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 5 infantry and 1 mech_infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 2 armour moved from Ukraine to Volgograd 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 2 fighters moved from Holland Belgium to 112 Sea Zone 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 1 aaGun moved from Ukraine to Rostov Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in France 3 infantry placed in Persia 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Rostov 1 artillery and 2 infantry placed in Ukraine 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Germans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 British AA : -0,33 ANZAC regular : 0,67 Russians regular : -2,67 Germans regular : -8,00 British regular : -0,33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Russia to Urals Russians take Urals from Germans 3 infantry moved from Samara to Novosibirsk 3 infantry moved from Vologda to Nenetsia 4 infantry moved from Vologda to Archangel 1 artillery moved from Russia to Vologda 3 infantry moved from Smolensk to Belarus 3 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Nenetsia Combat - Russians Battle in Archangel Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Nenetsia Russians attack with 1 fighter and 3 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 3 infantry in Nenetsia, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Bryansk Russians attack with 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Russians retreated to Russia Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Belarus Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Novosibirsk Russians attack with 4 infantry Germans defend with 1 artillery Russians roll dice for 4 infantry in Novosibirsk, round 2 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 fighter moved from Nenetsia to Russia Place Units - Russians 1 armour, 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 1,17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 artillery and 1 infantry moved from Kiangsu to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Kiangsu to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Hopei to Kweichow 1 fighter moved from Kiangsu to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 16 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 3 submarines Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone ANZAC and Japanese reach a stalemate . Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 submarines Battle in Shantung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu 1 fighter moved from Kweichow to Kiangsu 2 bombers moved from 35 Sea Zone to Kiangsu 1 fighter moved from 16 Sea Zone to Japan 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 infantry placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6 Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 1,00 ANZAC regular : 0,17
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 bomber, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Germans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from United Kingdom to 97 Sea Zone 1 battleship moved from 91 Sea Zone to 95 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk 4 transports moved from 110 Sea Zone to 102 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 bomber, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Germans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from United Kingdom to 97 Sea Zone 1 battleship moved from 91 Sea Zone to 95 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk 4 transports moved from 110 Sea Zone to 102 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 1 bomber Italians defend with 1 fighter and 1 transport Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone Italians win with 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Italians: 1 fighter Battle in 95 Sea Zone Americans attack with 1 battleship, 2 destroyers and 2 transports Germans defend with 1 submarine Americans roll dice for 1 battleship, 2 destroyers and 2 transports in 95 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 95 Sea Zone Americans win with 1 battleship, 2 destroyers and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Northern Italy Americans attack with 2 artilleries and 2 infantry Italians defend with 1 aaGun, 1 artillery, 1 factory_major and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry Battle in Shensi Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Shensi Americans win, taking Shensi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 armour moved from Iraq to Egypt 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone Place Units - Americans 5 artilleries and 5 infantry placed in Eastern United States 2 destroyers and 3 transports placed in 101 Sea Zone Americans undo move 1. 5 infantry placed in Central United States 5 artilleries and 1 bomber placed in Eastern United States Americans undo move 1. 1 destroyer placed in 10 Sea Zone 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : -0,50 Italians regular : 0,00 Germans regular : -0,17
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsi 1 infantry placed in Hunan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 bomber, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Germans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from United Kingdom to 97 Sea Zone 1 battleship moved from 91 Sea Zone to 95 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk 4 transports moved from 110 Sea Zone to 102 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 1 bomber Italians defend with 1 fighter and 1 transport Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone Italians win with 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Italians: 1 fighter Battle in 95 Sea Zone Americans attack with 1 battleship, 2 destroyers and 2 transports Germans defend with 1 submarine Americans roll dice for 1 battleship, 2 destroyers and 2 transports in 95 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 95 Sea Zone Americans win with 1 battleship, 2 destroyers and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Northern Italy Americans attack with 2 artilleries and 2 infantry Italians defend with 1 aaGun, 1 artillery, 1 factory_major and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry Battle in Shensi Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Shensi Americans win, taking Shensi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 armour moved from Iraq to Egypt 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone Place Units - Americans 5 artilleries and 5 infantry placed in Eastern United States 2 destroyers and 3 transports placed in 101 Sea Zone Americans undo move 1. 5 infantry placed in Central United States 5 artilleries and 1 bomber placed in Eastern United States Americans undo move 1. 1 destroyer placed in 10 Sea Zone 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsi 1 infantry placed in Hunan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from Yunnan to Hopei Chinese take Hopei from Japanese 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 2 artilleries moved from Kwangsi to Yunnan 1 armour moved from Kwangtung to Yunnan 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 80 Sea Zone to 81 Sea Zone 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 4 infantry moved from India to West India 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Scotland to United Kingdom Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Northwest Persia British attack with 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Northwest Persia British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - British 2 artilleries and 1 infantry placed in Egypt 1 carrier placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Units Change Ownership Some Units in India change ownership: 7 infantry Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : -0,50 Italians regular : 0,00 Germans regular : -0,50 British regular : 0,67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Non Combat Move - Italians Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 20 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 6 Sea Zone ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in Normandy Bordeaux Battle in Southern France Battle in 6 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer, 1 fighter, 2 submarines and 1 transport ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -14 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 1 submarine Battle in 16 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC Place Units - ANZAC 1 bomber placed in New South Wales 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : -0,67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 20 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 6 Sea Zone ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in Normandy Bordeaux Battle in Southern France Battle in 6 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer, 1 fighter, 2 submarines and 1 transport ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -14 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 1 submarine Battle in 16 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC Place Units - ANZAC 1 bomber placed in New South Wales 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Turning on Edit Mode EDIT: Adding units owned by Americans to Morocco: 3 artilleries and 3 infantry EDIT: Removing units owned by Americans from 91 Sea Zone: 3 artilleries, 3 infantry and 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : -0,67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 14 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 armour and 2 infantry moved from France to Northern Italy 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux 3 fighters moved from Western Germany to Northern Italy 1 tactical_bomber moved from 112 Sea Zone to Northern Italy 1 tactical_bomber moved from 112 Sea Zone to Northern Italy 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Northern Italy 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 armour moved from Persia to Northwest Persia 2 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Persia to Iraq 3 armour moved from Volgograd to Novosibirsk 1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk 1 artillery and 2 infantry moved from Bryansk to Belarus 2 armour moved from Eastern Poland to Belarus 2 armour moved from Ukraine to Belarus 1 armour moved from Rostov to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Bryansk Combat - Germans Battle in Northern Italy Germans attack with 2 armour, 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 2 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 4 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/10 hits, 4,67 expected hits Americans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries and 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Novosibirsk Germans attack with 3 armour, 1 artillery and 1 infantry Russians defend with 4 infantry Germans roll dice for 3 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 4 infantry in Novosibirsk, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans roll dice for 3 armour and 1 artillery in Novosibirsk, round 3 : 3/4 hits, 1,83 expected hits Russians roll dice for 2 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Northwest Persia Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 1/4 hits, 1,67 expected hits British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 4 : 0/4 hits, 1,67 expected hits British roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 5 : 1/4 hits, 1,67 expected hits British roll dice for 1 artillery in Northwest Persia, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in Iraq Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits, 1,50 expected hits ANZAC roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Iraq Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Iraq Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 4 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Casualties for British: 1 infantry Battle in Belarus Germans attack with 5 armour, 1 artillery and 3 infantry Russians defend with 3 infantry Germans roll dice for 5 armour, 1 artillery and 3 infantry in Belarus, round 2 : 3/9 hits, 3,50 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 aaGun moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd 3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from Northern Italy to 112 Sea Zone 3 fighters moved from Northern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Iraq to Persia Place Units - Germans 3 infantry placed in Persia 3 infantry placed in Novgorod 3 infantry placed in France 1 artillery and 1 infantry placed in Western Germany 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Rostov 6 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 ANZAC regular : 0,67 Russians regular : -2,00 Germans regular : -4,67 British regular : -0,33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Urals to Timguska Russians take Timguska from Japanese 1 armour moved from Timguska to Yenisey Russians take Yenisey from Japanese 3 infantry moved from Samara to Novosibirsk 1 artillery moved from Vologda to Novosibirsk 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 3 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Archangel 3 infantry moved from Nenetsia to Archangel 1 armour moved from Russia to Novosibirsk Combat - Russians Battle in Bryansk Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 armour and 1 artillery Russians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/7 hits, 2,67 expected hits Germans roll dice for 3 armour and 1 artillery in Novosibirsk, round 2 : 2/4 hits, 1,83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Novosibirsk Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 3/5 hits, 2,33 expected hits Germans roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour and 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 1 infantry moved from Russia to Samara Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 1,00
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Kiangsu to Buryatia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Amur to Buryatia 1 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Anhwe to Hopei 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 bomber moved from Kiangsu to Hopei 1 fighter moved from Kiangsu to 18 Sea Zone Combat - Japanese Battle in Buryatia Japanese attack with 1 bomber and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 bomber and 3 infantry in Buryatia, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Buryatia Japanese roll dice for 1 bomber and 3 infantry in Buryatia, round 3 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Buryatia Japanese win, taking Buryatia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 16 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Hopei Japanese attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 3 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 4 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Kiangsi Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Battle in 18 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Shantung to Anhwe 1 bomber moved from Hopei to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter moved from 18 Sea Zone to Japan 1 bomber moved from Buryatia to Korea 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,33 Japanese regular : 0,17 ANZAC regular : -0,67 Russians regular : 0,00
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 3 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 infantry moved from 95 Sea Zone to Northern Italy 3 artilleries moved from 95 Sea Zone to Northern Italy 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 5 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Shensi to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei 1 destroyer moved from 17 Sea Zone to 18 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Central United States Combat - Americans Battle in Northern Italy Americans attack with 5 artilleries and 5 infantry Germans defend with 2 armour; Italians defend with 1 factory_minor Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 5 artilleries and 5 infantry in Northern Italy, round 2 : 5/10 hits, 3,33 expected hits Italians roll dice for 2 armour in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour Battle in Hopei Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win, taking Hopei from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 18 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 5 artilleries moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 4 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,33 Italians regular : 0,00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kweichow Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kweichow Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 3 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 infantry moved from 95 Sea Zone to Northern Italy 3 artilleries moved from 95 Sea Zone to Northern Italy 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 5 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Shensi to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei 1 destroyer moved from 17 Sea Zone to 18 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Central United States Combat - Americans Battle in Northern Italy Americans attack with 5 artilleries and 5 infantry Germans defend with 2 armour; Italians defend with 1 factory_minor Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 5 artilleries and 5 infantry in Northern Italy, round 2 : 5/10 hits, 3,33 expected hits Italians roll dice for 2 armour in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour Battle in Hopei Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win, taking Hopei from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 18 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 5 artilleries moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 4 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kweichow Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Germans 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Szechwan 2 artilleries moved from Yunnan to Szechwan 1 transport moved from 72 Sea Zone to 71 Sea Zone Combat - British Battle in Trans-Jordan British attack with 2 artilleries and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Iraq British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Szechwan British attack with 1 armour, 2 artilleries and 2 infantry Germans defend with 2 armour, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Szechwan, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/4 hits, 1,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Szechwan British roll dice for 1 armour and 2 artilleries in Szechwan, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Szechwan, round 3 : 3/3 hits, 1,33 expected hits 2 artilleries owned by the British and 1 armour owned by the British lost in Szechwan Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for British: 1 armour, 2 artilleries and 2 infantry Casualties for Germans: 1 infantry Battle in Kiangsi British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from India to Burma 5 infantry moved from India to West India 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone Place Units - British 1 infantry placed in United Kingdom 1 destroyer and 4 submarines placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 armour, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -1,33 Italians regular : -0,67 Germans regular : 1,33 British regular : -1,00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 tactical_bomber moved from Persia to 80 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 80 Sea Zone Italians attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 93 Sea Zone Italians attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 tactical_bomber moved from 80 Sea Zone to Persia Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from Southern France to France Combat - ANZAC Battle in 18 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in France ANZAC attack with 1 artillery and 1 infantry Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry ANZAC roll dice for 1 artillery and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,67