@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 5 infantry
Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese roll dice for 5 infantry in Kwangsi, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3,17 expected hits
4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,17 expected hits
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 5 infantry
Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese roll dice for 5 infantry in Kwangsi, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3,17 expected hits
4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/7 hits, 3,17 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 1,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - British
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Romania
2 fighters moved from 99 Sea Zone to Romania
1 artillery and 3 infantry moved from Greece to Albania
British take Albania from Italians
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
3 infantry moved from Yunnan to Kwangsi
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
Combat - British
Battle in Romania
British attack with 1 armour and 2 fighters
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour and 2 fighters in Romania, round 2 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 armour and 2 fighters in Romania, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Romania
2 fighters owned by the British retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Battle in French Indo China
British attack with 2 artilleries and 1 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 2 artilleries and 1 infantry in French Indo China, round 3 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 2 artilleries in French Indo China, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 armour, 4 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits
British roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 1,83 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,67
Japanese AA : -0,17
Germans regular : -0,33
British regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Soviet Far East to Amur
Russians take Amur from Japanese
1 artillery moved from Siberia to Amur
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
4 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Caroline Islands to Kwangtung
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 8 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,1,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 97 Sea Zone from Italians, taking 20 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Americans attack with 1 bomber and 4 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber and 4 infantry in Kwangtung, round 2 : 1/5 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Americans roll dice for 1 bomber and 4 infantry in Kwangtung, round 3 : 1/5 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 4 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Northern Italy to Algeria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 1.
1 destroyer placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 5 infantry
Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese roll dice for 5 infantry in Kwangsi, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3,17 expected hits
4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/7 hits, 3,17 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
Purchase Units - British
British buy 4 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Romania
2 fighters moved from 99 Sea Zone to Romania
1 artillery and 3 infantry moved from Greece to Albania
British take Albania from Italians
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
3 infantry moved from Yunnan to Kwangsi
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
Combat - British
Battle in Romania
British attack with 1 armour and 2 fighters
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour and 2 fighters in Romania, round 2 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 armour and 2 fighters in Romania, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Romania
2 fighters owned by the British retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Battle in French Indo China
British attack with 2 artilleries and 1 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 2 artilleries and 1 infantry in French Indo China, round 3 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 2 artilleries in French Indo China, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 armour, 4 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits
British roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2,83 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Kwangsi
British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 3 : 2/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Kwangsi
British roll dice for 1 tactical_bomber in Kwangsi, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 fighters in Kwangsi, round 4 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the British lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 4 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Non Combat Move - British
3 artilleries moved from Persia to Eastern Persia
1 armour moved from Persia to Trans-Jordan
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Persia to Iraq
1 artillery moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 fighters moved from Romania to 99 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery placed in Quebec
2 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 artilleries, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 artilleries, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -0,17
Japanese regular : -0,67
Japanese AA : -0,17
Germans regular : -0,33
British regular : -1,50
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Southern Italy to Albania
2 infantry moved from Yugoslavia to Albania
Combat - Italians
Battle in Albania
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Albania, round 2 : 3/5 hits, 2,00 expected hits
British roll dice for 1 artillery and 3 infantry in Albania, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the British lost in Albania
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Albania, round 3 : 1/5 hits, 2,00 expected hits
British roll dice for 1 artillery in Albania, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Albania
Italians win, taking Albania from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Italians
2 fighters moved from Albania to Southern Italy
1 tactical_bomber moved from Albania to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : -1,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Yunnan to Kwangsi
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Yunnan to Kwangsi
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Philippines
Battle in Kwangsi
ANZAC attack with 3 fighters
Japanese defend with 1 fighter
ANZAC roll dice for 3 fighters in Kwangsi, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 2 fighters in Kwangsi, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in Kwangsi, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Kwangsi
ANZAC win, taking Philippines from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from Kwangsi to Yunnan
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Yunnan to Kwangsi
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Philippines
Battle in Kwangsi
ANZAC attack with 3 fighters
Japanese defend with 1 fighter
ANZAC roll dice for 3 fighters in Kwangsi, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 2 fighters in Kwangsi, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in Kwangsi, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Kwangsi
ANZAC win, taking Philippines from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from Kwangsi to Yunnan
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 11 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 artilleries moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Germans take 93 Sea Zone from British
1 mech_infantry moved from Caucasus to Iraq
1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
5 armour, 1 artillery and 3 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Urals to Vologda
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Archangel to Vologda
2 infantry moved from Belarus to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
1 armour and 1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Finland to Karelia
1 armour moved from Eastern Poland to Romania
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Bryansk
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 3 artilleries and 5 infantry in Bryansk, round 2 : 2/8 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 2 : 4/6 hits, 2,00 expected hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 artilleries and 1 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 artilleries in Bryansk, round 4 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits, 1,00 expected hits
2 artilleries owned by the Germans lost in Bryansk
1 artillery owned by the Germans retreated to Ukraine
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Russians: 3 infantry
Battle in Persia
Germans attack with 6 armour, 1 artillery and 5 mech_infantrys
British defend with 1 factory_minor and 4 infantry
Germans roll dice for 6 armour, 1 artillery and 5 mech_infantrys in Persia, round 2 : 5/12 hits, 4,33 expected hits
British roll dice for 4 infantry in Persia, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 6 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 4 infantry
Battle in Szechwan
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 3/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Scotland
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 2 infantry
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 3/6 hits, 2,50 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Iraq
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 0/4 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 3/4 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Sikang
1 armour moved from Volgograd to Tsinghai
1 armour moved from Caucasus to Sikang
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Kazakhstan
4 mech_infantrys moved from Ukraine to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 armour moved from Caucasus to Volgograd
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Germans
2 submarines placed in 110 Sea Zone
1 artillery and 3 infantry placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Rostov
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
2 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Russians regular : 4,50
Germans regular : 0,00
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
1 tactical_bomber owned by the Russians retreated
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
2 bombers moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
2 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Shantung to Kiangsu
1 fighter moved from Japan to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry
Americans defend with 1 bomber; ANZAC defend with 2 fighters; Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 3 infantry in Yunnan, round 2 : 2/7 hits, 2,83 expected hits
Chinese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 4/6 hits, 2,50 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Americans and 1 infantry owned by the Chinese lost in Yunnan
1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated
Chinese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 1 bomber
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 20 Sea Zone to Kiangsu
1 fighter moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Kiangsu
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,4
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50
Americans regular : -0,33
Japanese regular : -0,33
ANZAC regular : -2,67
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship, 1 carrier, 7 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Germans
1 bomber moved from Algeria to Gibraltar
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 1 tactical_bomber moved from Borneo to Yunnan
Combat - Americans
Battle in Southern France
Battle in 104 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 2 : 3/13 hits, 5,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Southern France from Germans with 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 armour moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - Americans
1 battleship, 1 submarine and 4 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Americans undo move 2.
2 artilleries placed in Central United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -3,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Combat Move - British
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
4 artilleries and 1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
2 tactical_bombers moved from Egypt to Persia
2 fighters moved from 99 Sea Zone to Persia
1 artillery and 1 infantry moved from Greece to Albania
2 artilleries and 2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from India to Yunnan
2 infantry moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 20 Sea Zone
Combat - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship, 1 carrier, 7 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Germans
1 bomber moved from Algeria to Gibraltar
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 1 tactical_bomber moved from Borneo to Yunnan
Combat - Americans
Battle in Southern France
Battle in 104 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 2 : 3/13 hits, 5,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Southern France from Germans with 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 armour moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - Americans
1 battleship, 1 submarine and 4 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Americans undo move 2.
2 artilleries placed in Central United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
4 artilleries and 1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
2 tactical_bombers moved from Egypt to Persia
2 fighters moved from 99 Sea Zone to Persia
1 artillery and 1 infantry moved from Greece to Albania
2 artilleries and 2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from India to Yunnan
2 infantry moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 20 Sea Zone
Combat - British
Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits. Rolls: 6
Battle in Persia
British attack with 1 armour, 5 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 6 armour, 1 artillery, 1 factory_minor and 4 mech_infantrys
British roll dice for 1 armour, 5 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 3/13 hits, 5,50 expected hits
Germans roll dice for 6 armour, 1 artillery and 4 mech_infantrys in Persia, round 2 : 8/11 hits, 4,67 expected hits
1 mech_infantry owned by the British, 3 mech_infantrys owned by the Germans, 5 artilleries owned by the British and 2 infantry owned by the British lost in Persia
2 tactical_bombers owned by the British and 2 fighters owned by the British retreated
British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 6 armour, 1 artillery and 1 mech_infantry in Persia, round 3 : 4/8 hits, 3,67 expected hits
1 armour owned by the British lost in Persia
Germans win with 6 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for British: 1 armour, 5 artilleries, 2 infantry and 1 mech_infantry
Casualties for Germans: 3 mech_infantrys
Battle in 20 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
British win, taking 20 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Scotland
British attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 2 artilleries and 1 infantry
British roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 2 : 0/3 hits, 1,00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Albania
British attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Albania, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Albania, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Albania
British win, taking Albania from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 mech_infantry moved from Greece to Bulgaria
1 aaGun moved from Greece to 99 Sea Zone
1 aaGun, 1 battleship, 1 carrier and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 aaGun, 1 battleship, 1 carrier and 3 transports moved from 98 Sea Zone to 81 Sea Zone
1 aaGun moved from 81 Sea Zone to Egypt
Place Units - British
1 fighter placed in United Kingdom
2 destroyers placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery and 2 infantry
EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to West India: 1 artillery
EDIT: Adding units owned by British to Burma: 2 infantry
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Turning off Edit Mode
1 artillery placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 5 infantry
Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : -3,33
Italians regular : 0,33
Japanese regular : -0,17
Germans regular : 2,33
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Albania
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to Albania
Combat - Italians
Battle in Bulgaria
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bulgaria
Italians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Bulgaria
British win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Albania
Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Albania, round 2 : 3/5 hits, 2,33 expected hits
British roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Albania
Italians win, taking Albania from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Albania to Southern Italy
1 tactical_bomber moved from Albania to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 artilleries moved from 20 Sea Zone to Kiangsi
2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 artilleries moved from 20 Sea Zone to Kiangsi
2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 fighter moved from Gibraltar to 111 Sea Zone
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
Combat - French
Battle in 111 Sea Zone
French attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 111 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Non Combat Move - French
1 fighter moved from 111 Sea Zone to Scotland
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 11 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Sikang to Eastern Persia
1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
5 armour moved from Persia to Eastern Persia
1 armour moved from Persia to Trans-Jordan
1 artillery and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Szechwan to Kweichow
1 armour moved from Tsinghai to Szechwan
1 armour moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Sikang
2 armour and 4 mech_infantrys moved from Western Ukraine to Belarus
1 artillery moved from Novgorod to Belarus
1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Volgograd to Vologda
1 artillery moved from Samara to Vologda
1 infantry moved from Volgograd to Samara
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
Combat - Germans
Germans creates battle in territory 110 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 11 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Sikang to Eastern Persia
1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
5 armour moved from Persia to Eastern Persia
1 armour moved from Persia to Trans-Jordan
1 artillery and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Szechwan to Kweichow
1 armour moved from Tsinghai to Szechwan
1 armour moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Sikang
2 armour and 4 mech_infantrys moved from Western Ukraine to Belarus
1 artillery moved from Novgorod to Belarus
1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Volgograd to Vologda
1 artillery moved from Samara to Vologda
1 infantry moved from Volgograd to Samara
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
Combat - Germans
Germans creates battle in territory 110 Sea Zone
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Kweichow
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 5 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 fighters and 2 tactical_bombers
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 7/9 hits, 4,33 expected hits
British roll dice for 2 fighters and 2 tactical_bombers in Eastern Persia, round 2 : 2/4 hits, 2,33 expected hits
2 tactical_bombers owned by the British, 1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 2 fighters and 2 tactical_bombers
Battle in 93 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
1 transport owned by the Americans lost in 93 Sea Zone
Germans win, taking 93 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 2 destroyers and 1 fighter
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
British roll dice for 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
2 destroyers owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers and 1 fighter
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0,50 expected hits
British roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Bulgaria
British win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 infantry; ANZAC defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Trans-Jordan, round 2 : 0/4 hits, 1,33 expected hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans lost in Trans-Jordan
1 artillery owned by the Germans and 1 armour owned by the Germans retreated to Iraq
British win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Belarus
Germans attack with 2 armour, 1 artillery and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Belarus, round 3 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Southern France
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Americans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Vologda
1 artillery owned by the Germans retreated to Samara
Russians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 aaGun and 2 infantry moved from Northwest Persia to Persia
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 112 Sea Zone
1 artillery and 3 infantry moved from Western Germany to France
1 aaGun moved from Normandy Bordeaux to France
1 armour and 1 mech_infantry moved from Germany to France
1 armour and 1 mech_infantry moved from Germany to France
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
Place Units - Germans
1 carrier, 1 destroyer and 3 submarines placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in France
3 infantry placed in Novgorod
Germans undo move 4.
3 infantry placed in Rostov
2 infantry placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 68 PUs (1 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,00
Russians regular : -0,33
Germans regular : 1,83
British regular : 1,67