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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Caroline Islands
Battle in 22 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 22 Sea Zone
Japanese win, taking Caroline Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from 96 Sea Zone to Malta
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,33
French regular : 0,67
Japanese regular : -0,33
ANZAC regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
4 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
11 armour, 6 artilleries, 8 infantry and 11 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 artillery and 2 mech_infantrys moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Belarus
2 artilleries moved from Bessarabia to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 2,33 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in 91 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 submarine and 3 transports
1 submarine owned by the Americans submerged
Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 battleship and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 1 fighter
Casualties for Americans: 1 battleship and 3 transports
Battle in Western Ukraine
Germans attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/6 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 11 armour, 6 artilleries, 8 infantry and 11 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 11 armour, 6 artilleries, 8 infantry and 11 mech_infantrys in Rostov, round 2 : 10/36 hits, 11,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 11 armour, 6 artilleries, 8 infantry and 11 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 4/6 hits, 2,00 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 104 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to Western Germany
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 aaGun moved from Ukraine to Rostov
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
1 submarine placed in 110 Sea Zone
Germans undo move 3.
1 submarine placed in 110 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Russians regular : -3,67
Germans regular : 4,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
2 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Finland to Karelia
1 infantry moved from Russia to Bryansk
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Russia to Archangel
Combat - Russians
Battle in Italian Somaliland
Battle in Archangel
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Italian Somaliland from Italians with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Karelia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Karelia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Karelia, round 6 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Karelia, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 2 artilleries and 6 infantry in Bryansk, round 2 : 2/8 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 4 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 4 infantry
Non Combat Move - Russians
1 aaGun moved from Vologda to Russia
1 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 2,33
Russians regular : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kiangsu to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar
1 artillery moved from Jehol to Chahar
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Kiangsi to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
ANZAC win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun and 1 artillery; Chinese defend with 2 artilleries and 3 infantry
British roll AA dice in Yunnan : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4,83 expected hits
Chinese roll dice for 1 aaGun, 3 artilleries and 3 infantry in Yunnan, round 2 : 3/6 hits, 2,00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British, 3 infantry owned by the Chinese and 1 artillery owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 5/6 hits, 3,67 expected hits
Chinese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Chinese lost in Yunnan
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 1 artillery
Casualties for Chinese: 2 artilleries and 3 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to 36 Sea Zone
2 bombers moved from Yunnan to Kwangtung
2 tactical_bombers moved from Yunnan to Kwangsi
3 carriers, 5 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -1,67
Japanese regular : 1,00
British AA : -0,50
UK_Pacific regular : -0,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 33 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 8/13 hits, 6,83 expected hits
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 8/20 hits, 9,67 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 5 submarines in 33 Sea Zone, round 3 : 3/5 hits, 1,67 expected hits
Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 8/13 hits, 6,83 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 7/16 hits, 8,33 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 5 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 3/11 hits, 6,00 expected hits
Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 transport in 33 Sea Zone, round 4 : 3/7 hits, 4,33 expected hits
2 fighters owned by the Japanese, 3 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 5 : 3/8 hits, 4,50 expected hits
Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 33 Sea Zone, round 5 : 1/4 hits, 2,67 expected hits
2 fighters owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 6 : 3/7 hits, 4,00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 106
Casualties for Americans: 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
6 destroyers and 2 submarines placed in 101 Sea Zone
Americans undo move 3.
1 destroyer placed in 10 Sea Zone
5 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : -6,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 33 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 8/13 hits, 6,83 expected hits
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 8/20 hits, 9,67 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 5 submarines in 33 Sea Zone, round 3 : 3/5 hits, 1,67 expected hits
Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 8/13 hits, 6,83 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 7/16 hits, 8,33 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 5 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 3/11 hits, 6,00 expected hits
Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 transport in 33 Sea Zone, round 4 : 3/7 hits, 4,33 expected hits
2 fighters owned by the Japanese, 3 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 5 : 3/8 hits, 4,50 expected hits
Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 33 Sea Zone, round 5 : 1/4 hits, 2,67 expected hits
2 fighters owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 6 : 3/7 hits, 4,00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 106
Casualties for Americans: 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
6 destroyers and 2 submarines placed in 101 Sea Zone
Americans undo move 3.
1 destroyer placed in 10 Sea Zone
5 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 artilleries moved from 96 Sea Zone to Libya
1 fighter and 1 tactical_bomber moved from Egypt to Libya
1 cruiser moved from 39 Sea Zone to 55 Sea Zone
Combat - British
Battle in Libya
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
British roll dice for 1 battleship in Libya, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Libya, round 2 : 0/6 hits, 2,50 expected hits
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 2 : 3/4 hits, 1,83 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Libya
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Libya, round 3 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 3 : 0/4 hits, 1,83 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Libya
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Libya, round 4 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 armour and 1 fighter in Libya, round 4 : 0/2 hits, 1,17 expected hits
1 armour owned by the Italians lost in Libya
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Libya, round 5 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 fighter in Libya, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Italians and 1 artillery owned by the British lost in Libya
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Battle in 55 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 destroyer
British roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 tactical_bomber moved from Libya to Tobruk
1 fighter moved from Egypt to 96 Sea Zone
1 fighter moved from Libya to 96 Sea Zone
1 transport moved from 76 Sea Zone to 79 Sea Zone
2 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
2 artilleries moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
Place Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Persia
1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : -0,83
Italians regular : -1,50
Japanese regular : -5,17
British regular : -3,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 8 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 battleship and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 battleship and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
1 fighter moved from Queensland to Malaya
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 battleship and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 battleship and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
1 fighter moved from Queensland to Malaya
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Vyborg to Finland
Germans take Finland from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
4 infantry moved from Rostov to Volgograd
4 infantry moved from Rostov to Caucasus
2 artilleries moved from Rostov to Volgograd
2 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
3 armour moved from Rostov to Caucasus
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Russians and Germans reach a stalemate
. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Bryansk
Germans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/9 hits, 3,00 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/7 hits, 2,67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Volgograd
Germans attack with 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Volgograd, round 2 : 4/12 hits, 3,67 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Scotland
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 2/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
British defend with 1 armour, 1 infantry and 1 mech_infantry; Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/12 hits, 3,67 expected hits
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 2,17 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the British, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Caucasus, round 3 : 4/9 hits, 3,17 expected hits
Russians roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Russians and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
3 armour moved from Eastern Poland to Ukraine
1 infantry moved from Karelia to Novgorod
1 fighter moved from 125 Sea Zone to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 armour moved from Belarus to Rostov
2 mech_infantrys moved from Belarus to Rostov
Place Units - Germans
1 factory_minor placed in Rostov
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Germany
1 fighter placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 0,83
Germans regular : 4,00
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Italian Somaliland to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Libya to Tunisia
1 fighter moved from Northwest Persia to Russia
1 tactical_bomber moved from Northwest Persia to Russia
Combat - Russians
Battle in Tunisia
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Tunisia
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Russians regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 36 Sea Zone to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 carrier, 1 cruiser and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Chahar to Anhwe
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 4 infantry; Chinese defend with 2 artilleries and 3 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits, 5,00 expected hits
Chinese roll dice for 2 artilleries and 7 infantry in Yunnan, round 2 : 3/9 hits, 3,00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 4 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 3/7 hits, 4,00 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
Chinese win with 1 artillery remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 4 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from 16 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 aaGun moved from Kiangsu to Kiangsi
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,67
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Gibraltar to 111 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 artillery and 3 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 3 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Tunisia
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Tunisia
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 111 Sea Zone to United Kingdom
Place Units - Americans
1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Italians regular : 0,00
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Kweichow to Hopei
1 artillery moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Gibraltar to 111 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 artillery and 3 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 3 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Tunisia
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Tunisia
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 111 Sea Zone to United Kingdom
Place Units - Americans
1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Kweichow to Hopei
1 artillery moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from 96 Sea Zone to Greece
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
3 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Eastern Persia to Persia
1 artillery moved from Northwest Persia to Persia
3 infantry moved from Persia to Northwest Persia
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from India to West India
2 artilleries moved from Burma to Shan State
2 infantry moved from Malaya to Shan State
Combat - British
Battle in Greece
British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Scotland
British attack with 1 artillery and 4 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 artillery and 4 infantry in Scotland, round 2 : 1/5 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Scotland
British roll dice for 1 artillery and 4 infantry in Scotland, round 3 : 4/5 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Greece to 99 Sea Zone
1 tactical_bomber moved from Tobruk to Egypt
1 artillery moved from 80 Sea Zone to Persia
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 55 Sea Zone to 33 Sea Zone
Place Units - British
1 mech_infantry and 1 tactical_bomber placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Persia
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 transport
EDIT: Removing units owned by British from Malta: 1 infantry
EDIT: Removing units owned by British from Malta: 1 aaGun
EDIT: Adding units owned by British to 99 Sea Zone: 1 transport
EDIT: Adding units owned by British to Greece: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour, 1 mech_infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : 1,33
Italians regular : 0,00
Japanese regular : -0,17
Germans regular : -1,33
British regular : 3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 7 PUs (2 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 submarine moved from 45 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 battleship moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
3 fighters moved from Malaya to Yunnan
2 infantry moved from Alexandria to Egypt
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 submarine moved from 45 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 battleship moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
3 fighters moved from Malaya to Yunnan
2 infantry moved from Alexandria to Egypt
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 destroyer, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
2 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Vologda
1 artillery and 2 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Smolensk to Vologda
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Bryansk to Rostov
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Bryansk to Rostov
2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Rostov to Caucasus
3 armour moved from Germany to Eastern Poland
1 armour moved from Western Ukraine to Rostov
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Northwest Persia
Germans attack with 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
British defend with 5 infantry
Germans roll dice for 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 4/12 hits, 4,00 expected hits
British roll dice for 5 infantry in Northwest Persia, round 2 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
Germans roll dice for 4 armour, 2 artilleries and 4 mech_infantrys in Northwest Persia, round 3 : 1/10 hits, 3,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 4 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for British: 5 infantry
Battle in Vologda
Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/7 hits, 2,67 expected hits
Russians roll dice for 4 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/6 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 3/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Volgograd to Caucasus
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Place Units - Germans
1 destroyer and 2 transports placed in 112 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western Germany
1 armour and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Rostov
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -4,00
British regular : 1,00