@Ragnell804 gg, I concede
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Malaya to 38 Sea Zone 1 artillery moved from South Australia to Queensland Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 38 Sea Zone to Malaya 1 battleship and 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Malaya to 38 Sea Zone 1 artillery moved from South Australia to Queensland Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 38 Sea Zone to Malaya 1 battleship and 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French 1 fighter moved from Egypt to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 98 Sea Zone to Malta Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 cruiser and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov 3 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Eastern Poland to Novgorod 3 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 2 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries and 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Baltic States 4 armour and 4 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Eastern Poland to Bessarabia 1 fighter moved from Western Germany to Norway 1 fighter and 1 tactical_bomber moved from Morocco to Southern Italy Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1,33 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Novgorod, round 3 : 2/6 hits, 1,33 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Rostov Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 4 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Baltic States to Novgorod Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 3 artilleries placed in Ukraine 3 armour and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -1,67 Germans regular : -1,17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Persia to 80 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 artillery moved from Finland to Norway 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Norway Russians attack with 1 artillery Germans defend with 1 fighter Russians roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Norway Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery Battle in Belarus Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Vologda 2 infantry moved from Karelia to Finland 3 aaGuns moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 41 infantry moved from Bryansk to Russia 1 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 infantry moved from Russia to Vologda 1 aaGun moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Yunnan to India Place Units - Russians 2 artilleries and 1 infantry placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -1,67 Russians regular : -0,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from Caroline Islands to 23 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 bomber moved from Kiangsu to Buyant-Uhaa 1 infantry moved from Manchuria to Buyant-Uhaa 1 artillery moved from Amur to Buyant-Uhaa 1 artillery and 1 infantry moved from Anhwe to Jehol 1 fighter moved from 6 Sea Zone to Kwangsi 1 fighter moved from Kwangsi to Hunan 2 tactical_bombers moved from Kwangsi to Hunan 1 fighter moved from Hunan to Kweichow 2 tactical_bombers moved from Hunan to Kweichow 1 artillery moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 fighter moved from 6 Sea Zone to Jehol 1 bomber moved from Kiangsu to Buyant-Uhaa 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Jehol, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Buyant-Uhaa Japanese attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Buyant-Uhaa, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun moved from 19 Sea Zone to Kiangsu 1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi 2 bombers moved from Buyant-Uhaa to Kiangsu 1 fighter moved from Jehol to Kiangsi 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to Japan Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : 0,00 Japanese regular : -1,50 Russians regular : -0,33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 2 transports moved from 33 Sea Zone to 54 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 3 destroyers and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan 1 artillery and 1 infantry placed in Chahar Chinese undo move 2. 1 artillery and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 2 transports moved from 33 Sea Zone to 54 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 3 destroyers and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan 1 artillery and 1 infantry placed in Chahar Chinese undo move 2. 1 artillery and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 6 infantry moved from India to Burma 1 infantry moved from India to West India 1 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese Combat - British Battle in Greece British attack with 1 armour and 1 infantry Germans defend with 1 infantry; Italians defend with 1 bomber British roll dice for 1 armour and 1 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber and 1 infantry in Greece, round 2 : 0/2 hits, 0,50 expected hits British roll dice for 1 armour and 1 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 bomber and 1 infantry in Greece, round 3 : 1/2 hits, 0,50 expected hits 1 bomber owned by the Italians and 1 infantry owned by the British lost in Greece British roll dice for 1 armour in Greece, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the British lost in Greece Germans win with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 armour and 1 infantry Casualties for Italians: 1 bomber Non Combat Move - British 1 artillery moved from Burma to Yunnan Place Units - British 1 carrier and 2 transports placed in 81 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans regular : 0,67 British regular : -0,83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Italians take 97 Sea Zone from British 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 fighters moved from Southern Italy to Malta 1 armour moved from Algeria to Libya 2 armour moved from Ukraine to Rostov Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Italians attack with 2 armour Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Italians: 2 armour Casualties for Russians: 1 infantry Battle in Malta Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 aaGun and 1 infantry; French defend with 1 fighter British roll AA dice in Malta : 1/2 hits, 0,33 expected hits 1 fighter owned by the Italians lost in Malta Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 aaGun, 1 fighter and 1 infantry in Malta, round 2 : 2/2 hits, 1,00 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta 1 fighter owned by the Italians retreated British win with 1 aaGun, 1 fighter and 1 infantry remaining. Battle score for attacker is -17 Casualties for Italians: 1 artillery, 1 fighter and 1 infantry Non Combat Move - Italians 1 fighter moved from Malta to Libya 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries and 1 fighter placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -1,17 British AA : 0,67 Russians regular : 1,00 British regular : 1,00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 submarine moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Caroline Islands Battle in 22 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 22 Sea Zone Japanese win, taking Caroline Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 battleship and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 submarine moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Caroline Islands Battle in 22 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 22 Sea Zone Japanese win, taking Caroline Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 battleship and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 fighter moved from Malta to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French 1 fighter moved from 96 Sea Zone to Malta Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,33 French regular : 0,67 Japanese regular : -0,33 ANZAC regular : -1,33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 4 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 11 armour, 6 artilleries, 8 infantry and 11 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 artillery and 2 mech_infantrys moved from Novgorod to Belarus 1 artillery moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 1 armour moved from Eastern Poland to Belarus 2 artilleries moved from Bessarabia to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 3 armour moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland Combat - Germans Battle in Bryansk Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 4 infantry Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 2,33 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Battle in 91 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Americans defend with 1 battleship, 1 submarine and 3 transports 1 submarine owned by the Americans submerged Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 battleship and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Germans: 1 fighter Casualties for Americans: 1 battleship and 3 transports Battle in Western Ukraine Germans attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/6 hits, 2,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Germans attack with 11 armour, 6 artilleries, 8 infantry and 11 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 11 armour, 6 artilleries, 8 infantry and 11 mech_infantrys in Rostov, round 2 : 10/36 hits, 11,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 11 armour, 6 artilleries, 8 infantry and 11 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 4/6 hits, 2,00 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in 104 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Americans defend with 1 destroyer Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to Western Germany 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 aaGun moved from Ukraine to Rostov Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 1 submarine placed in 110 Sea Zone Germans undo move 3. 1 submarine placed in 110 Sea Zone 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2 Germans collect 52 PUs (5 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Russians regular : -3,67 Germans regular : 4,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 2 infantry moved from Vologda to Archangel 2 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 infantry moved from Finland to Karelia 1 infantry moved from Russia to Bryansk 1 armour moved from Egypt to Tobruk 1 mech_infantry moved from Russia to Archangel Combat - Russians Battle in Italian Somaliland Battle in Archangel Russians attack with 2 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Italian Somaliland from Italians with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 2 infantry and 1 mech_infantry Battle in Karelia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Karelia, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Karelia, round 6 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Karelia, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Bryansk Russians attack with 2 artilleries and 6 infantry Germans defend with 1 artillery and 4 infantry Russians roll dice for 2 artilleries and 6 infantry in Bryansk, round 2 : 2/8 hits, 2,00 expected hits Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 2/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 4 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 4 infantry Non Combat Move - Russians 1 aaGun moved from Vologda to Russia 1 infantry moved from Volgograd to Caucasus 2 artilleries moved from Volgograd to Caucasus 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from India to Northwest Persia Place Units - Russians 3 infantry placed in Volgograd 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 2,33 Russians regular : -2,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 33 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kiangsu to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar 1 artillery moved from Jehol to Chahar 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 fighter moved from Kiangsi to Yunnan 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in 33 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Chahar Japanese attack with 2 artilleries and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 2/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Caroline Islands Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands ANZAC win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 1 aaGun and 1 artillery; Chinese defend with 2 artilleries and 3 infantry British roll AA dice in Yunnan : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4,83 expected hits Chinese roll dice for 1 aaGun, 3 artilleries and 3 infantry in Yunnan, round 2 : 3/6 hits, 2,00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British, 3 infantry owned by the Chinese and 1 artillery owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 5/6 hits, 3,67 expected hits Chinese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Chinese lost in Yunnan Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for British: 1 aaGun and 1 artillery Casualties for Chinese: 2 artilleries and 3 infantry Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in French Indo China Japanese attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0,50 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to 36 Sea Zone 2 bombers moved from Yunnan to Kwangtung 2 tactical_bombers moved from Yunnan to Kwangsi 3 carriers, 5 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -1,67 Japanese regular : 1,00 British AA : -0,50 UK_Pacific regular : -0,33 ANZAC regular : 0,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 33 Sea Zone 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 33 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 6 submarines, 1 tactical_bomber and 2 transports Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 8/13 hits, 6,83 expected hits Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 8/20 hits, 9,67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 5 submarines in 33 Sea Zone, round 3 : 3/5 hits, 1,67 expected hits Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 8/13 hits, 6,83 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 7/16 hits, 8,33 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 5 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 3/11 hits, 6,00 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 transport in 33 Sea Zone, round 4 : 3/7 hits, 4,33 expected hits 2 fighters owned by the Japanese, 3 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 5 : 3/8 hits, 4,50 expected hits Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 33 Sea Zone, round 5 : 1/4 hits, 2,67 expected hits 2 fighters owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 6 : 3/7 hits, 4,00 expected hits Japanese roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 106 Casualties for Americans: 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 6 submarines Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 6 destroyers and 2 submarines placed in 101 Sea Zone Americans undo move 3. 1 destroyer placed in 10 Sea Zone 5 destroyers and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : -6,17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : 1,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 33 Sea Zone 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 33 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 6 submarines, 1 tactical_bomber and 2 transports Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 8/13 hits, 6,83 expected hits Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 8/20 hits, 9,67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 5 submarines in 33 Sea Zone, round 3 : 3/5 hits, 1,67 expected hits Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 8/13 hits, 6,83 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 7/16 hits, 8,33 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 5 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 3/11 hits, 6,00 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 transport in 33 Sea Zone, round 4 : 3/7 hits, 4,33 expected hits 2 fighters owned by the Japanese, 3 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 5 : 3/8 hits, 4,50 expected hits Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 33 Sea Zone, round 5 : 1/4 hits, 2,67 expected hits 2 fighters owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 6 : 3/7 hits, 4,00 expected hits Japanese roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 106 Casualties for Americans: 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 6 submarines Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 6 destroyers and 2 submarines placed in 101 Sea Zone Americans undo move 3. 1 destroyer placed in 10 Sea Zone 5 destroyers and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 2 artilleries moved from 96 Sea Zone to Libya 1 fighter and 1 tactical_bomber moved from Egypt to Libya 1 cruiser moved from 39 Sea Zone to 55 Sea Zone Combat - British Battle in Libya British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry British roll dice for 1 battleship in Libya, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Libya, round 2 : 0/6 hits, 2,50 expected hits Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 2 : 3/4 hits, 1,83 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Libya British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Libya, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 3 : 0/4 hits, 1,83 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Libya British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Libya, round 4 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 armour and 1 fighter in Libya, round 4 : 0/2 hits, 1,17 expected hits 1 armour owned by the Italians lost in Libya British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Libya, round 5 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 fighter in Libya, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Italians and 1 artillery owned by the British lost in Libya British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Battle in 55 Sea Zone British attack with 1 cruiser Japanese defend with 1 destroyer British roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British 2 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 1 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 tactical_bomber moved from Libya to Tobruk 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 1 transport moved from 76 Sea Zone to 79 Sea Zone 2 infantry moved from Burma to Shan State 4 infantry moved from Burma to Yunnan 2 artilleries moved from India to Burma 3 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia Place Units - British 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 3 infantry placed in Persia 1 destroyer and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 destroyer and 1 transport placed in 39 Sea Zone 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 2 artilleries Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : -0,83 Italians regular : -1,50 Japanese regular : -5,17 British regular : -3,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 8 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy Non Combat Move - Italians 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 battleship and 1 submarine moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 battleship and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 battleship and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Queensland to Malaya 1 fighter moved from Queensland to Malaya Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 battleship and 1 submarine moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 battleship and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 battleship and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Queensland to Malaya 1 fighter moved from Queensland to Malaya Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67