@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery moved from New South Wales to South Australia 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 cruiser moved from 30 Sea Zone to 26 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery moved from New South Wales to South Australia 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 cruiser moved from 30 Sea Zone to 26 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 fighter moved from Gibraltar to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 6 armour and 3 mech_infantrys moved from Yugoslavia to Romania 3 armour moved from Greece to Romania 1 infantry moved from Greece to Bulgaria 3 infantry moved from Slovakia Hungary to Romania 5 artilleries and 5 infantry moved from Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 battleship moved from 112 Sea Zone to 111 Sea Zone 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 artillery moved from 111 Sea Zone to Scotland 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Scotland Germans attack with 1 artillery and 1 infantry British defend with 1 aaGun, 1 airfield and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 aaGun and 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in 110 Sea Zone Germans attack with 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria Place Units - Germans 2 submarines placed in 110 Sea Zone 2 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans regular : 1,17 British regular : 0,33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 fighter moved from Olgiy to Suiyuyan 7 infantry moved from Buryatia to Ulaanbaatar 1 fighter moved from Olgiy to Ulaanbaatar 1 tactical_bomber moved from Olgiy to Suiyuyan 1 submarine moved from 127 Sea Zone to 125 Sea Zone 6 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Western Ukraine 6 infantry moved from Russia to Bryansk 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buyant-Uhaa to Central Mongolia Combat - Russians Battle in Ulaanbaatar Russians attack with 1 fighter and 7 infantry Japanese defend with 1 artillery and 3 infantry Russians roll dice for 1 fighter and 7 infantry in Ulaanbaatar, round 2 : 2/8 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Ulaanbaatar, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Japanese lost in Ulaanbaatar Russians roll dice for 1 fighter and 7 infantry in Ulaanbaatar, round 3 : 0/8 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Ulaanbaatar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Ulaanbaatar Russians roll dice for 1 fighter and 6 infantry in Ulaanbaatar, round 4 : 0/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Ulaanbaatar, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Ulaanbaatar Russians roll dice for 1 fighter and 5 infantry in Ulaanbaatar, round 5 : 4/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Ulaanbaatar, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar Russians win, taking Ulaanbaatar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 3 infantry Battle in Suiyuyan Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Suiyuyan Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Suiyuyan to Central Mongolia 1 fighter moved from Ulaanbaatar to Central Mongolia 1 aaGun moved from Bryansk to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : -1,67 Russians regular : 0,50 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Kiangsu to 37 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan 1 artillery moved from Kweichow to Szechwan 2 infantry moved from Kweichow to Szechwan 1 bomber moved from Jehol to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to Kwangtung 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from 6 Sea Zone to Japan 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Borneo Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 2 : 1/5 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 37 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Amur Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 3/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 5/9 hits, 4,33 expected hits Chinese roll dice for 7 infantry in Szechwan, round 2 : 4/7 hits, 2,33 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan 3 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated Chinese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for Chinese: 5 infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 3 infantry Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the British lost in Yunnan Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits, 2,67 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 artillery and 3 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters moved from Kwangtung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 aaGun and 1 infantry moved from Manchuria to Amur 1 infantry moved from Jehol to Manchuria 1 bomber moved from 37 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Siam 3 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi Place Units - Japanese 3 destroyers and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -1,50 ANZAC regular : 1,33 UK_Pacific regular : -0,67 Russians regular : 0,67 British regular : -1,00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 bomber moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to Egypt 5 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 4 infantry moved from India to Burma 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Combat - British Battle in 37 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Yunnan British attack with 2 fighters, 5 infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 3 infantry British roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 2,50 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/7 hits, 2,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/6 hits, 2,17 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 5 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 3 infantry Casualties for Japanese: 2 artilleries and 3 infantry Battle in 97 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Italians defend with 1 cruiser and 1 submarine British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber and 1 cruiser in 97 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 bomber and 1 cruiser remaining. Battle score for attacker is 10 Casualties for British: 1 destroyer Casualties for Italians: 1 cruiser and 1 submarine Battle in Anglo Egyptian Sudan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Scotland British attack with 1 fighter and 2 infantry Germans defend with 1 airfield and 1 artillery British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Scotland to United Kingdom 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 79 Sea Zone to 39 Sea Zone 2 fighters moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 bomber moved from 97 Sea Zone to Egypt 1 armour and 1 artillery moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 armour, 1 artillery and 1 infantry placed in Egypt 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry placed in India UK_Pacific undo move 1. Turning on Edit Mode EDIT: Adding units owned by British to India: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by British from Burma: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by British to India: 1 aaGun EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Turning off Edit Mode 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Italians regular : -1,17 Japanese regular : -0,50 Germans regular : -0,33 British regular : -6,50 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 1 mech_infantry moved from Alexandria to Tobruk 1 bomber moved from Southern Italy to 97 Sea Zone 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia 2 infantry moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia 1 armour moved from Romania to Bessarabia 1 artillery and 3 infantry moved from Algeria to Tunisia Combat - Italians Battle in Bessarabia Italians attack with 2 armour, 2 artilleries and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber British defend with 1 cruiser Italians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 97 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : -1,00 Russians regular : 0,67 British regular : -0,50 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Malaya to 43 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo ANZAC attack with 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Malaya 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Malaya to 43 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo ANZAC attack with 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Malaya 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 battleship and 1 cruiser moved from 111 Sea Zone to 104 Sea Zone 2 carriers, 2 destroyers and 4 submarines moved from 110 Sea Zone to 104 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 9 armour, 3 artilleries, 17 infantry and 3 mech_infantrys moved from Romania to Bessarabia 2 armour and 8 mech_infantrys moved from Germany to Romania 1 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Slovakia Hungary to Romania 1 infantry moved from Bulgaria to Romania 1 infantry moved from Slovakia Hungary to Romania 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 7 infantry moved from Finland to Vyborg Combat - Germans Battle in 91 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 transports; French defend with 1 cruiser Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits British roll dice for 1 battleship, 2 cruisers and 2 transports in 91 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 cruiser owned by the French, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 91 Sea Zone 2 transports owned by the British lost in 91 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 2 transports Casualties for French: 1 cruiser Battle in 104 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 submarines British defend with 1 destroyer Germans roll dice for 4 submarines in 104 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 submarines remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Vyborg Germans attack with 1 artillery and 7 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 7 infantry in Vyborg, round 2 : 2/8 hits, 1,67 expected hits Russians roll dice for 3 infantry in Vyborg, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vyborg 1 artillery owned by the Germans and 4 infantry owned by the Germans retreated to Finland Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from 91 Sea Zone to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from Western Germany to France Place Units - Germans 1 fighter and 1 tactical_bomber placed in Western Germany 4 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Russians regular : 2,00 Germans regular : 1,33 British regular : 1,00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery and 4 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 artillery moved from Belarus to Baltic States 1 infantry moved from Novgorod to Baltic States 2 infantry moved from Belarus to Eastern Poland 2 infantry moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 4 infantry moved from Ulaanbaatar to Amur 1 fighter and 1 tactical_bomber moved from Central Mongolia to Amur 1 fighter moved from Central Mongolia to Amur 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 2 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Russians Battle in Karelia Russians attack with 1 artillery and 6 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 6 infantry in Karelia, round 2 : 2/7 hits, 1,50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Amur Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 armour and 2 infantry Japanese roll AA dice in Amur : 1/3 hits, 0,50 expected hits 1 fighter owned by the Russians lost in Amur Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 2 : 2/6 hits, 1,83 expected hits Japanese roll dice for 1 aaGun, 1 armour and 2 infantry in Amur, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Amur Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 3 : 0/4 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 infantry in Amur, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 4 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 infantry in Amur, round 4 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Japanese lost in Amur Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 5 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Amur, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 fighter and 2 infantry Casualties for Japanese: 1 aaGun, 1 armour and 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Amur to Central Mongolia 6 infantry moved from Russia to Bryansk 1 aaGun, 1 armour, 2 artilleries, 18 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 1 aaGun and 13 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Rostov 2 infantry moved from Ukraine to Bryansk Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Ukraine Russians undo move 2. Russians undo move 1. 3 infantry placed in Ukraine 8 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Japanese regular : -1,33 Italians regular : -0,67 Japanese AA : 0,50 Germans regular : 1,33 Russians regular : -1,17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 infantry moved from Manchuria to Amur 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Siam to French Indo China 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Kwangsi to Borneo 1 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to Borneo 1 fighter and 1 tactical_bomber moved from Siam to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 3/4 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese roll dice for 2 fighters and 1 tactical_bomber in Amur, round 3 : 3/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/7 hits, 3,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi 2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 2 bombers moved from Borneo to Kwangsi Place Units - Japanese 2 fighters placed in Japan 2 artilleries and 2 infantry placed in Japan 2 artilleries and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -1,00 Japanese regular : -3,00 UK_Pacific regular : 0,33 Russians regular : 0,00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers and 6 submarines; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 101 Sea Zone to Gibraltar 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 3 destroyers and 3 submarines placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Americans undo move 2. 1 destroyer and 3 submarines placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -0,17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers and 6 submarines; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 101 Sea Zone to Gibraltar 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 3 destroyers and 3 submarines placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Americans undo move 2. 1 destroyer and 3 submarines placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from Egypt to Gibraltar 2 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Egypt to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Egypt to Alexandria 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from India to 43 Sea Zone Combat - British Battle in 43 Sea Zone British attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Borneo British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Iraq British attack with 1 armour, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1,50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Alexandria British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Algeria: 1 armour, 1 artillery and 2 infantry EDIT: Removing units owned by British from Morocco: 1 armour, 1 artillery and 2 infantry EDIT: Changing ownership of Algeria from Italians to British EDIT: Turning off Edit Mode 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from 43 Sea Zone to Burma 2 fighters moved from India to Burma 4 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 aaGun moved from India to Burma 1 armour moved from India to Burma 1 mech_infantry moved from India to Burma Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : 1,00 Italians regular : 0,67 Japanese regular : -0,50 Neutral_Axis regular : 0,33 British regular : -1,00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour, 2 artilleries and 1 infantry moved from Bessarabia to Eastern Poland 1 artillery and 3 infantry moved from Tunisia to Algeria 1 bomber and 1 fighter moved from Southern Italy to Algeria 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya Combat - Italians Battle in Algeria Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry British defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Algeria, round 2 : 1/6 hits, 2,17 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 0/4 hits, 1,50 expected hits 1 infantry owned by the British lost in Algeria Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Algeria, round 3 : 1/6 hits, 2,17 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 3 : 2/3 hits, 1,17 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Algeria, round 4 : 1/4 hits, 1,83 expected hits British roll dice for 1 armour and 1 artillery in Algeria, round 4 : 1/2 hits, 0,83 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Algeria, round 5 : 1/3 hits, 1,50 expected hits British roll dice for 1 armour in Algeria, round 5 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Algeria Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Eastern Poland Italians attack with 2 armour, 2 artilleries and 1 infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Eastern Poland, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Algeria to Libya 1 bomber moved from Algeria to Southern Italy Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : -3,67 Russians regular : 0,33 British regular : -0,00 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 battleship and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 0,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 battleship and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 0,33





