@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
1 bomber moved from Novgorod to 96 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 60 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 artillery moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 95 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 3 transports
Italians defend with 1 submarine
Americans roll dice for 1 bomber, 2 destroyers and 3 transports in 95 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber, 2 destroyers and 3 transports in 95 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber, 2 destroyers and 3 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans attack with 2 armour, 1 artillery and 3 infantry
Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Southern Italy, round 2 : 1/6 hits, 2,00 expected hits
Italians roll dice for 3 aaGuns, 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 2 : 0/4 hits, 1,67 expected hits
1 aaGun owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Southern Italy, round 3 : 2/6 hits, 2,00 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 3 : 2/4 hits, 1,67 expected hits
2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 armour, 1 artillery and 1 infantry in Southern Italy, round 4 : 1/4 hits, 1,67 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 4 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour and 1 artillery in Southern Italy, round 5 : 2/3 hits, 1,33 expected hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 1/3 hits, 1,33 expected hits
1 artillery owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour in Southern Italy, round 6 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 6 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Southern Italy
Americans captures 19PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 23
Casualties for Italians: 3 aaGuns, 2 artilleries, 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
Americans attack with 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Trans-Jordan
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from 96 Sea Zone to Libya
1 bomber moved from 95 Sea Zone to Libya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 1.
1 artillery placed in Western United States
1 bomber and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,2,1,4
Americans collect 55 PUs (6 lost to blockades); end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 bomber moved from United Kingdom to Romania
1 armour moved from Egypt to Ethiopia
Combat - British
Battle in 76 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 76 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tobruk
British attack with 1 armour
Italians defend with 1 artillery
British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Tobruk
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 artillery
Battle in Romania
British attack with 1 bomber
Italians defend with 1 infantry
British roll dice for 1 bomber in Romania, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the British and 1 infantry owned by the Italians lost in Romania
Germans win with no units remaining. Battle score for attacker is -9
Casualties for British: 1 bomber
Casualties for Italians: 1 infantry
Battle in Eastern Persia
British attack with 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 7 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
British roll dice for 1 mech_infantry in Eastern Persia, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 8 : 0/1 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 9 : 0/1 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 10 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Trans-Jordan
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 81 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -3,17
Japanese regular : -0,17
Italians regular : -2,00
Germans regular : 0,67
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Combat Move - Italians
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Slovakia Hungary to Romania
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans defend with 2 destroyers and 3 transports
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
Americans roll dice for 2 destroyers and 3 transports in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 95 Sea Zone
2 transports owned by the Americans lost in 95 Sea Zone
Italians win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 37
Casualties for Americans: 2 destroyers and 3 transports
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : -0,67
Italians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from South Australia to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from South Australia to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 48 PUs;
Germans buy 3 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 artillery moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Eastern Poland to Bryansk
Germans take Belarus from Russians
Germans take Bryansk from Russians
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
11 armour and 2 artilleries moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Germany to Western Ukraine
1 artillery moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Western Germany to Southern Italy
Combat - Germans
Battle in Western Ukraine
Germans attack with 12 armour, 2 artilleries, 2 fighters and 2 tactical_bombers
Russians defend with 1 aaGun, 4 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Western Ukraine : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Western Ukraine
Germans roll dice for 12 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Western Ukraine, round 2 : 12/17 hits, 8,50 expected hits
Russians roll dice for 1 aaGun, 4 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 5/14 hits, 5,50 expected hits
3 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans, 3 armour owned by the Germans and 1 aaGun owned by the Russians lost in Western Ukraine
Germans roll dice for 9 armour, 1 fighter and 2 tactical_bombers in Western Ukraine, round 3 : 4/12 hits, 6,33 expected hits
Russians roll dice for 2 armour and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Russians, 2 armour owned by the Russians and 2 armour owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 5 armour, 2 artilleries and 1 fighter
Casualties for Russians: 1 aaGun, 4 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Battle in Southern Italy
Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Southern Italy, round 2 : 1/5 hits, 2,17 expected hits
Americans roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Southern Italy, round 3 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 armour in Southern Italy, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 armour
Non Combat Move - Germans
2 bombers moved from Southern Italy to Western Germany
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
Place Units - Germans
1 submarine placed in 110 Sea Zone
1 armour and 1 mech_infantry placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Russians regular : 0,00
Germans regular : 0,00
Russians AA : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Russia to Baltic States
1 armour moved from Russia to Bryansk
Combat - Russians
Battle in Baltic States
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia
Russians attack with 2 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 2 mech_infantrys in Karelia, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 mech_infantrys in Karelia, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 mech_infantrys in Karelia, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Karelia, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 bomber moved from Baltic States to Russia
2 armour moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 1.
Russians undo move 1.
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0,83
Russians regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 infantry moved from Siam to Shan State
2 infantry moved from French Indo China to Shan State
1 infantry moved from Kweichow to Shensi
1 artillery moved from Hopei to Shensi
1 artillery moved from Timguska to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Evenkiyskiy to Yenisey
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to Korea
1 bomber moved from French Indo China to 43 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Burma to Szechwan
1 fighter moved from Philippines to 43 Sea Zone
1 bomber moved from French Indo China to Szechwan
1 artillery moved from Buyant-Uhaa to Manchuria
1 infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport; ANZAC defend with 2 destroyers and 1 transport
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 10/17 hits, 8,33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 2 : 8/16 hits, 7,67 expected hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 8/14 hits, 7,33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 3 : 7/10 hits, 5,67 expected hits
1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 3/7 hits, 3,83 expected hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Japanese: 2 carriers, 5 destroyers, 5 fighters and 2 tactical_bombers
Casualties for ANZAC: 2 destroyers and 1 transport
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Szechwan, round 3 : 3/3 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Jehol to Manchuria
1 tactical_bomber moved from Korea to Japan
1 fighter moved from 43 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Japan
1 bomber moved from 43 Sea Zone to Borneo
1 bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from West India to Eastern Persia
1 tactical_bomber moved from Szechwan to Burma
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 39 Sea Zone
1 infantry placed in India
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : 3,00
Japanese regular : 3,00
ANZAC regular : 0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Libya to 95 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 60 Sea Zone to 74 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 mech_infantry moved from Amur to Korea
Combat - Americans
Battle in Korea
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier and 2 fighters
Italians defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans roll dice for 2 bombers, 1 carrier and 2 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
1 destroyer owned by the Italians, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone
Americans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 2 bombers, 1 carrier and 2 fighters
Casualties for Italians: 1 carrier, 2 destroyers and 1 fighter
Battle in 54 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 1 fighter
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Combat Hit Differential Summary :
Americans regular : 2,33
Italians regular : 0,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Libya to 95 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 60 Sea Zone to 74 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 mech_infantry moved from Amur to Korea
Combat - Americans
Battle in Korea
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier and 2 fighters
Italians defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans roll dice for 2 bombers, 1 carrier and 2 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
1 destroyer owned by the Italians, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone
Americans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 2 bombers, 1 carrier and 2 fighters
Casualties for Italians: 1 carrier, 2 destroyers and 1 fighter
Battle in 54 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 1 fighter
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
1 tactical_bomber owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is -31
Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter
Casualties for Japanese: 1 tactical_bomber
1 fighter owned by the Japanese could not land and were killed
1 fighter owned by the Italians forced to land in Southern Italy
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Siberia to Sakha
1 infantry moved from Morocco to Algeria
Place Units - Americans
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 2,33
Italians regular : 0,33
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from Tanganyika Territory to Ethiopia
3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 armour moved from Morocco to Tunisia
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova Scotia
Combat - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Libya to 95 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 60 Sea Zone to 74 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 mech_infantry moved from Amur to Korea
Combat - Americans
Battle in Korea
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier and 2 fighters
Italians defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans roll dice for 2 bombers, 1 carrier and 2 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
1 destroyer owned by the Italians, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone
Americans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 2 bombers, 1 carrier and 2 fighters
Casualties for Italians: 1 carrier, 2 destroyers and 1 fighter
Battle in 54 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 1 fighter
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
1 tactical_bomber owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is -31
Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter
Casualties for Japanese: 1 tactical_bomber
1 fighter owned by the Japanese could not land and were killed
1 fighter owned by the Italians forced to land in Southern Italy
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Siberia to Sakha
1 infantry moved from Morocco to Algeria
Place Units - Americans
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from Tanganyika Territory to Ethiopia
3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 armour moved from Morocco to Tunisia
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova Scotia
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Greece
Battle in Southern France
Battle in 95 Sea Zone
British attack with 2 destroyers
Italians defend with 1 fighter and 1 transport
British roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the British lost in 95 Sea Zone
British roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone
Italians win, taking Greece from Italians, taking Southern France from Germans with 1 transport remaining. Battle score for attacker is -6
Casualties for British: 2 destroyers
Casualties for Italians: 1 fighter
Non Combat Move - British
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 81 Sea Zone
1 armour and 1 infantry placed in Egypt
1 armour placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2,33
Italians regular : 1,00
Japanese regular : 1,33
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Combat Move - Italians
1 infantry moved from Romania to Bulgaria
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,6,3,3,2
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,6,3,3,2
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 99 Sea Zone
1 fighter moved from 110 Sea Zone to Southern France
2 infantry moved from France to Southern France
1 artillery moved from Northern Italy to Southern France
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
2 armour and 5 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Northern Italy to Southern Italy
3 armour moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Eastern Poland to Bryansk
4 armour moved from Western Ukraine to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Vyborg to Finland
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 3 armour and 2 tactical_bombers
Russians defend with 1 armour and 3 mech_infantrys
Germans roll dice for 3 armour and 2 tactical_bombers in Bryansk, round 2 : 5/5 hits, 2,83 expected hits
Russians roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 3 mech_infantrys
Battle in Ukraine
Germans attack with 4 armour, 1 bomber and 1 fighter
Russians defend with 1 factory_minor, 3 infantry and 2 mech_infantrys
Germans roll dice for 4 armour, 1 bomber and 1 fighter in Ukraine, round 2 : 2/6 hits, 3,17 expected hits
Russians roll dice for 3 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 1 bomber and 1 fighter in Ukraine, round 3 : 2/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 1 bomber and 1 fighter in Ukraine, round 4 : 1/3 hits, 1,67 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 3 armour
Casualties for Russians: 3 infantry and 2 mech_infantrys
Battle in Baltic States
Germans attack with 2 armour and 5 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 5 mech_infantrys in Baltic States, round 2 : 1/7 hits, 1,83 expected hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Southern France
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 tactical_bombers in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
2 tactical_bombers owned by the Germans retreated
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
2 carriers, 1 destroyer and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to Western Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
2 tactical_bombers moved from Bryansk to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 bomber moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Germany to Poland
1 bomber moved from 99 Sea Zone to Western Germany
Place Units - Germans
4 armour and 2 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Russians regular : 0,17
Germans regular : -1,83
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Karelia to Finland
1 bomber moved from Russia to Finland
2 mech_infantrys moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 armour moved from Smolensk to Bryansk
Combat - Russians
Battle in Finland
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 bomber and 1 mech_infantry in Finland, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 4 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 6/7 hits, 2,50 expected hits
Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 bomber moved from Finland to Vologda
2 artilleries moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Belarus
Place Units - Russians
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
1 artillery and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1,17
Russians regular : 2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Borneo to Celebes
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 artillery and 1 infantry moved from Shensi to Sikang
1 artillery moved from Szechwan to Sikang
1 bomber moved from French Indo China to Sikang
1 artillery and 2 infantry moved from Eastern Persia to Persia
Japanese take Persia from Russians
1 armour moved from Eastern Persia to Northwest Persia
Japanese take Northwest Persia from Russians
1 infantry moved from India to West India
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Eastern Persia to 81 Sea Zone
1 tactical_bomber moved from Burma to Eastern Persia
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 battleship and 1 carrier moved from 54 Sea Zone to 33 Sea Zone
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Soviet Far East
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 2 fighters
ANZAC defend with 3 destroyers
Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 3 destroyers in 54 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
2 destroyers owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 carrier and 2 fighters in 54 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 2 fighters in 54 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 carrier and 2 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 3 destroyers
Casualties for Japanese: 1 cruiser
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery and 1 bomber in Celebes, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
1 bomber owned by the Japanese retreated
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 81 Sea Zone
Japanese attack with 1 fighter
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 81 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits, 1,67 expected hits
ANZAC roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Celebes to Philippines
1 fighter moved from Malaya to India
1 tactical_bomber moved from Malaya to India
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 aaGun moved from Manchuria to Amur
1 bomber moved from Sikang to French Indo China
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 destroyers, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,67
Japanese regular : -3,50
ANZAC regular : -0,33
British regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Algeria to Tunisia
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Algeria to Tunisia
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 54 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 carrier
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 95 Sea Zone to Tunisia
Place Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 2,17