@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Nothing to see here - Martin / Harry testing
-
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Sakha to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 88 Sea Zone to 104 Sea Zone 1 carrier and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in 4 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine 2 submarines owned by the Americans Submerged Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 4 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 104 Sea Zone to United Kingdom 1 tactical_bomber moved from Soviet Far East to Korea Place Units - Americans 1 factory_minor placed in Korea 1 carrier, 3 destroyers and 3 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Americans collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : -0,67 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Sakha to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 88 Sea Zone to 104 Sea Zone 1 carrier and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in 4 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine 2 submarines owned by the Americans Submerged Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 4 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 104 Sea Zone to United Kingdom 1 tactical_bomber moved from Soviet Far East to Korea Place Units - Americans 1 factory_minor placed in Korea 1 carrier, 3 destroyers and 3 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Americans collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 29 PUs; British buy 9 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Persia 2 infantry moved from Eastern Persia to Persia 1 bomber moved from India to Persia 1 armour moved from Kwangtung to Anhwe 2 mech_infantrys moved from Kwangtung to Anhwe 1 fighter moved from United Kingdom to 112 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone Combat - British Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone British attack with 1 fighter Germans defend with 3 destroyers, 1 fighter and 2 transports British roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 3 destroyers, 1 fighter and 2 transports in 112 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone Germans win with 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Germans: 1 destroyer Battle in Persia British attack with 1 bomber and 4 infantry Germans defend with 3 armour, 1 artillery and 1 factory_minor British roll dice for 1 bomber and 4 infantry in Persia, round 2 : 2/5 hits, 1,33 expected hits Germans roll dice for 3 armour and 1 artillery in Persia, round 2 : 2/4 hits, 1,83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 1 bomber and 2 infantry in Persia, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the Germans lost in Persia British roll dice for 1 bomber and 2 infantry in Persia, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 armour in Persia, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 13 Casualties for British: 3 infantry Casualties for Germans: 3 armour and 1 artillery Battle in Anhwe British attack with 1 armour and 2 mech_infantrys Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0,83 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Anhwe British roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Anhwe Germans win with 1 armour remaining. Battle score for attacker is -10 Casualties for British: 1 armour and 2 mech_infantrys Casualties for Germans: 1 mech_infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - British 1 bomber moved from Persia to India 1 mech_infantry moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 2 artilleries moved from India to Burma 3 infantry moved from India to Burma Place Units - British 3 infantry placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in Kwangtung 3 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 30 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Units Change Ownership Some Units in India change ownership: 3 artilleries and 4 infantry Some Units in Kwangtung change ownership: 2 artilleries and 1 infantryCombat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : -0,67 Germans regular : 1,33 British regular : 0,83 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Greece to Trans-Jordan 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from Americans Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 3 : 0/2 hits, 1,00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 4 : 0/2 hits, 1,00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 5 : 1/2 hits, 1,00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Greece Place Units - Italians 1 transport placed in 97 Sea Zone Italians undo move 1. 2 artilleries and 1 tactical_bomber placed in Southern Italy Italians undo move 1. 1 artillery and 1 tactical_bomber placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : -2,33 British regular : -0,67 -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 armour moved from India to Yunnan 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 aaGun moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 armour moved from India to Yunnan 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 aaGun moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to Jehol 1 mech_infantry moved from Kiangsu to Jehol 1 fighter and 1 tactical_bomber moved from Chahar to Jehol 1 bomber moved from Japan to Kiangsi 1 fighter moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 5 infantry moved from Kiangsu to Kiangsi 1 battleship and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 34 Sea Zone to 20 Sea Zone Japanese take 35 Sea Zone from UK_Pacific Combat - Japanese Battle in Jehol Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry; Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 1,67 expected hits Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 1 bomber, 1 fighter and 5 infantry British defend with 1 artillery and 3 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in Kiangsi, round 2 : 0/7 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Kiangsi, round 3 : 3/5 hits, 1,67 expected hits Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Kiangsi Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Kiangsi 1 bomber owned by the Japanese retreated Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16 Casualties for Japanese: 1 fighter and 5 infantry Casualties for British: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsi to Shantung 1 fighter and 1 tactical_bomber moved from Jehol to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -1,17 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 2 battleships, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 1 transport moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 6 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Soviet Far East to Siberia 2 submarines moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to Manchuria 2 artilleries and 2 infantry moved from Tunisia to Libya 1 destroyer moved from 4 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer and 2 submarines Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 airfield placed in Korea 2 battleships and 1 destroyer placed in 6 Sea Zone 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Americans collect 58 PUs (3 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : -1,50 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 2 battleships, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 1 transport moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 6 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Soviet Far East to Siberia 2 submarines moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to Manchuria 2 artilleries and 2 infantry moved from Tunisia to Libya 1 destroyer moved from 4 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer and 2 submarines Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 airfield placed in Korea 2 battleships and 1 destroyer placed in 6 Sea Zone 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Americans collect 58 PUs (3 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 3 infantry moved from Burma to Yunnan 1 infantry moved from Hunan to Yunnan 1 bomber moved from India to Yunnan 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 1 infantry moved from Kiangsi to Kiangsu Combat - British Battle in Eastern Persia British attack with 1 artillery and 1 infantry Germans defend with 3 armour British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 armour in Eastern Persia, round 2 : 2/3 hits, 1,50 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia Germans win with 3 armour remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Battle in Yunnan British attack with 2 artilleries, 1 bomber and 4 infantry Germans defend with 1 aaGun and 4 armour Germans roll AA dice in Yunnan : 0/1 hits, 0,17 expected hits British roll dice for 2 artilleries, 1 bomber and 4 infantry in Yunnan, round 2 : 0/7 hits, 2,33 expected hits Germans roll dice for 1 aaGun and 4 armour in Yunnan, round 2 : 1/4 hits, 2,00 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 2 artilleries, 1 bomber and 3 infantry in Yunnan, round 3 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 aaGun and 4 armour in Yunnan, round 3 : 4/4 hits, 2,00 expected hits 1 aaGun owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan British roll dice for 1 artillery and 1 bomber in Yunnan, round 4 : 1/2 hits, 1,00 expected hits Germans roll dice for 3 armour in Yunnan, round 4 : 0/3 hits, 1,50 expected hits 1 armour owned by the Germans lost in Yunnan British roll dice for 1 artillery and 1 bomber in Yunnan, round 5 : 1/2 hits, 1,00 expected hits Germans roll dice for 2 armour in Yunnan, round 5 : 2/2 hits, 1,00 expected hits 1 armour owned by the Germans, 1 bomber owned by the British and 1 artillery owned by the British lost in Yunnan Germans win with 1 armour remaining. Battle score for attacker is -9 Casualties for British: 2 artilleries, 1 bomber and 4 infantry Casualties for Germans: 1 aaGun and 3 armour Battle in Kiangsu British attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 3 infantry British roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Kiangsu British roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 3 : 2/3 hits, 1,00 expected hits 1 artillery owned by the British lost in Kiangsu Japanese win with 3 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 1 infantry moved from Kwangtung to Kiangsi 3 infantry moved from India to West India 3 infantry moved from Malaya to Shan State Place Units - UK_Pacific 1 artillery and 2 infantry placed in Kwangtung 4 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5 UK_Pacific collect 30 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Units Change Ownership Some Units in India change ownership: 4 artilleries and 3 infantry Some Units in Kwangtung change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : -0,50 Germans AA : -0,17 Germans regular : 1,00 British regular : -4,17 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 1 battleship; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 bomber moved from Greece to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 1 transport moved from 98 Sea Zone to 95 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone Combat - Italians Battle in Egypt Italians attack with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 5/5 hits, 2,17 expected hits British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 3 infantry Battle in 104 Sea Zone Italians attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Italians roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 1 tactical_bomber moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Greece Place Units - Italians 1 battleship placed in 95 Sea Zone 2 artilleries placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 2,67 British regular : 1,00 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 45 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 45 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Anhwe to Kweichow 1 infantry and 1 mech_infantry moved from Jehol to Manchuria 1 bomber moved from Shantung to Manchuria Combat - Japanese Japanese creates battle in territory 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship and 1 transport EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 battleship and 1 transport EDIT: Turning off Edit Mode Battle in 6 Sea Zone Americans defend with 2 battleships and 1 destroyer Battle in Manchuria Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese winAmericans win with 2 battleships and 1 destroyer remaining, taking Manchuria from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Manchuria to Japan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Jehol Place Units - Japanese 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5 Japanese collect 18 PUs (6 lost to blockades); end with 18 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 1,00 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; Americans buy 2 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Siberia to Amur 1 artillery and 1 mech_infantry moved from Korea to Manchuria 2 battleships and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 tactical_bomber moved from Korea to Shantung 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Shantung Americans attack with 1 tactical_bomber Germans defend with 1 bomber; Japanese defend with 1 factory_minor Americans roll dice for 1 tactical_bomber in Shantung, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Shantung, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Shantung Americans win with 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Manchuria Americans attack with 1 artillery and 1 mech_infantry Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Americans lost in Manchuria Americans roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Manchuria Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery and 1 mech_infantry Battle in 19 Sea Zone Americans attack with 2 battleships and 1 destroyer Japanese defend with 1 battleship, 1 destroyer and 1 transport Americans roll dice for 2 battleships and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 battleships and 1 destroyer remaining. Battle score for attacker is 35 Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport Non Combat Move - Americans 1 tactical_bomber moved from Shantung to Kiangsi 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 fighter and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 1,50 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Hunan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; Americans buy 2 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Siberia to Amur 1 artillery and 1 mech_infantry moved from Korea to Manchuria 2 battleships and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 tactical_bomber moved from Korea to Shantung 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Shantung Americans attack with 1 tactical_bomber Germans defend with 1 bomber; Japanese defend with 1 factory_minor Americans roll dice for 1 tactical_bomber in Shantung, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Shantung, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Shantung Americans win with 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Manchuria Americans attack with 1 artillery and 1 mech_infantry Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Americans lost in Manchuria Americans roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Manchuria Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery and 1 mech_infantry Battle in 19 Sea Zone Americans attack with 2 battleships and 1 destroyer Japanese defend with 1 battleship, 1 destroyer and 1 transport Americans roll dice for 2 battleships and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 battleships and 1 destroyer remaining. Battle score for attacker is 35 Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport Non Combat Move - Americans 1 tactical_bomber moved from Shantung to Kiangsi 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 fighter and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Hunan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 10 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Germans 2 infantry moved from Kwangtung to Kiangsi 1 transport moved from 80 Sea Zone to 39 Sea Zone Combat - British Non Combat Move - British Place Units - UK_Pacific 3 infantry placed in Kwangtung 1 artillery and 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 7 infantry Some Units in Kwangtung change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 1,50 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from Egypt to Alexandria Italians take Alexandria from British 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Trans-Jordan to Persia 1 bomber moved from Greece to Persia 1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt 2 fighters moved from Gibraltar to Southern Italy 2 submarines moved from 92 Sea Zone to 98 Sea Zone Combat - Italians Battle in Anglo Egyptian Sudan Non Combat Move - Italians Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 3 tactical_bombers moved from Western Germany to 111 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 fighter moved from Slovakia Hungary to Southern France 1 tactical_bomber moved from Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Poland to France 3 armour moved from Greater Southern Germany to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 artillery moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 8 infantry moved from Germany to Slovakia Hungary Combat - GermansCombat Hit Differential Summary :





