Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0,50 expected hits
1 bomber owned by the Japanese lost in Paulau Island
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 24 PUs; 0 SuicideAttackTokens;
Japanese buy 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 bomber moved from Japan to Amur
3 fighters and 4 tactical_bombers moved from Japan to Amur
1 battleship moved from 19 Sea Zone to 5 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
Japanese take 19 Sea Zone from ANZAC
1 infantry moved from Yenisey to Yakut S.S.R.
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 4 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 6 fighters and 1 tactical_bomber
Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Amur, round 2 : 3/10 hits, 5,33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in Amur, round 2 : 5/7 hits, 4,50 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Amur
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Amur, round 3 : 3/5 hits, 3,00 expected hits
Americans roll dice for 3 fighters in Amur, round 3 : 2/3 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 fighters owned by the Americans lost in Amur
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
Casualties for Americans: 6 fighters and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to Chahar
1 bomber moved from Amur to Japan
1 mech_infantry moved from Shantung to Kiangsu
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
2 infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 tactical_bomber moved from 88 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
2 submarines owned by the Americans Submerged
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from Soviet Far East to Korea
Place Units - Americans
1 factory_minor placed in Korea
1 carrier, 3 destroyers and 3 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : -0,67
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 tactical_bomber moved from 88 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
2 submarines owned by the Americans Submerged
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from Soviet Far East to Korea
Place Units - Americans
1 factory_minor placed in Korea
1 carrier, 3 destroyers and 3 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 29 PUs;
British buy 9 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Persia
2 infantry moved from Eastern Persia to Persia
1 bomber moved from India to Persia
1 armour moved from Kwangtung to Anhwe
2 mech_infantrys moved from Kwangtung to Anhwe
1 fighter moved from United Kingdom to 112 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 fighter
Germans defend with 3 destroyers, 1 fighter and 2 transports
British roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 3 destroyers, 1 fighter and 2 transports in 112 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
Germans win with 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Germans: 1 destroyer
Battle in Persia
British attack with 1 bomber and 4 infantry
Germans defend with 3 armour, 1 artillery and 1 factory_minor
British roll dice for 1 bomber and 4 infantry in Persia, round 2 : 2/5 hits, 1,33 expected hits
Germans roll dice for 3 armour and 1 artillery in Persia, round 2 : 2/4 hits, 1,83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Persia
British roll dice for 1 bomber and 2 infantry in Persia, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1,00 expected hits
1 armour owned by the Germans lost in Persia
British roll dice for 1 bomber and 2 infantry in Persia, round 4 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 armour in Persia, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 3 infantry
Casualties for Germans: 3 armour and 1 artillery
Battle in Anhwe
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Anhwe
British roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the British lost in Anhwe
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
1 bomber moved from Persia to India
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
2 artilleries moved from India to Burma
3 infantry moved from India to Burma
Place Units - British
3 infantry placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in Kwangtung
3 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Units Change Ownership
Some Units in India change ownership: 3 artilleries and 4 infantry
Some Units in Kwangtung change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : -0,67
Germans regular : 1,33
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Greece to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from Americans
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 3 : 0/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 4 : 0/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 5 : 1/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
Place Units - Italians
1 transport placed in 97 Sea Zone
Italians undo move 1.
2 artilleries and 1 tactical_bomber placed in Southern Italy
Italians undo move 1.
1 artillery and 1 tactical_bomber placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -2,33
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 armour moved from India to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 aaGun moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 armour moved from India to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 aaGun moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
1 bomber moved from Japan to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
5 infantry moved from Kiangsu to Kiangsi
1 battleship and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
Combat - Japanese
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry; Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 1,67 expected hits
Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter and 5 infantry
British defend with 1 artillery and 3 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in Kiangsi, round 2 : 0/7 hits, 2,00 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Kiangsi, round 3 : 3/5 hits, 1,67 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 3 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Kiangsi
1 bomber owned by the Japanese retreated
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 5 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsi to Shantung
1 fighter and 1 tactical_bomber moved from Jehol to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67
Japanese regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 battleships, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 transport moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 6 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Soviet Far East to Siberia
2 submarines moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Tunisia to Libya
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 airfield placed in Korea
2 battleships and 1 destroyer placed in 6 Sea Zone
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Americans collect 58 PUs (3 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 2,33
Japanese regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 battleships, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 transport moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 6 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Soviet Far East to Siberia
2 submarines moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Tunisia to Libya
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 airfield placed in Korea
2 battleships and 1 destroyer placed in 6 Sea Zone
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Americans collect 58 PUs (3 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from Burma to Yunnan
1 infantry moved from Hunan to Yunnan
1 bomber moved from India to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
Combat - British
Battle in Eastern Persia
British attack with 1 artillery and 1 infantry
Germans defend with 3 armour
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 armour in Eastern Persia, round 2 : 2/3 hits, 1,50 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia
Germans win with 3 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 artilleries, 1 bomber and 4 infantry
Germans defend with 1 aaGun and 4 armour
Germans roll AA dice in Yunnan : 0/1 hits, 0,17 expected hits
British roll dice for 2 artilleries, 1 bomber and 4 infantry in Yunnan, round 2 : 0/7 hits, 2,33 expected hits
Germans roll dice for 1 aaGun and 4 armour in Yunnan, round 2 : 1/4 hits, 2,00 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 2 artilleries, 1 bomber and 3 infantry in Yunnan, round 3 : 2/6 hits, 2,17 expected hits
Germans roll dice for 1 aaGun and 4 armour in Yunnan, round 3 : 4/4 hits, 2,00 expected hits
1 aaGun owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 bomber in Yunnan, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 3 armour in Yunnan, round 4 : 0/3 hits, 1,50 expected hits
1 armour owned by the Germans lost in Yunnan
British roll dice for 1 artillery and 1 bomber in Yunnan, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 2 armour in Yunnan, round 5 : 2/2 hits, 1,00 expected hits
1 armour owned by the Germans, 1 bomber owned by the British and 1 artillery owned by the British lost in Yunnan
Germans win with 1 armour remaining. Battle score for attacker is -9
Casualties for British: 2 artilleries, 1 bomber and 4 infantry
Casualties for Germans: 1 aaGun and 3 armour
Battle in Kiangsu
British attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
British roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Kiangsu
British roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 2/3 hits, 1,00 expected hits
1 artillery owned by the British lost in Kiangsu
Japanese win with 3 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
3 infantry moved from India to West India
3 infantry moved from Malaya to Shan State
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Kwangtung
4 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
UK_Pacific collect 30 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Units Change Ownership
Some Units in India change ownership: 4 artilleries and 3 infantry
Some Units in Kwangtung change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : 2,33
Japanese regular : -0,50
Germans AA : -0,17
Germans regular : 1,00
British regular : -4,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 1 battleship; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 bomber moved from Greece to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 5/5 hits, 2,17 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Battle in 104 Sea Zone
Italians attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 tactical_bomber moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Greece
Place Units - Italians
1 battleship placed in 95 Sea Zone
2 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 2,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 45 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 45 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 45 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 45 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Anhwe to Kweichow
1 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 bomber moved from Shantung to Manchuria
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship and 1 transport
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 battleship and 1 transport
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Americans defend with 2 battleships and 1 destroyer
Battle in Manchuria
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
Japanese winAmericans win with 2 battleships and 1 destroyer remaining, taking Manchuria from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Manchuria to Japan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Jehol
Place Units - Japanese
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5
Japanese collect 18 PUs (6 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs;
Americans buy 2 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Siberia to Amur
1 artillery and 1 mech_infantry moved from Korea to Manchuria
2 battleships and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 tactical_bomber moved from Korea to Shantung
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Shantung
Americans attack with 1 tactical_bomber
Germans defend with 1 bomber; Japanese defend with 1 factory_minor
Americans roll dice for 1 tactical_bomber in Shantung, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Shantung, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Shantung
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Manchuria
Americans attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Americans lost in Manchuria
Americans roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Americans lost in Manchuria
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in 19 Sea Zone
Americans attack with 2 battleships and 1 destroyer
Japanese defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 2 battleships and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 battleships and 1 destroyer remaining. Battle score for attacker is 35
Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
Non Combat Move - Americans
1 tactical_bomber moved from Shantung to Kiangsi
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 fighter and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs;
Americans buy 2 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Siberia to Amur
1 artillery and 1 mech_infantry moved from Korea to Manchuria
2 battleships and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 tactical_bomber moved from Korea to Shantung
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Shantung
Americans attack with 1 tactical_bomber
Germans defend with 1 bomber; Japanese defend with 1 factory_minor
Americans roll dice for 1 tactical_bomber in Shantung, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Shantung, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Shantung
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Manchuria
Americans attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Americans lost in Manchuria
Americans roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Americans lost in Manchuria
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in 19 Sea Zone
Americans attack with 2 battleships and 1 destroyer
Japanese defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 2 battleships and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 battleships and 1 destroyer remaining. Battle score for attacker is 35
Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
Non Combat Move - Americans
1 tactical_bomber moved from Shantung to Kiangsi
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 fighter and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 10 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Germans
2 infantry moved from Kwangtung to Kiangsi
1 transport moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Non Combat Move - British
Place Units - UK_Pacific
3 infantry placed in Kwangtung
1 artillery and 7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 7 infantry
Some Units in Kwangtung change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Egypt to Alexandria
Italians take Alexandria from British
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Persia
1 bomber moved from Greece to Persia
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
2 fighters moved from Gibraltar to Southern Italy
2 submarines moved from 92 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Anglo Egyptian Sudan
Non Combat Move - Italians
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :