Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from India to Persia
1 infantry moved from Burma to Yunnan
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
4 destroyers moved from 16 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in Amur
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Amur
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Amur to Siberia
6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Siberia
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 bomber moved from Japan to Kiangsi
1 bomber moved from Shantung to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 artillery moved from Shantung to Jehol
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Japanese attack with 1 artillery, 6 fighters and 5 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 6 fighters and 5 tactical_bombers in Siberia, round 2 : 10/12 hits, 6,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Siberia
Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 2 bombers and 3 infantry
British defend with 1 artillery and 3 infantry
Japanese roll dice for 2 bombers and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1,83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
Japanese roll dice for 2 bombers and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
6 fighters and 5 tactical_bombers moved from Siberia to 6 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Kiangsi to Shantung
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in Kiangsu
1 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 0,33
Japanese regular : 3,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
3 infantry moved from 5 Sea Zone to Amur
2 mech_infantrys moved from 5 Sea Zone to Amur
3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Alaska
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Amur
Battle in 6 Sea Zone
Americans attack with 3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines
Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters, 5 submarines and 5 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 3 battleships, 3 carriers, 3 cruisers, 17 destroyers and 6 fighters in 6 Sea Zone, round 2 : 12/29 hits, 12,17 expected hits
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/29 hits, 14,33 expected hits
Units damaged: 3 battleships owned by the Americans
2 submarines owned by the Americans, 4 destroyers owned by the Americans, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 battleships, 3 cruisers, 13 destroyers and 6 fighters in 6 Sea Zone, round 3 : 15/25 hits, 10,83 expected hits
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 15/29 hits, 14,33 expected hits
2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 13 destroyers owned by the Americans, 6 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
1 cruiser owned by the Americans and 3 battleships owned by the Americans retreated to 7 Sea Zone
Japanese win, taking Amur from Japanese with 1 battleship, 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 3 carriers, 2 cruisers, 17 destroyers and 2 submarines
Casualties for Japanese: 6 carriers, 1 cruiser, 6 destroyers, 5 submarines and 2 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 tactical_bombers owned by the Japanese and 7 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
6 fighters moved from 6 Sea Zone to Siberia
1 tactical_bomber moved from Soviet Far East to Siberia
Place Units - Americans
7 submarines and 2 transports placed in 101 Sea Zone
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 tactical_bomber placed in Eastern United States
7 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 3,33
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
3 infantry moved from 5 Sea Zone to Amur
2 mech_infantrys moved from 5 Sea Zone to Amur
3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Alaska
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Amur
Battle in 6 Sea Zone
Americans attack with 3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines
Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters, 5 submarines and 5 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 3 battleships, 3 carriers, 3 cruisers, 17 destroyers and 6 fighters in 6 Sea Zone, round 2 : 12/29 hits, 12,17 expected hits
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/29 hits, 14,33 expected hits
Units damaged: 3 battleships owned by the Americans
2 submarines owned by the Americans, 4 destroyers owned by the Americans, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 battleships, 3 cruisers, 13 destroyers and 6 fighters in 6 Sea Zone, round 3 : 15/25 hits, 10,83 expected hits
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 15/29 hits, 14,33 expected hits
2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 13 destroyers owned by the Americans, 6 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
1 cruiser owned by the Americans and 3 battleships owned by the Americans retreated to 7 Sea Zone
Japanese win, taking Amur from Japanese with 1 battleship, 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 3 carriers, 2 cruisers, 17 destroyers and 2 submarines
Casualties for Japanese: 6 carriers, 1 cruiser, 6 destroyers, 5 submarines and 2 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 tactical_bombers owned by the Japanese and 7 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
6 fighters moved from 6 Sea Zone to Siberia
1 tactical_bomber moved from Soviet Far East to Siberia
Place Units - Americans
7 submarines and 2 transports placed in 101 Sea Zone
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 tactical_bomber placed in Eastern United States
7 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
3 armour moved from Persia to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 bomber moved from India to Kiangsu
2 bombers moved from Trans-Jordan to Greece
Combat - British
Strategic bombing raid in Greece
Germans roll AA dice in Greece : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Greece rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Greece causes 3 damage total.
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kiangsu causes 5 damage total.
Battle in Kiangsi
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 3 armour, 4 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 7 armour and 1 infantry
Germans roll AA dice in Northwest Persia : 0/3 hits, 0,50 expected hits
British roll dice for 3 armour, 4 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 6/16 hits, 6,17 expected hits
Germans roll dice for 1 aaGun, 7 armour and 1 infantry in Northwest Persia, round 2 : 4/8 hits, 3,83 expected hits
1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 4 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 6/12 hits, 5,17 expected hits
Germans roll dice for 3 armour in Northwest Persia, round 3 : 1/3 hits, 1,50 expected hits
1 mech_infantry owned by the British and 3 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 7 armour and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 bomber moved from Kiangsu to Kwangtung
3 aaGuns moved from Kwangsi to Yunnan
1 bomber moved from Greece to Egypt
Place Units - British
1 fighter and 9 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Persia
British undo move 2.
1 artillery placed in Persia
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,1,4,4,5,5,6,1
British collect 28 PUs (4 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 armour and 2 infantry placed in Kwangtung
4 infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Units Change Ownership
Some Units in India change ownership: 4 infantry and 1 tactical_bomber
Some Units in Kwangtung change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Americans regular : 3,33
Japanese regular : 0,17
Japanese AA : -0,17
Germans AA : 0,17
Germans regular : -0,33
British regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 bomber
British defend with 1 bomber, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber in Egypt, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 bomber in Egypt, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the British lost in Egypt
Italians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern Italy to Gibraltar
Place Units - Italians
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Turning off Edit Mode
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
5 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 6 destroyers and 1 submarine
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 6 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
3 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 3 destroyers in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 destroyer owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -14
Casualties for ANZAC: 6 destroyers and 1 submarine
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 fighters
Battle in Shantung
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 2 bombers, 1 factory_minor and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 2 : 1/3 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 3 : 0/3 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 4 : 1/3 hits, 0,67 expected hits
1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shantung
Japanese win with 2 bombers and 1 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Turning off Edit Mode
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
5 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 6 destroyers and 1 submarine
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 6 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
3 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 3 destroyers in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 destroyer owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -14
Casualties for ANZAC: 6 destroyers and 1 submarine
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 fighters
Battle in Shantung
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 2 bombers, 1 factory_minor and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 2 : 1/3 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 3 : 0/3 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 4 : 1/3 hits, 0,67 expected hits
1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shantung
Japanese win with 2 bombers and 1 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 5 Sea Zone
1 bomber moved from Shantung to 33 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Shantung to 7 Sea Zone
4 fighters and 4 tactical_bombers moved from Japan to 7 Sea Zone
1 infantry moved from Evenkiyskiy to Yenisey
1 artillery moved from Jehol to Manchuria
1 infantry moved from Shantung to Kiangsu
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 3 transports
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 bomber, 4 fighters and 4 tactical_bombers
Americans defend with 3 battleships and 1 cruiser
Japanese roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 7 Sea Zone, round 2 : 6/9 hits, 5,33 expected hits
Americans roll dice for 3 battleships and 1 cruiser in 7 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans and 3 battleships owned by the Americans lost in 7 Sea Zone
Japanese win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 2 fighters
Casualties for Americans: 3 battleships and 1 cruiser
Non Combat Move - Japanese
1 fighter moved from 5 Sea Zone to Japan
1 bomber, 2 fighters and 4 tactical_bombers moved from 7 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Kiangsu
1 bomber moved from 33 Sea Zone to Paulau Island
1 battleship moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 destroyer and 1 transport placed in 19 Sea Zone
1 mech_infantry placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to United Kingdom
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 mech_infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 mech_infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 artillery and 1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
6 fighters and 1 tactical_bomber moved from Siberia to Manchuria
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from Eastern United States to 88 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Manchuria
Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/10 hits, 4,50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1,17 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in 93 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Non Combat Move - Americans
2 artilleries moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Alaska to Soviet Far East
6 fighters and 1 tactical_bomber moved from Manchuria to Amur
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Americans collect 58 PUs (3 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : -0,17
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to United Kingdom
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 mech_infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 mech_infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 artillery and 1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
6 fighters and 1 tactical_bomber moved from Siberia to Manchuria
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from Eastern United States to 88 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Manchuria
Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/10 hits, 4,50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1,17 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in 93 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Non Combat Move - Americans
2 artilleries moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Alaska to Soviet Far East
6 fighters and 1 tactical_bomber moved from Manchuria to Amur
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Americans collect 58 PUs (3 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 armour moved from Kwangtung to Anhwe
1 bomber moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 artillery moved from Iraq to Persia
1 tactical_bomber moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Anhwe
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Anhwe, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Anhwe to India
1 fighter moved from Eastern Persia to Persia
1 tactical_bomber moved from Eastern Persia to Persia
1 tactical_bomber moved from Eastern Persia to Persia
2 infantry moved from Kwangtung to Kiangsi
Place Units - British
1 armour and 2 artilleries placed in Persia
4 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : 1,00
Germans regular : 0,33
British regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Greece to Egypt
2 fighters moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
2 submarines moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Italians undo move 1.
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0,50 expected hits
1 bomber owned by the Japanese lost in Paulau Island
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0,50 expected hits
1 bomber owned by the Japanese lost in Paulau Island
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 24 PUs; 0 SuicideAttackTokens;
Japanese buy 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 bomber moved from Japan to Amur
3 fighters and 4 tactical_bombers moved from Japan to Amur
1 battleship moved from 19 Sea Zone to 5 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
Japanese take 19 Sea Zone from ANZAC
1 infantry moved from Yenisey to Yakut S.S.R.
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 4 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 6 fighters and 1 tactical_bomber
Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Amur, round 2 : 3/10 hits, 5,33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in Amur, round 2 : 5/7 hits, 4,50 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Amur
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Amur, round 3 : 3/5 hits, 3,00 expected hits
Americans roll dice for 3 fighters in Amur, round 3 : 2/3 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 fighters owned by the Americans lost in Amur
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
Casualties for Americans: 6 fighters and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to Chahar
1 bomber moved from Amur to Japan
1 mech_infantry moved from Shantung to Kiangsu
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
2 infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 tactical_bomber moved from 88 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
2 submarines owned by the Americans Submerged
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from Soviet Far East to Korea
Place Units - Americans
1 factory_minor placed in Korea
1 carrier, 3 destroyers and 3 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : -0,67
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 tactical_bomber moved from 88 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
2 submarines owned by the Americans Submerged
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from Soviet Far East to Korea
Place Units - Americans
1 factory_minor placed in Korea
1 carrier, 3 destroyers and 3 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 29 PUs;
British buy 9 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Persia
2 infantry moved from Eastern Persia to Persia
1 bomber moved from India to Persia
1 armour moved from Kwangtung to Anhwe
2 mech_infantrys moved from Kwangtung to Anhwe
1 fighter moved from United Kingdom to 112 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 fighter
Germans defend with 3 destroyers, 1 fighter and 2 transports
British roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 3 destroyers, 1 fighter and 2 transports in 112 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
Germans win with 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Germans: 1 destroyer
Battle in Persia
British attack with 1 bomber and 4 infantry
Germans defend with 3 armour, 1 artillery and 1 factory_minor
British roll dice for 1 bomber and 4 infantry in Persia, round 2 : 2/5 hits, 1,33 expected hits
Germans roll dice for 3 armour and 1 artillery in Persia, round 2 : 2/4 hits, 1,83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Persia
British roll dice for 1 bomber and 2 infantry in Persia, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1,00 expected hits
1 armour owned by the Germans lost in Persia
British roll dice for 1 bomber and 2 infantry in Persia, round 4 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 armour in Persia, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 3 infantry
Casualties for Germans: 3 armour and 1 artillery
Battle in Anhwe
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Anhwe
British roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the British lost in Anhwe
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
1 bomber moved from Persia to India
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
2 artilleries moved from India to Burma
3 infantry moved from India to Burma
Place Units - British
3 infantry placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in Kwangtung
3 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Units Change Ownership
Some Units in India change ownership: 3 artilleries and 4 infantry
Some Units in Kwangtung change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : -0,67
Germans regular : 1,33
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Greece to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from Americans
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 3 : 0/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 4 : 0/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 5 : 1/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
Place Units - Italians
1 transport placed in 97 Sea Zone
Italians undo move 1.
2 artilleries and 1 tactical_bomber placed in Southern Italy
Italians undo move 1.
1 artillery and 1 tactical_bomber placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -2,33
British regular : -0,67