@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Germans
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 7 Sea Zone
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 carrier, 4 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Germans
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Greece: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 99 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 99 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
British repair damage of 6x factory_minor; Remaining resources: 43 PUs;
British buy 6 armour; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Persia
3 mech_infantrys moved from Eastern Persia to Persia
3 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to Yunnan
2 armour moved from India to Yunnan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 tactical_bomber moved from India to Persia
1 bomber moved from Burma to Trans-Jordan
Combat - British
Battle in Kiangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - British
3 armour placed in Persia
3 armour placed in Greece
Turn Complete - British
British collect 37 PUs; end with 44 PUs
Place Units - UK_Pacific
2 armour, 1 bomber and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Some Units in India change ownership: 2 armour, 1 bomber and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,67
British regular : 0,00
Dice Statistics:
Total
1 was rolled 388 times
2 was rolled 343 times
3 was rolled 378 times
4 was rolled 390 times
5 was rolled 390 times
6 was rolled 391 times
Average roll : 3,537
Median : 4,000
Variance : 0,771
Standard Deviation : 0,878
Total rolls : 2280
Germans Combat
1 was rolled 113 times
2 was rolled 117 times
3 was rolled 114 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 108 times
Average roll : 3,448
Median : 3,000
Variance : 0,230
Standard Deviation : 0,479
Total rolls : 669
British Combat
1 was rolled 46 times
2 was rolled 39 times
3 was rolled 49 times
4 was rolled 56 times
5 was rolled 49 times
6 was rolled 37 times
Average roll : 3,486
Median : 4,000
Variance : 0,902
Standard Deviation : 0,950
Total rolls : 276
Italians Combat
1 was rolled 16 times
2 was rolled 26 times
3 was rolled 22 times
4 was rolled 20 times
5 was rolled 24 times
6 was rolled 15 times
Average roll : 3,447
Median : 3,000
Variance : 0,783
Standard Deviation : 0,885
Total rolls : 123
French Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 11 times
6 was rolled 3 times
Average roll : 3,528
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 36
Americans Combat
1 was rolled 31 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 24 times
5 was rolled 27 times
6 was rolled 21 times
Average roll : 3,478
Median : 4,000
Variance : 1,343
Standard Deviation : 1,159
Total rolls : 136
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
6 was rolled 4 times
Average roll : 3,524
Median : 4,000
Variance : 1,675
Standard Deviation : 1,294
Total rolls : 21
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3,077
Median : 3,000
Variance : 0,736
Standard Deviation : 0,858
Total rolls : 13
Chinese Combat
1 was rolled 30 times
2 was rolled 17 times
3 was rolled 30 times
4 was rolled 20 times
5 was rolled 28 times
6 was rolled 35 times
Average roll : 3,650
Median : 4,000
Variance : 1,455
Standard Deviation : 1,206
Total rolls : 160
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2,889
Median : 2,000
Variance : 0,688
Standard Deviation : 0,829
Total rolls : 9
Russians Combat
1 was rolled 41 times
2 was rolled 54 times
3 was rolled 46 times
4 was rolled 53 times
5 was rolled 54 times
6 was rolled 66 times
Average roll : 3,710
Median : 4,000
Variance : 1,154
Standard Deviation : 1,074
Total rolls : 314
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,636
Median : 4,000
Variance : 0,283
Standard Deviation : 0,532
Total rolls : 11
Japanese Combat
1 was rolled 97 times
2 was rolled 60 times
3 was rolled 79 times
4 was rolled 88 times
5 was rolled 92 times
6 was rolled 96 times
Average roll : 3,598
Median : 4,000
Variance : 1,924
Standard Deviation : 1,387
Total rolls : 512
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 99 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Italians
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,4,6
Italians collect 6 PUs (6 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from India to Persia
1 infantry moved from Burma to Yunnan
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
4 destroyers moved from 16 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in Amur
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Amur
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from India to Persia
1 infantry moved from Burma to Yunnan
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
4 destroyers moved from 16 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in Amur
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Amur
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Amur to Siberia
6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Siberia
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 bomber moved from Japan to Kiangsi
1 bomber moved from Shantung to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 artillery moved from Shantung to Jehol
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Japanese attack with 1 artillery, 6 fighters and 5 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 6 fighters and 5 tactical_bombers in Siberia, round 2 : 10/12 hits, 6,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Siberia
Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 2 bombers and 3 infantry
British defend with 1 artillery and 3 infantry
Japanese roll dice for 2 bombers and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1,83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
Japanese roll dice for 2 bombers and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
6 fighters and 5 tactical_bombers moved from Siberia to 6 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Kiangsi to Shantung
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in Kiangsu
1 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 0,33
Japanese regular : 3,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
3 infantry moved from 5 Sea Zone to Amur
2 mech_infantrys moved from 5 Sea Zone to Amur
3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Alaska
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Amur
Battle in 6 Sea Zone
Americans attack with 3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines
Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters, 5 submarines and 5 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 3 battleships, 3 carriers, 3 cruisers, 17 destroyers and 6 fighters in 6 Sea Zone, round 2 : 12/29 hits, 12,17 expected hits
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/29 hits, 14,33 expected hits
Units damaged: 3 battleships owned by the Americans
2 submarines owned by the Americans, 4 destroyers owned by the Americans, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 battleships, 3 cruisers, 13 destroyers and 6 fighters in 6 Sea Zone, round 3 : 15/25 hits, 10,83 expected hits
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 15/29 hits, 14,33 expected hits
2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 13 destroyers owned by the Americans, 6 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
1 cruiser owned by the Americans and 3 battleships owned by the Americans retreated to 7 Sea Zone
Japanese win, taking Amur from Japanese with 1 battleship, 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 3 carriers, 2 cruisers, 17 destroyers and 2 submarines
Casualties for Japanese: 6 carriers, 1 cruiser, 6 destroyers, 5 submarines and 2 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 tactical_bombers owned by the Japanese and 7 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
6 fighters moved from 6 Sea Zone to Siberia
1 tactical_bomber moved from Soviet Far East to Siberia
Place Units - Americans
7 submarines and 2 transports placed in 101 Sea Zone
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 tactical_bomber placed in Eastern United States
7 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 3,33
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
3 infantry moved from 5 Sea Zone to Amur
2 mech_infantrys moved from 5 Sea Zone to Amur
3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Alaska
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Amur
Battle in 6 Sea Zone
Americans attack with 3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines
Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters, 5 submarines and 5 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 3 battleships, 3 carriers, 3 cruisers, 17 destroyers and 6 fighters in 6 Sea Zone, round 2 : 12/29 hits, 12,17 expected hits
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/29 hits, 14,33 expected hits
Units damaged: 3 battleships owned by the Americans
2 submarines owned by the Americans, 4 destroyers owned by the Americans, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 battleships, 3 cruisers, 13 destroyers and 6 fighters in 6 Sea Zone, round 3 : 15/25 hits, 10,83 expected hits
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 15/29 hits, 14,33 expected hits
2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 13 destroyers owned by the Americans, 6 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
1 cruiser owned by the Americans and 3 battleships owned by the Americans retreated to 7 Sea Zone
Japanese win, taking Amur from Japanese with 1 battleship, 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 3 carriers, 2 cruisers, 17 destroyers and 2 submarines
Casualties for Japanese: 6 carriers, 1 cruiser, 6 destroyers, 5 submarines and 2 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 tactical_bombers owned by the Japanese and 7 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
6 fighters moved from 6 Sea Zone to Siberia
1 tactical_bomber moved from Soviet Far East to Siberia
Place Units - Americans
7 submarines and 2 transports placed in 101 Sea Zone
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 tactical_bomber placed in Eastern United States
7 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
3 armour moved from Persia to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 bomber moved from India to Kiangsu
2 bombers moved from Trans-Jordan to Greece
Combat - British
Strategic bombing raid in Greece
Germans roll AA dice in Greece : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Greece rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Greece causes 3 damage total.
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kiangsu causes 5 damage total.
Battle in Kiangsi
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 3 armour, 4 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 7 armour and 1 infantry
Germans roll AA dice in Northwest Persia : 0/3 hits, 0,50 expected hits
British roll dice for 3 armour, 4 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 6/16 hits, 6,17 expected hits
Germans roll dice for 1 aaGun, 7 armour and 1 infantry in Northwest Persia, round 2 : 4/8 hits, 3,83 expected hits
1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 4 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 6/12 hits, 5,17 expected hits
Germans roll dice for 3 armour in Northwest Persia, round 3 : 1/3 hits, 1,50 expected hits
1 mech_infantry owned by the British and 3 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 7 armour and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 bomber moved from Kiangsu to Kwangtung
3 aaGuns moved from Kwangsi to Yunnan
1 bomber moved from Greece to Egypt
Place Units - British
1 fighter and 9 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Persia
British undo move 2.
1 artillery placed in Persia
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,1,4,4,5,5,6,1
British collect 28 PUs (4 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 armour and 2 infantry placed in Kwangtung
4 infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Units Change Ownership
Some Units in India change ownership: 4 infantry and 1 tactical_bomber
Some Units in Kwangtung change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Americans regular : 3,33
Japanese regular : 0,17
Japanese AA : -0,17
Germans AA : 0,17
Germans regular : -0,33
British regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 bomber
British defend with 1 bomber, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber in Egypt, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 bomber in Egypt, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the British lost in Egypt
Italians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern Italy to Gibraltar
Place Units - Italians
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Turning off Edit Mode
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
5 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 6 destroyers and 1 submarine
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 6 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
3 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 3 destroyers in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 destroyer owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -14
Casualties for ANZAC: 6 destroyers and 1 submarine
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 fighters
Battle in Shantung
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 2 bombers, 1 factory_minor and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 2 : 1/3 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 3 : 0/3 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 4 : 1/3 hits, 0,67 expected hits
1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shantung
Japanese win with 2 bombers and 1 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Turning off Edit Mode
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
5 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 6 destroyers and 1 submarine
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 6 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
3 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 3 destroyers in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 destroyer owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -14
Casualties for ANZAC: 6 destroyers and 1 submarine
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 fighters
Battle in Shantung
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 2 bombers, 1 factory_minor and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 2 : 1/3 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 3 : 0/3 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 4 : 1/3 hits, 0,67 expected hits
1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shantung
Japanese win with 2 bombers and 1 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 5 Sea Zone
1 bomber moved from Shantung to 33 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Shantung to 7 Sea Zone
4 fighters and 4 tactical_bombers moved from Japan to 7 Sea Zone
1 infantry moved from Evenkiyskiy to Yenisey
1 artillery moved from Jehol to Manchuria
1 infantry moved from Shantung to Kiangsu
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 3 transports
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 bomber, 4 fighters and 4 tactical_bombers
Americans defend with 3 battleships and 1 cruiser
Japanese roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 7 Sea Zone, round 2 : 6/9 hits, 5,33 expected hits
Americans roll dice for 3 battleships and 1 cruiser in 7 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans and 3 battleships owned by the Americans lost in 7 Sea Zone
Japanese win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 2 fighters
Casualties for Americans: 3 battleships and 1 cruiser
Non Combat Move - Japanese
1 fighter moved from 5 Sea Zone to Japan
1 bomber, 2 fighters and 4 tactical_bombers moved from 7 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Kiangsu
1 bomber moved from 33 Sea Zone to Paulau Island
1 battleship moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 destroyer and 1 transport placed in 19 Sea Zone
1 mech_infantry placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to United Kingdom
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 mech_infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 mech_infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 artillery and 1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
6 fighters and 1 tactical_bomber moved from Siberia to Manchuria
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from Eastern United States to 88 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Manchuria
Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/10 hits, 4,50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1,17 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in 93 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Non Combat Move - Americans
2 artilleries moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Alaska to Soviet Far East
6 fighters and 1 tactical_bomber moved from Manchuria to Amur
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Americans collect 58 PUs (3 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : -0,17
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to United Kingdom
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 mech_infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 mech_infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 artillery and 1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
6 fighters and 1 tactical_bomber moved from Siberia to Manchuria
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from Eastern United States to 88 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Manchuria
Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/10 hits, 4,50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1,17 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in 93 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Non Combat Move - Americans
2 artilleries moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Alaska to Soviet Far East
6 fighters and 1 tactical_bomber moved from Manchuria to Amur
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Americans collect 58 PUs (3 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 armour moved from Kwangtung to Anhwe
1 bomber moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 artillery moved from Iraq to Persia
1 tactical_bomber moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Anhwe
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Anhwe, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Anhwe to India
1 fighter moved from Eastern Persia to Persia
1 tactical_bomber moved from Eastern Persia to Persia
1 tactical_bomber moved from Eastern Persia to Persia
2 infantry moved from Kwangtung to Kiangsi
Place Units - British
1 armour and 2 artilleries placed in Persia
4 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : 1,00
Germans regular : 0,33
British regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Greece to Egypt
2 fighters moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
2 submarines moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Italians undo move 1.
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0,50 expected hits
1 bomber owned by the Japanese lost in Paulau Island
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0,50 expected hits
1 bomber owned by the Japanese lost in Paulau Island
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 24 PUs; 0 SuicideAttackTokens;
Japanese buy 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 bomber moved from Japan to Amur
3 fighters and 4 tactical_bombers moved from Japan to Amur
1 battleship moved from 19 Sea Zone to 5 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
Japanese take 19 Sea Zone from ANZAC
1 infantry moved from Yenisey to Yakut S.S.R.
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 4 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 6 fighters and 1 tactical_bomber
Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Amur, round 2 : 3/10 hits, 5,33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in Amur, round 2 : 5/7 hits, 4,50 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Amur
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Amur, round 3 : 3/5 hits, 3,00 expected hits
Americans roll dice for 3 fighters in Amur, round 3 : 2/3 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 fighters owned by the Americans lost in Amur
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
Casualties for Americans: 6 fighters and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to Chahar
1 bomber moved from Amur to Japan
1 mech_infantry moved from Shantung to Kiangsu
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
2 infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : -2,00