@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 4 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Chahar to Anhwe 1 bomber moved from Jehol to Anhwe 1 infantry moved from Buyant-Uhaa to Chahar 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 bomber moved from Japan to Anhwe 2 tactical_bombers moved from Japan to 6 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in 4 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 4 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Anhwe Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Anhwe to Japan 1 bomber moved from Anhwe to Shantung 1 aaGun moved from Jehol to Shantung 1 artillery moved from Siberia to Amur 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 4 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 1 infantry placed in Kiangsu 1 artillery placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4 Japanese collect 29 PUs (3 lost to blockades); end with 29 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 7 Sea Zone 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from Morocco to Algeria Combat - Americans Non Combat Move - Americans Place Units - Americans 1 carrier, 4 destroyers and 2 submarines placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Germans 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 7 Sea Zone 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from Morocco to Algeria Combat - Americans Non Combat Move - Americans Place Units - Americans 1 carrier, 4 destroyers and 2 submarines placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Germans 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to Greece: 2 artilleries and 2 infantry EDIT: Removing units owned by Americans from 99 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Americans to 99 Sea Zone: 2 transports EDIT: Turning off Edit Mode British repair damage of 6x factory_minor; Remaining resources: 43 PUs; British buy 6 armour; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Persia 3 mech_infantrys moved from Eastern Persia to Persia 3 infantry moved from Kwangtung to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Kwangtung to Yunnan 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 mech_infantry moved from India to Yunnan 2 armour moved from India to Yunnan 1 mech_infantry moved from Alexandria to Trans-Jordan 1 bomber moved from India to Trans-Jordan 1 tactical_bomber moved from India to Persia 1 bomber moved from Burma to Trans-Jordan Combat - British Battle in Kiangsi British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 3 armour placed in Persia 3 armour placed in Greece Turn Complete - British British collect 37 PUs; end with 44 PUs Place Units - UK_Pacific 2 armour, 1 bomber and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 30 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Some Units in India change ownership: 2 armour, 1 bomber and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,67 British regular : 0,00Dice Statistics:
Total 1 was rolled 388 times 2 was rolled 343 times 3 was rolled 378 times 4 was rolled 390 times 5 was rolled 390 times 6 was rolled 391 times Average roll : 3,537 Median : 4,000 Variance : 0,771 Standard Deviation : 0,878 Total rolls : 2280 Germans Combat 1 was rolled 113 times 2 was rolled 117 times 3 was rolled 114 times 4 was rolled 115 times 5 was rolled 102 times 6 was rolled 108 times Average roll : 3,448 Median : 3,000 Variance : 0,230 Standard Deviation : 0,479 Total rolls : 669 British Combat 1 was rolled 46 times 2 was rolled 39 times 3 was rolled 49 times 4 was rolled 56 times 5 was rolled 49 times 6 was rolled 37 times Average roll : 3,486 Median : 4,000 Variance : 0,902 Standard Deviation : 0,950 Total rolls : 276 Italians Combat 1 was rolled 16 times 2 was rolled 26 times 3 was rolled 22 times 4 was rolled 20 times 5 was rolled 24 times 6 was rolled 15 times Average roll : 3,447 Median : 3,000 Variance : 0,783 Standard Deviation : 0,885 Total rolls : 123 French Combat 1 was rolled 4 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 2 times 5 was rolled 11 times 6 was rolled 3 times Average roll : 3,528 Median : 3,000 Variance : 2,000 Standard Deviation : 1,414 Total rolls : 36 Americans Combat 1 was rolled 31 times 2 was rolled 14 times 3 was rolled 19 times 4 was rolled 24 times 5 was rolled 27 times 6 was rolled 21 times Average roll : 3,478 Median : 4,000 Variance : 1,343 Standard Deviation : 1,159 Total rolls : 136 ANZAC Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 8 times 6 was rolled 4 times Average roll : 3,524 Median : 4,000 Variance : 1,675 Standard Deviation : 1,294 Total rolls : 21 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 3,077 Median : 3,000 Variance : 0,736 Standard Deviation : 0,858 Total rolls : 13 Chinese Combat 1 was rolled 30 times 2 was rolled 17 times 3 was rolled 30 times 4 was rolled 20 times 5 was rolled 28 times 6 was rolled 35 times Average roll : 3,650 Median : 4,000 Variance : 1,455 Standard Deviation : 1,206 Total rolls : 160 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 2,889 Median : 2,000 Variance : 0,688 Standard Deviation : 0,829 Total rolls : 9 Russians Combat 1 was rolled 41 times 2 was rolled 54 times 3 was rolled 46 times 4 was rolled 53 times 5 was rolled 54 times 6 was rolled 66 times Average roll : 3,710 Median : 4,000 Variance : 1,154 Standard Deviation : 1,074 Total rolls : 314 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3,636 Median : 4,000 Variance : 0,283 Standard Deviation : 0,532 Total rolls : 11 Japanese Combat 1 was rolled 97 times 2 was rolled 60 times 3 was rolled 79 times 4 was rolled 88 times 5 was rolled 92 times 6 was rolled 96 times Average roll : 3,598 Median : 4,000 Variance : 1,924 Standard Deviation : 1,387 Total rolls : 512 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 1 tactical_bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 tactical_bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 99 Sea Zone Italians win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Italians 1 tactical_bomber moved from 99 Sea Zone to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,4,6 Italians collect 6 PUs (6 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from India to Persia 1 infantry moved from Burma to Yunnan 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 4 destroyers moved from 16 Sea Zone to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Amur ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Amur Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from India to Persia 1 infantry moved from Burma to Yunnan 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 4 destroyers moved from 16 Sea Zone to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Amur ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Amur Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Amur to Siberia 6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Siberia 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 bomber moved from Japan to Kiangsi 1 bomber moved from Shantung to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Anhwe to Kiangsi 1 artillery moved from Shantung to Jehol Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Japanese attack with 1 artillery, 6 fighters and 5 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 6 fighters and 5 tactical_bombers in Siberia, round 2 : 10/12 hits, 6,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Siberia Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery Casualties for Americans: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 2 bombers and 3 infantry British defend with 1 artillery and 3 infantry Japanese roll dice for 2 bombers and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1,83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi Japanese roll dice for 2 bombers and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 6 fighters and 5 tactical_bombers moved from Siberia to 6 Sea Zone 1 fighter moved from 5 Sea Zone to 6 Sea Zone 2 bombers moved from Kiangsi to Shantung Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 2 infantry placed in Kiangsu 1 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4 Japanese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,33 Japanese regular : 3,83 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Amur 3 infantry moved from 5 Sea Zone to Amur 2 mech_infantrys moved from 5 Sea Zone to Amur 3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to Alaska 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Amur Battle in 6 Sea Zone Americans attack with 3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters, 5 submarines and 5 tactical_bombers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 3 battleships, 3 carriers, 3 cruisers, 17 destroyers and 6 fighters in 6 Sea Zone, round 2 : 12/29 hits, 12,17 expected hits Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/29 hits, 14,33 expected hits Units damaged: 3 battleships owned by the Americans 2 submarines owned by the Americans, 4 destroyers owned by the Americans, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 battleships, 3 cruisers, 13 destroyers and 6 fighters in 6 Sea Zone, round 3 : 15/25 hits, 10,83 expected hits Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 15/29 hits, 14,33 expected hits 2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 13 destroyers owned by the Americans, 6 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 1 cruiser owned by the Americans and 3 battleships owned by the Americans retreated to 7 Sea Zone Japanese win, taking Amur from Japanese with 1 battleship, 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Americans: 3 carriers, 2 cruisers, 17 destroyers and 2 submarines Casualties for Japanese: 6 carriers, 1 cruiser, 6 destroyers, 5 submarines and 2 tactical_bombers Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 3 tactical_bombers owned by the Japanese and 7 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 6 fighters moved from 6 Sea Zone to Siberia 1 tactical_bomber moved from Soviet Far East to Siberia Place Units - Americans 7 submarines and 2 transports placed in 101 Sea Zone 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States Americans undo move 2. Americans undo move 1. 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 tactical_bomber placed in Eastern United States 7 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 3,33 Japanese regular : 0,50 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Amur 3 infantry moved from 5 Sea Zone to Amur 2 mech_infantrys moved from 5 Sea Zone to Amur 3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to Alaska 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Amur Battle in 6 Sea Zone Americans attack with 3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters, 5 submarines and 5 tactical_bombers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 3 battleships, 3 carriers, 3 cruisers, 17 destroyers and 6 fighters in 6 Sea Zone, round 2 : 12/29 hits, 12,17 expected hits Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/29 hits, 14,33 expected hits Units damaged: 3 battleships owned by the Americans 2 submarines owned by the Americans, 4 destroyers owned by the Americans, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 battleships, 3 cruisers, 13 destroyers and 6 fighters in 6 Sea Zone, round 3 : 15/25 hits, 10,83 expected hits Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 15/29 hits, 14,33 expected hits 2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 13 destroyers owned by the Americans, 6 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 1 cruiser owned by the Americans and 3 battleships owned by the Americans retreated to 7 Sea Zone Japanese win, taking Amur from Japanese with 1 battleship, 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Americans: 3 carriers, 2 cruisers, 17 destroyers and 2 submarines Casualties for Japanese: 6 carriers, 1 cruiser, 6 destroyers, 5 submarines and 2 tactical_bombers Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 3 tactical_bombers owned by the Japanese and 7 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 6 fighters moved from 6 Sea Zone to Siberia 1 tactical_bomber moved from Soviet Far East to Siberia Place Units - Americans 7 submarines and 2 transports placed in 101 Sea Zone 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States Americans undo move 2. Americans undo move 1. 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 tactical_bomber placed in Eastern United States 7 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 3 armour moved from Persia to Northwest Persia 3 artilleries moved from Persia to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 tactical_bomber moved from Persia to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 2 armour moved from India to Yunnan 2 mech_infantrys moved from India to Yunnan 1 bomber moved from India to Kiangsu 2 bombers moved from Trans-Jordan to Greece Combat - British Strategic bombing raid in Greece Germans roll AA dice in Greece : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Greece rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Greece causes 3 damage total. Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kiangsu causes 5 damage total. Battle in Kiangsi British attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 3 armour, 4 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 7 armour and 1 infantry Germans roll AA dice in Northwest Persia : 0/3 hits, 0,50 expected hits British roll dice for 3 armour, 4 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 6/16 hits, 6,17 expected hits Germans roll dice for 1 aaGun, 7 armour and 1 infantry in Northwest Persia, round 2 : 4/8 hits, 3,83 expected hits 1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 4 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Northwest Persia British roll dice for 3 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 6/12 hits, 5,17 expected hits Germans roll dice for 3 armour in Northwest Persia, round 3 : 1/3 hits, 1,50 expected hits 1 mech_infantry owned by the British and 3 armour owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 3 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys Casualties for Germans: 1 aaGun, 7 armour and 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia 1 bomber moved from Kiangsu to Kwangtung 3 aaGuns moved from Kwangsi to Yunnan 1 bomber moved from Greece to Egypt Place Units - British 1 fighter and 9 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Persia British undo move 2. 1 artillery placed in Persia 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,1,4,4,5,5,6,1 British collect 28 PUs (4 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 armour and 2 infantry placed in Kwangtung 4 infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 30 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Units Change Ownership Some Units in India change ownership: 4 infantry and 1 tactical_bomber Some Units in Kwangtung change ownership: 1 armour and 2 infantryCombat Hit Differential Summary :
Americans regular : 3,33 Japanese regular : 0,17 Japanese AA : -0,17 Germans AA : 0,17 Germans regular : -0,33 British regular : 1,33 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 bomber British defend with 1 bomber, 1 factory_minor and 1 harbour Italians roll dice for 1 bomber in Egypt, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 bomber in Egypt, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the British lost in Egypt Italians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 tactical_bomber moved from Southern Italy to Gibraltar Place Units - Italians 2 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : 0,33 British regular : -0,17 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Turning off Edit Mode ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 5 destroyers moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 2 infantry moved from Alexandria to Egypt 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 armour and 1 infantry moved from Queensland to 54 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 6 destroyers and 1 submarine Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 6 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits 3 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 3 destroyers in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 destroyer owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -14 Casualties for ANZAC: 6 destroyers and 1 submarine Casualties for Japanese: 1 cruiser, 1 destroyer and 2 fighters Battle in Shantung ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 2 bombers, 1 factory_minor and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 2 : 1/3 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Shantung ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 3 : 0/3 hits, 0,67 expected hits ANZAC roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 4 : 1/3 hits, 0,67 expected hits 1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shantung Japanese win with 2 bombers and 1 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : 0,00 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Turning off Edit Mode ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 5 destroyers moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 2 infantry moved from Alexandria to Egypt 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 armour and 1 infantry moved from Queensland to 54 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 6 destroyers and 1 submarine Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 6 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits 3 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 3 destroyers in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 destroyer owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -14 Casualties for ANZAC: 6 destroyers and 1 submarine Casualties for Japanese: 1 cruiser, 1 destroyer and 2 fighters Battle in Shantung ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 2 bombers, 1 factory_minor and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 2 : 1/3 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Shantung ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 3 : 0/3 hits, 0,67 expected hits ANZAC roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 4 : 1/3 hits, 0,67 expected hits 1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shantung Japanese win with 2 bombers and 1 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : 0,00 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from Japan to 5 Sea Zone 1 bomber moved from Shantung to 33 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 bomber moved from Shantung to 7 Sea Zone 4 fighters and 4 tactical_bombers moved from Japan to 7 Sea Zone 1 infantry moved from Evenkiyskiy to Yenisey 1 artillery moved from Jehol to Manchuria 1 infantry moved from Shantung to Kiangsu Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 3 transports; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 3 transports Casualties for ANZAC: 1 transport Battle in 33 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 7 Sea Zone Japanese attack with 1 bomber, 4 fighters and 4 tactical_bombers Americans defend with 3 battleships and 1 cruiser Japanese roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 7 Sea Zone, round 2 : 6/9 hits, 5,33 expected hits Americans roll dice for 3 battleships and 1 cruiser in 7 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans and 3 battleships owned by the Americans lost in 7 Sea Zone Japanese win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 2 fighters Casualties for Americans: 3 battleships and 1 cruiser Non Combat Move - Japanese 1 fighter moved from 5 Sea Zone to Japan 1 bomber, 2 fighters and 4 tactical_bombers moved from 7 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Kiangsu 1 bomber moved from 33 Sea Zone to Paulau Island 1 battleship moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 destroyer and 1 transport placed in 19 Sea Zone 1 mech_infantry placed in Shantung 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,67 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 fighter moved from 91 Sea Zone to United Kingdom 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 6 submarines moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 mech_infantry moved from Amur to Sakha Americans take Sakha from Japanese 1 mech_infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 artillery and 1 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria 6 fighters and 1 tactical_bomber moved from Siberia to Manchuria 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone 1 tactical_bomber moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 2 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Manchuria Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 artillery Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/10 hits, 4,50 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1,17 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Japanese: 1 artillery Battle in 93 Sea Zone Americans attack with 2 submarines Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Non Combat Move - Americans 2 artilleries moved from 4 Sea Zone to Soviet Far East 2 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Algeria to Tunisia 1 tactical_bomber moved from Alaska to Soviet Far East 6 fighters and 1 tactical_bomber moved from Manchuria to Amur Place Units - Americans 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5 Americans collect 58 PUs (3 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : -0,17 Germans regular : 0,67 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 fighter moved from 91 Sea Zone to United Kingdom 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 6 submarines moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 mech_infantry moved from Amur to Sakha Americans take Sakha from Japanese 1 mech_infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 artillery and 1 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria 6 fighters and 1 tactical_bomber moved from Siberia to Manchuria 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone 1 tactical_bomber moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 2 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Manchuria Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 artillery Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/10 hits, 4,50 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1,17 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Japanese: 1 artillery Battle in 93 Sea Zone Americans attack with 2 submarines Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Non Combat Move - Americans 2 artilleries moved from 4 Sea Zone to Soviet Far East 2 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Algeria to Tunisia 1 tactical_bomber moved from Alaska to Soviet Far East 6 fighters and 1 tactical_bomber moved from Manchuria to Amur Place Units - Americans 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5 Americans collect 58 PUs (3 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 1 infantry moved from Kiangsi to Anhwe 1 armour moved from Kwangtung to Anhwe 1 bomber moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 artillery moved from Iraq to Persia 1 tactical_bomber moved from India to Eastern Persia Combat - British Battle in Eastern Persia British attack with 1 fighter, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Anhwe British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Anhwe, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0,83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 1 bomber moved from Anhwe to India 1 fighter moved from Eastern Persia to Persia 1 tactical_bomber moved from Eastern Persia to Persia 1 tactical_bomber moved from Eastern Persia to Persia 2 infantry moved from Kwangtung to Kiangsi Place Units - British 1 armour and 2 artilleries placed in Persia 4 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 30 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Some Units in Kwangtung change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 1,00 Germans regular : 0,33 British regular : 1,17 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 1 bomber moved from Greece to Egypt 2 fighters moved from Southern Italy to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 2 submarines moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt causes 5 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Greece Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Italians undo move 1. 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
British AA : -0,17





