@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 destroyer and 3 transports
Italians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
British roll dice for 1 battleship, 1 destroyer and 3 transports in 99 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the British, 1 battleship owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone
3 transports owned by the British lost in 99 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 fighter
Casualties for British: 1 battleship, 1 destroyer and 3 transports
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,3,1,5
Italians collect 5 PUs (4 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : 0,17
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 33 Sea Zone to 16 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Libya to Tobruk
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 33 Sea Zone to 16 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Libya to Tobruk
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 33 Sea Zone to 16 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Libya to Tobruk
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 11 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
2 mech_infantrys moved from Southern Italy to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
2 artilleries and 3 infantry moved from France to Northern Italy
1 bomber moved from Western Germany to Northern Italy
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 carrier moved from 112 Sea Zone to 104 Sea Zone
2 armour moved from Ukraine to Romania
2 mech_infantrys moved from Ukraine to Romania
3 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Kansu to Shensi
Germans take Shensi from Chinese
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
2 fighters and 2 tactical_bombers moved from Volgograd to Tsinghai
1 artillery moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
2 infantry moved from Belarus to Bryansk
2 artilleries moved from Russia to Bryansk
11 artilleries moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Russia to Novosibirsk
2 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Russia to Kazakhstan
5 armour moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Rostov
9 armour and 4 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Timguska to Olgiy
Germans take Olgiy from Russians
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 92 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Northern Italy
Germans attack with 4 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys
British defend with 1 fighter; Americans defend with 3 artilleries, 1 factory_minor and 3 infantry
Germans roll dice for 4 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Northern Italy, round 2 : 4/13 hits, 4,00 expected hits
Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Northern Italy, round 2 : 3/7 hits, 2,67 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Germans roll dice for 4 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys in Northern Italy, round 3 : 2/10 hits, 3,50 expected hits
Americans roll dice for 2 artilleries and 1 fighter in Northern Italy, round 3 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Northern Italy
Germans roll dice for 4 artilleries, 1 bomber and 3 mech_infantrys in Northern Italy, round 4 : 2/8 hits, 3,00 expected hits
Americans roll dice for 1 fighter in Northern Italy, round 4 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in Northern Italy
Germans win, taking Northern Italy from Americans with 3 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for British: 1 fighter
Battle in 91 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 2 fighters and 3 submarines; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports
3 submarines owned by the British submerged
Germans roll dice for 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
2 destroyers owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 91 Sea Zone
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is -10
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Tsinghai
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry; Russians defend with 2 fighters and 1 tactical_bomber
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 5/6 hits, 3,00 expected hits
Chinese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 4/5 hits, 2,50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 infantry owned by the Chinese, 1 mech_infantry owned by the Germans and 1 artillery owned by the Chinese lost in Tsinghai
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Russians: 2 fighters and 1 tactical_bomber
Battle in 104 Sea Zone
Germans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 3 destroyers in 104 Sea Zone, round 2 : 0/5 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 3 destroyers in 104 Sea Zone, round 3 : 1/5 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 armour, 2 artilleries and 3 infantry
British defend with 3 infantry
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 2 : 2/6 hits, 2,00 expected hits
British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Caucasus
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 3 : 2/6 hits, 2,00 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the British forced to land in Gibraltar
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
1 bomber moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 fighter moved from Tsinghai to Kazakhstan
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Germany
1 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,6,2
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50
Americans regular : 2,67
Germans regular : -3,67
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 bomber moved from Jehol to Chahar
1 bomber moved from Jehol to Siberia
1 artillery and 1 infantry moved from Amur to Siberia
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Kiangsi
2 fighters moved from Kwangtung to 6 Sea Zone
2 fighters moved from Kwangtung to Japan
2 tactical_bombers moved from Kwangtung to Japan
1 submarine moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Siberia to Jehol
1 bomber moved from Chahar to Jehol
1 bomber moved from Jehol to Japan
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,67
Russians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 bomber moved from Jehol to Chahar
1 bomber moved from Jehol to Siberia
1 artillery and 1 infantry moved from Amur to Siberia
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Kiangsi
2 fighters moved from Kwangtung to 6 Sea Zone
2 fighters moved from Kwangtung to Japan
2 tactical_bombers moved from Kwangtung to Japan
1 submarine moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Siberia to Jehol
1 bomber moved from Chahar to Jehol
1 bomber moved from Jehol to Japan
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,67
Russians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 tactical_bomber moved from 16 Sea Zone to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 104 Sea Zone
1 battleship moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Siberia
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Siberia
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
1 tactical_bomber owned by the Americans retreated
Battle in 104 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 destroyers and 1 fighter
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 battleship, 1 bomber, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
Units damaged: 3 carriers owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/10 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 104 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 4/10 hits, 4,33 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -58
Casualties for Americans: 1 battleship, 1 bomber, 3 destroyers and 1 fighter
Casualties for Germans: 1 destroyer
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans could not land and were killed
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 tactical_bomber moved from Siberia to Soviet Far East
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
4 destroyers and 2 transports placed in 10 Sea Zone
1 battleship placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Americans undo move 3.
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Western United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : 1,00
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 tactical_bomber moved from 16 Sea Zone to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 104 Sea Zone
1 battleship moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Siberia
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Siberia
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
1 tactical_bomber owned by the Americans retreated
Battle in 104 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 destroyers and 1 fighter
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 battleship, 1 bomber, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
Units damaged: 3 carriers owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/10 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 104 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 4/10 hits, 4,33 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -58
Casualties for Americans: 1 battleship, 1 bomber, 3 destroyers and 1 fighter
Casualties for Germans: 1 destroyer
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans could not land and were killed
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 tactical_bomber moved from Siberia to Soviet Far East
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
4 destroyers and 2 transports placed in 10 Sea Zone
1 battleship placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Americans undo move 3.
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Western United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
3 submarines moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 armour, 3 artilleries, 1 bomber, 10 infantry and 3 mech_infantrys moved from Kwangsi to Kwangtung
1 bomber moved from India to Kwangtung
Combat - British
Battle in 104 Sea Zone
British attack with 2 fighters and 3 submarines
Germans defend with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers
British roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 3/7 hits, 2,83 expected hits
1 destroyer owned by the Germans and 3 submarines owned by the British lost in 104 Sea Zone
British roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 destroyer in 104 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits
1 destroyer owned by the Germans and 2 fighters owned by the British lost in 104 Sea Zone
Germans win with 1 battleship, 3 carriers and 1 cruiser remaining. Battle score for attacker is -22
Casualties for British: 2 fighters and 3 submarines
Casualties for Germans: 2 destroyers
Battle in Kwangtung
British attack with 1 armour, 3 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 13 infantry
Japanese roll AA dice in Kwangtung : 0/2 hits, 0,33 expected hits
British roll dice for 1 armour, 3 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys in Kwangtung, round 2 : 6/19 hits, 5,50 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 1 artillery and 13 infantry in Kwangtung, round 2 : 3/16 hits, 5,67 expected hits
5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 3 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys in Kwangtung, round 3 : 7/16 hits, 5,00 expected hits
Japanese roll dice for 2 armour, 1 artillery and 8 infantry in Kwangtung, round 3 : 1/11 hits, 4,00 expected hits
7 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 3 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys in Kwangtung, round 4 : 5/15 hits, 4,83 expected hits
Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Kwangtung, round 4 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 3 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 45
Casualties for British: 5 infantry
Casualties for Japanese: 1 aaGun, 2 armour, 1 artillery and 13 infantry
Non Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from India to Eastern Persia
1 bomber moved from Kwangtung to India
1 bomber moved from Kwangtung to Burma
Place Units - British
1 factory_minor placed in Greece
1 artillery and 2 infantry placed in Persia
1 artillery, 1 fighter and 1 infantry placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
2 armour, 1 mech_infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
UK_Pacific collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour, 1 mech_infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,67
Japanese regular : -5,67
Japanese AA : -0,33
Germans regular : 1,00
British regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 tactical_bomber moved from 16 Sea Zone to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 104 Sea Zone
1 battleship moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Siberia
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Siberia
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
1 tactical_bomber owned by the Americans retreated
Battle in 104 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 destroyers and 1 fighter
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 battleship, 1 bomber, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
Units damaged: 3 carriers owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/10 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 104 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 4/10 hits, 4,33 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -58
Casualties for Americans: 1 battleship, 1 bomber, 3 destroyers and 1 fighter
Casualties for Germans: 1 destroyer
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans could not land and were killed
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 tactical_bomber moved from Siberia to Soviet Far East
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
4 destroyers and 2 transports placed in 10 Sea Zone
1 battleship placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Americans undo move 3.
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Western United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
3 submarines moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 armour, 3 artilleries, 1 bomber, 10 infantry and 3 mech_infantrys moved from Kwangsi to Kwangtung
1 bomber moved from India to Kwangtung
Combat - British
Battle in 104 Sea Zone
British attack with 2 fighters and 3 submarines
Germans defend with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers
British roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 3/7 hits, 2,83 expected hits
1 destroyer owned by the Germans and 3 submarines owned by the British lost in 104 Sea Zone
British roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 destroyer in 104 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits
1 destroyer owned by the Germans and 2 fighters owned by the British lost in 104 Sea Zone
Germans win with 1 battleship, 3 carriers and 1 cruiser remaining. Battle score for attacker is -22
Casualties for British: 2 fighters and 3 submarines
Casualties for Germans: 2 destroyers
Battle in Kwangtung
British attack with 1 armour, 3 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 13 infantry
Japanese roll AA dice in Kwangtung : 0/2 hits, 0,33 expected hits
British roll dice for 1 armour, 3 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys in Kwangtung, round 2 : 6/19 hits, 5,50 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 1 artillery and 13 infantry in Kwangtung, round 2 : 3/16 hits, 5,67 expected hits
5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 3 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys in Kwangtung, round 3 : 7/16 hits, 5,00 expected hits
Japanese roll dice for 2 armour, 1 artillery and 8 infantry in Kwangtung, round 3 : 1/11 hits, 4,00 expected hits
7 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 3 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys in Kwangtung, round 4 : 5/15 hits, 4,83 expected hits
Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Kwangtung, round 4 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 3 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 45
Casualties for British: 5 infantry
Casualties for Japanese: 1 aaGun, 2 armour, 1 artillery and 13 infantry
Non Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from India to Eastern Persia
1 bomber moved from Kwangtung to India
1 bomber moved from Kwangtung to Burma
Place Units - British
1 factory_minor placed in Greece
1 artillery and 2 infantry placed in Persia
1 artillery, 1 fighter and 1 infantry placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
2 armour, 1 mech_infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
UK_Pacific collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour, 1 mech_infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,67
Japanese regular : -5,67
Japanese AA : -0,33
Germans regular : 1,00
British regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to Greece
Combat - Italians
Strategic bombing raid in Greece
British roll AA dice in Greece : 0/1 hits, 0,17 expected hits
Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Yugoslavia
Italians attack with 1 armour, 2 fighters and 1 tactical_bomber
British defend with 1 armour
Italians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 2/4 hits, 2,17 expected hits
British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Yugoslavia
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for British: 1 armour
Non Combat Move - Italians
1 tactical_bomber moved from Yugoslavia to Southern Italy
2 fighters moved from Yugoslavia to Southern Italy
1 bomber moved from Greece to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,2,2,1
Italians collect 5 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : -0,17
British AA : -0,17
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Tobruk to Alexandria
2 fighters moved from Kwangsi to India
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Shan State to Burma
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Tobruk to Alexandria
2 fighters moved from Kwangsi to India
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Shan State to Burma
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 5 mech_infantrys moved from Kazakhstan to Szechwan
1 infantry moved from Olgiy to Kansu
2 armour and 2 mech_infantrys moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
2 artilleries moved from Caucasus to Northwest Persia
3 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Volgograd to Northwest Persia
7 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
11 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Bryansk to Caucasus
2 artilleries and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
3 artilleries moved from Northern Italy to Yugoslavia
Germans take Yugoslavia from British
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 cruiser moved from 104 Sea Zone to 91 Sea Zone
3 carriers moved from 104 Sea Zone to 110 Sea Zone
1 battleship moved from 104 Sea Zone to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 armour and 2 mech_infantrys moved from Romania to Bulgaria
1 battleship and 3 carriers moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Bulgaria
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Gibraltar
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 airfield, 1 harbour and 4 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 4 infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1,33 expected hits
British roll dice for 4 infantry in Gibraltar, round 3 : 0/4 hits, 1,33 expected hits
2 infantry owned by the British lost in Gibraltar
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 4 : 2/3 hits, 1,33 expected hits
British roll dice for 2 infantry in Gibraltar, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Kansu
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kansu, round 2 : 2/5 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Germans attack with 5 armour and 5 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Szechwan, round 2 : 6/10 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Northwest Persia
Germans attack with 9 armour, 2 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 3 armour, 2 infantry and 3 mech_infantrys
Germans roll dice for 9 armour, 2 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 9/20 hits, 7,83 expected hits
British roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 4/8 hits, 3,17 expected hits
3 mech_infantrys owned by the British, 3 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 2 infantry owned by the British and 3 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 9 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 3 armour, 2 infantry and 3 mech_infantrys
Battle in Bulgaria
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Bulgaria, round 2 : 3/5 hits, 2,00 expected hits
British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
3 mech_infantrys moved from Northern Italy to Bulgaria
1 bomber moved from Bulgaria to Southern Italy
1 infantry moved from France to Southern France
1 aaGun moved from France to Southern France
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western Germany
1 bomber moved from Gibraltar to Southern France
1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 aaGun moved from Volgograd to Kazakhstan
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Germans
1 destroyer and 2 transports placed in 112 Sea Zone
2 artilleries, 2 fighters and 2 tactical_bombers placed in Western Germany
3 infantry placed in Volgograd
2 mech_infantrys placed in Russia
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,5,6
Germans collect 69 PUs (4 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67
Germans regular : 5,17
British regular : -2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Chahar to Anhwe
1 bomber moved from Jehol to Anhwe
1 infantry moved from Buyant-Uhaa to Chahar
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Anhwe
2 tactical_bombers moved from Japan to 6 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Anhwe to Japan
1 bomber moved from Anhwe to Shantung
1 aaGun moved from Jehol to Shantung
1 artillery moved from Siberia to Amur
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 4 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 infantry placed in Kiangsu
1 artillery placed in Shantung
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Japanese collect 29 PUs (3 lost to blockades); end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 7 Sea Zone
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 carrier, 4 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Germans
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,33