@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery and 2 infantry moved from Manchuria to Amur 2 infantry moved from Anhwe to Hopei 2 bombers moved from Kiangsu to Hopei 1 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 1 fighter moved from Kwangtung to 36 Sea Zone 1 fighter moved from Kwangtung to Hunan 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 destroyers, 6 fighters and 4 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 2 destroyers, 6 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans lost in 16 Sea Zone Japanese win with 2 destroyers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Hopei Japanese attack with 2 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 0/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 2/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Hopei Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in 36 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 2 fighters moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan 5 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Hopei to Jehol Place Units - Japanese 1 artillery and 1 infantry placed in Kwangtung 1 infantry placed in Kwangtung 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : -2,67 ANZAC regular : -0,33 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 12 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians Americans take 97 Sea Zone from Italians 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Libya to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 infantry moved from Central United States to Western United States Combat - AmericansCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 12 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians Americans take 97 Sea Zone from Italians 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Libya to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 infantry moved from Central United States to Western United States Combat - Americans Battle in Northern Italy Americans attack with 3 artilleries and 3 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 7/24 hits, 10,33 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to Midway Place Units - Americans 1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -2,50 Japanese regular : -0,67 Italians regular : -0,33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 infantry moved from Kwangsi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 2 infantry Germans defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu 1 artillery owned by the Chinese retreated to Tsinghai Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Hopei 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : -2,33 Japanese regular : 0,00 Germans regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 12 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians Americans take 97 Sea Zone from Italians 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Libya to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 infantry moved from Central United States to Western United States Combat - Americans Battle in Northern Italy Americans attack with 3 artilleries and 3 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 7/24 hits, 10,33 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to Midway Place Units - Americans 1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 infantry moved from Kwangsi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 2 infantry Germans defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu 1 artillery owned by the Chinese retreated to Tsinghai Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Hopei 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 submarines moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 armour moved from 99 Sea Zone to Greece 2 artilleries moved from 99 Sea Zone to Greece 1 fighter moved from 91 Sea Zone to Northern Italy 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Caucasus 2 armour moved from Persia to Northwest Persia 2 bombers moved from India to Kwangsi 2 infantry moved from Kweichow to Hunan 1 bomber moved from Kwangsi to Kiangsu 1 bomber moved from Kwangsi to Kiangsu 1 bomber moved from Kwangsi to Hunan Combat - British Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in Greece British attack with 1 armour, 2 artilleries and 1 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Greece, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece British win, taking Greece from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Hunan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber and 3 infantry Germans defend with 1 aaGun; Italians defend with 1 artillery Germans roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits British roll dice for 1 bomber and 3 infantry in Caucasus, round 2 : 2/4 hits, 1,17 expected hits Germans roll dice for 1 aaGun and 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 artillery owned by the Italians lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 aaGun Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from Caucasus to India 1 bomber moved from Hunan to Kwangsi Place Units - British 1 airfield placed in Gibraltar Turning on Edit Mode EDIT: Removing units owned by British from Libya: 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry placed in Egypt 1 infantry placed in Egypt 1 artillery placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 3 mech_infantrys placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6 UK_Pacific collect 27 PUs; end with 27 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 3 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : -2,33 Americans regular : -2,50 Japanese regular : 0,00 Italians regular : -0,33 Japanese AA : 1,67 Germans AA : -0,17 Germans regular : 0,67 British regular : -0,33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 3 fighters and 1 tactical_bomber British defend with 1 battleship, 1 destroyer and 3 transports Italians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits British roll dice for 1 battleship, 1 destroyer and 3 transports in 99 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the British, 1 battleship owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone 3 transports owned by the British lost in 99 Sea Zone Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Italians: 1 fighter Casualties for British: 1 battleship, 1 destroyer and 3 transports Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,3,1,5 Italians collect 5 PUs (4 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians regular : 0,17 British regular : 0,00 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 33 Sea Zone to 16 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Libya to Tobruk Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 33 Sea Zone to 16 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Libya to Tobruk Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 33 Sea Zone to 16 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Libya to Tobruk Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 11 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 2 mech_infantrys moved from Southern Italy to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 2 artilleries and 3 infantry moved from France to Northern Italy 1 bomber moved from Western Germany to Northern Italy 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 carrier moved from 112 Sea Zone to 104 Sea Zone 2 armour moved from Ukraine to Romania 2 mech_infantrys moved from Ukraine to Romania 3 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Kansu to Shensi Germans take Shensi from Chinese 1 armour and 1 mech_infantry moved from Shensi to Tsinghai 2 fighters and 2 tactical_bombers moved from Volgograd to Tsinghai 1 artillery moved from Volgograd to Caucasus 1 armour moved from Ukraine to Caucasus 2 infantry moved from Belarus to Bryansk 2 artilleries moved from Russia to Bryansk 11 artilleries moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Russia to Novosibirsk 2 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Russia to Kazakhstan 5 armour moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Rostov 9 armour and 4 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Timguska to Olgiy Germans take Olgiy from Russians 1 destroyer moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 92 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 92 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Northern Italy Germans attack with 4 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys British defend with 1 fighter; Americans defend with 3 artilleries, 1 factory_minor and 3 infantry Germans roll dice for 4 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Northern Italy, round 2 : 4/13 hits, 4,00 expected hits Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Northern Italy, round 2 : 3/7 hits, 2,67 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans roll dice for 4 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys in Northern Italy, round 3 : 2/10 hits, 3,50 expected hits Americans roll dice for 2 artilleries and 1 fighter in Northern Italy, round 3 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Northern Italy Germans roll dice for 4 artilleries, 1 bomber and 3 mech_infantrys in Northern Italy, round 4 : 2/8 hits, 3,00 expected hits Americans roll dice for 1 fighter in Northern Italy, round 4 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Northern Italy Germans win, taking Northern Italy from Americans with 3 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 artillery and 5 infantry Casualties for Americans: 3 artilleries and 3 infantry Casualties for British: 1 fighter Battle in 91 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 2 fighters and 3 submarines; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports 3 submarines owned by the British submerged Germans roll dice for 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits 2 destroyers owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 91 Sea Zone 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is -10 Casualties for Germans: 2 fighters and 2 tactical_bombers Casualties for Americans: 1 carrier and 2 destroyers Battle in Tsinghai Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry; Russians defend with 2 fighters and 1 tactical_bomber Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 5/6 hits, 3,00 expected hits Chinese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 4/5 hits, 2,50 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 infantry owned by the Chinese, 1 mech_infantry owned by the Germans and 1 artillery owned by the Chinese lost in Tsinghai Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 1 artillery and 1 infantry Casualties for Russians: 2 fighters and 1 tactical_bomber Battle in 104 Sea Zone Germans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 3 destroyers in 104 Sea Zone, round 2 : 0/5 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 3 destroyers in 104 Sea Zone, round 3 : 1/5 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 1 armour, 2 artilleries and 3 infantry British defend with 3 infantry Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 2 : 2/6 hits, 2,00 expected hits British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 3 : 2/6 hits, 2,00 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar 1 fighter owned by the British forced to land in Gibraltar Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 1 bomber moved from Northern Italy to Western Germany 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Volgograd 1 tactical_bomber moved from Tsinghai to Kazakhstan 1 fighter moved from Tsinghai to Kazakhstan Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone 1 fighter and 1 tactical_bomber placed in 112 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Western Germany 1 infantry placed in Germany 1 infantry placed in Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,6,2 Germans collect 67 PUs (4 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Chinese regular : 1,50 Americans regular : 2,67 Germans regular : -3,67 British regular : -1,33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - Russians 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 1 bomber moved from Jehol to Chahar 1 bomber moved from Jehol to Siberia 1 artillery and 1 infantry moved from Amur to Siberia 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Kiangsi 2 fighters moved from Kwangtung to 6 Sea Zone 2 fighters moved from Kwangtung to Japan 2 tactical_bombers moved from Kwangtung to Japan 1 submarine moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Chahar Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Siberia Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Siberia to Jehol 1 bomber moved from Chahar to Jehol 1 bomber moved from Jehol to Japan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4 Japanese collect 33 PUs (2 lost to blockades); end with 33 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67 Russians regular : -1,00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 1 bomber moved from Jehol to Chahar 1 bomber moved from Jehol to Siberia 1 artillery and 1 infantry moved from Amur to Siberia 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Kiangsi 2 fighters moved from Kwangtung to 6 Sea Zone 2 fighters moved from Kwangtung to Japan 2 tactical_bombers moved from Kwangtung to Japan 1 submarine moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Chahar Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Siberia Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Siberia to Jehol 1 bomber moved from Chahar to Jehol 1 bomber moved from Jehol to Japan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4 Japanese collect 33 PUs (2 lost to blockades); end with 33 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67 Russians regular : -1,00 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 tactical_bomber moved from 16 Sea Zone to Siberia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 3 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to 104 Sea Zone 1 battleship moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Siberia Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Americans roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the Americans retreated Battle in 104 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 destroyers and 1 fighter Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber Americans roll dice for 1 battleship, 1 bomber, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits Units damaged: 3 carriers owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/10 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Americans lost in 104 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 104 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 4/10 hits, 4,33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -58 Casualties for Americans: 1 battleship, 1 bomber, 3 destroyers and 1 fighter Casualties for Germans: 1 destroyer 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans could not land and were killed Non Combat Move - Americans 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 tactical_bomber moved from Siberia to Soviet Far East 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East Place Units - Americans 4 destroyers and 2 transports placed in 10 Sea Zone 1 battleship placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States Americans undo move 3. 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Western United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 1,00 Germans regular : -0,67 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Germans 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Szechwan 1 infantry placed in Hopei 1 infantry placed in Szechwan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 tactical_bomber moved from 16 Sea Zone to Siberia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 3 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to 104 Sea Zone 1 battleship moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Siberia Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Americans roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the Americans retreated Battle in 104 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 destroyers and 1 fighter Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber Americans roll dice for 1 battleship, 1 bomber, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits Units damaged: 3 carriers owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/10 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Americans lost in 104 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 104 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 4/10 hits, 4,33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -58 Casualties for Americans: 1 battleship, 1 bomber, 3 destroyers and 1 fighter Casualties for Germans: 1 destroyer 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans could not land and were killed Non Combat Move - Americans 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 tactical_bomber moved from Siberia to Soviet Far East 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East Place Units - Americans 4 destroyers and 2 transports placed in 10 Sea Zone 1 battleship placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States Americans undo move 3. 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Western United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Germans 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Szechwan 1 infantry placed in Hopei 1 infantry placed in Szechwan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 3 submarines moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 artillery moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Yugoslavia British take Yugoslavia from Germans 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 armour, 3 artilleries, 1 bomber, 10 infantry and 3 mech_infantrys moved from Kwangsi to Kwangtung 1 bomber moved from India to Kwangtung Combat - British Battle in 104 Sea Zone British attack with 2 fighters and 3 submarines Germans defend with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers British roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 3/7 hits, 2,83 expected hits 1 destroyer owned by the Germans and 3 submarines owned by the British lost in 104 Sea Zone British roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 destroyer in 104 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits 1 destroyer owned by the Germans and 2 fighters owned by the British lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers and 1 cruiser remaining. Battle score for attacker is -22 Casualties for British: 2 fighters and 3 submarines Casualties for Germans: 2 destroyers Battle in Kwangtung British attack with 1 armour, 3 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 13 infantry Japanese roll AA dice in Kwangtung : 0/2 hits, 0,33 expected hits British roll dice for 1 armour, 3 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys in Kwangtung, round 2 : 6/19 hits, 5,50 expected hits Japanese roll dice for 1 aaGun, 2 armour, 1 artillery and 13 infantry in Kwangtung, round 2 : 3/16 hits, 5,67 expected hits 5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 3 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys in Kwangtung, round 3 : 7/16 hits, 5,00 expected hits Japanese roll dice for 2 armour, 1 artillery and 8 infantry in Kwangtung, round 3 : 1/11 hits, 4,00 expected hits 7 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 3 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys in Kwangtung, round 4 : 5/15 hits, 4,83 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Kwangtung, round 4 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 3 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 45 Casualties for British: 5 infantry Casualties for Japanese: 1 aaGun, 2 armour, 1 artillery and 13 infantry Non Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from India to Eastern Persia 1 bomber moved from Kwangtung to India 1 bomber moved from Kwangtung to Burma Place Units - British 1 factory_minor placed in Greece 1 artillery and 2 infantry placed in Persia 1 artillery, 1 fighter and 1 infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs Place Units - UK_Pacific 2 armour, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 UK_Pacific collect 27 PUs (3 lost to blockades); end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Some Units in India change ownership: 2 armour, 1 mech_infantry and 1 tactical_bomberCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,67 Japanese regular : -5,67 Japanese AA : -0,33 Germans regular : 1,00 British regular : 1,67 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 tactical_bomber moved from 16 Sea Zone to Siberia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 3 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to 104 Sea Zone 1 battleship moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Siberia Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Americans roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the Americans retreated Battle in 104 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 destroyers and 1 fighter Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber Americans roll dice for 1 battleship, 1 bomber, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits Units damaged: 3 carriers owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/10 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Americans lost in 104 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 104 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 4/10 hits, 4,33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -58 Casualties for Americans: 1 battleship, 1 bomber, 3 destroyers and 1 fighter Casualties for Germans: 1 destroyer 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans could not land and were killed Non Combat Move - Americans 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 tactical_bomber moved from Siberia to Soviet Far East 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East Place Units - Americans 4 destroyers and 2 transports placed in 10 Sea Zone 1 battleship placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States Americans undo move 3. 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Western United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Germans 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Szechwan 1 infantry placed in Hopei 1 infantry placed in Szechwan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 3 submarines moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 artillery moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Yugoslavia British take Yugoslavia from Germans 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 armour, 3 artilleries, 1 bomber, 10 infantry and 3 mech_infantrys moved from Kwangsi to Kwangtung 1 bomber moved from India to Kwangtung Combat - British Battle in 104 Sea Zone British attack with 2 fighters and 3 submarines Germans defend with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers British roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 3/7 hits, 2,83 expected hits 1 destroyer owned by the Germans and 3 submarines owned by the British lost in 104 Sea Zone British roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 destroyer in 104 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits 1 destroyer owned by the Germans and 2 fighters owned by the British lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers and 1 cruiser remaining. Battle score for attacker is -22 Casualties for British: 2 fighters and 3 submarines Casualties for Germans: 2 destroyers Battle in Kwangtung British attack with 1 armour, 3 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 13 infantry Japanese roll AA dice in Kwangtung : 0/2 hits, 0,33 expected hits British roll dice for 1 armour, 3 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys in Kwangtung, round 2 : 6/19 hits, 5,50 expected hits Japanese roll dice for 1 aaGun, 2 armour, 1 artillery and 13 infantry in Kwangtung, round 2 : 3/16 hits, 5,67 expected hits 5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 3 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys in Kwangtung, round 3 : 7/16 hits, 5,00 expected hits Japanese roll dice for 2 armour, 1 artillery and 8 infantry in Kwangtung, round 3 : 1/11 hits, 4,00 expected hits 7 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 3 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys in Kwangtung, round 4 : 5/15 hits, 4,83 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Kwangtung, round 4 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 3 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 45 Casualties for British: 5 infantry Casualties for Japanese: 1 aaGun, 2 armour, 1 artillery and 13 infantry Non Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from India to Eastern Persia 1 bomber moved from Kwangtung to India 1 bomber moved from Kwangtung to Burma Place Units - British 1 factory_minor placed in Greece 1 artillery and 2 infantry placed in Persia 1 artillery, 1 fighter and 1 infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs Place Units - UK_Pacific 2 armour, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 UK_Pacific collect 27 PUs (3 lost to blockades); end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Some Units in India change ownership: 2 armour, 1 mech_infantry and 1 tactical_bomberCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,67 Japanese regular : -5,67 Japanese AA : -0,33 Germans regular : 1,00 British regular : 1,67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Southern Italy to Yugoslavia 1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to Greece Combat - Italians Strategic bombing raid in Greece British roll AA dice in Greece : 0/1 hits, 0,17 expected hits Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Greece causes 6 damage total. Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Yugoslavia Italians attack with 1 armour, 2 fighters and 1 tactical_bomber British defend with 1 armour Italians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 2/4 hits, 2,17 expected hits British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Yugoslavia Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for British: 1 armour Non Combat Move - Italians 1 tactical_bomber moved from Yugoslavia to Southern Italy 2 fighters moved from Yugoslavia to Southern Italy 1 bomber moved from Greece to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,2,2,1 Italians collect 5 PUs (7 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Italians regular : -0,17 British AA : -0,17 British regular : 0,50 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 2 infantry moved from Tobruk to Alexandria 2 fighters moved from Kwangsi to India 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Shan State to Burma Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 2 infantry moved from Tobruk to Alexandria 2 fighters moved from Kwangsi to India 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Shan State to Burma Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





