@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to 19 Sea Zone 2 infantry moved from Libya to Tunisia 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Malaya 1 infantry moved from Siam to French Indo China 1 armour moved from Malaya to Shan State 1 fighter moved from Malaya to Shan State 1 bomber moved from 19 Sea Zone to Guam Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 fighter moved from Gibraltar to Malta Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 8 infantry moved from Karelia to Novgorod 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Belarus to Bryansk 1 armour, 2 artilleries and 8 infantry moved from Ukraine to Bryansk 8 armour, 4 artilleries and 7 infantry moved from Western Ukraine to Bryansk 4 armour moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Ukraine 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Germany to Bryansk 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 8 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 1/9 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 3 : 3/8 hits, 1,67 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 3/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 2 bombers moved from 104 Sea Zone to Western Germany 1 aaGun moved from Western Ukraine to Bryansk 1 aaGun moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk Place Units - Germans 1 carrier and 1 fighter placed in 110 Sea Zone 3 artilleries placed in Ukraine 1 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : 1,67 Germans regular : 2,17 British regular : -0,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 1 armour and 1 mech_infantry moved from Central Mongolia to Yakut S.S.R. 1 infantry moved from Central Mongolia to Ulaanbaatar 1 infantry moved from Central Mongolia to Buyant-Uhaa 2 infantry moved from Central Mongolia to Chahar 1 fighter moved from Central Mongolia to Ulaanbaatar 1 tactical_bomber moved from Central Mongolia to Buyant-Uhaa 1 infantry moved from Hopei to Chahar 1 armour and 1 mech_infantry moved from Caucasus to Iraq Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ulaanbaatar Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ulaanbaatar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Ulaanbaatar Russians win, taking Ulaanbaatar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Buyant-Uhaa Russians attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Buyant-Uhaa, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buyant-Uhaa Russians win, taking Buyant-Uhaa from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq Russians attack with 1 armour and 1 mech_infantry Neutral_Axis defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 6 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 aaGuns and 1 artillery moved from Vologda to Russia 1 tactical_bomber moved from Buyant-Uhaa to Yenisey 1 fighter moved from Ulaanbaatar to Yenisey Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 22 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
Japanese regular : -2,00 Germans regular : -1,67 Russians regular : -0,33 Neutral_Axis regular : -0,67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Borneo to 43 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Jehol to Buyant-Uhaa 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 3 infantry moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 3 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Kwangsi 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Kwangsi to Buyant-Uhaa 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/9 hits, 4,00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 3 : 5/9 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in 33 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 33 Sea Zone 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer and 1 submarine Casualties for ANZAC: 1 transport Battle in Guam Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 bomber Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Guam, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 bomber in Guam, round 2 : 1/1 hits, 0,17 expected hits 1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Guam Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 bomber Battle in Buyant-Uhaa Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Buyant-Uhaa, round 2 : 3/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Anhwe to Kiangsi 1 bomber moved from Buyant-Uhaa to Shantung 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone 1 bomber moved from 33 Sea Zone to Marianas 3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi 1 infantry moved from Sakha to Siberia Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 0,33 Japanese regular : 1,33 Russians regular : 0,67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 33 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to Philippines 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in 101 Sea Zone Americans undo move 4. 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -0,17 Germans regular : -0,17 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 4 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 5 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 6 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : -2,67 Japanese regular : -1,00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 33 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to Philippines 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in 101 Sea Zone Americans undo move 4. 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 4 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 5 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 6 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 37 PUs; British buy 1 battleship, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from Northwest Persia to Caucasus 1 armour moved from Syria to Northwest Persia 1 artillery and 4 infantry moved from Persia to Northwest Persia 1 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Tunisia to Libya 1 armour moved from Tunisia to Libya 1 artillery moved from Tunisia to Libya 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 6 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Gibraltar to Libya 1 mech_infantry moved from Tunisia to Libya 1 bomber moved from Libya to Ukraine Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Ukraine causes 0 damage total. Non Combat Move - British 2 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 artillery moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 aaGun moved from Burma to Yunnan 2 infantry moved from Caucasus to Volgograd Place Units - British 3 infantry placed in Persia 1 battleship and 1 destroyer placed in 81 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 25 PUs Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomberCombat Hit Differential Summary :
Chinese regular : -2,67 Americans regular : 0,00 Japanese regular : -1,17 Germans AA : 0,83 Germans regular : -0,17 -
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia 14 armour, 16 artilleries, 1 fighter, 24 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 3 mech_infantrys moved from Volgograd to Russia 1 infantry moved from Urals to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Kansu 1 armour and 1 mech_infantry moved from Caucasus to Sikang 1 artillery moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 2 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Eastern Poland to Ukraine 1 transport moved from 104 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Western Germany 1 infantry moved from France to Western Germany 1 artillery moved from Southern France to France 1 artillery moved from Normandy Bordeaux to France 2 infantry moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Western Germany 1 submarine moved from 104 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone Combat - Germans Battle in Kansu Germans attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 91 Sea Zone Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 2 destroyers and 2 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 1 submarine Casualties for Americans: 2 destroyers and 2 transports Battle in Sikang Germans attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Russia Germans attack with 17 armour, 16 artilleries, 1 fighter, 28 infantry, 16 mech_infantrys and 1 tactical_bomber Russians defend with 4 aaGuns, 1 airfield, 7 artilleries, 1 factory_major and 56 infantry Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Germans roll dice for 17 armour, 16 artilleries, 1 fighter, 28 infantry, 16 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 30/79 hits, 25,00 expected hits Russians roll dice for 4 aaGuns, 7 artilleries and 56 infantry in Russia, round 2 : 19/63 hits, 21,00 expected hits 26 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 17 armour, 16 artilleries, 1 fighter, 9 infantry, 16 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 23/60 hits, 21,83 expected hits Russians roll dice for 7 artilleries and 30 infantry in Russia, round 3 : 13/37 hits, 12,33 expected hits 23 infantry owned by the Russians, 9 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 16 artilleries, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 21/47 hits, 19,00 expected hits Russians roll dice for 7 artilleries and 7 infantry in Russia, round 4 : 3/14 hits, 4,67 expected hits 7 infantry owned by the Russians, 7 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia Germans captures 15PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 17 armour, 13 artilleries, 1 fighter, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 104 Casualties for Germans: 3 artilleries, 28 infantry and 4 mech_infantrys Casualties for Russians: 4 aaGuns, 7 artilleries and 56 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 aaGuns moved from Bryansk to Rostov 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 aaGun moved from Normandy Bordeaux to France Place Units - Germans 1 carrier and 2 destroyers placed in 112 Sea Zone 1 tactical_bomber placed in 112 Sea Zone 1 artillery and 2 infantry placed in Volgograd 3 armour placed in Ukraine 1 mech_infantry placed in Western Germany 2 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 69 PUs (3 lost to blockades); end with 84 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,00 Russians regular : -3,00 Germans regular : 7,17 Russians AA : -0,33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Northwest Persia to Sikang Combat - Russians Battle in Sikang Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Sikang Russians roll dice for 2 fighters and 1 tactical_bomber in Sikang, round 3 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Sikang Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -1,33 Russians regular : -0,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery and 2 infantry moved from Manchuria to Amur 2 infantry moved from Anhwe to Hopei 2 bombers moved from Kiangsu to Hopei 1 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 1 fighter moved from Kwangtung to 36 Sea Zone 1 fighter moved from Kwangtung to Hunan 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 destroyers, 6 fighters and 4 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 2 destroyers, 6 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans lost in 16 Sea Zone Japanese win with 2 destroyers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Hopei Japanese attack with 2 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 0/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 2/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Hopei Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in 36 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 2 fighters moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan 5 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Hopei to Jehol Place Units - Japanese 1 artillery and 1 infantry placed in Kwangtung 1 infantry placed in Kwangtung 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : -2,67 ANZAC regular : -0,33 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 12 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians Americans take 97 Sea Zone from Italians 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Libya to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 infantry moved from Central United States to Western United States Combat - AmericansCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 12 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians Americans take 97 Sea Zone from Italians 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Libya to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 infantry moved from Central United States to Western United States Combat - Americans Battle in Northern Italy Americans attack with 3 artilleries and 3 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 7/24 hits, 10,33 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to Midway Place Units - Americans 1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -2,50 Japanese regular : -0,67 Italians regular : -0,33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 infantry moved from Kwangsi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 2 infantry Germans defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu 1 artillery owned by the Chinese retreated to Tsinghai Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Hopei 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : -2,33 Japanese regular : 0,00 Germans regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 12 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians Americans take 97 Sea Zone from Italians 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Libya to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 infantry moved from Central United States to Western United States Combat - Americans Battle in Northern Italy Americans attack with 3 artilleries and 3 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 7/24 hits, 10,33 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to Midway Place Units - Americans 1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 infantry moved from Kwangsi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 2 infantry Germans defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu 1 artillery owned by the Chinese retreated to Tsinghai Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Hopei 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 submarines moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 armour moved from 99 Sea Zone to Greece 2 artilleries moved from 99 Sea Zone to Greece 1 fighter moved from 91 Sea Zone to Northern Italy 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Caucasus 2 armour moved from Persia to Northwest Persia 2 bombers moved from India to Kwangsi 2 infantry moved from Kweichow to Hunan 1 bomber moved from Kwangsi to Kiangsu 1 bomber moved from Kwangsi to Kiangsu 1 bomber moved from Kwangsi to Hunan Combat - British Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in Greece British attack with 1 armour, 2 artilleries and 1 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Greece, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece British win, taking Greece from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Hunan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber and 3 infantry Germans defend with 1 aaGun; Italians defend with 1 artillery Germans roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits British roll dice for 1 bomber and 3 infantry in Caucasus, round 2 : 2/4 hits, 1,17 expected hits Germans roll dice for 1 aaGun and 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 artillery owned by the Italians lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 aaGun Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from Caucasus to India 1 bomber moved from Hunan to Kwangsi Place Units - British 1 airfield placed in Gibraltar Turning on Edit Mode EDIT: Removing units owned by British from Libya: 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry placed in Egypt 1 infantry placed in Egypt 1 artillery placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 3 mech_infantrys placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6 UK_Pacific collect 27 PUs; end with 27 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 3 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : -2,33 Americans regular : -2,50 Japanese regular : 0,00 Italians regular : -0,33 Japanese AA : 1,67 Germans AA : -0,17 Germans regular : 0,67 British regular : -0,33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 3 fighters and 1 tactical_bomber British defend with 1 battleship, 1 destroyer and 3 transports Italians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits British roll dice for 1 battleship, 1 destroyer and 3 transports in 99 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the British, 1 battleship owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone 3 transports owned by the British lost in 99 Sea Zone Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Italians: 1 fighter Casualties for British: 1 battleship, 1 destroyer and 3 transports Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,3,1,5 Italians collect 5 PUs (4 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians regular : 0,17 British regular : 0,00 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 33 Sea Zone to 16 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Libya to Tobruk Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 33 Sea Zone to 16 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Libya to Tobruk Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 33 Sea Zone to 16 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Libya to Tobruk Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 11 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 2 mech_infantrys moved from Southern Italy to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 2 artilleries and 3 infantry moved from France to Northern Italy 1 bomber moved from Western Germany to Northern Italy 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 carrier moved from 112 Sea Zone to 104 Sea Zone 2 armour moved from Ukraine to Romania 2 mech_infantrys moved from Ukraine to Romania 3 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Kansu to Shensi Germans take Shensi from Chinese 1 armour and 1 mech_infantry moved from Shensi to Tsinghai 2 fighters and 2 tactical_bombers moved from Volgograd to Tsinghai 1 artillery moved from Volgograd to Caucasus 1 armour moved from Ukraine to Caucasus 2 infantry moved from Belarus to Bryansk 2 artilleries moved from Russia to Bryansk 11 artilleries moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Russia to Novosibirsk 2 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Russia to Kazakhstan 5 armour moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Rostov 9 armour and 4 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Timguska to Olgiy Germans take Olgiy from Russians 1 destroyer moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 92 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 92 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Northern Italy Germans attack with 4 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys British defend with 1 fighter; Americans defend with 3 artilleries, 1 factory_minor and 3 infantry Germans roll dice for 4 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Northern Italy, round 2 : 4/13 hits, 4,00 expected hits Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Northern Italy, round 2 : 3/7 hits, 2,67 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans roll dice for 4 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys in Northern Italy, round 3 : 2/10 hits, 3,50 expected hits Americans roll dice for 2 artilleries and 1 fighter in Northern Italy, round 3 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Northern Italy Germans roll dice for 4 artilleries, 1 bomber and 3 mech_infantrys in Northern Italy, round 4 : 2/8 hits, 3,00 expected hits Americans roll dice for 1 fighter in Northern Italy, round 4 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Northern Italy Germans win, taking Northern Italy from Americans with 3 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 artillery and 5 infantry Casualties for Americans: 3 artilleries and 3 infantry Casualties for British: 1 fighter Battle in 91 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 2 fighters and 3 submarines; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports 3 submarines owned by the British submerged Germans roll dice for 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits 2 destroyers owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 91 Sea Zone 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is -10 Casualties for Germans: 2 fighters and 2 tactical_bombers Casualties for Americans: 1 carrier and 2 destroyers Battle in Tsinghai Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry; Russians defend with 2 fighters and 1 tactical_bomber Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 5/6 hits, 3,00 expected hits Chinese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 4/5 hits, 2,50 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 infantry owned by the Chinese, 1 mech_infantry owned by the Germans and 1 artillery owned by the Chinese lost in Tsinghai Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 1 artillery and 1 infantry Casualties for Russians: 2 fighters and 1 tactical_bomber Battle in 104 Sea Zone Germans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 3 destroyers in 104 Sea Zone, round 2 : 0/5 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 3 destroyers in 104 Sea Zone, round 3 : 1/5 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 1 armour, 2 artilleries and 3 infantry British defend with 3 infantry Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 2 : 2/6 hits, 2,00 expected hits British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 3 : 2/6 hits, 2,00 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar 1 fighter owned by the British forced to land in Gibraltar Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 1 bomber moved from Northern Italy to Western Germany 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Volgograd 1 tactical_bomber moved from Tsinghai to Kazakhstan 1 fighter moved from Tsinghai to Kazakhstan Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone 1 fighter and 1 tactical_bomber placed in 112 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Western Germany 1 infantry placed in Germany 1 infantry placed in Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,6,2 Germans collect 67 PUs (4 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Chinese regular : 1,50 Americans regular : 2,67 Germans regular : -3,67 British regular : -1,33





