@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Nothing to see here - Martin / Harry testing
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Kwangsi to 42 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from Kwangsi to Borneo 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 submarine moved from 6 Sea Zone to 16 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Jehol to Buyant-Uhaa 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Kiangsi 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 bomber moved from Amur to Kwangsi 1 fighter and 1 tactical_bomber moved from Jehol to Hunan 1 infantry moved from French Indo China to Kwangsi Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 38 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports in 43 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Borneo Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Hunan Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Hunan, round 2 : 4/7 hits, 3,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Kwangsi 1 fighter moved from 41 Sea Zone to Kwangsi 1 fighter moved from 38 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 1 tactical_bomber moved from Borneo to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Jehol 5 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 0,67 Japanese regular : 1,33 ANZAC regular : -0,67 UK_Pacific regular : 0,67 British regular : 0,33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Morocco Battle in 33 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win, taking Morocco from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Place Units - Americans 2 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 0,67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Morocco Battle in 33 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win, taking Morocco from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Place Units - Americans 2 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery, 4 infantry and 3 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 bomber moved from Libya to Northern Italy 2 artilleries moved from Libya to Tunisia 2 infantry moved from Libya to Tunisia 1 armour moved from Libya to Tunisia 1 mech_infantry moved from Libya to Tunisia 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Iraq 3 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 infantry moved from Caucasus to Rostov 1 artillery moved from Persia to Northwest Persia 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from Shan State to French Indo China 1 fighter moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 artillery moved from India to Burma 6 infantry moved from India to Burma Combat - British British creates battle in territory 97 Sea Zone Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in 97 Sea Zone British attack with 3 submarines Italians defend with 2 destroyers and 2 fighters British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits 1 destroyer owned by the Italians and 3 submarines owned by the British lost in 97 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10 Casualties for British: 3 submarines Casualties for Italians: 1 destroyer Battle in Iraq British attack with 1 artillery and 1 infantry Neutral_Axis defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq 1 artillery owned by the British and 1 infantry owned by the British retreated to Persia Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 41 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tunisia British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in French Indo China British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 aaGun moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India 1 fighter moved from French Indo China to Yunnan 1 armour moved from Egypt to Syria 1 artillery moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Northern Italy to Libya Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 transports placed in 106 Sea Zone 3 infantry placed in Persia Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 UK_Pacific collect 22 PUs (1 lost to blockades); end with 23 PUs Units Change Ownership Some Units in India change ownership: 3 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,00 Italians regular : 2,33 Neutral_Axis regular : -1,33 British regular : 0,50 Italians AA : -0,17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Romania to Yugoslavia 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Romania 1 bomber moved from Southern Italy to Egypt 1 armour moved from Algeria to Tunisia Combat - Italians Italians creates battle in territory 97 Sea Zone Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Battle in Bryansk Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking 97 Sea Zone from British, taking Bryansk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour British defend with 1 armour, 2 artilleries and 1 mech_infantry Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,50 expected hits 1 armour owned by the Italians lost in Tunisia British win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 1 bomber moved from Egypt to Greece Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : -0,67 British AA : -0,17 Russians regular : 0,67 British regular : -0,50 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to 19 Sea Zone 2 infantry moved from Libya to Tunisia 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Malaya 1 infantry moved from Siam to French Indo China 1 armour moved from Malaya to Shan State 1 fighter moved from Malaya to Shan State 1 bomber moved from 19 Sea Zone to Guam Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to 19 Sea Zone 2 infantry moved from Libya to Tunisia 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Malaya 1 infantry moved from Siam to French Indo China 1 armour moved from Malaya to Shan State 1 fighter moved from Malaya to Shan State 1 bomber moved from 19 Sea Zone to Guam Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 fighter moved from Gibraltar to Malta Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 8 infantry moved from Karelia to Novgorod 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Belarus to Bryansk 1 armour, 2 artilleries and 8 infantry moved from Ukraine to Bryansk 8 armour, 4 artilleries and 7 infantry moved from Western Ukraine to Bryansk 4 armour moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Ukraine 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Germany to Bryansk 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 8 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 1/9 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 3 : 3/8 hits, 1,67 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 3/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 2 bombers moved from 104 Sea Zone to Western Germany 1 aaGun moved from Western Ukraine to Bryansk 1 aaGun moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk Place Units - Germans 1 carrier and 1 fighter placed in 110 Sea Zone 3 artilleries placed in Ukraine 1 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : 1,67 Germans regular : 2,17 British regular : -0,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 1 armour and 1 mech_infantry moved from Central Mongolia to Yakut S.S.R. 1 infantry moved from Central Mongolia to Ulaanbaatar 1 infantry moved from Central Mongolia to Buyant-Uhaa 2 infantry moved from Central Mongolia to Chahar 1 fighter moved from Central Mongolia to Ulaanbaatar 1 tactical_bomber moved from Central Mongolia to Buyant-Uhaa 1 infantry moved from Hopei to Chahar 1 armour and 1 mech_infantry moved from Caucasus to Iraq Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ulaanbaatar Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ulaanbaatar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Ulaanbaatar Russians win, taking Ulaanbaatar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Buyant-Uhaa Russians attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Buyant-Uhaa, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buyant-Uhaa Russians win, taking Buyant-Uhaa from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq Russians attack with 1 armour and 1 mech_infantry Neutral_Axis defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 6 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 aaGuns and 1 artillery moved from Vologda to Russia 1 tactical_bomber moved from Buyant-Uhaa to Yenisey 1 fighter moved from Ulaanbaatar to Yenisey Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 22 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
Japanese regular : -2,00 Germans regular : -1,67 Russians regular : -0,33 Neutral_Axis regular : -0,67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Borneo to 43 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Jehol to Buyant-Uhaa 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 3 infantry moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 3 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Kwangsi 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Kwangsi to Buyant-Uhaa 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/9 hits, 4,00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 3 : 5/9 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in 33 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 33 Sea Zone 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer and 1 submarine Casualties for ANZAC: 1 transport Battle in Guam Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 bomber Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Guam, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 bomber in Guam, round 2 : 1/1 hits, 0,17 expected hits 1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Guam Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 bomber Battle in Buyant-Uhaa Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Buyant-Uhaa, round 2 : 3/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Anhwe to Kiangsi 1 bomber moved from Buyant-Uhaa to Shantung 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone 1 bomber moved from 33 Sea Zone to Marianas 3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi 1 infantry moved from Sakha to Siberia Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 0,33 Japanese regular : 1,33 Russians regular : 0,67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 33 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to Philippines 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in 101 Sea Zone Americans undo move 4. 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -0,17 Germans regular : -0,17 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 4 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 5 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 6 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : -2,67 Japanese regular : -1,00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 33 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to Philippines 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in 101 Sea Zone Americans undo move 4. 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 4 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 5 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 6 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 37 PUs; British buy 1 battleship, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from Northwest Persia to Caucasus 1 armour moved from Syria to Northwest Persia 1 artillery and 4 infantry moved from Persia to Northwest Persia 1 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Tunisia to Libya 1 armour moved from Tunisia to Libya 1 artillery moved from Tunisia to Libya 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 6 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Gibraltar to Libya 1 mech_infantry moved from Tunisia to Libya 1 bomber moved from Libya to Ukraine Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Ukraine causes 0 damage total. Non Combat Move - British 2 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 artillery moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 aaGun moved from Burma to Yunnan 2 infantry moved from Caucasus to Volgograd Place Units - British 3 infantry placed in Persia 1 battleship and 1 destroyer placed in 81 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 25 PUs Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomberCombat Hit Differential Summary :
Chinese regular : -2,67 Americans regular : 0,00 Japanese regular : -1,17 Germans AA : 0,83 Germans regular : -0,17 -
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - GermansCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia 14 armour, 16 artilleries, 1 fighter, 24 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 3 mech_infantrys moved from Volgograd to Russia 1 infantry moved from Urals to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Kansu 1 armour and 1 mech_infantry moved from Caucasus to Sikang 1 artillery moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 2 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Eastern Poland to Ukraine 1 transport moved from 104 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Western Germany 1 infantry moved from France to Western Germany 1 artillery moved from Southern France to France 1 artillery moved from Normandy Bordeaux to France 2 infantry moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Western Germany 1 submarine moved from 104 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone Combat - Germans Battle in Kansu Germans attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 91 Sea Zone Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 2 destroyers and 2 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 1 submarine Casualties for Americans: 2 destroyers and 2 transports Battle in Sikang Germans attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Russia Germans attack with 17 armour, 16 artilleries, 1 fighter, 28 infantry, 16 mech_infantrys and 1 tactical_bomber Russians defend with 4 aaGuns, 1 airfield, 7 artilleries, 1 factory_major and 56 infantry Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Germans roll dice for 17 armour, 16 artilleries, 1 fighter, 28 infantry, 16 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 30/79 hits, 25,00 expected hits Russians roll dice for 4 aaGuns, 7 artilleries and 56 infantry in Russia, round 2 : 19/63 hits, 21,00 expected hits 26 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 17 armour, 16 artilleries, 1 fighter, 9 infantry, 16 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 23/60 hits, 21,83 expected hits Russians roll dice for 7 artilleries and 30 infantry in Russia, round 3 : 13/37 hits, 12,33 expected hits 23 infantry owned by the Russians, 9 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 16 artilleries, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 21/47 hits, 19,00 expected hits Russians roll dice for 7 artilleries and 7 infantry in Russia, round 4 : 3/14 hits, 4,67 expected hits 7 infantry owned by the Russians, 7 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia Germans captures 15PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 17 armour, 13 artilleries, 1 fighter, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 104 Casualties for Germans: 3 artilleries, 28 infantry and 4 mech_infantrys Casualties for Russians: 4 aaGuns, 7 artilleries and 56 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 aaGuns moved from Bryansk to Rostov 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 aaGun moved from Normandy Bordeaux to France Place Units - Germans 1 carrier and 2 destroyers placed in 112 Sea Zone 1 tactical_bomber placed in 112 Sea Zone 1 artillery and 2 infantry placed in Volgograd 3 armour placed in Ukraine 1 mech_infantry placed in Western Germany 2 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 69 PUs (3 lost to blockades); end with 84 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,00 Russians regular : -3,00 Germans regular : 7,17 Russians AA : -0,33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Northwest Persia to Sikang Combat - Russians Battle in Sikang Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Sikang Russians roll dice for 2 fighters and 1 tactical_bomber in Sikang, round 3 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Sikang Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -1,33 Russians regular : -0,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery and 2 infantry moved from Manchuria to Amur 2 infantry moved from Anhwe to Hopei 2 bombers moved from Kiangsu to Hopei 1 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 1 fighter moved from Kwangtung to 36 Sea Zone 1 fighter moved from Kwangtung to Hunan 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 destroyers, 6 fighters and 4 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 2 destroyers, 6 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans lost in 16 Sea Zone Japanese win with 2 destroyers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Hopei Japanese attack with 2 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 0/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 2/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Hopei Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in 36 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 2 fighters moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan 5 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Hopei to Jehol Place Units - Japanese 1 artillery and 1 infantry placed in Kwangtung 1 infantry placed in Kwangtung 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : -2,67 ANZAC regular : -0,33 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 12 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians Americans take 97 Sea Zone from Italians 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Libya to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 infantry moved from Central United States to Western United States Combat - AmericansCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 12 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians Americans take 97 Sea Zone from Italians 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Libya to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 infantry moved from Central United States to Western United States Combat - Americans Battle in Northern Italy Americans attack with 3 artilleries and 3 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 7/24 hits, 10,33 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to Midway Place Units - Americans 1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -2,50 Japanese regular : -0,67 Italians regular : -0,33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 infantry moved from Kwangsi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 2 infantry Germans defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu 1 artillery owned by the Chinese retreated to Tsinghai Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Hopei 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : -2,33 Japanese regular : 0,00 Germans regular : 0,33





